| K100 Pro Series RGBW Beacon |
| Vendor ID |
451 (0x01c3) |
 |
| Vendor Name |
Banner Engineering Corporation |
| Vendor Text |
More Sensors. More Solutions. |
| Vendor URL |
www.bannerengineering.com/io-link |
| Device ID |
393250 (0x060022) |
| DeviceFamily |
K100 |
| Features |
| Block Parameter |
yes |
| Data Storage |
yes |
| Profile Characteristic |
0x4000 (Common Application Profile: Identification and Diagnosis), 0x8101 (Function Class: Locator) |
| Supported Access Locks |
Parameter: no, Data Storage: no, Local Parameterization: no, Local User Interface: no |
| Communication |
| IO-Link Revision |
V1.1 |
| Transmission Rate | 38400 bit/s (COM2) |
| Minimum Cycle Time |
6.4 ms |
| SIO Mode Supported |
no |
| M-Sequence Capability | PREOPERATE = TYPE_1_V with 8 octets on-request data OPERATE = TYPE_2_V with 2 octets on-request data ISDU supported |
| Device Variant |
K100B-BLRGBKQ |
| Description |
K100 Pro Beacon, RGBW segment indicator, IO-Link (Banner PN 820672) |
| Product ID |
K100B-BLRGBKQ |
| Device Icon |
 |
| Device Symbol |
 |
| Connection Type | M12-4 connector |
| Connection Description |
IO-Link M12 Integral QD |
| - pin 1 |
brown; L+ |
| - pin 2 |
white; Other |
| - pin 3 |
(light) blue; L- |
| - pin 4 |
black; C/Q |
| Device Variant |
K100B-BLRGBKAQ |
| Description |
K100 Pro Beacon, RGBW segment indicator with audible sounder, IO-Link (Banner PN 820673) |
| Product ID |
K100B-BLRGBKAQ |
| Device Icon |
 |
| Device Symbol |
 |
| Connection Type | M12-4 connector |
| Connection Description |
IO-Link M12 Integral QD |
| - pin 1 |
brown; L+ |
| - pin 2 |
white; Other |
| - pin 3 |
(light) blue; L- |
| - pin 4 |
black; C/Q |
| subindex |
bit offset |
data type |
allowed values |
default value |
acc. restr. |
mod. other var. |
excl. from DS |
name |
description |
| 1 |
40 |
4-bit UInteger |
0 = Off, 1 = Steady, 2 = Flash, 3 = Two Color Flash, 4 = 50/50, 5 = Scroll, 6 = Chase, 7 = Intensity Sweep, 8 = Color Sweep, 9 = Sequence, 10 = Wave, 11 = Double Wave, 12 = Demo Mode |
|
|
|
|
Animation Type |
|
| 2 |
44 |
Boolean |
false = Down, true = Up |
|
|
|
|
Direction |
Direction the pattern travels along the four stacked segments: Down or Up. Applies to Scroll, Chase and Wave; Double Wave runs from the middle segments outward (Down) or from the end segments inward (Up). Ignored by the other animations. |
| 3 |
45 |
3-bit UInteger |
0 = Normal, 1 = Strobe, 2 = Three Pulse, 3 = SOS, 4 = Random |
|
|
|
|
Pattern |
|
| 4 |
32 |
2-bit UInteger |
0 = Slow, 1 = Standard, 2 = Fast, 3 = Custom |
|
|
|
|
Speed |
|
| 5 |
34 |
2-bit UInteger |
0 = Off, 1 = On, 2 = Pattern, 3 = Advanced Audible |
|
|
|
|
Audio Feedback |
|
| 9 |
24 |
8-bit UInteger |
0..100 |
|
|
|
|
Sequence (%) |
|
| 10 |
36 |
3-bit UInteger |
0..7 |
|
|
|
|
Sequence Shift |
|
| 13 |
16 |
5-bit UInteger |
0 = Green, 1 = Red, 2 = Orange, 3 = Amber, 4 = Yellow, 5 = Lime Green, 6 = Spring Green, 7 = Cyan, 8 = Sky Blue, 9 = Blue, 10 = Violet, 11 = Magenta, 12 = Rose, 13 = White, 14 = Custom 1, 15 = Custom 2, 16 = Custom 3, 17 = Custom 4, 18 = Custom 5 |
|
|
|
|
Color 1 |
|
| 14 |
21 |
3-bit UInteger |
0 = High, 1 = Medium, 2 = Low, 3 = Off, 4 = Custom |
|
|
|
|
Color 1 Intensity |
|
| 15 |
8 |
5-bit UInteger |
