Version: V1.0Release Date: 2022-02-22


TL70 Pro with IO-Link
Vendor ID 451 (0x01c3) Vendor Logo
Vendor Name Banner Engineering Corporation
Vendor Text More Sensors. More Solutions.
Vendor URL www.bannerengineering.com/io-link
Device ID 393226 (0x06000a)
DeviceFamily Tower Light
Features
Block Parameter yes
Data Storage yes
Supported Access Locks Parameter: yes, Data Storage: yes, Local Parameterization: no, Local User Interface: no
Communication
IO-Link Revision V1.1
Transmission Rate38400 bit/s (COM2)
Minimum Cycle Time 11.2 ms
SIO Mode Supported no
M-Sequence CapabilityPREOPERATE = TYPE_0 with 1 octet on-request data
OPERATE = TYPE_2_V with 1 octet on-request data
ISDU supported
Device Variant TL70 Pro with IO-Link
Description TL70 Pro with IO-Link
Product ID TL70P*K*Q
Device Icon Device Icon
Device Symbol Device Symbol
Connection TypeM12-4 connector
Connection Description IO-Link Euro QD
- pin 1 brown; L+
- pin 2 white; Other
- pin 3 (light) blue; L-
- pin 4 black; C/Q
Device Variant TL70 Pro with IO-Link
Description TL70 Pro with IO-Link
Product ID TL70P*K*QP
Device Icon Device Icon
Device Symbol Device Symbol
Connection TypeM12-4 connector
Connection Description IO-Link Euro QP
- pin 1 brown; L+
- pin 2 white; Other
- pin 3 (light) blue; L-
- pin 4 black; C/Q

ProcessData id=V_PdT_Segment (condition V_Mode == 0)

ProcessDataOut "Process Data Out Segment Mode" id=V_Pd_OutSegment

bit length: 160
data type: 160-bit Record

subindex bit offset data type allowed values default value acc. restr. mod. other var. excl. from DS name description
1 0 8-bit UInteger 0 = Off, 1 = On, 2 = Flash, 3 = Animation Segment 1 The state of the segment. Related parameters defined in Segment Parameter Data
2 8 8-bit UInteger 0 = Off, 1 = On, 2 = Flash, 3 = Animation Segment 2 The state of the segment. Related parameters defined in Segment Parameter Data
3 16 8-bit UInteger 0 = Off, 1 = On, 2 = Flash, 3 = Animation Segment 3 The state of the segment. Related parameters defined in Segment Parameter Data
4 24 8-bit UInteger 0 = Off, 1 = On, 2 = Flash, 3 = Animation Segment 4 The state of the segment. Related parameters defined in Segment Parameter Data
5 32 8-bit UInteger 0 = Off, 1 = On, 2 = Flash, 3 = Animation Segment 5 The state of the segment. Related parameters defined in Segment Parameter Data
6 40 8-bit UInteger 0 = Off, 1 = On, 2 = Flash, 3 = Animation Segment 6 The state of the segment. Related parameters defined in Segment Parameter Data
7 48 4-bit UInteger 0 = Off, 1 = On Audible The state of Audible function
Octet 0
bit offset 159 158 157 156 155 154 153 152
subindex / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / /
Octet 1
bit offset 151 150 149 148 147 146 145 144
subindex / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / /
Octet 2
bit offset 143 142 141 140 139 138 137 136
subindex / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / /
Octet 3
bit offset 135 134 133 132 131 130 129 128
subindex / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / /
Octet 4
bit offset 127 126 125 124 123 122 121 120
subindex / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / /
Octet 5
bit offset 119 118 117 116 115 114 113 112
subindex / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / /
Octet 6
bit offset 111 110 109 108 107 106 105 104
subindex / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / /
Octet 7
bit offset 103 102 101 100 99 98 97 96
subindex / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / /
Octet 8
bit offset 95 94 93 92 91 90 89 88
subindex / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / /
Octet 9
bit offset 87 86 85 84 83 82 81 80
subindex / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / /
Octet 10
bit offset 79 78 77 76 75 74 73 72
subindex / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / /
Octet 11
bit offset 71 70 69 68 67 66 65 64
subindex / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / /
Octet 12
bit offset 63 62 61 60 59 58 57 56
subindex / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / /
Octet 13
bit offset 55 54 53 52 51 50 49 48
subindex / / / / / / / / / / / / / / / / / / / / / / / / 7
element bit         3 2 1 0
Octet 14
bit offset 47 46 45 44 43 42 41 40
subindex 6
element bit 7 6 5 4 3 2 1 0
Octet 15
bit offset 39 38 37 36 35 34 33 32
subindex 5
element bit 7 6 5 4 3 2 1 0
Octet 16
bit offset 31 30 29 28 27 26 25 24
subindex 4
element bit 7 6 5 4 3 2 1 0
Octet 17
bit offset 23 22 21 20 19 18 17 16
subindex 3
element bit 7 6 5 4 3 2 1 0
Octet 18
bit offset 15 14 13 12 11 10 9 8
subindex 2
element bit 7 6 5 4 3 2 1 0
Octet 19
bit offset 7 6 5 4 3 2 1 0
subindex 1
element bit 7 6 5 4 3 2 1 0

ProcessData id=V_PdT_RunMode (condition V_Mode == 1)

ProcessDataOut "Process Data Out Run Mode" id=V_Pd_OutRunMode

bit length: 160
data type: 160-bit Record

subindex bit offset data type allowed values default value acc. restr. mod. other var. excl. from DS name description
1 0 8-bit UInteger 0 = Off, 1 = Steady, 2 = Flash, 3 = Two Color Flash, 4 = Two Color Shift, 5 = Scroll, 6 = Center Scroll, 7 = Bounce, 8 = Center Bounce, 9 = Intensity Sweep, 10 = Two Color Sweep, 11 = Spectrum, 12 = Single End Steady, 13 = Single End Flash Animation The Animation type
2 8 8-bit UInteger 0 = Green, 1 = Red, 2 = Orange, 3 = Amber, 4 = Yellow, 5 = Lime Green, 6 = Spring Green, 7 = Cyan, 8 = Sky Blue, 9 = Blue, 10 = Violet, 11 = Magenta, 12 = Rose, 13 = Daylight White (5000K), 14 = Custom 1, 15 = Custom 2 Color 1 The main color of the Animation. Custom Colors are defined in Parameter data
3 16 8-bit UInteger 0 = High, 1 = Low, 2 = Medium, 3 = Off, 4 = Custom Color 1 Intensity The Intensity of Color 1, Custom Intensity defined in Parameter Data
4 24 8-bit UInteger 0 = Medium, 1 = Fast, 2 = Slow, 3 = Custom Flash Rate Speed The speed of the Animation
5 32 8-bit UInteger 0 = Normal, 1 = Strobe, 2 = Three Pulse, 3 = SOS, 4 = Random Pulse Pattern The pattern of Animation
6 40 8-bit UInteger 0 = Green, 1 = Red, 2 = Orange, 3 = Amber, 4 = Yellow, 5 = Lime Green, 6 = Spring Green, 7 = Cyan, 8 = Sky Blue, 9 = Blue, 10 = Violet, 11 = Magenta, 12 = Rose, 13 = Daylight White (5000K), 14 = Custom 1, 15 = Custom 2 Color 2 The secondary color of the Animation. Only used if Animation has two colors. Custom Colors are defined in Parameter data
7 48 8-bit UInteger 0 = High, 1 = Low, 2 = Medium, 3 = Off, 4 = Custom Color 2 Intensity The Intensity of Color 2, Custom Intensity defined in Parameter Data
8 56 8-bit UInteger 0 = Solid, 1 = Tail, 2 = Ripple Scroll/Bounce Style The style of scrolling Segment
9 64 8-bit UInteger 1..100 = Percent Width of Color 1 Percent Width of Color 1 The size of scrolling Segment
10 72 8-bit UInteger 0 = Up, 1 = Down Direction The direction of Animation
11 80 4-bit UInteger 0 = Off, 1 = On Audible The state of Audible function
Octet 0
bit offset 159 158 157 156 155 154 153 152
subindex / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / /
Octet 1
bit offset 151 150 149 148 147 146 145 144
subindex / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / /
Octet 2
bit offset 143 142 141 140 139 138 137 136
subindex / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / /
Octet 3
bit offset 135 134 133 132 131 130 129 128
subindex / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / /
Octet 4
bit offset 127 126 125 124 123 122 121 120
subindex / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / /
Octet 5
bit offset 119 118 117 116 115 114 113 112
subindex / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / /
Octet 6
bit offset 111 110 109 108 107 106 105 104
subindex / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / /
Octet 7
bit offset 103 102 101 100 99 98 97 96
subindex / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / /
Octet 8
bit offset 95 94 93 92 91 90 89 88
subindex / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / /
Octet 9
bit offset 87 86 85 84 83 82 81 80
subindex / / / / / / / / / / / / / / / / / / / / / / / / 11
element bit         3 2 1 0
Octet 10
bit offset 79 78 77 76 75 74 73 72
subindex 10
element bit 7 6 5 4 3 2 1 0
Octet 11
bit offset 71 70 69 68 67 66 65 64
subindex 9
element bit 7 6 5 4 3 2 1 0
Octet 12
bit offset 63 62 61 60 59 58 57 56
subindex 8
element bit 7 6 5 4 3 2 1 0
Octet 13
bit offset 55 54 53 52 51 50 49 48
subindex 7
element bit 7 6 5 4 3 2 1 0
Octet 14
bit offset 47 46 45 44 43 42 41 40
subindex 6
element bit 7 6 5 4 3 2 1 0
Octet 15
bit offset 39 38 37 36 35 34 33 32
subindex 5
element bit 7 6 5 4 3 2 1 0
Octet 16
bit offset 31 30 29 28 27 26 25 24
subindex 4
element bit 7 6 5 4 3 2 1 0
Octet 17
bit offset 23 22 21 20 19 18 17 16
subindex 3
element bit 7 6 5 4 3 2 1 0
Octet 18
bit offset 15 14 13 12 11 10 9 8
subindex 2
element bit 7 6 5 4 3 2 1 0
Octet 19
bit offset 7 6 5 4 3 2 1 0
subindex 1
element bit 7 6 5 4 3 2 1 0

ProcessData id=V_PdT_LevelMode (condition V_Mode == 2)

ProcessDataOut "Process Data Out Level Mode" id=V_Pd_OutLevelMode

bit length: 160
data type: 160-bit Record

subindex bit offset data type allowed values default value acc. restr. mod. other var. excl. from DS name description
1 0 16-bit UInteger Level Mode Value Value describing the level of the device, range determined in Level Mode Parameter Data
2 16 4-bit UInteger 0 = Off, 1 = On Audible The state of Audible function
Octet 0
bit offset 159 158 157 156 155 154 153 152
subindex / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / /
Octet 1
bit offset 151 150 149 148 147 146 145 144
subindex / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / /
Octet 2
bit offset 143 142 141 140 139 138 137 136
subindex / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / /
Octet 3
bit offset 135 134 133 132 131 130 129 128
subindex / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / /
Octet 4
bit offset 127 126 125 124 123 122 121 120
subindex / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / /
Octet 5
bit offset 119 118 117 116 115 114 113 112
subindex / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / /
Octet 6
bit offset 111 110 109 108 107 106 105 104
subindex / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / /
Octet 7
bit offset 103 102 101 100 99 98 97 96
subindex / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / /
Octet 8
bit offset 95 94 93 92 91 90 89 88
subindex / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / /
Octet 9
bit offset 87 86 85 84 83 82 81 80
subindex / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / /
Octet 10
bit offset 79 78 77 76 75 74 73 72
subindex / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / /
Octet 11
bit offset 71 70 69 68 67 66 65 64
subindex / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / /
Octet 12
bit offset 63 62 61 60 59 58 57 56
subindex / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / /
Octet 13
bit offset 55 54 53 52 51 50 49 48
subindex / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / /
Octet 14
bit offset 47 46 45 44 43 42 41 40
subindex / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / /
Octet 15
bit offset 39 38 37 36 35 34 33 32
subindex / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / /
Octet 16
bit offset 31 30 29 28 27 26 25 24
subindex / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / /
Octet 17
bit offset 23 22 21 20 19 18 17 16
subindex / / / / / / / / / / / / / / / / / / / / / / / / 2
element bit         3 2 1 0
Octet 18
bit offset 15 14 13 12 11 10 9 8
subindex 1
element bit 15 14 13 12 11 10 9 8
Octet 19
bit offset 7 6 5 4 3 2 1 0
subindex 1
element bit 7 6 5 4 3 2 1 0

ProcessData id=V_PdT_GaugeMode (condition V_Mode == 3)

ProcessDataOut "Process Data Out Gauge Mode" id=V_PD_OutGaugeMode

bit length: 160
data type: 160-bit Record

subindex bit offset data type allowed values default value acc. restr. mod. other var. excl. from DS name description
1 0 16-bit UInteger Gauge Mode Value Value describing the position of the main animation
2 16 4-bit UInteger 0 = Off, 1 = On Audible The state of Audible function
Octet 0
bit offset 159 158 157 156 155 154 153 152
subindex / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / /
Octet 1
bit offset 151 150 149 148 147 146 145 144
subindex / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / /
Octet 2
bit offset 143 142 141 140 139 138 137 136
subindex / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / /
Octet 3
bit offset 135 134 133 132 131 130 129 128
subindex / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / /
Octet 4
bit offset 127 126 125 124 123 122 121 120
subindex / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / /
Octet 5
bit offset 119 118 117 116 115 114 113 112
subindex / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / /
Octet 6
bit offset 111 110 109 108 107 106 105 104
subindex / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / /
Octet 7
bit offset 103 102 101 100 99 98 97 96
subindex / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / /
Octet 8
bit offset 95 94 93 92 91 90 89 88
subindex / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / /
Octet 9
bit offset 87 86 85 84 83 82 81 80
subindex / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / /
Octet 10
bit offset 79 78 77 76 75 74 73 72
subindex / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / /
Octet 11
bit offset 71 70 69 68 67 66 65 64
subindex / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / /
Octet 12
bit offset 63 62 61 60 59 58 57 56
subindex / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / /
Octet 13
bit offset 55 54 53 52 51 50 49 48
subindex / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / /
Octet 14
bit offset 47 46 45 44 43 42 41 40
subindex / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / /
Octet 15
bit offset 39 38 37 36 35 34 33 32
subindex / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / /
Octet 16
bit offset 31 30 29 28 27 26 25 24
subindex / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / /
Octet 17
bit offset 23 22 21 20 19 18 17 16
subindex / / / / / / / / / / / / / / / / / / / / / / / / 2
element bit         3 2 1 0
Octet 18
bit offset 15 14 13 12 11 10 9 8
subindex 1
element bit 15 14 13 12 11 10 9 8
Octet 19
bit offset 7 6 5 4 3 2 1 0
subindex 1
element bit 7 6 5 4 3 2 1 0

ProcessData id=V_PdT_Advanced (condition V_Mode == 4)

