Version: V1.1Release Date: 2021-10-29


TL100 Pro
Vendor ID 451 (0x01c3) Vendor Logo
Vendor Name Banner Engineering Corporation
Vendor Text More Sensors. More Solutions.
Vendor URL www.bannerengineering.com/io-link
Device ID 393230 (0x06000e)
DeviceFamily Flat Tower Light
Features
Block Parameter yes
Data Storage yes
Supported Access Locks Parameter: yes, Data Storage: yes, Local Parameterization: no, Local User Interface: no
Communication
IO-Link Revision V1.1
Transmission Rate38400 bit/s (COM2)
Minimum Cycle Time 11.2 ms
SIO Mode Supported no
M-Sequence CapabilityPREOPERATE = TYPE_0 with 1 octet on-request data
OPERATE = TYPE_2_V with 1 octet on-request data
ISDU supported
Device Variant TLF100P3KQP
Description TLF100 Pro with IO-Link; 3 Segment; Black Housing; 18-30 V dc; Environ. Rating: IP65; IP69K; Colors: Multicolor; 4-Pin M12 150mm (6in) PVC Pigtail
Product ID TLF100P3KQP
Device Icon Device Icon
Device Symbol Device Symbol
Connection TypeM12-4 connector
- pin 1 brown; L+
- pin 2 white; Other
- pin 3 (light) blue; L-
- pin 4 black; C/Q
Device Variant TLF100P3AKQP
Description TLF100 Pro with IO-Link; 3 Segment with Audible; Black Housing; 18-30 V dc; Environ. Rating: IP65; IP69K; Colors: Multicolor; 4-Pin M12 150mm (6in) PVC Pigtail
Product ID TLF100P3AKQP
Device Icon Device Icon
Device Symbol Device Symbol
Connection TypeM12-4 connector
- pin 1 brown; L+
- pin 2 white; Other
- pin 3 (light) blue; L-
- pin 4 black; C/Q
Device Variant TLF100P3KCQP
Description TLF100 Pro with IO-Link; 3 Segment; Gray Housing; 18-30 V dc; Environ. Rating: IP65; IP69K; Colors: Multicolor; 4-Pin M12 150mm (6in) PVC Pigtail
Product ID TLF100P3KCQP
Device Icon Device Icon
Device Symbol Device Symbol
Connection TypeM12-4 connector
- pin 1 brown; L+
- pin 2 white; Other
- pin 3 (light) blue; L-
- pin 4 black; C/Q
Device Variant TLF100P3AKCQP
Description TLF100 Pro with IO-Link; 3 Segment with Audible; Gray Housing; 18-30 V dc; Environ. Rating: IP65; IP69K; Colors: Multicolor; 4-Pin M12 150mm (6in) PVC Pigtail
Product ID TLF100P3AKCQP
Device Icon Device Icon
Device Symbol Device Symbol
Connection TypeM12-4 connector
- pin 1 brown; L+
- pin 2 white; Other
- pin 3 (light) blue; L-
- pin 4 black; C/Q
Device Variant TLF100P4KQP
Description TLF100 Pro with IO-Link; 4 Segment; Black Housing; 18-30 V dc; Environ. Rating: IP65; IP69K; Colors: Multicolor; 4-Pin M12 150mm (6in) PVC Pigtail
Product ID TLF100P4KQP
Device Icon Device Icon
Device Symbol Device Symbol
Connection TypeM12-4 connector
- pin 1 brown; L+
- pin 2 white; Other
- pin 3 (light) blue; L-
- pin 4 black; C/Q
Device Variant TLF100P4AKQP
Description TLF100 Pro with IO-Link; 4 Segment with Audible; Black Housing; 18-30 V dc; Environ. Rating: IP65; IP69K; Colors: Multicolor; 4-Pin M12 150mm (6in) PVC Pigtail
Product ID TLF100P4AKQP
Device Icon Device Icon
Device Symbol Device Symbol
Connection TypeM12-4 connector
- pin 1 brown; L+
- pin 2 white; Other
- pin 3 (light) blue; L-
- pin 4 black; C/Q

ProcessData id=V_PdT_Segment (condition V_Mode == 0)