0 = Green, 1 = Red, 2 = Orange, 3 = Amber, 4 = Yellow, 5 = Lime Green, 6 = Spring Green, 7 = Cyan, 8 = Sky Blue, 9 = Blue, 10 = Violet, 11 = Magenta, 12 = Rose, 13 = White, 14 = Custom 1, 15 = Custom 2, 16 = Custom 3, 17 = Custom 4, 18 = Custom 5 |
|
|
|
|
Color 2 |
|
| 16 |
13 |
3-bit UInteger |
0 = High, 1 = Medium, 2 = Low, 3 = Off, 4 = Custom |
|
|
|
|
Color 2 Intensity |
|
| 17 |
0 |
2-bit UInteger |
0 = Off, 1 = Low, 2 = Medium, 3 = High |
|
|
|
|
Audio Volume |
|
| 18 |
2 |
6-bit UInteger |
0 = Pulse, 1 = Wobble, 2 = Strobe, 3 = Whoop, 4 = Staccato, 5 = Siren, 6 = Continuous 1, 7 = Continuous 2, 9 = Jingle, 10 = Melody 1, 11 = Melody 2, 12 = Melody 3, 13 = Custom |
|
|
|
|
Audio Type |
|
| subindex |
bit offset |
data type |
allowed values |
default value |
acc. restr. |
mod. other var. |
excl. from DS |
name |
description |
| 1 |
120 |
8-bit UInteger |
|
|
ro |
|
|
Reserved |
|
| 2 |
112 |
8-bit UInteger |
|
|
ro |
|
|
Master Cycle Time |
Communication: Current communication cycle duration used by the master. This value defines the process data cycle. |
| 3 |
104 |
8-bit UInteger |
|
|
ro |
|
|
Min Cycle Time |
Communication: Minimum communication cycle duration supported by the device. This value defines the lowest possible process data cycle. |
| 4 |
96 |
8-bit UInteger |
|
|
ro |
|
|
M-Sequence Capability |
Communication: Information on the structure and the supported features of the communication messages. |
| 5 |
88 |
8-bit UInteger |
|
17 |
ro |
|
|
IO-Link Revision ID |
Communication: Identifier for the currently used communication protocol revision. |
| 6 |
80 |
8-bit UInteger |
|
|
ro |
|
|
Process Data Input Length |
Communication: Information on width and features of the process input data (Process Data from Device to Master). |
| 7 |
72 |
8-bit UInteger |
|
|
ro |
|
|
Process Data Output Length |
Communication: Information on width of the process output data (Process Data from Master to Device). |
| 8 |
64 |
8-bit UInteger |
|
|
ro |
|
|
Vendor ID 1 |
Identification: Highest octet of the Vendor ID. Combined with the parameter Vendor ID 2, this parameter defines the 16-bit value of the unique Vendor ID as assigned by the IO-Link Community. |
| 9 |
56 |
8-bit UInteger |
|
|
ro |
|
|
Vendor ID 2 |
Identification: Lowest octet of the Vendor ID. Combined with the parameter Vendor ID 1, this parameter defines the 16-bit value of the unique Vendor ID as assigned by the IO-Link Community. |
| 10 |
48 |
8-bit UInteger |
|
|
ro |
|
|
Device ID 1 |
Identification: Highest octet of the Device ID. Combined with the parameters Device ID 2 and 3, this parameter defines the 24-bit value of the vendor-specific Device ID. |
| 11 |
40 |
8-bit UInteger |
|
|
ro |
|
|
Device ID 2 |
Identification: Middle octet of the Device ID. Combined with the parameters Device ID 1 and 3, this parameter defines the 24-bit value of the vendor-specific Device ID. |
| 12 |
32 |
8-bit UInteger |
|
|
ro |
|
|
Device ID 3 |
Identification: Lowest octet of the Device ID. Combined with the parameters Device ID 1 and 2, this parameter defines the 24-bit value of the vendor-specific Device ID. |
| 13 |
24 |
8-bit UInteger |
|
|
ro |
|
|
Reserved |
|
| 14 |
16 |
8-bit UInteger |
|
|
ro |
|
|
Reserved |
|
| 15 |
8 |
8-bit UInteger |
|
|
ro |
|
|
Reserved |
|
| 16 |
0 |
8-bit UInteger |
|
|
wo |
X |
|
System Command |