ProcessDataOut "Process Data Out Advanced" id=V_Pd_OutAdvanced

bit length: 160
data type: 160-bit Record

subindex bit offset data type allowed values default value acc. restr. mod. other var. excl. from DS name description
1 0 3-bit UInteger 0 = Off, 1 = Steady, 2 = Flash, 3 = Two Color Flash, 4 = Intensity Sweep, 5 = Two Color Sweep, 6 = Spectrum Segment 1 Animation Type The Animation type
2 3 2-bit UInteger 0 = Medium, 1 = Fast, 2 = Slow, 3 = Custom Flash Rate Segment 1 Speed The speed of the Animation
3 5 3-bit UInteger 0 = Normal, 1 = Strobe, 2 = Three Pulse, 3 = SOS, 4 = Random Segment 1 Pulse Pattern The pattern of Animation
4 8 5-bit UInteger 0 = Green, 1 = Red, 2 = Orange, 3 = Amber, 4 = Yellow, 5 = Lime Green, 6 = Spring Green, 7 = Cyan, 8 = Sky Blue, 9 = Blue, 10 = Violet, 11 = Magenta, 12 = Rose, 13 = Daylight White (5000K), 14 = Custom 1, 15 = Custom 2 Segment 1 Color 1 The main color of the Animation. Custom Colors are defined in Parameter data
5 13 3-bit UInteger 0 = High, 1 = Low, 2 = Medium, 3 = Off, 4 = Custom Segment 1 Color 1 Intensity The Intensity of Color 1, Custom Intensity defined in Parameter Data
6 16 5-bit UInteger 0 = Green, 1 = Red, 2 = Orange, 3 = Amber, 4 = Yellow, 5 = Lime Green, 6 = Spring Green, 7 = Cyan, 8 = Sky Blue, 9 = Blue, 10 = Violet, 11 = Magenta, 12 = Rose, 13 = Daylight White (5000K), 14 = Custom 1, 15 = Custom 2 Segment 1 Color 2 The secondary color of the Animation. Only used if Animation has two colors. Custom Colors are defined in Parameter data
7 21 3-bit UInteger 0 = High, 1 = Low, 2 = Medium, 3 = Off, 4 = Custom Segment 1 Color 2 Intensity The Intensity of Color 2, Custom Intensity defined in Parameter Data
8 24 3-bit UInteger 0 = Off, 1 = Steady, 2 = Flash, 3 = Two Color Flash, 4 = Intensity Sweep, 5 = Two Color Sweep, 6 = Spectrum Segment 2 Animation Type The Animation type
9 27 2-bit UInteger 0 = Medium, 1 = Fast, 2 = Slow, 3 = Custom Flash Rate Segment 2 Speed The speed of the Animation
10 29 3-bit UInteger 0 = Normal, 1 = Strobe, 2 = Three Pulse, 3 = SOS, 4 = Random Segment 2 Pulse Pattern The pattern of Animation
11 32 5-bit UInteger 0 = Green, 1 = Red, 2 = Orange, 3 = Amber, 4 = Yellow, 5 = Lime Green, 6 = Spring Green, 7 = Cyan, 8 = Sky Blue, 9 = Blue, 10 = Violet, 11 = Magenta, 12 = Rose, 13 = Daylight White (5000K), 14 = Custom 1, 15 = Custom 2 Segment 2 Color 1 The main color of the Animation. Custom Colors are defined in Parameter data
12 37 3-bit UInteger 0 = High, 1 = Low, 2 = Medium, 3 = Off, 4 = Custom Segment 2 Color 1 Intensity The Intensity of Color 1, Custom Intensity defined in Parameter Data
13 40 5-bit UInteger 0 = Green, 1 = Red, 2 = Orange, 3 = Amber, 4 = Yellow, 5 = Lime Green, 6 = Spring Green, 7 = Cyan, 8 = Sky Blue, 9 = Blue, 10 = Violet, 11 = Magenta, 12 = Rose, 13 = Daylight White (5000K), 14 = Custom 1, 15 = Custom 2 Segment 2 Color 2 The secondary color of the Animation. Only used if Animation has two colors. Custom Colors are defined in Parameter data
14 45 3-bit UInteger 0 = High, 1 = Low, 2 = Medium, 3 = Off, 4 = Custom Segment 2 Color 2 Intensity The Intensity of Color 2, Custom Intensity defined in Parameter Data
15 48 3-bit UInteger 0 = Off, 1 = Steady, 2 = Flash, 3 = Two Color Flash, 4 = Intensity Sweep, 5 = Two Color Sweep, 6 = Spectrum Segment 3 Animation Type The Animation type
16 51 2-bit UInteger 0 = Medium, 1 = Fast, 2 = Slow, 3 = Custom Flash Rate Segment 3 Speed The speed of the Animation
17 53 3-bit UInteger 0 = Normal, 1 = Strobe, 2 = Three Pulse, 3 = SOS, 4 = Random Segment 3 Pulse Pattern The pattern of Animation
18 56 5-bit UInteger 0 = Green, 1 = Red, 2 = Orange, 3 = Amber, 4 = Yellow, 5 = Lime Green, 6 = Spring Green, 7 = Cyan, 8 = Sky Blue, 9 = Blue, 10 = Violet, 11 = Magenta, 12 = Rose, 13 = Daylight White (5000K), 14 = Custom 1, 15 = Custom 2 Segment 3 Color 1 The main color of the Animation. Custom Colors are defined in Parameter data
19 61 3-bit UInteger 0 = High, 1 = Low, 2 = Medium, 3 = Off, 4 = Custom Segment 3 Color 1 Intensity The Intensity of Color 1, Custom Intensity defined in Parameter Data
20 64 5-bit UInteger 0 = Green, 1 = Red, 2 = Orange, 3 = Amber, 4 = Yellow, 5 = Lime Green, 6 = Spring Green, 7 = Cyan, 8 = Sky Blue, 9 = Blue, 10 = Violet, 11 = Magenta, 12 = Rose, 13 = Daylight White (5000K), 14 = Custom 1, 15 = Custom 2 Segment 3 Color 2 The secondary color of the Animation. Only used if Animation has two colors. Custom Colors are defined in Parameter data
21 69 3-bit UInteger 0 = High, 1 = Low, 2 = Medium, 3 = Off, 4 = Custom Segment 3 Color 2 Intensity The Intensity of Color 2, Custom Intensity defined in Parameter Data
22 72 3-bit UInteger 0 = Off, 1 = Steady, 2 = Flash, 3 = Two Color Flash, 4 = Intensity Sweep, 5 = Two Color Sweep, 6 = Spectrum Segment 4 Animation Type The Animation type
23 75 2-bit UInteger 0 = Medium, 1 = Fast, 2 = Slow, 3 = Custom Flash Rate Segment 4 Speed The speed of the Animation
24 77 3-bit UInteger 0 = Normal, 1 = Strobe, 2 = Three Pulse, 3 = SOS, 4 = Random Segment 4 Pulse Pattern The pattern of Animation
25 80 5-bit UInteger 0 = Green, 1 = Red, 2 = Orange, 3 = Amber, 4 = Yellow, 5 = Lime Green, 6 = Spring Green, 7 = Cyan, 8 = Sky Blue, 9 = Blue, 10 = Violet, 11 = Magenta, 12 = Rose, 13 = Daylight White (5000K), 14 = Custom 1, 15 = Custom 2 Segment 4 Color 1 The main color of the Animation. Custom Colors are defined in Parameter data
26 85 3-bit UInteger 0 = High, 1 = Low, 2 = Medium, 3 = Off, 4 = Custom Segment 4 Color 1 Intensity The Intensity of Color 1, Custom Intensity defined in Parameter Data
27 88 5-bit UInteger 0 = Green, 1 = Red, 2 = Orange, 3 = Amber, 4 = Yellow, 5 = Lime Green, 6 = Spring Green, 7 = Cyan, 8 = Sky Blue, 9 = Blue, 10 = Violet, 11 = Magenta, 12 = Rose, 13 = Daylight White (5000K), 14 = Custom 1, 15 = Custom 2 Segment 4 Color 2 The secondary color of the Animation. Only used if Animation has two colors. Custom Colors are defined in Parameter data
28 93 3-bit UInteger 0 = High, 1 = Low, 2 = Medium, 3 = Off, 4 = Custom Segment 4 Color 2 Intensity The Intensity of Color 2, Custom Intensity defined in Parameter Data
29 96 3-bit UInteger 0 = Off, 1 = Steady, 2 = Flash, 3 = Two Color Flash, 4 = Intensity Sweep, 5 = Two Color Sweep, 6 = Spectrum Segment 5 Animation Type The Animation type
30 99 2-bit UInteger 0 = Medium, 1 = Fast, 2 = Slow, 3 = Custom Flash Rate Segment 5 Speed The speed of the Animation
31 101 3-bit UInteger 0 = Normal, 1 = Strobe, 2 = Three Pulse, 3 = SOS, 4 = Random Segment 5 Pulse Pattern The pattern of Animation
32 104 5-bit UInteger 0 = Green, 1 = Red, 2 = Orange, 3 = Amber, 4 = Yellow, 5 = Lime Green, 6 = Spring Green, 7 = Cyan, 8 = Sky Blue, 9 = Blue, 10 = Violet, 11 = Magenta, 12 = Rose, 13 = Daylight White (5000K), 14 = Custom 1, 15 = Custom 2 Segment 5 Color 1 The main color of the Animation. Custom Colors are defined in Parameter data
33 109 3-bit UInteger 0 = High, 1 = Low, 2 = Medium, 3 = Off, 4 = Custom Segment 5 Color 1 Intensity The Intensity of Color 1, Custom Intensity defined in Parameter Data
34 112 5-bit UInteger 0 = Green, 1 = Red, 2 = Orange, 3 = Amber, 4 = Yellow, 5 = Lime Green, 6 = Spring Green, 7 = Cyan, 8 = Sky Blue, 9 = Blue, 10 = Violet, 11 = Magenta, 12 = Rose, 13 = Daylight White (5000K), 14 = Custom 1, 15 = Custom 2 Segment 5 Color 2 The secondary color of the Animation. Only used if Animation has two colors. Custom Colors are defined in Parameter data
35 117 3-bit UInteger 0 = High, 1 = Low, 2 = Medium, 3 = Off, 4 = Custom Segment 5 Color 2 Intensity The Intensity of Color 2, Custom Intensity defined in Parameter Data
36 120 3-bit UInteger 0 = Off, 1 = Steady, 2 = Flash, 3 = Two Color Flash, 4 = Intensity Sweep, 5 = Two Color Sweep, 6 = Spectrum Segment 6 Animation Type The Animation type
37 123 2-bit UInteger 0 = Medium, 1 = Fast, 2 = Slow, 3 = Custom Flash Rate Segment 6 Speed The speed of the Animation
38 125 3-bit UInteger 0 = Normal, 1 = Strobe, 2 = Three Pulse, 3 = SOS, 4 = Random Segment 6 Pulse Pattern The pattern of Animation
39 128 5-bit UInteger 0 = Green, 1 = Red, 2 = Orange, 3 = Amber, 4 = Yellow, 5 = Lime Green, 6 = Spring Green, 7 = Cyan, 8 = Sky Blue, 9 = Blue, 10 = Violet, 11 = Magenta, 12 = Rose, 13 = Daylight White (5000K), 14 = Custom 1, 15 = Custom 2 Segment 6 Color 1 The main color of the Animation. Custom Colors are defined in Parameter data
40 133 3-bit UInteger 0 = High, 1 = Low, 2 = Medium, 3 = Off, 4 = Custom Segment 6 Color 1 Intensity The Intensity of Color 1, Custom Intensity defined in Parameter Data
41 136 5-bit UInteger 0 = Green, 1 = Red, 2 = Orange, 3 = Amber, 4 = Yellow, 5 = Lime Green, 6 = Spring Green, 7 = Cyan, 8 = Sky Blue, 9 = Blue, 10 = Violet, 11 = Magenta, 12 = Rose, 13 = Daylight White (5000K), 14 = Custom 1, 15 = Custom 2 Segment 6 Color 2 The secondary color of the Animation. Only used if Animation has two colors. Custom Colors are defined in Parameter data
42 141 3-bit UInteger 0 = High, 1 = Low, 2 = Medium, 3 = Off, 4 = Custom Segment 6 Color 2 Intensity The Intensity of Color 2, Custom Intensity defined in Parameter Data
43 144 4-bit UInteger 0 = Off, 1 = On Audible The state of Audible function
Octet 0
bit offset 159 158 157 156 155 154 153 152
subindex / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / /
Octet 1
bit offset 151 150 149 148 147 146 145 144
subindex / / / / / / / / / / / / / / / / / / / / / / / / 43
element bit         3 2 1 0
Octet 2
bit offset 143 142 141 140 139 138 137 136
subindex 42 41
element bit 2 1 0 4 3 2 1 0
Octet 3
bit offset 135 134 133 132 131 130 129 128
subindex 40 39
element bit 2 1 0 4 3 2 1 0
Octet 4
bit offset 127 126 125 124 123 122 121 120
subindex 38 37 36
element bit 2 1 0 1 0 2 1 0
Octet 5
bit offset 119 118 117 116 115 114 113 112
subindex 35 34
element bit 2 1 0 4 3 2 1 0
Octet 6
bit offset 111 110 109 108 107 106 105 104
subindex 33 32
element bit 2 1 0 4 3 2 1 0
Octet 7
bit offset 103 102 101 100 99 98 97 96
subindex 31 30 29
element bit 2 1 0 1 0 2 1 0
Octet 8
bit offset 95 94 93 92 91 90 89 88
subindex 28 27
element bit 2 1 0 4 3 2 1 0
Octet 9
bit offset 87 86 85 84 83 82 81 80
subindex 26 25
element bit 2 1 0 4 3 2 1 0
Octet 10
bit offset 79 78 77 76 75 74 73 72
subindex 24 23 22
element bit 2 1 0 1 0 2 1 0
Octet 11
bit offset 71 70 69 68 67 66 65 64
subindex 21 20
element bit 2 1 0 4 3 2 1 0
Octet 12
bit offset 63 62 61 60 59 58 57 56
subindex 19 18
element bit 2 1 0 4 3 2 1 0
Octet 13
bit offset 55 54 53 52 51 50 49 48
subindex 17 16 15
element bit 2 1 0 1 0 2 1 0
Octet 14
bit offset 47 46 45 44 43 42 41 40
subindex 14 13
element bit 2 1 0 4 3 2 1 0
Octet 15
bit offset 39 38 37 36 35 34 33 32
subindex 12 11
element bit 2 1 0 4 3 2 1 0
Octet 16
bit offset 31 30 29 28 27 26 25 24
subindex 10 9 8
element bit 2 1 0 1 0 2 1 0
Octet 17
bit offset 23 22 21 20 19 18 17 16
subindex 7 6
element bit 2 1 0 4 3 2 1 0
Octet 18
bit offset 15 14 13 12 11 10 9 8
subindex 5 4
element bit 2 1 0 4 3 2 1 0
Octet 19
bit offset 7 6 5 4 3 2 1 0
subindex 3 2 1
element bit 2 1 0 1 0 2 1 0

Standard Variable "Direct Parameters 1" index=0 id=V_DirectParameters_1

data type: 128-bit Record
access rights: rw

subindex bit offset data type allowed values default value acc. restr. mod. other var. excl. from DS name description
1 120 8-bit UInteger ro Reserved
2 112 8-bit UInteger ro Master Cycle Time
3 104 8-bit UInteger ro Min Cycle Time
4 96 8-bit UInteger ro M-Sequence Capability
5 88 8-bit UInteger 17 ro IO-Link Version ID
6 80 8-bit UInteger ro Process Data Input Length
7 72 8-bit UInteger ro Process Data Output Length
8 64 8-bit UInteger ro Vendor ID 1
9 56 8-bit UInteger ro Vendor ID 2
10 48 8-bit UInteger ro Device ID 1
11 40 8-bit UInteger ro Device ID 2
12 32 8-bit UInteger ro Device ID 3
13 24 8-bit UInteger ro Reserved
14 16 8-bit UInteger ro Reserved
15 8 8-bit UInteger ro Reserved
16 0 8-bit UInteger 130 = Restore Factory Settings wo X Standard Command

octet 0 1 2 3 4 5 6 7
bit offset 127 - 120 119 - 112 111 - 104 103 - 96 95 - 88 87 - 80 79 - 72 71 - 64
subindex 1 2 3 4 5 6 7 8
element bit 7 - 0 7 - 0 7 - 0 7 - 0 7 - 0 7 - 0 7 - 0 7 - 0

octet 8 9 10 11 12 13 14 15
bit offset 63 - 56 55 - 48 47 - 40 39 - 32 31 - 24 23 - 16 15 - 8 7 - 0
subindex 9 10 11 12 13 14 15 16
element bit 7 - 0 7 - 0 7 - 0 7 - 0 7 - 0 7 - 0 7 - 0 7 - 0