ProcessDataOut "Process Data Out Segment Mode" id=V_Pd_OutSegment

bit length: 176
data type: 176-bit Record

subindex bit offset data type allowed values default value acc. restr. mod. other var. excl. from DS name description
1 0 16-bit UInteger 0 = Off, 1 = On Segment 1 The state of the segment. Related parameters defined in Segment Parameter Data
2 16 16-bit UInteger 0 = Off, 1 = On Segment 2 The state of the segment. Related parameters defined in Segment Parameter Data
3 32 16-bit UInteger 0 = Off, 1 = On Segment 3 The state of the segment. Related parameters defined in Segment Parameter Data
4 48 16-bit UInteger 0 = Off, 1 = On Segment 4 The state of the segment. Related parameters defined in Segment Parameter Data
5 64 16-bit UInteger 0 = Off, 1 = On Audible The state of the audible. Related parameters defined in Basic Audible Parameter Data

octet 0 1 2 3 4 5 6 7
bit offset 175 - 168 167 - 160 159 - 152 151 - 144 143 - 136 135 - 128 127 - 120 119 - 112
subindex / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / /

octet 8 9 10 11 12 13 14 15
bit offset 111 - 104 103 - 96 95 - 88 87 - 80 79 - 72 71 - 64 63 - 56 55 - 48
subindex / / / / / / / / / / / / / / / / / / / / / / / / 5 5 4 4
element bit         15 - 8 7 - 0 15 - 8 7 - 0

octet 16 17 18 19 20 21  
bit offset 47 - 40 39 - 32 31 - 24 23 - 16 15 - 8 7 - 0  
subindex 3 3 2 2 1 1  
element bit 15 - 8 7 - 0 15 - 8 7 - 0 15 - 8 7 - 0  

ProcessData id=V_PdT_RunMode (condition V_Mode == 1)

ProcessDataOut "Process Data Out Run Mode" id=V_Pd_OutRunMode

bit length: 176
data type: 176-bit Record

subindex bit offset data type allowed values default value acc. restr. mod. other var. excl. from DS name description
1 0 8-bit UInteger 0 = Off, 1 = Steady, 2 = Flash, 3 = Two Color Flash, 4 = Scroll, 5 = Bounce, 6 = Intensity Sweep, 7 = Two Color Sweep, 8 = Spectrum Animation The Animation type
2 8 5-bit UInteger 0 = Green, 1 = Red, 2 = Orange, 3 = Amber, 4 = Yellow, 5 = Lime Green, 6 = Spring Green, 7 = Cyan, 8 = Sky Blue, 9 = Blue, 10 = Violet, 11 = Magenta, 12 = Rose, 13 = Daylight White (5000K), 14 = Custom 1, 15 = Custom 2 Color 1 The main color of the Animation. Custom Colors are defined in Parameter data
3 13 3-bit UInteger 0 = High, 1 = Low, 2 = Medium, 3 = Off, 4 = Custom Color 1 Intensity The Intensity of Color 1, Custom Intensity defined in Parameter Data
4 16 5-bit UInteger 0 = Green, 1 = Red, 2 = Orange, 3 = Amber, 4 = Yellow, 5 = Lime Green, 6 = Spring Green, 7 = Cyan, 8 = Sky Blue, 9 = Blue, 10 = Violet, 11 = Magenta, 12 = Rose, 13 = Daylight White (5000K), 14 = Custom 1, 15 = Custom 2 Color 2 The secondary color of the Animation. Only used if Animation has two colors. Custom Colors are defined in Parameter data
5 21 3-bit UInteger 0 = High, 1 = Low, 2 = Medium, 3 = Off, 4 = Custom Color 2 Intensity The Intensity of Color 2, Custom Intensity defined in Parameter Data
6 24 2-bit UInteger 0 = Medium, 1 = Fast, 2 = Slow, 3 = Custom Flash Rate Speed The speed of the Animation
7 26 3-bit UInteger 0 = Normal, 1 = Strobe, 2 = Three Pulse, 3 = SOS, 4 = Random Pulse Pattern The pattern of Animation
8 29 2-bit UInteger Reserved Reserved
9 31 Boolean false = Up, true = Down Direction The direction of Animation
10 32 8-bit UInteger 1..100 = Percent Width of Color 1 Percent Width of Color 1 The size of scrolling Segment
11 40 8-bit UInteger 0 = Pulse, 1 = Wobble, 2 = Strobe, 4 = Whoop, 5 = Stacatto, 6 = Siren, 8 = Continuous 1, 9 = Continuous 2, 12 = Sync, 16 = Jingle, 17 = Melody 1, 18 = Melody 2, 19 = Melody 3, 20 = Custom Audible Type The audible tone to be played when active
12 48 8-bit UInteger 0 = Off, 1 = Low, 2 = Medium, 3 = High Audible Volume The audible volume
Octet 0
bit offset 175 174 173 172 171 170 169 168
subindex / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / /
Octet 1
bit offset 167 166 165 164 163 162 161 160
subindex / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / /
Octet 2
bit offset 159 158 157 156 155 154 153 152
subindex / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / /
Octet 3
bit offset 151 150 149 148 147 146 145 144
subindex / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / /
Octet 4
bit offset 143 142 141 140 139 138 137 136
subindex / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / /
Octet 5
bit offset 135 134 133 132 131 130 129 128
subindex / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / /
Octet 6
bit offset 127 126 125 124 123 122 121 120
subindex / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / /
Octet 7
bit offset 119 118 117 116 115 114 113 112
subindex / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / /
Octet 8
bit offset 111 110 109 108 107 106 105 104
subindex / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / /
Octet 9
bit offset 103 102 101 100 99 98 97 96
subindex / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / /
Octet 10
bit offset 95 94 93 92 91 90 89 88
subindex / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / /
Octet 11
bit offset 87 86 85 84 83 82 81 80
subindex / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / /
Octet 12
bit offset 79 78 77 76 75 74 73 72
subindex / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / /
Octet 13
bit offset 71 70 69 68 67 66 65 64
subindex / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / /
Octet 14
bit offset 63 62 61 60 59 58 57 56
subindex / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / /
Octet 15
bit offset 55 54 53 52 51 50 49 48
subindex 12
element bit 7 6 5 4 3 2 1 0
Octet 16
bit offset 47 46 45 44 43 42 41 40
subindex 11
element bit 7 6 5 4 3 2 1 0
Octet 17
bit offset 39 38 37 36 35 34 33 32
subindex 10
element bit 7 6 5 4 3 2 1 0
Octet 18
bit offset 31 30 29 28 27 26 25 24
subindex 9 8 7 6
element bit   1 0 2 1 0 1 0
Octet 19
bit offset 23 22 21 20 19 18 17 16
subindex 5 4
element bit 2 1 0 4 3 2 1 0
Octet 20
bit offset 15 14 13 12 11 10 9 8
subindex 3 2
element bit 2 1 0 4 3 2 1 0
Octet 21
bit offset 7 6 5 4 3 2 1 0
subindex 1
element bit 7 6 5 4 3 2 1 0