Application: Command interface for devices without ISDU support. Validity and execution of commands are not confirmed. |
| subindex |
bit offset |
data type |
allowed values |
default value |
acc. restr. |
mod. other var. |
excl. from DS |
name |
description |
| 1 |
96 |
4-bit UInteger |
0 = Off, 1 = Steady, 2 = Flash, 3 = Two Color Flash, 4 = 50/50, 5 = Scroll, 6 = Chase, 7 = Intensity Sweep, 8 = Color Sweep, 9 = Sequence, 10 = Wave, 11 = Double Wave, 12 = Demo Mode |
0 |
|
|
|
Animation Type |
|
| 2 |
88 |
Boolean |
false = Down, true = Up |
0 |
|
|
|
Direction |
Direction the pattern travels along the four stacked segments: Down or Up. Applies to Scroll, Chase and Wave; Double Wave runs from the middle segments outward (Down) or from the end segments inward (Up). Ignored by the other animations. |
| 3 |
80 |
3-bit UInteger |
0 = Normal, 1 = Strobe, 2 = Three Pulse, 3 = SOS, 4 = Random |
0 |
|
|
|
Pattern |
|
| 4 |
72 |
2-bit UInteger |
0 = Slow, 1 = Standard, 2 = Fast, 3 = Custom |
0 |
|
|
|
Speed |
|
| 5 |
64 |
2-bit UInteger |
0 = Off, 1 = On, 2 = Pattern, 3 = Advanced Audible |
0 |
|
|
|
Audio Feedback |
|
| 8 |
56 |
8-bit UInteger |
0..100 |
0 |
|
|
|
Sequence (%) |
|
| 9 |
48 |
3-bit UInteger |
0..7 |
0 |
|
|
|
Sequence Shift |
|
| 10 |
40 |
5-bit UInteger |
0 = Green, 1 = Red, 2 = Orange, 3 = Amber, 4 = Yellow, 5 = Lime Green, 6 = Spring Green, 7 = Cyan, 8 = Sky Blue, 9 = Blue, 10 = Violet, 11 = Magenta, 12 = Rose, 13 = White, 14 = Custom 1, 15 = Custom 2, 16 = Custom 3, 17 = Custom 4, 18 = Custom 5 |
0 |
|
|
|
Color 1 |
|
| 11 |
32 |
3-bit UInteger |
0 = High, 1 = Medium, 2 = Low, 3 = Off, 4 = Custom |
0 |
|
|
|
Color 1 Intensity |
|
| 12 |
24 |
5-bit UInteger |
0 = Green, 1 = Red, 2 = Orange, 3 = Amber, 4 = Yellow, 5 = Lime Green, 6 = Spring Green, 7 = Cyan, 8 = Sky Blue, 9 = Blue, 10 = Violet, 11 = Magenta, 12 = Rose, 13 = White, 14 = Custom 1, 15 = Custom 2, 16 = Custom 3, 17 = Custom 4, 18 = Custom 5 |
0 |
|
|
|
Color 2 |
|
| 13 |
16 |
3-bit UInteger |
0 = High, 1 = Medium, 2 = Low, 3 = Off, 4 = Custom |
0 |
|
|
|
Color 2 Intensity |
|
| 14 |
8 |
2-bit UInteger |
0 = Off, 1 = Low, 2 = Medium, 3 = High |
0 |
|
|
|
Audio Volume |
|
| 15 |
0 |
6-bit UInteger |
0 = Pulse, 1 = Wobble, 2 = Strobe, 3 = Whoop, 4 = Staccato, 5 = Siren, 6 = Continuous 1, 7 = Continuous 2, 9 = Jingle, 10 = Melody 1, 11 = Melody 2, 12 = Melody 3, 13 = Custom |
0 |
|
|
|
Audio Type |
|
| subindex |
bit offset |
data type |
allowed values |
default value |
acc. restr. |
mod. other var. |
excl. from DS |
name |
description |
| 1 |
96 |
4-bit UInteger |
0 = Off, 1 = Steady, 2 = Flash, 3 = Two Color Flash, 4 = 50/50, 5 = Scroll, 6 = Chase, 7 = Intensity Sweep, 8 = Color Sweep, 9 = Sequence, 10 = Wave, 11 = Double Wave, 12 = Demo Mode |
0 |
|
|
|
Animation Type |
|
| 2 |
88 |
Boolean |
false = Down, true = Up |
0 |
|
|
|
Direction |
Direction the pattern travels along the four stacked segments: Down or Up. Applies to Scroll, Chase and Wave; Double Wave runs from the middle segments outward (Down) or from the end segments inward (Up). Ignored by the other animations. |
| 3 |
80 |
3-bit UInteger |
0 = Normal, 1 = Strobe, 2 = Three Pulse, 3 = SOS, 4 = Random |
0 |
|
|
|
Pattern |
|
| 4 |
72 |
2-bit UInteger |
0 = Slow, 1 = Standard, 2 = Fast, 3 = Custom |
0 |
|
|
|
Speed |
|
| 5 |
64 |
2-bit UInteger |