Standard Variable "Direct Parameters 2" index=1 id=V_DirectParameters_2

data type: 128-bit Record
access rights: rw

subindex bit offset data type allowed values default value acc. restr. mod. other var. excl. from DS name description
1 120 8-bit UInteger Device Specific Parameter 1
2 112 8-bit UInteger Device Specific Parameter 2
3 104 8-bit UInteger Device Specific Parameter 3
4 96 8-bit UInteger Device Specific Parameter 4
5 88 8-bit UInteger Device Specific Parameter 5
6 80 8-bit UInteger Device Specific Parameter 6
7 72 8-bit UInteger Device Specific Parameter 7
8 64 8-bit UInteger Device Specific Parameter 8
9 56 8-bit UInteger Device Specific Parameter 9
10 48 8-bit UInteger Device Specific Parameter 10
11 40 8-bit UInteger Device Specific Parameter 11
12 32 8-bit UInteger Device Specific Parameter 12
13 24 8-bit UInteger Device Specific Parameter 13
14 16 8-bit UInteger Device Specific Parameter 14
15 8 8-bit UInteger Device Specific Parameter 15
16 0 8-bit UInteger Device Specific Parameter 16

octet 0 1 2 3 4 5 6 7
bit offset 127 - 120 119 - 112 111 - 104 103 - 96 95 - 88 87 - 80 79 - 72 71 - 64
subindex 1 2 3 4 5 6 7 8
element bit 7 - 0 7 - 0 7 - 0 7 - 0 7 - 0 7 - 0 7 - 0 7 - 0

octet 8 9 10 11 12 13 14 15
bit offset 63 - 56 55 - 48 47 - 40 39 - 32 31 - 24 23 - 16 15 - 8 7 - 0
subindex 9 10 11 12 13 14 15 16
element bit 7 - 0 7 - 0 7 - 0 7 - 0 7 - 0 7 - 0 7 - 0 7 - 0

Standard Variable "Standard Command" index=2 id=V_SystemCommand

data type: 8-bit UInteger
allowed values: 130 = Restore Factory Settings
access rights: wo
modifies other variables

octet 0  
bit offset 7 - 0  
element bit 7 - 0  

Standard Variable "Device Access Locks" index=12 id=V_DeviceAccessLocks

data type: 16-bit Record (subindex access not supported)
access rights: rw

subindex bit offset data type allowed values default value acc. restr. mod. other var. excl. from DS name description
1 0 Boolean false Parameter (write) Access Lock
2 1 Boolean false Data Storage Lock
3 2 Boolean Local Parameterization Lock
4 3 Boolean Local User Interface Lock
Octet 0
bit offset 15 14 13 12 11 10 9 8
subindex / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / /
Octet 1
bit offset 7 6 5 4 3 2 1 0
subindex / / / / / / / / / / / / / / / / / / / / / / / / 4 3 2 1

Standard Variable "Vendor Name" index=16 id=V_VendorName

data type: 64-octet String UTF-8
access rights: ro

octet 0 1 2 3 4 5 6 7
bit offset 511 - 504 503 - 496 495 - 488 487 - 480 479 - 472 471 - 464 463 - 456 455 - 448

octet 8 9 10 11 12 13 14 15
bit offset 447 - 440 439 - 432 431 - 424 423 - 416 415 - 408 407 - 400 399 - 392 391 - 384

octet 16 17 18 19 20 21 22 23
bit offset 383 - 376 375 - 368 367 - 360 359 - 352 351 - 344 343 - 336 335 - 328 327 - 320

octet 24 25 26 27 28 29 30 31
bit offset 319 - 312 311 - 304 303 - 296 295 - 288 287 - 280 279 - 272 271 - 264 263 - 256

octet 32 33 34 35 36 37 38 39
bit offset 255 - 248 247 - 240 239 - 232 231 - 224 223 - 216 215 - 208 207 - 200 199 - 192

octet 40 41 42 43 44 45 46 47
bit offset 191 - 184 183 - 176 175 - 168 167 - 160 159 - 152 151 - 144 143 - 136 135 - 128

octet 48 49 50 51 52 53 54 55
bit offset 127 - 120 119 - 112 111 - 104 103 - 96 95 - 88 87 - 80 79 - 72 71 - 64

octet 56 57 58 59 60 61 62 63
bit offset 63 - 56 55 - 48 47 - 40 39 - 32 31 - 24 23 - 16 15 - 8 7 - 0

Standard Variable "Vendor Text" index=17 id=V_VendorText

data type: 64-octet String UTF-8
access rights: ro

octet 0 1 2 3 4 5 6 7
bit offset 511 - 504 503 - 496 495 - 488 487 - 480 479 - 472 471 - 464 463 - 456 455 - 448

octet 8 9 10 11 12 13 14 15
bit offset 447 - 440 439 - 432 431 - 424 423 - 416 415 - 408 407 - 400 399 - 392 391 - 384

octet 16 17 18 19 20 21 22 23
bit offset 383 - 376 375 - 368 367 - 360 359 - 352 351 - 344 343 - 336 335 - 328 327 - 320

octet 24 25 26 27 28 29 30 31
bit offset 319 - 312 311 - 304 303 - 296 295 - 288 287 - 280 279 - 272 271 - 264 263 - 256

octet 32 33 34 35 36 37 38 39
bit offset 255 - 248 247 - 240 239 - 232 231 - 224 223 - 216 215 - 208 207 - 200 199 - 192

octet 40 41 42 43 44 45 46 47
bit offset 191 - 184 183 - 176 175 - 168 167 - 160 159 - 152 151 - 144 143 - 136 135 - 128

octet 48 49 50 51 52 53 54 55
bit offset 127 - 120 119 - 112 111 - 104 103 - 96 95 - 88 87 - 80 79 - 72 71 - 64

octet 56 57 58 59 60 61 62 63
bit offset 63 - 56 55 - 48 47 - 40 39 - 32 31 - 24 23 - 16 15 - 8 7 - 0

Standard Variable "Product Name" index=18 id=V_ProductName

data type: 64-octet String UTF-8
access rights: ro

octet 0 1 2 3 4 5 6 7
bit offset 511 - 504 503 - 496 495 - 488 487 - 480 479 - 472 471 - 464 463 - 456 455 - 448

octet 8 9 10 11 12 13 14 15
bit offset 447 - 440 439 - 432 431 - 424 423 - 416 415 - 408 407 - 400 399 - 392 391 - 384

octet 16 17 18 19 20 21 22 23
bit offset 383 - 376 375 - 368 367 - 360 359 - 352 351 - 344 343 - 336 335 - 328 327 - 320

octet 24 25 26 27 28 29 30 31
bit offset 319 - 312 311 - 304 303 - 296 295 - 288 287 - 280 279 - 272 271 - 264 263 - 256

octet 32 33 34 35 36 37 38 39
bit offset 255 - 248 247 - 240 239 - 232 231 - 224 223 - 216 215 - 208 207 - 200 199 - 192

octet 40 41 42 43 44 45 46 47
bit offset 191 - 184 183 - 176 175 - 168 167 - 160 159 - 152 151 - 144 143 - 136 135 - 128

octet 48 49 50 51 52 53 54 55
bit offset 127 - 120 119 - 112 111 - 104 103 - 96 95 - 88 87 - 80 79 - 72 71 - 64

octet 56 57 58 59 60 61 62 63
bit offset 63 - 56 55 - 48 47 - 40 39 - 32 31 - 24 23 - 16 15 - 8 7 - 0

Standard Variable "Product ID" index=19 id=V_ProductID

data type: 64-octet String UTF-8
access rights: ro

octet 0 1 2 3 4 5 6 7
bit offset 511 - 504 503 - 496 495 - 488 487 - 480 479 - 472 471 - 464 463 - 456 455 - 448

octet 8 9 10 11 12 13 14 15
bit offset 447 - 440 439 - 432 431 - 424 423 - 416 415 - 408 407 - 400 399 - 392 391 - 384

octet 16 17 18 19 20 21 22 23
bit offset 383 - 376 375 - 368 367 - 360 359 - 352 351 - 344 343 - 336 335 - 328 327 - 320

octet 24 25 26 27 28 29 30 31
bit offset 319 - 312 311 - 304 303 - 296 295 - 288 287 - 280 279 - 272 271 - 264 263 - 256

octet 32 33 34 35 36 37 38 39
bit offset 255 - 248 247 - 240 239 - 232 231 - 224 223 - 216 215 - 208 207 - 200 199 - 192

octet 40 41 42 43 44 45 46 47
bit offset 191 - 184 183 - 176 175 - 168 167 - 160 159 - 152 151 - 144 143 - 136 135 - 128

octet 48 49 50 51 52 53 54 55
bit offset 127 - 120 119 - 112 111 - 104 103 - 96 95 - 88 87 - 80 79 - 72 71 - 64

octet 56 57 58 59 60 61 62 63
bit offset 63 - 56 55 - 48 47 - 40 39 - 32 31 - 24 23 - 16 15 - 8 7 - 0

Standard Variable "Product Text" index=20 id=V_ProductText

data type: 64-octet String UTF-8
access rights: ro

octet 0 1 2 3 4 5 6 7
bit offset 511 - 504 503 - 496 495 - 488 487 - 480 479 - 472 471 - 464 463 - 456 455 - 448

octet 8 9 10 11 12 13 14 15
bit offset 447 - 440 439 - 432 431 - 424 423 - 416 415 - 408 407 - 400 399 - 392 391 - 384

octet 16 17 18 19 20 21 22 23
bit offset 383 - 376 375 - 368 367 - 360 359 - 352 351 - 344 343 - 336 335 - 328 327 - 320

octet 24 25 26 27 28 29 30 31
bit offset 319 - 312 311 - 304 303 - 296 295 - 288 287 - 280 279 - 272 271 - 264 263 - 256

octet 32 33 34 35 36 37 38 39
bit offset 255 - 248 247 - 240 239 - 232 231 - 224 223 - 216 215 - 208 207 - 200 199 - 192

octet 40 41 42 43 44 45 46 47
bit offset 191 - 184 183 - 176 175 - 168 167 - 160 159 - 152 151 - 144 143 - 136 135 - 128

octet 48 49 50 51 52 53 54 55
bit offset 127 - 120 119 - 112 111 - 104 103 - 96 95 - 88 87 - 80 79 - 72 71 - 64

octet 56 57 58 59 60 61 62 63
bit offset 63 - 56 55 - 48 47 - 40 39 - 32 31 - 24 23 - 16 15 - 8 7 - 0

Standard Variable "Serial Number" index=21 id=V_SerialNumber

data type: 16-octet String UTF-8
access rights: ro

octet 0 1 2 3 4 5 6 7
bit offset 127 - 120 119 - 112 111 - 104 103 - 96 95 - 88 87 - 80 79 - 72 71 - 64

octet 8 9 10 11 12 13 14 15
bit offset 63 - 56 55 - 48 47 - 40 39 - 32 31 - 24 23 - 16 15 - 8 7 - 0

Standard Variable "Firmware Version" index=23 id=V_FirmwareRevision

data type: 64-octet String UTF-8
access rights: ro

octet 0 1 2 3 4 5 6 7
bit offset 511 - 504 503 - 496 495 - 488 487 - 480 479 - 472 471 - 464 463 - 456 455 - 448

octet 8 9 10 11 12 13 14 15
bit offset 447 - 440 439 - 432 431 - 424 423 - 416 415 - 408 407 - 400 399 - 392 391 - 384

octet 16 17 18 19 20 21 22 23
bit offset 383 - 376 375 - 368 367 - 360 359 - 352 351 - 344 343 - 336 335 - 328 327 - 320

octet 24 25 26 27 28 29 30 31
bit offset 319 - 312 311 - 304 303 - 296 295 - 288 287 - 280 279 - 272 271 - 264 263 - 256

octet 32 33 34 35 36 37 38 39
bit offset 255 - 248 247 - 240 239 - 232 231 - 224 223 - 216 215 - 208 207 - 200 199 - 192

octet 40 41 42 43 44 45 46 47
bit offset 191 - 184 183 - 176 175 - 168 167 - 160 159 - 152 151 - 144 143 - 136 135 - 128

octet 48 49 50 51 52 53 54 55
bit offset 127 - 120 119 - 112 111 - 104 103 - 96 95 - 88 87 - 80 79 - 72 71 - 64

octet 56 57 58 59 60 61 62 63
bit offset 63 - 56 55 - 48 47 - 40 39 - 32 31 - 24 23 - 16 15 - 8 7 - 0

Standard Variable "Application Specific Tag" index=24 id=V_ApplicationSpecificTag

data type: 32-octet String UTF-8
access rights: rw

octet 0 1 2 3 4 5 6 7
bit offset 255 - 248 247 - 240 239 - 232 231 - 224 223 - 216 215 - 208 207 - 200 199 - 192

octet 8 9 10 11 12 13 14 15
bit offset 191 - 184 183 - 176 175 - 168 167 - 160 159 - 152 151 - 144 143 - 136 135 - 128

octet 16 17 18 19 20 21 22 23
bit offset 127 - 120 119 - 112 111 - 104 103 - 96 95 - 88 87 - 80 79 - 72 71 - 64

octet 24 25 26 27 28 29 30 31
bit offset 63 - 56 55 - 48 47 - 40 39 - 32 31 - 24 23 - 16 15 - 8 7 - 0

Standard Variable "Device Status" index=36 id=V_DeviceStatus

data type: 8-bit UInteger
allowed values: 0 = Device is OK, 1 = Maintenance required, 2 = Out of specification, 3 = Functional check, 4 = Failure, 5..255 = Reserved
access rights: ro
dynamic

octet 0  
bit offset 7 - 0  
element bit 7 - 0  

Standard Variable "Detailed Device Status" index=37 id=V_DetailedDeviceStatus

data type: Array[6] of 3-octet OctetString (subindex access not supported)
access rights: ro
dynamic

octet 0 1 2 3 4 5 6 7
bit offset 143 - 136 135 - 128 127 - 120 119 - 112 111 - 104 103 - 96 95 - 88 87 - 80
subindex 1 1 1 2 2 2 3 3

octet 8 9 10 11 12 13 14 15
bit offset 79 - 72 71 - 64 63 - 56 55 - 48 47 - 40 39 - 32 31 - 24 23 - 16
subindex 3 4 4 4 5 5 5 6

octet 16 17  
bit offset 15 - 8 7 - 0  
subindex 6 6  

Variable "Operating Mode Selection" index=64 id=V_Mode

description: Operating Mode Selection
data type: 8-bit UInteger
allowed values: 0 = Basic Segment Mode, 1 = Run Mode, 2 = Level Mode, 3 = Gauge Mode, 4 = Advanced Segment Mode
default value: 1
access rights: rw

octet 0  
bit offset 7 - 0  
element bit 7 - 0  

Variable "Segment Configuration" index=65 id=V_GeneralSegmentConfig

description: General Segment Mode Configuration
data type: 24-bit Record (subindex access not supported)
access rights: rw

subindex bit offset data type allowed values default value acc. restr. mod. other var. excl. from DS name description
1 0 8-bit UInteger 0 = Green, 1 = Red, 2 = Orange, 3 = Amber, 4 = Yellow, 5 = Lime Green, 6 = Spring Green, 7 = Cyan, 8 = Sky Blue, 9 = Blue, 10 = Violet, 11 = Magenta, 12 = Rose, 13 = Daylight White (5000K), 14 = Custom 1, 15 = Custom 2 13 Background Color Color of the Background
2 8 8-bit UInteger 0 = High, 1 = Low, 2 = Medium, 3 = Off, 4 = Custom 3 Background Intensity Intensity of the Background
3 16 8-bit UInteger 0 = Animation Sync Disabled, 1 = Animation Sync Enabled 1 Animation Synchronization Animation update synchronization

octet 0 1 2  
bit offset 23 - 16 15 - 8 7 - 0  
subindex 3 2 1  
element bit 7 - 0 7 - 0 7 - 0  