ProcessData id=V_PdT_LevelMode (condition V_Mode == 2)

ProcessDataOut "Process Data Out Level Mode" id=V_Pd_OutLevelMode

bit length: 176
data type: 176-bit Record

subindex bit offset data type allowed values default value acc. restr. mod. other var. excl. from DS name description
1 0 16-bit UInteger Level Mode Value Value describing the level of the device, range determined in Level Mode Parameter Data

octet 0 1 2 3 4 5 6 7
bit offset 175 - 168 167 - 160 159 - 152 151 - 144 143 - 136 135 - 128 127 - 120 119 - 112
subindex / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / /

octet 8 9 10 11 12 13 14 15
bit offset 111 - 104 103 - 96 95 - 88 87 - 80 79 - 72 71 - 64 63 - 56 55 - 48
subindex / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / /

octet 16 17 18 19 20 21  
bit offset 47 - 40 39 - 32 31 - 24 23 - 16 15 - 8 7 - 0  
subindex / / / / / / / / / / / / / / / / / / / / / / / / 1 1  
element bit         15 - 8 7 - 0  

ProcessData id=V_PdT_AdvancedSegmentMode (condition V_Mode == 3)

ProcessDataOut "Process Data Out Advanced Segment Mode" id=V_Pd_OutAdvancedSegmentMode