0 = Off, 1 = On, 2 = Pattern, 3 = Advanced Audible |
0 |
|
|
|
Audio Feedback |
|
| 8 |
56 |
8-bit UInteger |
0..100 |
0 |
|
|
|
Sequence (%) |
|
| 9 |
48 |
3-bit UInteger |
0..7 |
0 |
|
|
|
Sequence Shift |
|
| 10 |
40 |
5-bit UInteger |
0 = Green, 1 = Red, 2 = Orange, 3 = Amber, 4 = Yellow, 5 = Lime Green, 6 = Spring Green, 7 = Cyan, 8 = Sky Blue, 9 = Blue, 10 = Violet, 11 = Magenta, 12 = Rose, 13 = White, 14 = Custom 1, 15 = Custom 2, 16 = Custom 3, 17 = Custom 4, 18 = Custom 5 |
0 |
|
|
|
Color 1 |
|
| 11 |
32 |
3-bit UInteger |
0 = High, 1 = Medium, 2 = Low, 3 = Off, 4 = Custom |
0 |
|
|
|
Color 1 Intensity |
|
| 12 |
24 |
5-bit UInteger |
0 = Green, 1 = Red, 2 = Orange, 3 = Amber, 4 = Yellow, 5 = Lime Green, 6 = Spring Green, 7 = Cyan, 8 = Sky Blue, 9 = Blue, 10 = Violet, 11 = Magenta, 12 = Rose, 13 = White, 14 = Custom 1, 15 = Custom 2, 16 = Custom 3, 17 = Custom 4, 18 = Custom 5 |
0 |
|
|
|
Color 2 |
|
| 13 |
16 |
3-bit UInteger |
0 = High, 1 = Medium, 2 = Low, 3 = Off, 4 = Custom |
0 |
|
|
|
Color 2 Intensity |
|
| 14 |
8 |
2-bit UInteger |
0 = Off, 1 = Low, 2 = Medium, 3 = High |
0 |
|
|
|
Audio Volume |
|
| 15 |
0 |
6-bit UInteger |
0 = Pulse, 1 = Wobble, 2 = Strobe, 3 = Whoop, 4 = Staccato, 5 = Siren, 6 = Continuous 1, 7 = Continuous 2, 9 = Jingle, 10 = Melody 1, 11 = Melody 2, 12 = Melody 3, 13 = Custom |
0 |
|
|
|
Audio Type |
|
| subindex |
bit offset |
data type |
allowed values |
default value |
acc. restr. |
mod. other var. |
excl. from DS |
name |
description |
| 1 |
96 |
4-bit UInteger |
0 = Off, 1 = Steady, 2 = Flash, 3 = Two Color Flash, 4 = 50/50, 5 = Scroll, 6 = Chase, 7 = Intensity Sweep, 8 = Color Sweep, 9 = Sequence, 10 = Wave, 11 = Double Wave, 12 = Demo Mode |
0 |
|
|
|
Animation Type |
|
| 2 |
88 |
Boolean |
false = Down, true = Up |
0 |
|
|
|
Direction |
Direction the pattern travels along the four stacked segments: Down or Up. Applies to Scroll, Chase and Wave; Double Wave runs from the middle segments outward (Down) or from the end segments inward (Up). Ignored by the other animations. |
| 3 |
80 |
3-bit UInteger |
0 = Normal, 1 = Strobe, 2 = Three Pulse, 3 = SOS, 4 = Random |
0 |
|
|
|
Pattern |
|
| 4 |
72 |
2-bit UInteger |
0 = Slow, 1 = Standard, 2 = Fast, 3 = Custom |
0 |
|
|
|
Speed |
|
| 5 |
64 |
2-bit UInteger |
0 = Off, 1 = On, 2 = Pattern, 3 = Advanced Audible |
0 |
|
|
|
Audio Feedback |
|
| 8 |
56 |
8-bit UInteger |
0..100 |
0 |
|
|
|
Sequence (%) |
|
| 9 |
48 |
3-bit UInteger |
0..7 |
0 |
|
|
|
Sequence Shift |
|
| 10 |
40 |
5-bit UInteger |
0 = Green, 1 = Red, 2 = Orange, 3 = Amber, 4 = Yellow, 5 = Lime Green, 6 = Spring Green, 7 = Cyan, 8 = Sky Blue, 9 = Blue, 10 = Violet, 11 = Magenta, 12 = Rose, 13 = White, 14 = Custom 1, 15 = Custom 2, 16 = Custom 3, 17 = Custom 4, 18 = Custom 5 |
0 |
|
|
|
Color 1 |
|
| 11 |
32 |
3-bit UInteger |
0 = High, 1 = Medium, 2 = Low, 3 = Off, 4 = Custom |
0 |
|
|
|
Color 1 Intensity |
|
| 12 |
24 |
5-bit UInteger |
0 = Green, 1 = Red, 2 = Orange, 3 = Amber, 4 = Yellow, 5 = Lime Green, 6 = Spring Green, 7 = Cyan, 8 = Sky Blue, 9 = Blue, 10 = Violet, 11 = Magenta, 12 = Rose, 13 = White, 14 = Custom 1, 15 = Custom 2, 16 = Custom 3, 17 = Custom 4, 18 = Custom 5 |
0 |
|
|
|
Color 2 |
|
| 13 |
16 |
3-bit UInteger |
0 = High, 1 = Medium, 2 = Low, 3 = Off, 4 = Custom |
0 |
|
|
|
Color 2 Intensity |