Variable "Segment 1 Config" index=66 id=V_Segment1Config

description: Segment 1 Configuration Parameters
data type: 112-bit Record (subindex access not supported)
access rights: rw

subindex bit offset data type allowed values default value acc. restr. mod. other var. excl. from DS name description
1 0 8-bit UInteger 0 = Green, 1 = Red, 2 = Orange, 3 = Amber, 4 = Yellow, 5 = Lime Green, 6 = Spring Green, 7 = Cyan, 8 = Sky Blue, 9 = Blue, 10 = Violet, 11 = Magenta, 12 = Rose, 13 = Daylight White (5000K), 14 = Custom 1, 15 = Custom 2 1 Basic Color Color used when segment is activated basic
2 8 8-bit UInteger 0 = Medium, 1 = Fast, 2 = Slow, 3 = Custom Flash Rate 0 Basic Flash Rate Flash Rate used when segment is activated basic flashing
3 16 3-bit UInteger 0 = Off, 1 = Steady, 2 = Flash, 3 = Two Color Flash, 4 = Intensity Sweep, 5 = Two Color Sweep, 6 = Spectrum 1 Animation The Animation type
4 24 8-bit UInteger 0 = Green, 1 = Red, 2 = Orange, 3 = Amber, 4 = Yellow, 5 = Lime Green, 6 = Spring Green, 7 = Cyan, 8 = Sky Blue, 9 = Blue, 10 = Violet, 11 = Magenta, 12 = Rose, 13 = Daylight White (5000K), 14 = Custom 1, 15 = Custom 2 1 Color 1 The main color of the Animation. Custom Colors are defined in Parameter data
5 32 8-bit UInteger 0 = High, 1 = Low, 2 = Medium, 3 = Off, 4 = Custom 0 Color 1 Intensity The Intensity of Color 1, Custom Intensity defined in Parameter Data
6 40 8-bit UInteger 0 = Medium, 1 = Fast, 2 = Slow, 3 = Custom Flash Rate 0 Speed The speed of the Animation
7 48 8-bit UInteger 0 = Normal, 1 = Strobe, 2 = Three Pulse, 3 = SOS, 4 = Random 0 Pulse Pattern The pattern of Animation
8 56 8-bit UInteger 0 = Green, 1 = Red, 2 = Orange, 3 = Amber, 4 = Yellow, 5 = Lime Green, 6 = Spring Green, 7 = Cyan, 8 = Sky Blue, 9 = Blue, 10 = Violet, 11 = Magenta, 12 = Rose, 13 = Daylight White (5000K), 14 = Custom 1, 15 = Custom 2 1 Color 2 The secondary color of the Animation. Only used if Animation has two colors. Custom Colors are defined in Parameter data
9 64 8-bit UInteger 0 = High, 1 = Low, 2 = Medium, 3 = Off, 4 = Custom 0 Color 2 Intensity The Intensity of Color 2, Custom Intensity defined in Parameter Data
Octet 0
bit offset 111 110 109 108 107 106 105 104
subindex / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / /
Octet 1
bit offset 103 102 101 100 99 98 97 96
subindex / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / /
Octet 2
bit offset 95 94 93 92 91 90 89 88
subindex / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / /
Octet 3
bit offset 87 86 85 84 83 82 81 80
subindex / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / /
Octet 4
bit offset 79 78 77 76 75 74 73 72
subindex / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / /
Octet 5
bit offset 71 70 69 68 67 66 65 64
subindex 9
element bit 7 6 5 4 3 2 1 0
Octet 6
bit offset 63 62 61 60 59 58 57 56
subindex 8
element bit 7 6 5 4 3 2 1 0
Octet 7
bit offset 55 54 53 52 51 50 49 48
subindex 7
element bit 7 6 5 4 3 2 1 0
Octet 8
bit offset 47 46 45 44 43 42 41 40
subindex 6
element bit 7 6 5 4 3 2 1 0
Octet 9
bit offset 39 38 37 36 35 34 33 32
subindex 5
element bit 7 6 5 4 3 2 1 0
Octet 10
bit offset 31 30 29 28 27 26 25 24
subindex 4
element bit 7 6 5 4 3 2 1 0
Octet 11
bit offset 23 22 21 20 19 18 17 16
subindex / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / 3
element bit           2 1 0
Octet 12
bit offset 15 14 13 12 11 10 9 8
subindex 2
element bit 7 6 5 4 3 2 1 0
Octet 13
bit offset 7 6 5 4 3 2 1 0
subindex 1
element bit 7 6 5 4 3 2 1 0

Variable "Segment 2 Config" index=67 id=V_Segment2Config

description: Segment 2 Configuration Parameters
data type: 112-bit Record (subindex access not supported)
access rights: rw

subindex bit offset data type allowed values default value acc. restr. mod. other var. excl. from DS name description
1 0 8-bit UInteger 0 = Green, 1 = Red, 2 = Orange, 3 = Amber, 4 = Yellow, 5 = Lime Green, 6 = Spring Green, 7 = Cyan, 8 = Sky Blue, 9 = Blue, 10 = Violet, 11 = Magenta, 12 = Rose, 13 = Daylight White (5000K), 14 = Custom 1, 15 = Custom 2 4 Basic Color Color used when segment is activated basic
2 8 8-bit UInteger 0 = Medium, 1 = Fast, 2 = Slow, 3 = Custom Flash Rate 0 Basic Flash Rate Flash Rate used when segment is activated basic flashing
3 16 3-bit UInteger 0 = Off, 1 = Steady, 2 = Flash, 3 = Two Color Flash, 4 = Intensity Sweep, 5 = Two Color Sweep, 6 = Spectrum 1 Animation The Animation type
4 24 8-bit UInteger 0 = Green, 1 = Red, 2 = Orange, 3 = Amber, 4 = Yellow, 5 = Lime Green, 6 = Spring Green, 7 = Cyan, 8 = Sky Blue, 9 = Blue, 10 = Violet, 11 = Magenta, 12 = Rose, 13 = Daylight White (5000K), 14 = Custom 1, 15 = Custom 2 4 Color 1 The main color of the Animation. Custom Colors are defined in Parameter data
5 32 8-bit UInteger 0 = High, 1 = Low, 2 = Medium, 3 = Off, 4 = Custom 0 Color 1 Intensity The Intensity of Color 1, Custom Intensity defined in Parameter Data
6 40 8-bit UInteger 0 = Medium, 1 = Fast, 2 = Slow, 3 = Custom Flash Rate 0 Speed The speed of the Animation
7 48 8-bit UInteger 0 = Normal, 1 = Strobe, 2 = Three Pulse, 3 = SOS, 4 = Random 0 Pulse Pattern The pattern of Animation
8 56 8-bit UInteger 0 = Green, 1 = Red, 2 = Orange, 3 = Amber, 4 = Yellow, 5 = Lime Green, 6 = Spring Green, 7 = Cyan, 8 = Sky Blue, 9 = Blue, 10 = Violet, 11 = Magenta, 12 = Rose, 13 = Daylight White (5000K), 14 = Custom 1, 15 = Custom 2 1 Color 2 The secondary color of the Animation. Only used if Animation has two colors. Custom Colors are defined in Parameter data
9 64 8-bit UInteger 0 = High, 1 = Low, 2 = Medium, 3 = Off, 4 = Custom 0 Color 2 Intensity The Intensity of Color 2, Custom Intensity defined in Parameter Data
Octet 0
bit offset 111 110 109 108 107 106 105 104
subindex / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / /
Octet 1
bit offset 103 102 101 100 99 98 97 96
subindex / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / /
Octet 2
bit offset 95 94 93 92 91 90 89 88
subindex / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / /
Octet 3
bit offset 87 86 85 84 83 82 81 80
subindex / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / /
Octet 4
bit offset 79 78 77 76 75 74 73 72
subindex / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / /
Octet 5
bit offset 71 70 69 68 67 66 65 64
subindex 9
element bit 7 6 5 4 3 2 1 0
Octet 6
bit offset 63 62 61 60 59 58 57 56
subindex 8
element bit 7 6 5 4 3 2 1 0
Octet 7
bit offset 55 54 53 52 51 50 49 48
subindex 7
element bit 7 6 5 4 3 2 1 0
Octet 8
bit offset 47 46 45 44 43 42 41 40
subindex 6
element bit 7 6 5 4 3 2 1 0
Octet 9
bit offset 39 38 37 36 35 34 33 32
subindex 5
element bit 7 6 5 4 3 2 1 0
Octet 10
bit offset 31 30 29 28 27 26 25 24
subindex 4
element bit 7 6 5 4 3 2 1 0
Octet 11
bit offset 23 22 21 20 19 18 17 16
subindex / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / 3
element bit           2 1 0
Octet 12
bit offset 15 14 13 12 11 10 9 8
subindex 2
element bit 7 6 5 4 3 2 1 0
Octet 13
bit offset 7 6 5 4 3 2 1 0
subindex 1
element bit 7 6 5 4 3 2 1 0

Variable "Segment 3 Config" index=68 id=V_Segment3Config

description: Segment 3 Configuration Parameters
data type: 112-bit Record (subindex access not supported)
access rights: rw

subindex bit offset data type allowed values default value acc. restr. mod. other var. excl. from DS name description
1 0 8-bit UInteger 0 = Green, 1 = Red, 2 = Orange, 3 = Amber, 4 = Yellow, 5 = Lime Green, 6 = Spring Green, 7 = Cyan, 8 = Sky Blue, 9 = Blue, 10 = Violet, 11 = Magenta, 12 = Rose, 13 = Daylight White (5000K), 14 = Custom 1, 15 = Custom 2 0 Basic Color Color used when segment is activated basic
2 8 8-bit UInteger 0 = Medium, 1 = Fast, 2 = Slow, 3 = Custom Flash Rate 0 Basic Flash Rate Flash Rate used when segment is activated basic flashing
3 16 3-bit UInteger 0 = Off, 1 = Steady, 2 = Flash, 3 = Two Color Flash, 4 = Intensity Sweep, 5 = Two Color Sweep, 6 = Spectrum 1 Animation The Animation type
4 24 8-bit UInteger 0 = Green, 1 = Red, 2 = Orange, 3 = Amber, 4 = Yellow, 5 = Lime Green, 6 = Spring Green, 7 = Cyan, 8 = Sky Blue, 9 = Blue, 10 = Violet, 11 = Magenta, 12 = Rose, 13 = Daylight White (5000K), 14 = Custom 1, 15 = Custom 2 0 Color 1 The main color of the Animation. Custom Colors are defined in Parameter data
5 32 8-bit UInteger 0 = High, 1 = Low, 2 = Medium, 3 = Off, 4 = Custom 0 Color 1 Intensity The Intensity of Color 1, Custom Intensity defined in Parameter Data
6 40 8-bit UInteger 0 = Medium, 1 = Fast, 2 = Slow, 3 = Custom Flash Rate 0 Speed The speed of the Animation
7 48 8-bit UInteger 0 = Normal, 1 = Strobe, 2 = Three Pulse, 3 = SOS, 4 = Random 0 Pulse Pattern The pattern of Animation
8 56 8-bit UInteger 0 = Green, 1 = Red, 2 = Orange, 3 = Amber, 4 = Yellow, 5 = Lime Green, 6 = Spring Green, 7 = Cyan, 8 = Sky Blue, 9 = Blue, 10 = Violet, 11 = Magenta, 12 = Rose, 13 = Daylight White (5000K), 14 = Custom 1, 15 = Custom 2 1 Color 2 The secondary color of the Animation. Only used if Animation has two colors. Custom Colors are defined in Parameter data
9 64 8-bit UInteger 0 = High, 1 = Low, 2 = Medium, 3 = Off, 4 = Custom 0 Color 2 Intensity The Intensity of Color 2, Custom Intensity defined in Parameter Data
Octet 0
bit offset 111 110 109 108 107 106 105 104
subindex / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / /
Octet 1
bit offset 103 102 101 100 99 98 97 96
subindex / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / /
Octet 2
bit offset 95 94 93 92 91 90 89 88
subindex / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / /
Octet 3
bit offset 87 86 85 84 83 82 81 80
subindex / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / /
Octet 4
bit offset 79 78 77 76 75 74 73 72
subindex / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / /
Octet 5
bit offset 71 70 69 68 67 66 65 64
subindex 9
element bit 7 6 5 4 3 2 1 0
Octet 6
bit offset 63 62 61 60 59 58 57 56
subindex 8
element bit 7 6 5 4 3 2 1 0
Octet 7
bit offset 55 54 53 52 51 50 49 48
subindex 7
element bit 7 6 5 4 3 2 1 0
Octet 8
bit offset 47 46 45 44 43 42 41 40
subindex 6
element bit 7 6 5 4 3 2 1 0
Octet 9
bit offset 39 38 37 36 35 34 33 32
subindex 5
element bit 7 6 5 4 3 2 1 0
Octet 10
bit offset 31 30 29 28 27 26 25 24
subindex 4
element bit 7 6 5 4 3 2 1 0
Octet 11
bit offset 23 22 21 20 19 18 17 16
subindex / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / 3
element bit           2 1 0
Octet 12
bit offset 15 14 13 12 11 10 9 8
subindex 2
element bit 7 6 5 4 3 2 1 0
Octet 13
bit offset 7 6 5 4 3 2 1 0
subindex 1
element bit 7 6 5 4 3 2 1 0