bit length: 176
data type: 176-bit Record

subindex bit offset data type allowed values default value acc. restr. mod. other var. excl. from DS name description
1 0 8-bit UInteger 0 = Off, 1 = Steady, 2 = Flash, 3 = Two Color Flash, 4 = Two Color Shift, 5 = Ends Steady, 6 = Ends Flash, 7 = Scroll, 8 = Center Scroll, 9 = Bounce, 10 = Center Bounce, 11 = Intensity Sweep, 12 = Two Color Sweep, 13 = Spectrum, 14 = Level Steady, 15 = Level Flash Segment 1 Animation The Animation type
2 8 5-bit UInteger 0 = Green, 1 = Red, 2 = Orange, 3 = Amber, 4 = Yellow, 5 = Lime Green, 6 = Spring Green, 7 = Cyan, 8 = Sky Blue, 9 = Blue, 10 = Violet, 11 = Magenta, 12 = Rose, 13 = Daylight White (5000K), 14 = Custom 1, 15 = Custom 2 Segment 1 Color 1 The main color of the Animation. Custom Colors are defined in Parameter data
3 13 3-bit UInteger 0 = High, 1 = Low, 2 = Medium, 3 = Off, 4 = Custom Segment 1 Color 1 Intensity The Intensity of Color 1, Custom Intensity defined in Parameter Data
4 16 5-bit UInteger 0 = Green, 1 = Red, 2 = Orange, 3 = Amber, 4 = Yellow, 5 = Lime Green, 6 = Spring Green, 7 = Cyan, 8 = Sky Blue, 9 = Blue, 10 = Violet, 11 = Magenta, 12 = Rose, 13 = Daylight White (5000K), 14 = Custom 1, 15 = Custom 2 Segment 1 Color 2 The secondary color of the Animation. Only used if Animation has two colors. Custom Colors are defined in Parameter data
5 21 3-bit UInteger 0 = High, 1 = Low, 2 = Medium, 3 = Off, 4 = Custom Segment 1 Color 2 Intensity The Intensity of Color 2, Custom Intensity defined in Parameter Data
6 24 2-bit UInteger 0 = Medium, 1 = Fast, 2 = Slow, 3 = Custom Flash Rate Segment 1 Speed The speed of the Animation
7 26 3-bit UInteger 0 = Normal, 1 = Strobe, 2 = Three Pulse, 3 = SOS, 4 = Random Segment 1 Pulse Pattern The pattern of Animation
8 29 2-bit UInteger 0 = Solid, 1 = Tail, 2 = Ripple Segment 1 Scroll/Bounce Style The style of scrolling Segment
9 31 Boolean false = Up, true = Down Segment 1 Direction The direction of Animation
10 32 8-bit UInteger 1..100 = Percent Width of Color 1 Segment 1 Percent Width of Color 1 The size of scrolling Segment
11 40 8-bit UInteger 0 = Off, 1 = Steady, 2 = Flash, 3 = Two Color Flash, 4 = Two Color Shift, 5 = Ends Steady, 6 = Ends Flash, 7 = Scroll, 8 = Center Scroll, 9 = Bounce, 10 = Center Bounce, 11 = Intensity Sweep, 12 = Two Color Sweep, 13 = Spectrum, 14 = Level Steady, 15 = Level Flash Segment 2 Animation The Animation type
12 48 5-bit UInteger 0 = Green, 1 = Red, 2 = Orange, 3 = Amber, 4 = Yellow, 5 = Lime Green, 6 = Spring Green, 7 = Cyan, 8 = Sky Blue, 9 = Blue, 10 = Violet, 11 = Magenta, 12 = Rose, 13 = Daylight White (5000K), 14 = Custom 1, 15 = Custom 2 Segment 2 Color 1 The main color of the Animation. Custom Colors are defined in Parameter data
13 53 3-bit UInteger 0 = High, 1 = Low, 2 = Medium, 3 = Off, 4 = Custom Segment 2 Color 1 Intensity The Intensity of Color 1, Custom Intensity defined in Parameter Data
14 56 5-bit UInteger 0 = Green, 1 = Red, 2 = Orange, 3 = Amber, 4 = Yellow, 5 = Lime Green, 6 = Spring Green, 7 = Cyan, 8 = Sky Blue, 9 = Blue, 10 = Violet, 11 = Magenta, 12 = Rose, 13 = Daylight White (5000K), 14 = Custom 1, 15 = Custom 2 Segment 2 Color 2 The secondary color of the Animation. Only used if Animation has two colors. Custom Colors are defined in Parameter data
15 61 3-bit UInteger 0 = High, 1 = Low, 2 = Medium, 3 = Off, 4 = Custom Segment 2 Color 2 Intensity The Intensity of Color 2, Custom Intensity defined in Parameter Data