|
| 14 |
8 |
2-bit UInteger |
0 = Off, 1 = Low, 2 = Medium, 3 = High |
0 |
|
|
|
Audio Volume |
|
| 15 |
0 |
6-bit UInteger |
0 = Pulse, 1 = Wobble, 2 = Strobe, 3 = Whoop, 4 = Staccato, 5 = Siren, 6 = Continuous 1, 7 = Continuous 2, 9 = Jingle, 10 = Melody 1, 11 = Melody 2, 12 = Melody 3, 13 = Custom |
0 |
|
|
|
Audio Type |
|
| subindex |
bit offset |
data type |
allowed values |
default value |
acc. restr. |
mod. other var. |
excl. from DS |
name |
description |
| 1 |
96 |
4-bit UInteger |
0 = Off, 1 = Steady, 2 = Flash, 3 = Two Color Flash, 4 = 50/50, 5 = Scroll, 6 = Chase, 7 = Intensity Sweep, 8 = Color Sweep, 9 = Sequence, 10 = Wave, 11 = Double Wave, 12 = Demo Mode |
0 |
|
|
|
Animation Type |
|
| 2 |
88 |
Boolean |
false = Down, true = Up |
0 |
|
|
|
Direction |
Direction the pattern travels along the four stacked segments: Down or Up. Applies to Scroll, Chase and Wave; Double Wave runs from the middle segments outward (Down) or from the end segments inward (Up). Ignored by the other animations. |
| 3 |
80 |
3-bit UInteger |
0 = Normal, 1 = Strobe, 2 = Three Pulse, 3 = SOS, 4 = Random |
0 |
|
|
|
Pattern |
|
| 4 |
72 |
2-bit UInteger |
0 = Slow, 1 = Standard, 2 = Fast, 3 = Custom |
0 |
|
|
|
Speed |
|
| 5 |
64 |
2-bit UInteger |
0 = Off, 1 = On, 2 = Pattern, 3 = Advanced Audible |
0 |
|
|
|
Audio Feedback |
|
| 8 |
56 |
8-bit UInteger |
0..100 |
0 |
|
|
|
Sequence (%) |
|
| 9 |
48 |
3-bit UInteger |
0..7 |
0 |
|
|
|
Sequence Shift |
|
| 10 |
40 |
5-bit UInteger |
0 = Green, 1 = Red, 2 = Orange, 3 = Amber, 4 = Yellow, 5 = Lime Green, 6 = Spring Green, 7 = Cyan, 8 = Sky Blue, 9 = Blue, 10 = Violet, 11 = Magenta, 12 = Rose, 13 = White, 14 = Custom 1, 15 = Custom 2, 16 = Custom 3, 17 = Custom 4, 18 = Custom 5 |
0 |
|
|
|
Color 1 |
|
| 11 |
32 |
3-bit UInteger |
0 = High, 1 = Medium, 2 = Low, 3 = Off, 4 = Custom |
0 |
|
|
|
Color 1 Intensity |
|
| 12 |
24 |
5-bit UInteger |
0 = Green, 1 = Red, 2 = Orange, 3 = Amber, 4 = Yellow, 5 = Lime Green, 6 = Spring Green, 7 = Cyan, 8 = Sky Blue, 9 = Blue, 10 = Violet, 11 = Magenta, 12 = Rose, 13 = White, 14 = Custom 1, 15 = Custom 2, 16 = Custom 3, 17 = Custom 4, 18 = Custom 5 |
0 |
|
|
|
Color 2 |
|
| 13 |
16 |
3-bit UInteger |
0 = High, 1 = Medium, 2 = Low, 3 = Off, 4 = Custom |
0 |
|
|
|
Color 2 Intensity |
|
| 14 |
8 |
2-bit UInteger |
0 = Off, 1 = Low, 2 = Medium, 3 = High |
0 |
|
|
|
Audio Volume |
|
| 15 |
0 |
6-bit UInteger |
0 = Pulse, 1 = Wobble, 2 = Strobe, 3 = Whoop, 4 = Staccato, 5 = Siren, 6 = Continuous 1, 7 = Continuous 2, 9 = Jingle, 10 = Melody 1, 11 = Melody 2, 12 = Melody 3, 13 = Custom |
0 |
|
|
|
Audio Type |
|
| Code | Additional code | Name | Description |
| 128 (0x80) | 0 (0x00) | Device application error - no details | Service was denied by the technology-specific application. No detailed root-cause information is available. |
| 128 (0x80) | 17 (0x11) | Index not available | Read or write access attempt to a non-existing index. |
| 128 (0x80) | 18 (0x12) | Subindex not available | Read or write access attempt to a non-existing subindex of an existing index. |
| 128 (0x80) | 32 (0x20) | Service temporarily not available | Parameter not accessible due to the current state of the technology-specific application. |
| 128 (0x80) | 35 (0x23) | Access denied | Write access to a read-only parameter or read access to write-only parameter. |