Variable "Segment 4 Config" index=69 id=V_Segment4Config

description: Segment 4 Configuration Parameters
data type: 112-bit Record (subindex access not supported)
access rights: rw

subindex bit offset data type allowed values default value acc. restr. mod. other var. excl. from DS name description
1 0 8-bit UInteger 0 = Green, 1 = Red, 2 = Orange, 3 = Amber, 4 = Yellow, 5 = Lime Green, 6 = Spring Green, 7 = Cyan, 8 = Sky Blue, 9 = Blue, 10 = Violet, 11 = Magenta, 12 = Rose, 13 = Daylight White (5000K), 14 = Custom 1, 15 = Custom 2 9 Basic Color Color used when segment is activated basic
2 8 8-bit UInteger 0 = Medium, 1 = Fast, 2 = Slow, 3 = Custom Flash Rate 0 Basic Flash Rate Flash Rate used when segment is activated basic flashing
3 16 3-bit UInteger 0 = Off, 1 = Steady, 2 = Flash, 3 = Two Color Flash, 4 = Intensity Sweep, 5 = Two Color Sweep, 6 = Spectrum 1 Animation The Animation type
4 24 8-bit UInteger 0 = Green, 1 = Red, 2 = Orange, 3 = Amber, 4 = Yellow, 5 = Lime Green, 6 = Spring Green, 7 = Cyan, 8 = Sky Blue, 9 = Blue, 10 = Violet, 11 = Magenta, 12 = Rose, 13 = Daylight White (5000K), 14 = Custom 1, 15 = Custom 2 9 Color 1 The main color of the Animation. Custom Colors are defined in Parameter data
5 32 8-bit UInteger 0 = High, 1 = Low, 2 = Medium, 3 = Off, 4 = Custom 0 Color 1 Intensity The Intensity of Color 1, Custom Intensity defined in Parameter Data
6 40 8-bit UInteger 0 = Medium, 1 = Fast, 2 = Slow, 3 = Custom Flash Rate 0 Speed The speed of the Animation
7 48 8-bit UInteger 0 = Normal, 1 = Strobe, 2 = Three Pulse, 3 = SOS, 4 = Random 0 Pulse Pattern The pattern of Animation
8 56 8-bit UInteger 0 = Green, 1 = Red, 2 = Orange, 3 = Amber, 4 = Yellow, 5 = Lime Green, 6 = Spring Green, 7 = Cyan, 8 = Sky Blue, 9 = Blue, 10 = Violet, 11 = Magenta, 12 = Rose, 13 = Daylight White (5000K), 14 = Custom 1, 15 = Custom 2 1 Color 2 The secondary color of the Animation. Only used if Animation has two colors. Custom Colors are defined in Parameter data
9 64 8-bit UInteger 0 = High, 1 = Low, 2 = Medium, 3 = Off, 4 = Custom 0 Color 2 Intensity The Intensity of Color 2, Custom Intensity defined in Parameter Data
Octet 0
bit offset 111 110 109 108 107 106 105 104
subindex / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / /
Octet 1
bit offset 103 102 101 100 99 98 97 96
subindex / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / /
Octet 2
bit offset 95 94 93 92 91 90 89 88
subindex / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / /
Octet 3
bit offset 87 86 85 84 83 82 81 80
subindex / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / /
Octet 4
bit offset 79 78 77 76 75 74 73 72
subindex / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / /
Octet 5
bit offset 71 70 69 68 67 66 65 64
subindex 9
element bit 7 6 5 4 3 2 1 0
Octet 6
bit offset 63 62 61 60 59 58 57 56
subindex 8
element bit 7 6 5 4 3 2 1 0
Octet 7
bit offset 55 54 53 52 51 50 49 48
subindex 7
element bit 7 6 5 4 3 2 1 0
Octet 8
bit offset 47 46 45 44 43 42 41 40
subindex 6
element bit 7 6 5 4 3 2 1 0
Octet 9
bit offset 39 38 37 36 35 34 33 32
subindex 5
element bit 7 6 5 4 3 2 1 0
Octet 10
bit offset 31 30 29 28 27 26 25 24
subindex 4
element bit 7 6 5 4 3 2 1 0
Octet 11
bit offset 23 22 21 20 19 18 17 16
subindex / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / 3
element bit           2 1 0
Octet 12
bit offset 15 14 13 12 11 10 9 8
subindex 2
element bit 7 6 5 4 3 2 1 0
Octet 13
bit offset 7 6 5 4 3 2 1 0
subindex 1
element bit 7 6 5 4 3 2 1 0

Variable "Segment 5 Config" index=70 id=V_Segment5Config

description: Segment 5 Configuration Parameters
data type: 112-bit Record (subindex access not supported)
access rights: rw

subindex bit offset data type allowed values default value acc. restr. mod. other var. excl. from DS name description
1 0 8-bit UInteger 0 = Green, 1 = Red, 2 = Orange, 3 = Amber, 4 = Yellow, 5 = Lime Green, 6 = Spring Green, 7 = Cyan, 8 = Sky Blue, 9 = Blue, 10 = Violet, 11 = Magenta, 12 = Rose, 13 = Daylight White (5000K), 14 = Custom 1, 15 = Custom 2 13 Basic Color Color used when segment is activated basic
2 8 8-bit UInteger 0 = Medium, 1 = Fast, 2 = Slow, 3 = Custom Flash Rate 0 Basic Flash Rate Flash Rate used when segment is activated basic flashing
3 16 3-bit UInteger 0 = Off, 1 = Steady, 2 = Flash, 3 = Two Color Flash, 4 = Intensity Sweep, 5 = Two Color Sweep, 6 = Spectrum 1 Animation The Animation type
4 24 8-bit UInteger 0 = Green, 1 = Red, 2 = Orange, 3 = Amber, 4 = Yellow, 5 = Lime Green, 6 = Spring Green, 7 = Cyan, 8 = Sky Blue, 9 = Blue, 10 = Violet, 11 = Magenta, 12 = Rose, 13 = Daylight White (5000K), 14 = Custom 1, 15 = Custom 2 13 Color 1 The main color of the Animation. Custom Colors are defined in Parameter data
5 32 8-bit UInteger 0 = High, 1 = Low, 2 = Medium, 3 = Off, 4 = Custom 0 Color 1 Intensity The Intensity of Color 1, Custom Intensity defined in Parameter Data
6 40 8-bit UInteger 0 = Medium, 1 = Fast, 2 = Slow, 3 = Custom Flash Rate 0 Speed The speed of the Animation
7 48 8-bit UInteger 0 = Normal, 1 = Strobe, 2 = Three Pulse, 3 = SOS, 4 = Random 0 Pulse Pattern The pattern of Animation
8 56 8-bit UInteger 0 = Green, 1 = Red, 2 = Orange, 3 = Amber, 4 = Yellow, 5 = Lime Green, 6 = Spring Green, 7 = Cyan, 8 = Sky Blue, 9 = Blue, 10 = Violet, 11 = Magenta, 12 = Rose, 13 = Daylight White (5000K), 14 = Custom 1, 15 = Custom 2 1 Color 2 The secondary color of the Animation. Only used if Animation has two colors. Custom Colors are defined in Parameter data
9 64 8-bit UInteger 0 = High, 1 = Low, 2 = Medium, 3 = Off, 4 = Custom 0 Color 2 Intensity The Intensity of Color 2, Custom Intensity defined in Parameter Data
Octet 0
bit offset 111 110 109 108 107 106 105 104
subindex / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / /
Octet 1
bit offset 103 102 101 100 99 98 97 96
subindex / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / /
Octet 2
bit offset 95 94 93 92 91 90 89 88
subindex / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / /
Octet 3
bit offset 87 86 85 84 83 82 81 80
subindex / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / /
Octet 4
bit offset 79 78 77 76 75 74 73 72
subindex / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / /
Octet 5
bit offset 71 70 69 68 67 66 65 64
subindex 9
element bit 7 6 5 4 3 2 1 0
Octet 6
bit offset 63 62 61 60 59 58 57 56
subindex 8
element bit 7 6 5 4 3 2 1 0
Octet 7
bit offset 55 54 53 52 51 50 49 48
subindex 7
element bit 7 6 5 4 3 2 1 0
Octet 8
bit offset 47 46 45 44 43 42 41 40
subindex 6
element bit 7 6 5 4 3 2 1 0
Octet 9
bit offset 39 38 37 36 35 34 33 32
subindex 5
element bit 7 6 5 4 3 2 1 0
Octet 10
bit offset 31 30 29 28 27 26 25 24
subindex 4
element bit 7 6 5 4 3 2 1 0
Octet 11
bit offset 23 22 21 20 19 18 17 16
subindex / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / 3
element bit           2 1 0
Octet 12
bit offset 15 14 13 12 11 10 9 8
subindex 2
element bit 7 6 5 4 3 2 1 0
Octet 13
bit offset 7 6 5 4 3 2 1 0
subindex 1
element bit 7 6 5 4 3 2 1 0

Variable "Segment 6 Config" index=71 id=V_Segment6Config

description: Segment 6 Configuration Parameters
data type: 112-bit Record (subindex access not supported)
access rights: rw

subindex bit offset data type allowed values default value acc. restr. mod. other var. excl. from DS name description
1 0 8-bit UInteger 0 = Green, 1 = Red, 2 = Orange, 3 = Amber, 4 = Yellow, 5 = Lime Green, 6 = Spring Green, 7 = Cyan, 8 = Sky Blue, 9 = Blue, 10 = Violet, 11 = Magenta, 12 = Rose, 13 = Daylight White (5000K), 14 = Custom 1, 15 = Custom 2 2 Basic Color Color used when segment is activated basic
2 8 8-bit UInteger 0 = Medium, 1 = Fast, 2 = Slow, 3 = Custom Flash Rate 0 Basic Flash Rate Flash Rate used when segment is activated basic flashing
3 16 3-bit UInteger 0 = Off, 1 = Steady, 2 = Flash, 3 = Two Color Flash, 4 = Intensity Sweep, 5 = Two Color Sweep, 6 = Spectrum 1 Animation The Animation type
4 24 8-bit UInteger 0 = Green, 1 = Red, 2 = Orange, 3 = Amber, 4 = Yellow, 5 = Lime Green, 6 = Spring Green, 7 = Cyan, 8 = Sky Blue, 9 = Blue, 10 = Violet, 11 = Magenta, 12 = Rose, 13 = Daylight White (5000K), 14 = Custom 1, 15 = Custom 2 2 Color 1 The main color of the Animation. Custom Colors are defined in Parameter data
5 32 8-bit UInteger 0 = High, 1 = Low, 2 = Medium, 3 = Off, 4 = Custom 0 Color 1 Intensity The Intensity of Color 1, Custom Intensity defined in Parameter Data
6 40 8-bit UInteger 0 = Medium, 1 = Fast, 2 = Slow, 3 = Custom Flash Rate 0 Speed The speed of the Animation
7 48 8-bit UInteger 0 = Normal, 1 = Strobe, 2 = Three Pulse, 3 = SOS, 4 = Random 0 Pulse Pattern The pattern of Animation
8 56 8-bit UInteger 0 = Green, 1 = Red, 2 = Orange, 3 = Amber, 4 = Yellow, 5 = Lime Green, 6 = Spring Green, 7 = Cyan, 8 = Sky Blue, 9 = Blue, 10 = Violet, 11 = Magenta, 12 = Rose, 13 = Daylight White (5000K), 14 = Custom 1, 15 = Custom 2 1 Color 2 The secondary color of the Animation. Only used if Animation has two colors. Custom Colors are defined in Parameter data
9 64 8-bit UInteger 0 = High, 1 = Low, 2 = Medium, 3 = Off, 4 = Custom 0 Color 2 Intensity The Intensity of Color 2, Custom Intensity defined in Parameter Data
Octet 0
bit offset 111 110 109 108 107 106 105 104
subindex / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / /
Octet 1
bit offset 103 102 101 100 99 98 97 96
subindex / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / /
Octet 2
bit offset 95 94 93 92 91 90 89 88
subindex / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / /
Octet 3
bit offset 87 86 85 84 83 82 81 80
subindex / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / /
Octet 4
bit offset 79 78 77 76 75 74 73 72
subindex / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / /
Octet 5
bit offset 71 70 69 68 67 66 65 64
subindex 9
element bit 7 6 5 4 3 2 1 0
Octet 6
bit offset 63 62 61 60 59 58 57 56
subindex 8
element bit 7 6 5 4 3 2 1 0
Octet 7
bit offset 55 54 53 52 51 50 49 48
subindex 7
element bit 7 6 5 4 3 2 1 0
Octet 8
bit offset 47 46 45 44 43 42 41 40
subindex 6
element bit 7 6 5 4 3 2 1 0
Octet 9
bit offset 39 38 37 36 35 34 33 32
subindex 5
element bit 7 6 5 4 3 2 1 0
Octet 10
bit offset 31 30 29 28 27 26 25 24
subindex 4
element bit 7 6 5 4 3 2 1 0
Octet 11
bit offset 23 22 21 20 19 18 17 16
subindex / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / 3
element bit           2 1 0
Octet 12
bit offset 15 14 13 12 11 10 9 8
subindex 2
element bit 7 6 5 4 3 2 1 0
Octet 13
bit offset 7 6 5 4 3 2 1 0
subindex 1
element bit 7 6 5 4 3 2 1 0

Variable "General Level Configuration" index=76 id=V_GeneralLevelConfig

description: Level Mode Configuration Parameters
data type: 72-bit Record (subindex access not supported)
access rights: rw

subindex bit offset data type allowed values default value acc. restr. mod. other var. excl. from DS name description
1 0 8-bit UInteger 0 = Green, 1 = Red, 2 = Orange, 3 = Amber, 4 = Yellow, 5 = Lime Green, 6 = Spring Green, 7 = Cyan, 8 = Sky Blue, 9 = Blue, 10 = Violet, 11 = Magenta, 12 = Rose, 13 = Daylight White (5000K), 14 = Custom 1, 15 = Custom 2 13 Background Color Color of the Background
2 8 8-bit UInteger 0 = High, 1 = Low, 2 = Medium, 3 = Off, 4 = Custom 1 Background Intensity Intensity of the Background
3 16 8-bit UInteger 0 = Non-Dominant, 1 = Dominant 0 Dominance In Non-Dominant mode, Segments maintain their threshold state. In Dominant mode all Segments follow the active threshold state.
4 24 8-bit UInteger 0 = Solid, 1 = Analog 1 Sub-Segment Style Describes function of transitional LED
5 32 8-bit UInteger 0 = None, 1 = Low, 2 = Medium, 3 = High 0 Filtering Amount of filtering for Level Mode
6 40 8-bit UInteger 0 = None, 1 = Low, 2 = Medium, 3 = High 0 Hysteresis Hysteresis for Thresholds
7 48 16-bit UInteger 100 Full Scale Value Full Scale value of Level Mode

octet 0 1 2 3 4 5 6 7
bit offset 71 - 64 63 - 56 55 - 48 47 - 40 39 - 32 31 - 24 23 - 16 15 - 8
subindex / / / / / / 7 7 6 5 4 3 2
element bit   15 - 8 7 - 0 7 - 0 7 - 0 7 - 0 7 - 0 7 - 0

octet 8  
bit offset 7 - 0  
subindex 1  
element bit 7 - 0  

Variable "Level Base Configuration" index=77 id=V_LevelBaseConfig

description: Settings Level Base
data type: 80-bit Record (subindex access not supported)
access rights: rw

subindex bit offset data type allowed values default value acc. restr. mod. other var. excl. from DS name description
1 0 8-bit UInteger 0 = Off, 1 = Steady, 2 = Flash, 3 = Two Color Flash, 4 = Two Color Shift, 5 = Scroll, 6 = Center Scroll, 7 = Bounce, 8 = Center Bounce, 9 = Intensity Sweep, 10 = Two Color Sweep, 11 = Spectrum, 12 = Single End Steady, 13 = Single End Flash 1 Animation The Animation type
2 8 8-bit UInteger 0 = Green, 1 = Red, 2 = Orange, 3 = Amber, 4 = Yellow, 5 = Lime Green, 6 = Spring Green, 7 = Cyan, 8 = Sky Blue, 9 = Blue, 10 = Violet, 11 = Magenta, 12 = Rose, 13 = Daylight White (5000K), 14 = Custom 1, 15 = Custom 2 0 Color 1 The main color of the Animation. Custom Colors are defined in Parameter data
3 16 8-bit UInteger 0 = High, 1 = Low, 2 = Medium, 3 = Off, 4 = Custom 0 Color 1 Intensity The Intensity of Color 1, Custom Intensity defined in Parameter Data
4 24 8-bit UInteger 0 = Medium, 1 = Fast, 2 = Slow, 3 = Custom Flash Rate 0 Speed The speed of the Animation
5 32 8-bit UInteger 0 = Normal, 1 = Strobe, 2 = Three Pulse, 3 = SOS, 4 = Random 0 Pulse Pattern The pattern of Animation
6 40 8-bit UInteger 0 = Green, 1 = Red, 2 = Orange, 3 = Amber, 4 = Yellow, 5 = Lime Green, 6 = Spring Green, 7 = Cyan, 8 = Sky Blue, 9 = Blue, 10 = Violet, 11 = Magenta, 12 = Rose, 13 = Daylight White (5000K), 14 = Custom 1, 15 = Custom 2 1 Color 2 The secondary color of the Animation. Only used if Animation has two colors. Custom Colors are defined in Parameter data
7 48 8-bit UInteger 0 = High, 1 = Low, 2 = Medium, 3 = Off, 4 = Custom 0 Color 2 Intensity The Intensity of Color 2, Custom Intensity defined in Parameter Data
8 56 8-bit UInteger 0 = Solid, 1 = Tail, 2 = Ripple 0 Scroll/Bounce Style The style of scrolling Segment
9 64 8-bit UInteger 1..100 = Percent Width of Color 1 50 Percent Width of Color 1 The size of scrolling Segment
10 72 8-bit UInteger 0 = Up, 1 = Down 0 Direction The direction of Animation