16 64 2-bit UInteger 0 = Medium, 1 = Fast, 2 = Slow, 3 = Custom Flash Rate Segment 2 Speed The speed of the Animation
17 66 3-bit UInteger 0 = Normal, 1 = Strobe, 2 = Three Pulse, 3 = SOS, 4 = Random Segment 2 Pulse Pattern The pattern of Animation
18 69 2-bit UInteger 0 = Solid, 1 = Tail, 2 = Ripple Segment 2 Scroll/Bounce Style The style of scrolling Segment
19 71 Boolean false = Up, true = Down Segment 2 Direction The direction of Animation
20 72 8-bit UInteger 1..100 = Percent Width of Color 1 Segment 2 Percent Width of Color 1 The size of scrolling Segment
21 80 8-bit UInteger 0 = Off, 1 = Steady, 2 = Flash, 3 = Two Color Flash, 4 = Two Color Shift, 5 = Ends Steady, 6 = Ends Flash, 7 = Scroll, 8 = Center Scroll, 9 = Bounce, 10 = Center Bounce, 11 = Intensity Sweep, 12 = Two Color Sweep, 13 = Spectrum, 14 = Level Steady, 15 = Level Flash Segment 3 Animation The Animation type
22 88 5-bit UInteger 0 = Green, 1 = Red, 2 = Orange, 3 = Amber, 4 = Yellow, 5 = Lime Green, 6 = Spring Green, 7 = Cyan, 8 = Sky Blue, 9 = Blue, 10 = Violet, 11 = Magenta, 12 = Rose, 13 = Daylight White (5000K), 14 = Custom 1, 15 = Custom 2 Segment 3 Color 1 The main color of the Animation. Custom Colors are defined in Parameter data
23 93 3-bit UInteger 0 = High, 1 = Low, 2 = Medium, 3 = Off, 4 = Custom Segment 3 Color 1 Intensity The Intensity of Color 1, Custom Intensity defined in Parameter Data
24 96 5-bit UInteger 0 = Green, 1 = Red, 2 = Orange, 3 = Amber, 4 = Yellow, 5 = Lime Green, 6 = Spring Green, 7 = Cyan, 8 = Sky Blue, 9 = Blue, 10 = Violet, 11 = Magenta, 12 = Rose, 13 = Daylight White (5000K), 14 = Custom 1, 15 = Custom 2 Segment 3 Color 2 The secondary color of the Animation. Only used if Animation has two colors. Custom Colors are defined in Parameter data
25 101 3-bit UInteger 0 = High, 1 = Low, 2 = Medium, 3 = Off, 4 = Custom Segment 3 Color 2 Intensity The Intensity of Color 2, Custom Intensity defined in Parameter Data
26 104 2-bit UInteger 0 = Medium, 1 = Fast, 2 = Slow, 3 = Custom Flash Rate Segment 3 Speed The speed of the Animation
27 106 3-bit UInteger 0 = Normal, 1 = Strobe, 2 = Three Pulse, 3 = SOS, 4 = Random Segment 3 Pulse Pattern The pattern of Animation
28 109 2-bit UInteger 0 = Solid, 1 = Tail, 2 = Ripple Segment 3 Scroll/Bounce Style The style of scrolling Segment
29 111 Boolean false = Up, true = Down Segment 3 Direction The direction of Animation
30 112 8-bit UInteger 1..100 = Percent Width of Color 1 Segment 3 Percent Width of Color 1 The size of scrolling Segment
31 120 8-bit UInteger 0 = Off, 1 = Steady, 2 = Flash, 3 = Two Color Flash, 4 = Two Color Shift, 5 = Ends Steady, 6 = Ends Flash, 7 = Scroll, 8 = Center Scroll, 9 = Bounce, 10 = Center Bounce, 11 = Intensity Sweep, 12 = Two Color Sweep, 13 = Spectrum, 14 = Level Steady, 15 = Level Flash Segment 4 Animation The Animation type
32 128 5-bit UInteger 0 = Green, 1 = Red, 2 = Orange, 3 = Amber, 4 = Yellow, 5 = Lime Green, 6 = Spring Green, 7 = Cyan, 8 = Sky Blue, 9 = Blue, 10 = Violet, 11 = Magenta, 12 = Rose, 13 = Daylight White (5000K), 14 = Custom 1, 15 = Custom 2 Segment 4 Color 1 The main color of the Animation. Custom Colors are defined in Parameter data
33 133 3-bit UInteger 0 = High, 1 = Low, 2 = Medium, 3 = Off, 4 = Custom Segment 4 Color 1 Intensity The Intensity of Color 1, Custom Intensity defined in Parameter Data