| 128 (0x80) | 48 (0x30) | Parameter value out of range | Written parameter value is outside of the permitted value range. |
| 128 (0x80) | 49 (0x31) | Parameter value above limit | Written parameter value is above its specified value range. |
| 128 (0x80) | 50 (0x32) | Parameter value below limit | Written parameter value is below its specified value range. |
| 128 (0x80) | 51 (0x33) | Parameter length overrun | Written parameter is longer than specified. |
| 128 (0x80) | 52 (0x34) | Parameter length underrun | Written parameter is shorter than specified. |
| 128 (0x80) | 53 (0x35) | Function unavailable | Written command is not supported by the technology-specific application. |
| 128 (0x80) | 64 (0x40) | Invalid parameter set | Written single parameter value collides with other existing parameter settings. |
| 128 (0x80) | 65 (0x41) | Inconsistent parameter set | Parameter set inconsistencies at the end of block parameter transfer. Device plausibility check failed. |
| Parameters Menu |
| Service Functions |
V_SystemCommand, Button:=129 Description=The parameters of the technology-specific application are set to default values. Identification parameters remain unchanged. An upload to the data storage of the master will be executed, if activated in the port configuration of the master. |
V_SystemCommand, Button:=131 Description=The parameters of the device are set to factory default values and communication will be inhibited until the next power cycle. Note: Directly detach the device from the master port! |
V_SystemCommand, Button:=130 Description=Factory Reset |
|
| Mode Selection |
| V_OperatingMode |
| V_ActiveState |
|
| State Definitions |
| State 1 Definition |
| V_State1Definition.Animation Type, Dec |
| V_State1Definition.Direction, Dec |
| V_State1Definition.Pattern, Dec |
| V_State1Definition.Speed, Dec |
| V_State1Definition.Audio Feedback, Dec |
| V_State1Definition.Sequence (%) %, Dec |
| V_State1Definition.Sequence Shift, Dec |
| V_State1Definition.Color 1, Dec |
| V_State1Definition.Color 1 Intensity, Dec |
| V_State1Definition.Color 2, Dec |
| V_State1Definition.Color 2 Intensity, Dec |
| V_State1Definition.Audio Volume, Dec |
| V_State1Definition.Audio Type, Dec |
|
| State 2 Definition |
| V_State2Definition.Animation Type, Dec |
| V_State2Definition.Direction, Dec |
| V_State2Definition.Pattern, Dec |
| V_State2Definition.Speed, Dec |
| V_State2Definition.Audio Feedback, Dec |
| V_State2Definition.Sequence (%) %, Dec |
| V_State2Definition.Sequence Shift, Dec |
| V_State2Definition.Color 1, Dec |
| V_State2Definition.Color 1 Intensity, Dec |
| V_State2Definition.Color 2, Dec |
| V_State2Definition.Color 2 Intensity, Dec |
| V_State2Definition.Audio Volume, Dec |
| V_State2Definition.Audio Type, Dec |
|
| State 3 Definition |
| V_State3Definition.Animation Type, Dec |
| V_State3Definition.Direction, Dec |
| V_State3Definition.Pattern, Dec |
| V_State3Definition.Speed, Dec |
| V_State3Definition.Audio Feedback, Dec |
| V_State3Definition.Sequence (%) %, Dec |
| V_State3Definition.Sequence Shift, Dec |
| V_State3Definition.Color 1, Dec |
| V_State3Definition.Color 1 Intensity, Dec |
| V_State3Definition.Color 2, Dec |
| V_State3Definition.Color 2 Intensity, Dec |