octet 0 1 2 3 4 5 6 7
bit offset 79 - 72 71 - 64 63 - 56 55 - 48 47 - 40 39 - 32 31 - 24 23 - 16
subindex 10 9 8 7 6 5 4 3
element bit 7 - 0 7 - 0 7 - 0 7 - 0 7 - 0 7 - 0 7 - 0 7 - 0

octet 8 9  
bit offset 15 - 8 7 - 0  
subindex 2 1  
element bit 7 - 0 7 - 0  

Variable "Level Threshold 1 Configuration" index=78 id=V_LevelThresh1Config

description: Settings for Threshold 1
data type: 112-bit Record (subindex access not supported)
access rights: rw

subindex bit offset data type allowed values default value acc. restr. mod. other var. excl. from DS name description
1 0 8-bit UInteger 0 = Threshold Disabled, 1 = Threshold Enabled 1 Threshold Enable Enables Threshold
2 8 8-bit UInteger 0..100 = Threshold (Percent) 33 Threshold Value (Percent) Percent Value for Threshold
3 16 8-bit UInteger 0 = Less Than or Equal To, 1 = Greater Than or Equal To 1 Threshold Comparison Sets Comparison Type of Threshold
4 24 8-bit UInteger 0 = Override Not Enabled, 1 = Override Enabled 0 Threshold Override If Override Condition is met, All segments will display Override Animation
5 32 8-bit UInteger 0 = Off, 1 = Steady, 2 = Flash, 3 = Two Color Flash, 4 = Two Color Shift, 5 = Scroll, 6 = Center Scroll, 7 = Bounce, 8 = Center Bounce, 9 = Intensity Sweep, 10 = Two Color Sweep, 11 = Spectrum, 12 = Single End Steady, 13 = Single End Flash 1 Animation The Animation type
6 40 8-bit UInteger 0 = Green, 1 = Red, 2 = Orange, 3 = Amber, 4 = Yellow, 5 = Lime Green, 6 = Spring Green, 7 = Cyan, 8 = Sky Blue, 9 = Blue, 10 = Violet, 11 = Magenta, 12 = Rose, 13 = Daylight White (5000K), 14 = Custom 1, 15 = Custom 2 4 Color 1 The main color of the Animation. Custom Colors are defined in Parameter data
7 48 8-bit UInteger 0 = High, 1 = Low, 2 = Medium, 3 = Off, 4 = Custom 0 Color 1 Intensity The Intensity of Color 1, Custom Intensity defined in Parameter Data
8 56 8-bit UInteger 0 = Medium, 1 = Fast, 2 = Slow, 3 = Custom Flash Rate 0 Speed The speed of the Animation
9 64 8-bit UInteger 0 = Normal, 1 = Strobe, 2 = Three Pulse, 3 = SOS, 4 = Random 0 Pulse Pattern The pattern of Animation
10 72 8-bit UInteger 0 = Green, 1 = Red, 2 = Orange, 3 = Amber, 4 = Yellow, 5 = Lime Green, 6 = Spring Green, 7 = Cyan, 8 = Sky Blue, 9 = Blue, 10 = Violet, 11 = Magenta, 12 = Rose, 13 = Daylight White (5000K), 14 = Custom 1, 15 = Custom 2 1 Color 2 The secondary color of the Animation. Only used if Animation has two colors. Custom Colors are defined in Parameter data
11 80 8-bit UInteger 0 = High, 1 = Low, 2 = Medium, 3 = Off, 4 = Custom 0 Color 2 Intensity The Intensity of Color 2, Custom Intensity defined in Parameter Data
12 88 8-bit UInteger 0 = Solid, 1 = Tail, 2 = Ripple 0 Scroll/Bounce Style The style of scrolling Segment
13 96 8-bit UInteger 1..100 = Percent Width of Color 1 50 Percent Width of Color 1 The size of scrolling Segment
14 104 8-bit UInteger 0 = Up, 1 = Down 0 Direction The direction of Animation

octet 0 1 2 3 4 5 6 7
bit offset 111 - 104 103 - 96 95 - 88 87 - 80 79 - 72 71 - 64 63 - 56 55 - 48
subindex 14 13 12 11 10 9 8 7
element bit 7 - 0 7 - 0 7 - 0 7 - 0 7 - 0 7 - 0 7 - 0 7 - 0

octet 8 9 10 11 12 13  
bit offset 47 - 40 39 - 32 31 - 24 23 - 16 15 - 8 7 - 0  
subindex 6 5 4 3 2 1  
element bit 7 - 0 7 - 0 7 - 0 7 - 0 7 - 0 7 - 0  

Variable "Level Threshold 2 Configuration" index=79 id=V_LevelThresh2Config

description: Settings for Threshold 2
data type: 112-bit Record (subindex access not supported)
access rights: rw

subindex bit offset data type allowed values default value acc. restr. mod. other var. excl. from DS name description
1 0 8-bit UInteger 0 = Threshold Disabled, 1 = Threshold Enabled 1 Threshold Enable Enables Threshold
2 8 8-bit UInteger 0..100 = Threshold (Percent) 66 Threshold Value (Percent) Percent Value for Threshold
3 16 8-bit UInteger 0 = Less Than or Equal To, 1 = Greater Than or Equal To 1 Threshold Comparison Sets Comparison Type of Threshold
4 24 8-bit UInteger 0 = Override Not Enabled, 1 = Override Enabled 0 Threshold Override If Override Condition is met, All segments will display Override Animation
5 32 8-bit UInteger 0 = Off, 1 = Steady, 2 = Flash, 3 = Two Color Flash, 4 = Two Color Shift, 5 = Scroll, 6 = Center Scroll, 7 = Bounce, 8 = Center Bounce, 9 = Intensity Sweep, 10 = Two Color Sweep, 11 = Spectrum, 12 = Single End Steady, 13 = Single End Flash 1 Animation The Animation type
6 40 8-bit UInteger 0 = Green, 1 = Red, 2 = Orange, 3 = Amber, 4 = Yellow, 5 = Lime Green, 6 = Spring Green, 7 = Cyan, 8 = Sky Blue, 9 = Blue, 10 = Violet, 11 = Magenta, 12 = Rose, 13 = Daylight White (5000K), 14 = Custom 1, 15 = Custom 2 1 Color 1 The main color of the Animation. Custom Colors are defined in Parameter data
7 48 8-bit UInteger 0 = High, 1 = Low, 2 = Medium, 3 = Off, 4 = Custom 0 Color 1 Intensity The Intensity of Color 1, Custom Intensity defined in Parameter Data
8 56 8-bit UInteger 0 = Medium, 1 = Fast, 2 = Slow, 3 = Custom Flash Rate 0 Speed The speed of the Animation
9 64 8-bit UInteger 0 = Normal, 1 = Strobe, 2 = Three Pulse, 3 = SOS, 4 = Random 0 Pulse Pattern The pattern of Animation
10 72 8-bit UInteger 0 = Green, 1 = Red, 2 = Orange, 3 = Amber, 4 = Yellow, 5 = Lime Green, 6 = Spring Green, 7 = Cyan, 8 = Sky Blue, 9 = Blue, 10 = Violet, 11 = Magenta, 12 = Rose, 13 = Daylight White (5000K), 14 = Custom 1, 15 = Custom 2 1 Color 2 The secondary color of the Animation. Only used if Animation has two colors. Custom Colors are defined in Parameter data
11 80 8-bit UInteger 0 = High, 1 = Low, 2 = Medium, 3 = Off, 4 = Custom 0 Color 2 Intensity The Intensity of Color 2, Custom Intensity defined in Parameter Data
12 88 8-bit UInteger 0 = Solid, 1 = Tail, 2 = Ripple 0 Scroll/Bounce Style The style of scrolling Segment
13 96 8-bit UInteger 1..100 = Percent Width of Color 1 50 Percent Width of Color 1 The size of scrolling Segment
14 104 8-bit UInteger 0 = Up, 1 = Down 0 Direction The direction of Animation

octet 0 1 2 3 4 5 6 7
bit offset 111 - 104 103 - 96 95 - 88 87 - 80 79 - 72 71 - 64 63 - 56 55 - 48
subindex 14 13 12 11 10 9 8 7
element bit 7 - 0 7 - 0 7 - 0 7 - 0 7 - 0 7 - 0 7 - 0 7 - 0

octet 8 9 10 11 12 13  
bit offset 47 - 40 39 - 32 31 - 24 23 - 16 15 - 8 7 - 0  
subindex 6 5 4 3 2 1  
element bit 7 - 0 7 - 0 7 - 0 7 - 0 7 - 0 7 - 0  

Variable "Level Threshold 3 Configuration" index=80 id=V_LevelThresh3Config

description: Settings for Threshold 3
data type: 112-bit Record (subindex access not supported)
access rights: rw

subindex bit offset data type allowed values default value acc. restr. mod. other var. excl. from DS name description
1 0 8-bit UInteger 0 = Threshold Disabled, 1 = Threshold Enabled 0 Threshold Enable Enables Threshold
2 8 8-bit UInteger 0..100 = Threshold (Percent) 77 Threshold Value (Percent) Percent Value for Threshold
3 16 8-bit UInteger 0 = Less Than or Equal To, 1 = Greater Than or Equal To 1 Threshold Comparison Sets Comparison Type of Threshold
4 24 8-bit UInteger 0 = Override Not Enabled, 1 = Override Enabled 0 Threshold Override If Override Condition is met, All segments will display Override Animation
5 32 8-bit UInteger 0 = Off, 1 = Steady, 2 = Flash, 3 = Two Color Flash, 4 = Two Color Shift, 5 = Scroll, 6 = Center Scroll, 7 = Bounce, 8 = Center Bounce, 9 = Intensity Sweep, 10 = Two Color Sweep, 11 = Spectrum, 12 = Single End Steady, 13 = Single End Flash 1 Animation The Animation type
6 40 8-bit UInteger 0 = Green, 1 = Red, 2 = Orange, 3 = Amber, 4 = Yellow, 5 = Lime Green, 6 = Spring Green, 7 = Cyan, 8 = Sky Blue, 9 = Blue, 10 = Violet, 11 = Magenta, 12 = Rose, 13 = Daylight White (5000K), 14 = Custom 1, 15 = Custom 2 13 Color 1 The main color of the Animation. Custom Colors are defined in Parameter data
7 48 8-bit UInteger 0 = High, 1 = Low, 2 = Medium, 3 = Off, 4 = Custom 0 Color 1 Intensity The Intensity of Color 1, Custom Intensity defined in Parameter Data
8 56 8-bit UInteger 0 = Medium, 1 = Fast, 2 = Slow, 3 = Custom Flash Rate 0 Speed The speed of the Animation
9 64 8-bit UInteger 0 = Normal, 1 = Strobe, 2 = Three Pulse, 3 = SOS, 4 = Random 0 Pulse Pattern The pattern of Animation
10 72 8-bit UInteger 0 = Green, 1 = Red, 2 = Orange, 3 = Amber, 4 = Yellow, 5 = Lime Green, 6 = Spring Green, 7 = Cyan, 8 = Sky Blue, 9 = Blue, 10 = Violet, 11 = Magenta, 12 = Rose, 13 = Daylight White (5000K), 14 = Custom 1, 15 = Custom 2 1 Color 2 The secondary color of the Animation. Only used if Animation has two colors. Custom Colors are defined in Parameter data
11 80 8-bit UInteger 0 = High, 1 = Low, 2 = Medium, 3 = Off, 4 = Custom 0 Color 2 Intensity The Intensity of Color 2, Custom Intensity defined in Parameter Data
12 88 8-bit UInteger 0 = Solid, 1 = Tail, 2 = Ripple 0 Scroll/Bounce Style The style of scrolling Segment
13 96 8-bit UInteger 1..100 = Percent Width of Color 1 50 Percent Width of Color 1 The size of scrolling Segment
14 104 8-bit UInteger 0 = Up, 1 = Down 0 Direction The direction of Animation

octet 0 1 2 3 4 5 6 7
bit offset 111 - 104 103 - 96 95 - 88 87 - 80 79 - 72 71 - 64 63 - 56 55 - 48
subindex 14 13 12 11 10 9 8 7
element bit 7 - 0 7 - 0 7 - 0 7 - 0 7 - 0 7 - 0 7 - 0 7 - 0

octet 8 9 10 11 12 13  
bit offset 47 - 40 39 - 32 31 - 24 23 - 16 15 - 8 7 - 0  
subindex 6 5 4 3 2 1  
element bit 7 - 0 7 - 0 7 - 0 7 - 0 7 - 0 7 - 0  