34 136 5-bit UInteger 0 = Green, 1 = Red, 2 = Orange, 3 = Amber, 4 = Yellow, 5 = Lime Green, 6 = Spring Green, 7 = Cyan, 8 = Sky Blue, 9 = Blue, 10 = Violet, 11 = Magenta, 12 = Rose, 13 = Daylight White (5000K), 14 = Custom 1, 15 = Custom 2 Segment 4 Color 2 The secondary color of the Animation. Only used if Animation has two colors. Custom Colors are defined in Parameter data
35 141 3-bit UInteger 0 = High, 1 = Low, 2 = Medium, 3 = Off, 4 = Custom Segment 4 Color 2 Intensity The Intensity of Color 2, Custom Intensity defined in Parameter Data
36 144 2-bit UInteger 0 = Medium, 1 = Fast, 2 = Slow, 3 = Custom Flash Rate Segment 4 Speed The speed of the Animation
37 146 3-bit UInteger 0 = Normal, 1 = Strobe, 2 = Three Pulse, 3 = SOS, 4 = Random Segment 4 Pulse Pattern The pattern of Animation
38 149 2-bit UInteger 0 = Solid, 1 = Tail, 2 = Ripple Segment 4 Scroll/Bounce Style The style of scrolling Segment
39 151 Boolean false = Up, true = Down Segment 4 Direction The direction of Animation
40 152 8-bit UInteger 1..100 = Percent Width of Color 1 Segment 4 Percent Width of Color 1 The size of scrolling Segment
41 160 8-bit UInteger 0 = Pulse, 1 = Wobble, 2 = Strobe, 4 = Whoop, 5 = Stacatto, 6 = Siren, 8 = Continuous 1, 9 = Continuous 2, 16 = Jingle, 17 = Melody 1, 18 = Melody 2, 19 = Melody 3, 20 = Custom Audible Type The audible tone to be played when active
42 168 8-bit UInteger 0 = Off, 1 = Low, 2 = Medium, 3 = High Audible Volume The audible volume
Octet 0
bit offset 175 174 173 172 171 170 169 168
subindex 42
element bit 7 6 5 4 3 2 1 0
Octet 1
bit offset 167 166 165 164 163 162 161 160
subindex 41
element bit 7 6 5 4 3 2 1 0
Octet 2
bit offset 159 158 157 156 155 154 153 152
subindex 40
element bit 7 6 5 4 3 2 1 0
Octet 3
bit offset 151 150 149 148 147 146 145 144
subindex 39 38 37 36
element bit   1 0 2 1 0 1 0
Octet 4
bit offset 143 142 141 140 139 138 137 136
subindex 35 34
element bit 2 1 0 4 3 2 1 0
Octet 5
bit offset 135 134 133 132 131 130 129 128
subindex 33 32
element bit 2 1 0 4 3 2 1 0
Octet 6
bit offset 127 126 125 124 123 122 121 120
subindex 31
element bit 7 6 5 4 3 2 1 0
Octet 7
bit offset 119 118 117 116 115 114 113 112
subindex 30
element bit 7 6 5 4 3 2 1 0
Octet 8
bit offset 111 110 109 108 107 106 105 104
subindex 29 28 27 26
element bit   1 0 2 1 0 1 0
Octet 9
bit offset 103 102 101 100 99 98 97 96
subindex 25 24
element bit 2 1 0 4 3 2 1 0
Octet 10
bit offset 95 94 93 92 91 90 89 88
subindex 23 22
element bit 2 1 0 4 3 2 1 0
Octet 11
bit offset 87 86 85 84 83 82 81 80
subindex 21
element bit 7 6 5 4 3 2 1 0
Octet 12
bit offset 79 78 77 76 75 74 73 72
subindex 20
element bit 7 6 5 4 3 2 1 0
Octet 13
bit offset 71 70 69 68 67 66 65 64
subindex 19 18 17 16
element bit   1 0 2 1 0 1 0
Octet 14
bit offset 63 62 61 60 59 58 57 56
subindex 15 14
element bit 2 1 0 4 3 2 1 0
Octet 15
bit offset 55 54 53 52 51 50 49 48
subindex 13 12
element bit 2 1 0 4 3 2 1 0
Octet 16
bit offset 47 46 45 44 43 42 41 40
subindex 11
element bit 7 6 5 4 3 2 1 0
Octet 17
bit offset 39 38 37 36 35 34 33 32
subindex 10
element bit 7 6 5 4 3 2 1 0
Octet 18
bit offset 31 30 29 28 27 26 25 24
subindex 9 8 7 6
element bit   1 0 2 1 0 1 0
Octet 19
bit offset 23 22 21 20 19 18 17 16
subindex 5 4
element bit 2 1 0 4 3 2 1 0
Octet 20
bit offset 15 14 13 12 11 10 9 8
subindex 3 2
element bit 2 1 0 4 3 2 1 0
Octet 21
bit offset 7 6 5 4 3 2 1 0
subindex 1
element bit 7 6 5 4 3 2 1 0