| V_State3Definition.Audio Volume, Dec |
| V_State3Definition.Audio Type, Dec |
|
| State 4 Definition |
| V_State4Definition.Animation Type, Dec |
| V_State4Definition.Direction, Dec |
| V_State4Definition.Pattern, Dec |
| V_State4Definition.Speed, Dec |
| V_State4Definition.Audio Feedback, Dec |
| V_State4Definition.Sequence (%) %, Dec |
| V_State4Definition.Sequence Shift, Dec |
| V_State4Definition.Color 1, Dec |
| V_State4Definition.Color 1 Intensity, Dec |
| V_State4Definition.Color 2, Dec |
| V_State4Definition.Color 2 Intensity, Dec |
| V_State4Definition.Audio Volume, Dec |
| V_State4Definition.Audio Type, Dec |
|
|
| Additional Settings |
| V_AdditionalSettings.Custom Intensity (0 - 100%), Dec |
| V_AdditionalSettings.Custom Flash Rate (0.5 - 20.0 Hz) * 0.1 Hz, Dec |
| V_AdditionalSettings.Reserved (5 - 255), Dec |
| V_AdditionalSettings.Restrict To Gamut, Dec |
|
| Custom Color 1 Configuration |
| V_CustomColor1Configuration.Color Name |
| V_CustomColor1Configuration.Red, Dec |
| V_CustomColor1Configuration.Green, Dec |
| V_CustomColor1Configuration.Blue, Dec |
|
| Custom Color 2 Configuration |
| V_CustomColor2Configuration.Color Name |
| V_CustomColor2Configuration.Red, Dec |
| V_CustomColor2Configuration.Green, Dec |
| V_CustomColor2Configuration.Blue, Dec |
|
| Custom Color 3 Configuration |
| V_CustomColor3Configuration.Color Name |
| V_CustomColor3Configuration.Red, Dec |
| V_CustomColor3Configuration.Green, Dec |
| V_CustomColor3Configuration.Blue, Dec |
|
| Custom Color 4 Configuration |
| V_CustomColor4Configuration.Color Name |
| V_CustomColor4Configuration.Red, Dec |
| V_CustomColor4Configuration.Green, Dec |
| V_CustomColor4Configuration.Blue, Dec |
|
| Custom Color 5 Configuration |
| V_CustomColor5Configuration.Color Name |
| V_CustomColor5Configuration.Red, Dec |
| V_CustomColor5Configuration.Green, Dec |
| V_CustomColor5Configuration.Blue, Dec |
|
| Custom Audio Tone |
| V_CustomAudioTone.Audio Type, Dec |
| V_CustomAudioTone.Sweep Type, Dec |
| V_CustomAudioTone.Frequency 1, Dec |
| V_CustomAudioTone.Frequency 2, Dec |
|
| Parameters Menu |
| Service Functions |
V_SystemCommand, Button:=129 Description=The parameters of the technology-specific application are set to default values. Identification parameters remain unchanged. An upload to the data storage of the master will be executed, if activated in the port configuration of the master. |
V_SystemCommand, Button:=131 Description=The parameters of the device are set to factory default values and communication will be inhibited until the next power cycle. Note: Directly detach the device from the master port! |
V_SystemCommand, Button:=130 Description=Factory Reset |
|
| Mode Selection |
| V_OperatingMode |
| V_ActiveState |
|
| State Definitions |
| State 1 Definition |
| V_State1Definition.Animation Type, Dec |
| V_State1Definition.Direction, Dec |
| V_State1Definition.Pattern, Dec |
| V_State1Definition.Speed, Dec |
| V_State1Definition.Audio Feedback, Dec |
| V_State1Definition.Sequence (%) %, Dec |
| V_State1Definition.Sequence Shift, Dec |
| V_State1Definition.Color 1, Dec |
| V_State1Definition.Color 1 Intensity, Dec |
| V_State1Definition.Color 2, Dec |
| V_State1Definition.Color 2 Intensity, Dec |
| V_State1Definition.Audio Volume, Dec |
| V_State1Definition.Audio Type, Dec |
|