Variable "Level Threshold 4 Configuration" index=81 id=V_LevelThresh4Config

description: Settings for Threshold 4
data type: 112-bit Record (subindex access not supported)
access rights: rw

subindex bit offset data type allowed values default value acc. restr. mod. other var. excl. from DS name description
1 0 8-bit UInteger 0 = Threshold Disabled, 1 = Threshold Enabled 0 Threshold Enable Enables Threshold
2 8 8-bit UInteger 0..100 = Threshold (Percent) 88 Threshold Value (Percent) Percent Value for Threshold
3 16 8-bit UInteger 0 = Less Than or Equal To, 1 = Greater Than or Equal To 1 Threshold Comparison Sets Comparison Type of Threshold
4 24 8-bit UInteger 0 = Override Not Enabled, 1 = Override Enabled 0 Threshold Override If Override Condition is met, All segments will display Override Animation
5 32 8-bit UInteger 0 = Off, 1 = Steady, 2 = Flash, 3 = Two Color Flash, 4 = Two Color Shift, 5 = Scroll, 6 = Center Scroll, 7 = Bounce, 8 = Center Bounce, 9 = Intensity Sweep, 10 = Two Color Sweep, 11 = Spectrum, 12 = Single End Steady, 13 = Single End Flash 1 Animation The Animation type
6 40 8-bit UInteger 0 = Green, 1 = Red, 2 = Orange, 3 = Amber, 4 = Yellow, 5 = Lime Green, 6 = Spring Green, 7 = Cyan, 8 = Sky Blue, 9 = Blue, 10 = Violet, 11 = Magenta, 12 = Rose, 13 = Daylight White (5000K), 14 = Custom 1, 15 = Custom 2 9 Color 1 The main color of the Animation. Custom Colors are defined in Parameter data
7 48 8-bit UInteger 0 = High, 1 = Low, 2 = Medium, 3 = Off, 4 = Custom 0 Color 1 Intensity The Intensity of Color 1, Custom Intensity defined in Parameter Data
8 56 8-bit UInteger 0 = Medium, 1 = Fast, 2 = Slow, 3 = Custom Flash Rate 0 Speed The speed of the Animation
9 64 8-bit UInteger 0 = Normal, 1 = Strobe, 2 = Three Pulse, 3 = SOS, 4 = Random 0 Pulse Pattern The pattern of Animation
10 72 8-bit UInteger 0 = Green, 1 = Red, 2 = Orange, 3 = Amber, 4 = Yellow, 5 = Lime Green, 6 = Spring Green, 7 = Cyan, 8 = Sky Blue, 9 = Blue, 10 = Violet, 11 = Magenta, 12 = Rose, 13 = Daylight White (5000K), 14 = Custom 1, 15 = Custom 2 1 Color 2 The secondary color of the Animation. Only used if Animation has two colors. Custom Colors are defined in Parameter data
11 80 8-bit UInteger 0 = High, 1 = Low, 2 = Medium, 3 = Off, 4 = Custom 0 Color 2 Intensity The Intensity of Color 2, Custom Intensity defined in Parameter Data
12 88 8-bit UInteger 0 = Solid, 1 = Tail, 2 = Ripple 0 Scroll/Bounce Style The style of scrolling Segment
13 96 8-bit UInteger 1..100 = Percent Width of Color 1 50 Percent Width of Color 1 The size of scrolling Segment
14 104 8-bit UInteger 0 = Up, 1 = Down 0 Direction The direction of Animation

octet 0 1 2 3 4 5 6 7
bit offset 111 - 104 103 - 96 95 - 88 87 - 80 79 - 72 71 - 64 63 - 56 55 - 48
subindex 14 13 12 11 10 9 8 7
element bit 7 - 0 7 - 0 7 - 0 7 - 0 7 - 0 7 - 0 7 - 0 7 - 0

octet 8 9 10 11 12 13  
bit offset 47 - 40 39 - 32 31 - 24 23 - 16 15 - 8 7 - 0  
subindex 6 5 4 3 2 1  
element bit 7 - 0 7 - 0 7 - 0 7 - 0 7 - 0 7 - 0  

Variable "Custom Colors" index=82 id=V_CustomColor

description: Custom Colors
data type: 48-bit Record (subindex access not supported)
access rights: rw

subindex bit offset data type allowed values default value acc. restr. mod. other var. excl. from DS name description
1 0 8-bit UInteger 0..255 = RGB 255 Custom 1 Red Red
2 8 8-bit UInteger 0..255 = RGB 255 Custom 1 Green Green
3 16 8-bit UInteger 0..255 = RGB 255 Custom 1 Blue Blue
4 24 8-bit UInteger 0..255 = RGB 255 Custom 2 Red Red
5 32 8-bit UInteger 0..255 = RGB 255 Custom 2 Green Green
6 40 8-bit UInteger 0..255 = RGB 255 Custom 2 Blue Blue

octet 0 1 2 3 4 5  
bit offset 47 - 40 39 - 32 31 - 24 23 - 16 15 - 8 7 - 0  
subindex 6 5 4 3 2 1  
element bit 7 - 0 7 - 0 7 - 0 7 - 0 7 - 0 7 - 0  

Variable "Settings" index=83 id=V_CustomMisc

description: Settings
data type: 24-bit Record (subindex access not supported)
access rights: rw

subindex bit offset data type allowed values default value acc. restr. mod. other var. excl. from DS name description
1 0 8-bit UInteger 0 = Standard, 1 = Inverted 0 Orientation Change direction of operation depending on orientation of mounting
2 8 8-bit UInteger 0..100 = Custom Intensity 100 Custom Intensity Set custom intensity to be used
3 16 8-bit UInteger 0..255 = Custom Frequency 10 Custom Frequency Set custom flash rate to be used

octet 0 1 2  
bit offset 23 - 16 15 - 8 7 - 0  
subindex 3 2 1  
element bit 7 - 0 7 - 0 7 - 0  

Variable "Gauge Mode Configuration" index=85 id=V_GaugeModeConfig

description: Settings for gauge mode
data type: 40-bit Record (subindex access not supported)
access rights: rw

subindex bit offset data type allowed values default value acc. restr. mod. other var. excl. from DS name description
1 0 8-bit UInteger 0 = None, 1 = Low, 2 = Medium, 3 = High 0 Filtering Amount of filtering for Level Mode
2 8 8-bit UInteger 0 = None, 1 = Low, 2 = Medium, 3 = High 0 Hysteresis Hysteresis for Thresholds
3 16 16-bit UInteger 100 Full Scale Value Full Scale Value of Gauge Mode

octet 0 1 2 3 4  
bit offset 39 - 32 31 - 24 23 - 16 15 - 8 7 - 0  
subindex / / / / / / 3 3 2 1  
element bit   15 - 8 7 - 0 7 - 0 7 - 0  

Variable "Gauge Mode Center Settings" index=86 id=V_GaugeCenterConfig

description: Settings for the Center Configuration
data type: 168-bit Record (subindex access not supported)
access rights: rw

subindex bit offset data type allowed values default value acc. restr. mod. other var. excl. from DS name description
1 0 8-bit UInteger 1..100 = Percent Width of Color 1 20 Percent Width of Main Segment Percent width of main segment, 100% would be the full width
2 8 8-bit UInteger 0 = Off, 1 = Steady, 2 = Flash, 3 = Two Color Flash, 4 = Two Color Shift, 5 = Scroll, 6 = Center Scroll, 7 = Bounce, 8 = Center Bounce, 9 = Intensity Sweep, 10 = Two Color Sweep, 11 = Spectrum, 12 = Single End Steady, 13 = Single End Flash 1 Main Animation The Main Animation type
3 16 8-bit UInteger 0 = Green, 1 = Red, 2 = Orange, 3 = Amber, 4 = Yellow, 5 = Lime Green, 6 = Spring Green, 7 = Cyan, 8 = Sky Blue, 9 = Blue, 10 = Violet, 11 = Magenta, 12 = Rose, 13 = Daylight White (5000K), 14 = Custom 1, 15 = Custom 2 0 Main Color 1 The main color of the Main Animation. Custom Colors are defined in Parameter data
4 24 8-bit UInteger 0 = High, 1 = Low, 2 = Medium, 3 = Off, 4 = Custom 0 Main Color 1 Intensity The Intensity of Color 1 for the Main Animation
5 32 8-bit UInteger 0 = Medium, 1 = Fast, 2 = Slow, 3 = Custom Flash Rate 0 Main Speed The speed of the Main Animation
6 40 8-bit UInteger 0 = Normal, 1 = Strobe, 2 = Three Pulse, 3 = SOS, 4 = Random 0 Main Pulse Pattern The pattern of the Main Animation
7 48 8-bit UInteger 0 = Green, 1 = Red, 2 = Orange, 3 = Amber, 4 = Yellow, 5 = Lime Green, 6 = Spring Green, 7 = Cyan, 8 = Sky Blue, 9 = Blue, 10 = Violet, 11 = Magenta, 12 = Rose, 13 = Daylight White (5000K), 14 = Custom 1, 15 = Custom 2 1 Main Color 2 The secondary color of the Main Animation. Custom Colors are defined in Parameter data
8 56 8-bit UInteger 0 = High, 1 = Low, 2 = Medium, 3 = Off, 4 = Custom 0 Main Color 2 Intensity The Intensity of Color 2 for the Main Animation
9 64 8-bit UInteger 0 = Solid, 1 = Tail, 2 = Ripple 0 Main Scroll/Bounce Style The style of scrolling Segment of the Main Animation
10 72 8-bit UInteger 1..100 = Percent Width of Color 1 50 Main Percent Width of Color 1 The size of scrolling Segment of the Main Animation
11 80 8-bit UInteger 0 = Up, 1 = Down 0 Main Direction The direction of the Main Animation
12 88 8-bit UInteger 0 = Off, 1 = Steady, 2 = Flash, 3 = Two Color Flash, 4 = Two Color Shift, 5 = Scroll, 6 = Center Scroll, 7 = Bounce, 8 = Center Bounce, 9 = Intensity Sweep, 10 = Two Color Sweep, 11 = Spectrum, 12 = Single End Steady, 13 = Single End Flash 1 Background Animation The Background Animation type
13 96 8-bit UInteger 0 = Green, 1 = Red, 2 = Orange, 3 = Amber, 4 = Yellow, 5 = Lime Green, 6 = Spring Green, 7 = Cyan, 8 = Sky Blue, 9 = Blue, 10 = Violet, 11 = Magenta, 12 = Rose, 13 = Daylight White (5000K), 14 = Custom 1, 15 = Custom 2 13 Background Color 1 The main color of the Background Animation. Custom Colors are defined in Parameter data
14 104 8-bit UInteger 0 = High, 1 = Low, 2 = Medium, 3 = Off, 4 = Custom 1 Background Color 1 Intensity The Intensity of Color 1 for the Background Animation
15 112 8-bit UInteger 0 = Medium, 1 = Fast, 2 = Slow, 3 = Custom Flash Rate 0 Background Speed The speed of the Background Animation
16 120 8-bit UInteger 0 = Normal, 1 = Strobe, 2 = Three Pulse, 3 = SOS, 4 = Random 0 Background Pulse Pattern The pattern of the Background Animation
17 128 8-bit UInteger 0 = Green, 1 = Red, 2 = Orange, 3 = Amber, 4 = Yellow, 5 = Lime Green, 6 = Spring Green, 7 = Cyan, 8 = Sky Blue, 9 = Blue, 10 = Violet, 11 = Magenta, 12 = Rose, 13 = Daylight White (5000K), 14 = Custom 1, 15 = Custom 2 9 Background Color 2 The secondary color of the Background Animation. Custom Colors are defined in Parameter data
18 136 8-bit UInteger 0 = High, 1 = Low, 2 = Medium, 3 = Off, 4 = Custom 1 Background Color 2 Intensity The Intensity of Color 2 for the Background Animation
19 144 8-bit UInteger 0 = Solid, 1 = Tail, 2 = Ripple 0 Background Scroll/Bounce Style The style of scrolling Segment of the Background Animation
20 152 8-bit UInteger 1..100 = Percent Width of Color 1 50 Background Percent Width of Color 1 The size of scrolling Segment of the Background Animation
21 160 8-bit UInteger 0 = Up, 1 = Down 0 Background Direction The direction of the Background Animation

octet 0 1 2 3 4 5 6 7
bit offset 167 - 160 159 - 152 151 - 144 143 - 136 135 - 128 127 - 120 119 - 112 111 - 104
subindex 21 20 19 18 17 16 15 14
element bit 7 - 0 7 - 0 7 - 0 7 - 0 7 - 0 7 - 0 7 - 0 7 - 0

octet 8 9 10 11 12 13 14 15
bit offset 103 - 96 95 - 88 87 - 80 79 - 72 71 - 64 63 - 56 55 - 48 47 - 40
subindex 13 12 11 10 9 8 7 6
element bit 7 - 0 7 - 0 7 - 0 7 - 0 7 - 0 7 - 0 7 - 0 7 - 0

octet 16 17 18 19 20  
bit offset 39 - 32 31 - 24 23 - 16 15 - 8 7 - 0  
subindex 5 4 3 2 1  
element bit 7 - 0 7 - 0 7 - 0 7 - 0 7 - 0  

Variable "Gauge Mode Threshold 1 Settings" index=87 id=V_GaugeThreshold1Config

description: Settings for the Theshold 1 Configuration
data type: 192-bit Record (subindex access not supported)
access rights: rw

subindex bit offset data type allowed values default value acc. restr. mod. other var. excl. from DS name description
1 0 8-bit UInteger 0 = Threshold Disabled, 1 = Threshold Enabled 1 Threshold Enable Enables Threshold
2 8 8-bit UInteger 0..100 = Threshold (Percent) 20 Threshold Value (Percent) Percent Value for Threshold
3 16 8-bit UInteger 0 = Less Than or Equal To, 1 = Greater Than or Equal To 0 Threshold Comparison Sets Comparison Type of Threshold
4 24 8-bit UInteger 1..100 = Percent Width of Color 1 20 Percent Width of Main Segment Percent width of main segment, 100% would be the full width
5 32 8-bit UInteger 0 = Off, 1 = Steady, 2 = Flash, 3 = Two Color Flash, 4 = Two Color Shift, 5 = Scroll, 6 = Center Scroll, 7 = Bounce, 8 = Center Bounce, 9 = Intensity Sweep, 10 = Two Color Sweep, 11 = Spectrum, 12 = Single End Steady, 13 = Single End Flash 1 Main Animation The Main Animation type
6 40 8-bit UInteger 0 = Green, 1 = Red, 2 = Orange, 3 = Amber, 4 = Yellow, 5 = Lime Green, 6 = Spring Green, 7 = Cyan, 8 = Sky Blue, 9 = Blue, 10 = Violet, 11 = Magenta, 12 = Rose, 13 = Daylight White (5000K), 14 = Custom 1, 15 = Custom 2 1 Main Color 1 The main color of the Main Animation. Custom Colors are defined in Parameter data
7 48 8-bit UInteger 0 = High, 1 = Low, 2 = Medium, 3 = Off, 4 = Custom 0 Main Color 1 Intensity The Intensity of Color 1 for the Main Animation
8 56 8-bit UInteger 0 = Medium, 1 = Fast, 2 = Slow, 3 = Custom Flash Rate 0 Main Speed The speed of the Main Animation
9 64 8-bit UInteger 0 = Normal, 1 = Strobe, 2 = Three Pulse, 3 = SOS, 4 = Random 0 Main Pulse Pattern The pattern of the Main Animation
10 72 8-bit UInteger 0 = Green, 1 = Red, 2 = Orange, 3 = Amber, 4 = Yellow, 5 = Lime Green, 6 = Spring Green, 7 = Cyan, 8 = Sky Blue, 9 = Blue, 10 = Violet, 11 = Magenta, 12 = Rose, 13 = Daylight White (5000K), 14 = Custom 1, 15 = Custom 2 4 Main Color 2 The secondary color of the Main Animation. Custom Colors are defined in Parameter data
11 80 8-bit UInteger 0 = High, 1 = Low, 2 = Medium, 3 = Off, 4 = Custom 0 Main Color 2 Intensity The Intensity of Color 2 for the Main Animation
12 88 8-bit UInteger 0 = Solid, 1 = Tail, 2 = Ripple 0 Main Scroll/Bounce Style The style of scrolling Segment of the Main Animation
13 96 8-bit UInteger 1..100 = Percent Width of Color 1 50 Main Percent Width of Color 1 The size of scrolling Segment of the Main Animation
14 104 8-bit UInteger 0 = Up, 1 = Down 0 Main Direction The direction of the Main Animation
15 112 8-bit UInteger 0 = Off, 1 = Steady, 2 = Flash, 3 = Two Color Flash, 4 = Two Color Shift, 5 = Scroll, 6 = Center Scroll, 7 = Bounce, 8 = Center Bounce, 9 = Intensity Sweep, 10 = Two Color Sweep, 11 = Spectrum, 12 = Single End Steady, 13 = Single End Flash 1 Background Animation The Background Animation type
16 120 8-bit UInteger 0 = Green, 1 = Red, 2 = Orange, 3 = Amber, 4 = Yellow, 5 = Lime Green, 6 = Spring Green, 7 = Cyan, 8 = Sky Blue, 9 = Blue, 10 = Violet, 11 = Magenta, 12 = Rose, 13 = Daylight White (5000K), 14 = Custom 1, 15 = Custom 2 13 Background Color 1 The main color of the Background Animation. Custom Colors are defined in Parameter data
17 128 8-bit UInteger 0 = High, 1 = Low, 2 = Medium, 3 = Off, 4 = Custom 1 Background Color 1 Intensity The Intensity of Color 1 for the Background Animation
18 136 8-bit UInteger 0 = Medium, 1 = Fast, 2 = Slow, 3 = Custom Flash Rate 0 Background Speed The speed of the Background Animation
19 144 8-bit UInteger 0 = Normal, 1 = Strobe, 2 = Three Pulse, 3 = SOS, 4 = Random 0 Background Pulse Pattern The pattern of the Background Animation
20 152 8-bit UInteger 0 = Green, 1 = Red, 2 = Orange, 3 = Amber, 4 = Yellow, 5 = Lime Green, 6 = Spring Green, 7 = Cyan, 8 = Sky Blue, 9 = Blue, 10 = Violet, 11 = Magenta, 12 = Rose, 13 = Daylight White (5000K), 14 = Custom 1, 15 = Custom 2 9 Background Color 2 The secondary color of the Background Animation. Custom Colors are defined in Parameter data
21 160 8-bit UInteger 0 = High, 1 = Low, 2 = Medium, 3 = Off, 4 = Custom 0 Background Color 2 Intensity The Intensity of Color 2 for the Background Animation
22 168 8-bit UInteger 0 = Solid, 1 = Tail, 2 = Ripple 0 Background Scroll/Bounce Style The style of scrolling Segment of the Background Animation
23 176 8-bit UInteger 1..100 = Percent Width of Color 1 50 Background Percent Width of Color 1 The size of scrolling Segment of the Background Animation
24 184 8-bit UInteger 0 = Up, 1 = Down 0 Background Direction The direction of the Background Animation