ProcessData id=V_PdT_DemoMode (condition V_Mode == 4)

ProcessDataOut "Process Data Out Demo Mode" id=V_Pd_OutDemoMode

bit length: 176
data type: 176-bit Record

subindex bit offset data type allowed values default value acc. restr. mod. other var. excl. from DS name description
1 0 8-bit UInteger Reserved Reserved

octet 0 1 2 3 4 5 6 7
bit offset 175 - 168 167 - 160 159 - 152 151 - 144 143 - 136 135 - 128 127 - 120 119 - 112
subindex / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / /

octet 8 9 10 11 12 13 14 15
bit offset 111 - 104 103 - 96 95 - 88 87 - 80 79 - 72 71 - 64 63 - 56 55 - 48
subindex / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / /

octet 16 17 18 19 20 21  
bit offset 47 - 40 39 - 32 31 - 24 23 - 16 15 - 8 7 - 0  
subindex / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / 1  
element bit           7 - 0  

Standard Variable "Direct Parameters 1" index=0 id=V_DirectParameters_1

data type: 128-bit Record
access rights: rw

subindex bit offset data type allowed values default value acc. restr. mod. other var. excl. from DS name description
1 120 8-bit UInteger ro Reserved
2 112 8-bit UInteger ro Master Cycle Time
3 104 8-bit UInteger ro Min Cycle Time
4 96 8-bit UInteger ro M-Sequence Capability
5 88 8-bit UInteger 17 ro IO-Link Version ID
6 80 8-bit UInteger ro Process Data Input Length
7 72 8-bit UInteger ro Process Data Output Length
8 64 8-bit UInteger ro Vendor ID 1
9 56 8-bit UInteger ro Vendor ID 2
10 48 8-bit UInteger ro Device ID 1
11 40 8-bit UInteger ro Device ID 2
12 32 8-bit UInteger ro Device ID 3
13 24 8-bit UInteger ro Reserved
14 16 8-bit UInteger ro Reserved
15 8 8-bit UInteger ro Reserved
16 0 8-bit UInteger 130 = Restore Factory Settings wo X Standard Command

octet 0 1 2 3 4 5 6 7
bit offset 127 - 120 119 - 112 111 - 104 103 - 96 95 - 88 87 - 80 79 - 72 71 - 64
subindex 1 2 3 4 5 6 7 8
element bit 7 - 0 7 - 0 7 - 0 7 - 0 7 - 0 7 - 0 7 - 0 7 - 0

octet 8 9 10 11 12 13 14 15
bit offset 63 - 56 55 - 48 47 - 40 39 - 32 31 - 24 23 - 16 15 - 8 7 - 0
subindex 9 10 11 12 13 14 15 16
element bit 7 - 0 7 - 0 7 - 0 7 - 0 7 - 0 7 - 0 7 - 0 7 - 0

Standard Variable "Direct Parameters 2" index=1 id=V_DirectParameters_2

data type: 128-bit Record
access rights: rw

subindex bit offset data type allowed values default value acc. restr. mod. other var. excl. from DS name description
1 120 8-bit UInteger Device Specific Parameter 1
2 112 8-bit UInteger Device Specific Parameter 2
3 104 8-bit UInteger Device Specific Parameter 3
4 96 8-bit UInteger Device Specific Parameter 4
5 88 8-bit UInteger Device Specific Parameter 5
6 80 8-bit UInteger Device Specific Parameter 6
7 72 8-bit UInteger Device Specific Parameter 7
8 64 8-bit UInteger Device Specific Parameter 8
9 56 8-bit UInteger Device Specific Parameter 9
10 48 8-bit UInteger Device Specific Parameter 10
11 40 8-bit UInteger Device Specific Parameter 11
12 32 8-bit UInteger Device Specific Parameter 12
13 24 8-bit UInteger Device Specific Parameter 13
14 16 8-bit UInteger Device Specific Parameter 14
15 8 8-bit UInteger Device Specific Parameter 15
16 0 8-bit UInteger Device Specific Parameter 16

octet 0 1 2 3 4 5 6 7
bit offset 127 - 120 119 - 112 111 - 104 103 - 96 95 - 88 87 - 80 79 - 72 71 - 64
subindex 1 2 3 4 5 6 7 8
element bit 7 - 0 7 - 0 7 - 0 7 - 0 7 - 0 7 - 0 7 - 0 7 - 0

octet 8 9 10 11 12 13 14 15
bit offset 63 - 56 55 - 48 47 - 40 39 - 32 31 - 24 23 - 16 15 - 8 7 - 0
subindex 9 10 11 12 13 14 15 16
element bit 7 - 0 7 - 0 7 - 0 7 - 0 7 - 0 7 - 0 7 - 0 7 - 0

Standard Variable "Standard Command" index=2 id=V_SystemCommand

data type: 8-bit UInteger
allowed values: 130 = Restore Factory Settings
access rights: wo
modifies other variables

octet 0  
bit offset 7 - 0  
element bit 7 - 0  

Standard Variable "Device Access Locks" index=12 id=V_DeviceAccessLocks

data type: 16-bit Record (subindex access not supported)
access rights: rw

subindex bit offset data type allowed values default value acc. restr. mod. other var. excl. from DS name description
1 0 Boolean false Parameter (write) Access Lock
2 1 Boolean false Data Storage Lock
3 2 Boolean Local Parameterization Lock
4 3 Boolean Local User Interface Lock
Octet 0
bit offset 15 14 13 12 11 10 9 8
subindex / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / /
Octet 1
bit offset 7 6 5 4 3 2 1 0
subindex / / / / / / / / / / / / / / / / / / / / / / / / 4 3 2 1