| State 2 Definition |
| V_State2Definition.Animation Type, Dec |
| V_State2Definition.Direction, Dec |
| V_State2Definition.Pattern, Dec |
| V_State2Definition.Speed, Dec |
| V_State2Definition.Audio Feedback, Dec |
| V_State2Definition.Sequence (%) %, Dec |
| V_State2Definition.Sequence Shift, Dec |
| V_State2Definition.Color 1, Dec |
| V_State2Definition.Color 1 Intensity, Dec |
| V_State2Definition.Color 2, Dec |
| V_State2Definition.Color 2 Intensity, Dec |
| V_State2Definition.Audio Volume, Dec |
| V_State2Definition.Audio Type, Dec |
|
| State 3 Definition |
| V_State3Definition.Animation Type, Dec |
| V_State3Definition.Direction, Dec |
| V_State3Definition.Pattern, Dec |
| V_State3Definition.Speed, Dec |
| V_State3Definition.Audio Feedback, Dec |
| V_State3Definition.Sequence (%) %, Dec |
| V_State3Definition.Sequence Shift, Dec |
| V_State3Definition.Color 1, Dec |
| V_State3Definition.Color 1 Intensity, Dec |
| V_State3Definition.Color 2, Dec |
| V_State3Definition.Color 2 Intensity, Dec |
| V_State3Definition.Audio Volume, Dec |
| V_State3Definition.Audio Type, Dec |
|
| State 4 Definition |
| V_State4Definition.Animation Type, Dec |
| V_State4Definition.Direction, Dec |
| V_State4Definition.Pattern, Dec |
| V_State4Definition.Speed, Dec |
| V_State4Definition.Audio Feedback, Dec |
| V_State4Definition.Sequence (%) %, Dec |
| V_State4Definition.Sequence Shift, Dec |
| V_State4Definition.Color 1, Dec |
| V_State4Definition.Color 1 Intensity, Dec |
| V_State4Definition.Color 2, Dec |
| V_State4Definition.Color 2 Intensity, Dec |
| V_State4Definition.Audio Volume, Dec |
| V_State4Definition.Audio Type, Dec |
|
|
| Additional Settings |
| V_AdditionalSettings.Custom Intensity (0 - 100%), Dec |
| V_AdditionalSettings.Custom Flash Rate (0.5 - 20.0 Hz) * 0.1 Hz, Dec |
| V_AdditionalSettings.Reserved (5 - 255), Dec |
| V_AdditionalSettings.Restrict To Gamut, Dec |
|
| Custom Color 1 Configuration |
| V_CustomColor1Configuration.Color Name |
| V_CustomColor1Configuration.Red, Dec |
| V_CustomColor1Configuration.Green, Dec |
| V_CustomColor1Configuration.Blue, Dec |
|
| Custom Color 2 Configuration |
| V_CustomColor2Configuration.Color Name |
| V_CustomColor2Configuration.Red, Dec |
| V_CustomColor2Configuration.Green, Dec |
| V_CustomColor2Configuration.Blue, Dec |
|
| Custom Color 3 Configuration |
| V_CustomColor3Configuration.Color Name |
| V_CustomColor3Configuration.Red, Dec |
| V_CustomColor3Configuration.Green, Dec |
| V_CustomColor3Configuration.Blue, Dec |
|
| Custom Color 4 Configuration |
| V_CustomColor4Configuration.Color Name |
| V_CustomColor4Configuration.Red, Dec |
| V_CustomColor4Configuration.Green, Dec |
| V_CustomColor4Configuration.Blue, Dec |
|
| Custom Color 5 Configuration |
| V_CustomColor5Configuration.Color Name |
| V_CustomColor5Configuration.Red, Dec |
| V_CustomColor5Configuration.Green, Dec |
| V_CustomColor5Configuration.Blue, Dec |
|
| Custom Audio Tone |
| V_CustomAudioTone.Audio Type, Dec |
| V_CustomAudioTone.Sweep Type, Dec |
| V_CustomAudioTone.Frequency 1, Dec |
| V_CustomAudioTone.Frequency 2, Dec |
|
Note: This page shows the content of an IODD file transformed into HTML format. In the case of disparity between this and the XML view, the content of the XML file takes precedence.
Created by IODD Viewer V1.4.