octet 0 1 2 3 4 5 6 7
bit offset 191 - 184 183 - 176 175 - 168 167 - 160 159 - 152 151 - 144 143 - 136 135 - 128
subindex 24 23 22 21 20 19 18 17
element bit 7 - 0 7 - 0 7 - 0 7 - 0 7 - 0 7 - 0 7 - 0 7 - 0

octet 8 9 10 11 12 13 14 15
bit offset 127 - 120 119 - 112 111 - 104 103 - 96 95 - 88 87 - 80 79 - 72 71 - 64
subindex 16 15 14 13 12 11 10 9
element bit 7 - 0 7 - 0 7 - 0 7 - 0 7 - 0 7 - 0 7 - 0 7 - 0

octet 16 17 18 19 20 21 22 23
bit offset 63 - 56 55 - 48 47 - 40 39 - 32 31 - 24 23 - 16 15 - 8 7 - 0
subindex 8 7 6 5 4 3 2 1
element bit 7 - 0 7 - 0 7 - 0 7 - 0 7 - 0 7 - 0 7 - 0 7 - 0

Variable "Gauge Mode Threshold 2 Settings" index=88 id=V_GaugeThreshold2Config

description: Settings for the Threshold 2 Configuration
data type: 192-bit Record (subindex access not supported)
access rights: rw

subindex bit offset data type allowed values default value acc. restr. mod. other var. excl. from DS name description
1 0 8-bit UInteger 0 = Threshold Disabled, 1 = Threshold Enabled 1 Threshold Enable Enables Threshold
2 8 8-bit UInteger 0..100 = Threshold (Percent) 80 Threshold Value (Percent) Percent Value for Threshold
3 16 8-bit UInteger 0 = Less Than or Equal To, 1 = Greater Than or Equal To 1 Threshold Comparison Sets Comparison Type of Threshold
4 24 8-bit UInteger 1..100 = Percent Width of Color 1 20 Percent Width of Main Segment Percent width of main segment, 100% would be the full width
5 32 8-bit UInteger 0 = Off, 1 = Steady, 2 = Flash, 3 = Two Color Flash, 4 = Two Color Shift, 5 = Scroll, 6 = Center Scroll, 7 = Bounce, 8 = Center Bounce, 9 = Intensity Sweep, 10 = Two Color Sweep, 11 = Spectrum, 12 = Single End Steady, 13 = Single End Flash 1 Main Animation The Main Animation type
6 40 8-bit UInteger 0 = Green, 1 = Red, 2 = Orange, 3 = Amber, 4 = Yellow, 5 = Lime Green, 6 = Spring Green, 7 = Cyan, 8 = Sky Blue, 9 = Blue, 10 = Violet, 11 = Magenta, 12 = Rose, 13 = Daylight White (5000K), 14 = Custom 1, 15 = Custom 2 1 Main Color 1 The main color of the Main Animation. Custom Colors are defined in Parameter data
7 48 8-bit UInteger 0 = High, 1 = Low, 2 = Medium, 3 = Off, 4 = Custom 0 Main Color 1 Intensity The Intensity of Color 1 for the Main Animation
8 56 8-bit UInteger 0 = Medium, 1 = Fast, 2 = Slow, 3 = Custom Flash Rate 0 Main Speed The speed of the Main Animation
9 64 8-bit UInteger 0 = Normal, 1 = Strobe, 2 = Three Pulse, 3 = SOS, 4 = Random 0 Main Pulse Pattern The pattern of the Main Animation
10 72 8-bit UInteger 0 = Green, 1 = Red, 2 = Orange, 3 = Amber, 4 = Yellow, 5 = Lime Green, 6 = Spring Green, 7 = Cyan, 8 = Sky Blue, 9 = Blue, 10 = Violet, 11 = Magenta, 12 = Rose, 13 = Daylight White (5000K), 14 = Custom 1, 15 = Custom 2 4 Main Color 2 The secondary color of the Main Animation. Custom Colors are defined in Parameter data
11 80 8-bit UInteger 0 = High, 1 = Low, 2 = Medium, 3 = Off, 4 = Custom 0 Main Color 2 Intensity The Intensity of Color 2 for the Main Animation
12 88 8-bit UInteger 0 = Solid, 1 = Tail, 2 = Ripple 0 Main Scroll/Bounce Style The style of scrolling Segment of the Main Animation
13 96 8-bit UInteger 1..100 = Percent Width of Color 1 50 Main Percent Width of Color 1 The size of scrolling Segment of the Main Animation
14 104 8-bit UInteger 0 = Up, 1 = Down 0 Main Direction The direction of the Main Animation
15 112 8-bit UInteger 0 = Off, 1 = Steady, 2 = Flash, 3 = Two Color Flash, 4 = Two Color Shift, 5 = Scroll, 6 = Center Scroll, 7 = Bounce, 8 = Center Bounce, 9 = Intensity Sweep, 10 = Two Color Sweep, 11 = Spectrum, 12 = Single End Steady, 13 = Single End Flash 1 Background Animation The Background Animation type
16 120 8-bit UInteger 0 = Green, 1 = Red, 2 = Orange, 3 = Amber, 4 = Yellow, 5 = Lime Green, 6 = Spring Green, 7 = Cyan, 8 = Sky Blue, 9 = Blue, 10 = Violet, 11 = Magenta, 12 = Rose, 13 = Daylight White (5000K), 14 = Custom 1, 15 = Custom 2 13 Background Color 1 The main color of the Background Animation. Custom Colors are defined in Parameter data
17 128 8-bit UInteger 0 = High, 1 = Low, 2 = Medium, 3 = Off, 4 = Custom 0 Background Color 1 Intensity The Intensity of Color 1 for the Background Animation
18 136 8-bit UInteger 0 = Medium, 1 = Fast, 2 = Slow, 3 = Custom Flash Rate 0 Background Speed The speed of the Background Animation
19 144 8-bit UInteger 0 = Normal, 1 = Strobe, 2 = Three Pulse, 3 = SOS, 4 = Random 0 Background Pulse Pattern The pattern of the Background Animation
20 152 8-bit UInteger 0 = Green, 1 = Red, 2 = Orange, 3 = Amber, 4 = Yellow, 5 = Lime Green, 6 = Spring Green, 7 = Cyan, 8 = Sky Blue, 9 = Blue, 10 = Violet, 11 = Magenta, 12 = Rose, 13 = Daylight White (5000K), 14 = Custom 1, 15 = Custom 2 9 Background Color 2 The secondary color of the Background Animation. Custom Colors are defined in Parameter data
21 160 8-bit UInteger 0 = High, 1 = Low, 2 = Medium, 3 = Off, 4 = Custom 0 Background Color 2 Intensity The Intensity of Color 2 for the Background Animation
22 168 8-bit UInteger 0 = Solid, 1 = Tail, 2 = Ripple 0 Background Scroll/Bounce Style The style of scrolling Segment of the Background Animation
23 176 8-bit UInteger 1..100 = Percent Width of Color 1 50 Background Percent Width of Color 1 The size of scrolling Segment of the Background Animation
24 184 8-bit UInteger 0 = Up, 1 = Down 0 Background Direction The direction of the Background Animation

octet 0 1 2 3 4 5 6 7
bit offset 191 - 184 183 - 176 175 - 168 167 - 160 159 - 152 151 - 144 143 - 136 135 - 128
subindex 24 23 22 21 20 19 18 17
element bit 7 - 0 7 - 0 7 - 0 7 - 0 7 - 0 7 - 0 7 - 0 7 - 0

octet 8 9 10 11 12 13 14 15
bit offset 127 - 120 119 - 112 111 - 104 103 - 96 95 - 88 87 - 80 79 - 72 71 - 64
subindex 16 15 14 13 12 11 10 9
element bit 7 - 0 7 - 0 7 - 0 7 - 0 7 - 0 7 - 0 7 - 0 7 - 0

octet 16 17 18 19 20 21 22 23
bit offset 63 - 56 55 - 48 47 - 40 39 - 32 31 - 24 23 - 16 15 - 8 7 - 0
subindex 8 7 6 5 4 3 2 1
element bit 7 - 0 7 - 0 7 - 0 7 - 0 7 - 0 7 - 0 7 - 0 7 - 0

Events

CodeTypeNameDescription
25376 (0x6320)ErrorParameter errorCheck data sheet and values

Observer Menus

Identification Menu
V_VendorName
V_VendorText
V_ProductName
V_ProductID
V_ProductText
V_SerialNumber
V_FirmwareRevision
V_ApplicationSpecificTag

Parameter Menu
Executable Commands
V_SystemCommand, Button:=130
Description=Factory Reset
Device Access Locks
V_DeviceAccessLocks.Parameter (write) Access Lock
V_DeviceAccessLocks.Data Storage Lock
Mode Selection
V_Mode
Segment Mode Settings
V_GeneralSegmentConfig, rw Dec
Segment 1 Settings
V_Segment1Config, rw Dec
Segment 2 Settings
V_Segment2Config, rw Dec
Segment 3 Settings
V_Segment3Config, rw Dec
Segment 4 Settings
V_Segment4Config, rw Dec
Segment 5 Settings
V_Segment5Config, rw Dec
Segment 6 Settings
V_Segment6Config, rw Dec
Level Mode Settings
V_GeneralLevelConfig, rw Dec
Level Base Settings
V_LevelBaseConfig, rw Dec
Threshold 1 Settings
V_LevelThresh1Config, rw Dec
Threshold 2 Settings
V_LevelThresh2Config, rw Dec
Threshold 3 Settings
V_LevelThresh3Config, rw Dec
Threshold 4 Settings
V_LevelThresh4Config, rw Dec
Gauge Mode Settings
V_GaugeModeConfig, rw Dec
Gauge Mode Center Settings
V_GaugeCenterConfig, rw Dec
Gauge Mode Threshold 1 Settings
V_GaugeThreshold1Config, rw Dec
Gauge Mode Threshold 2 Settings
V_GaugeThreshold2Config, rw Dec
Custom Settings
Custom Color Settings
V_CustomColor, rw Dec
Additional Settings
V_CustomMisc.Orientation, Dec
V_CustomMisc.Custom Intensity, Dec
V_CustomMisc.Custom Frequency * 0.1 Hz, Dec

Maintenance Menus

Identification Menu
V_VendorName
V_VendorText
V_ProductName
V_ProductID
V_ProductText
V_SerialNumber
V_FirmwareRevision
V_ApplicationSpecificTag

Parameter Menu
Executable Commands
V_SystemCommand, Button:=130
Description=Factory Reset
Device Access Locks
V_DeviceAccessLocks.Parameter (write) Access Lock
V_DeviceAccessLocks.Data Storage Lock
Mode Selection
V_Mode
Segment Mode Settings
V_GeneralSegmentConfig, rw Dec
Segment 1 Settings
V_Segment1Config, rw Dec
Segment 2 Settings
V_Segment2Config, rw Dec
Segment 3 Settings
V_Segment3Config, rw Dec
Segment 4 Settings
V_Segment4Config, rw Dec
Segment 5 Settings
V_Segment5Config, rw Dec
Segment 6 Settings
V_Segment6Config, rw Dec
Level Mode Settings
V_GeneralLevelConfig, rw Dec
Level Base Settings
V_LevelBaseConfig, rw Dec
Threshold 1 Settings
V_LevelThresh1Config, rw Dec
Threshold 2 Settings
V_LevelThresh2Config, rw Dec
Threshold 3 Settings
V_LevelThresh3Config, rw Dec
Threshold 4 Settings
V_LevelThresh4Config, rw Dec
Gauge Mode Settings
V_GaugeModeConfig, rw Dec
Gauge Mode Center Settings
V_GaugeCenterConfig, rw Dec
Gauge Mode Threshold 1 Settings
V_GaugeThreshold1Config, rw Dec
Gauge Mode Threshold 2 Settings
V_GaugeThreshold2Config, rw Dec
Custom Settings
Custom Color Settings
V_CustomColor, rw Dec
Additional Settings
V_CustomMisc.Orientation, Dec
V_CustomMisc.Custom Intensity, Dec
V_CustomMisc.Custom Frequency * 0.1 Hz, Dec

Specialist Menus

Identification Menu
V_VendorName
V_VendorText
V_ProductName
V_ProductID
V_ProductText
V_SerialNumber
V_FirmwareRevision
V_ApplicationSpecificTag

Parameter Menu
Executable Commands
V_SystemCommand, Button:=130
Description=Factory Reset
Device Access Locks
V_DeviceAccessLocks.Parameter (write) Access Lock
V_DeviceAccessLocks.Data Storage Lock
Mode Selection
V_Mode
Segment Mode Settings
V_GeneralSegmentConfig, rw Dec
Segment 1 Settings
V_Segment1Config, rw Dec
Segment 2 Settings
V_Segment2Config, rw Dec
Segment 3 Settings
V_Segment3Config, rw Dec
Segment 4 Settings
V_Segment4Config, rw Dec
Segment 5 Settings
V_Segment5Config, rw Dec
Segment 6 Settings
V_Segment6Config, rw Dec
Level Mode Settings
V_GeneralLevelConfig, rw Dec
Level Base Settings
V_LevelBaseConfig, rw Dec
Threshold 1 Settings
V_LevelThresh1Config, rw Dec
Threshold 2 Settings
V_LevelThresh2Config, rw Dec
Threshold 3 Settings
V_LevelThresh3Config, rw Dec
Threshold 4 Settings
V_LevelThresh4Config, rw Dec
Gauge Mode Settings
V_GaugeModeConfig, rw Dec
Gauge Mode Center Settings
V_GaugeCenterConfig, rw Dec
Gauge Mode Threshold 1 Settings
V_GaugeThreshold1Config, rw Dec
Gauge Mode Threshold 2 Settings
V_GaugeThreshold2Config, rw Dec
Custom Settings
Custom Color Settings
V_CustomColor, rw Dec
Additional Settings
V_CustomMisc.Orientation, Dec
V_CustomMisc.Custom Intensity, Dec
V_CustomMisc.Custom Frequency * 0.1 Hz, Dec

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