Standard Variable "Vendor Name" index=16 id=V_VendorName

data type: 64-octet String UTF-8
access rights: ro

octet 0 1 2 3 4 5 6 7
bit offset 511 - 504 503 - 496 495 - 488 487 - 480 479 - 472 471 - 464 463 - 456 455 - 448

octet 8 9 10 11 12 13 14 15
bit offset 447 - 440 439 - 432 431 - 424 423 - 416 415 - 408 407 - 400 399 - 392 391 - 384

octet 16 17 18 19 20 21 22 23
bit offset 383 - 376 375 - 368 367 - 360 359 - 352 351 - 344 343 - 336 335 - 328 327 - 320

octet 24 25 26 27 28 29 30 31
bit offset 319 - 312 311 - 304 303 - 296 295 - 288 287 - 280 279 - 272 271 - 264 263 - 256

octet 32 33 34 35 36 37 38 39
bit offset 255 - 248 247 - 240 239 - 232 231 - 224 223 - 216 215 - 208 207 - 200 199 - 192

octet 40 41 42 43 44 45 46 47
bit offset 191 - 184 183 - 176 175 - 168 167 - 160 159 - 152 151 - 144 143 - 136 135 - 128

octet 48 49 50 51 52 53 54 55
bit offset 127 - 120 119 - 112 111 - 104 103 - 96 95 - 88 87 - 80 79 - 72 71 - 64

octet 56 57 58 59 60 61 62 63
bit offset 63 - 56 55 - 48 47 - 40 39 - 32 31 - 24 23 - 16 15 - 8 7 - 0

Standard Variable "Vendor Text" index=17 id=V_VendorText

data type: 64-octet String UTF-8
access rights: ro

octet 0 1 2 3 4 5 6 7
bit offset 511 - 504 503 - 496 495 - 488 487 - 480 479 - 472 471 - 464 463 - 456 455 - 448

octet 8 9 10 11 12 13 14 15
bit offset 447 - 440 439 - 432 431 - 424 423 - 416 415 - 408 407 - 400 399 - 392 391 - 384

octet 16 17 18 19 20 21 22 23
bit offset 383 - 376 375 - 368 367 - 360 359 - 352 351 - 344 343 - 336 335 - 328 327 - 320

octet 24 25 26 27 28 29 30 31
bit offset 319 - 312 311 - 304 303 - 296 295 - 288 287 - 280 279 - 272 271 - 264 263 - 256

octet 32 33 34 35 36 37 38 39
bit offset 255 - 248 247 - 240 239 - 232 231 - 224 223 - 216 215 - 208 207 - 200 199 - 192

octet 40 41 42 43 44 45 46 47
bit offset 191 - 184 183 - 176 175 - 168 167 - 160 159 - 152 151 - 144 143 - 136 135 - 128

octet 48 49 50 51 52 53 54 55
bit offset 127 - 120 119 - 112 111 - 104 103 - 96 95 - 88 87 - 80 79 - 72 71 - 64

octet 56 57 58 59 60 61 62 63
bit offset 63 - 56 55 - 48 47 - 40 39 - 32 31 - 24 23 - 16 15 - 8 7 - 0

Standard Variable "Product Name" index=18 id=V_ProductName

data type: 64-octet String UTF-8
access rights: ro

octet 0 1 2 3 4 5 6 7
bit offset 511 - 504 503 - 496 495 - 488 487 - 480 479 - 472 471 - 464 463 - 456 455 - 448

octet 8 9 10 11 12 13 14 15
bit offset 447 - 440 439 - 432 431 - 424 423 - 416 415 - 408 407 - 400 399 - 392 391 - 384

octet 16 17 18 19 20 21 22 23
bit offset 383 - 376 375 - 368 367 - 360 359 - 352 351 - 344 343 - 336 335 - 328 327 - 320

octet 24 25 26 27 28 29 30 31
bit offset 319 - 312 311 - 304 303 - 296 295 - 288 287 - 280 279 - 272 271 - 264 263 - 256

octet 32 33 34 35 36 37 38 39
bit offset 255 - 248 247 - 240 239 - 232 231 - 224 223 - 216 215 - 208 207 - 200 199 - 192

octet 40 41 42 43 44 45 46 47
bit offset 191 - 184 183 - 176 175 - 168 167 - 160 159 - 152 151 - 144 143 - 136 135 - 128

octet 48 49 50 51 52 53 54 55
bit offset 127 - 120 119 - 112 111 - 104 103 - 96 95 - 88 87 - 80 79 - 72 71 - 64

octet 56 57 58 59 60 61 62 63
bit offset 63 - 56 55 - 48 47 - 40 39 - 32 31 - 24 23 - 16 15 - 8 7 - 0

Standard Variable "Product ID" index=19 id=V_ProductID

data type: 64-octet String UTF-8
access rights: ro

octet 0 1 2 3 4 5 6 7
bit offset 511 - 504 503 - 496 495 - 488 487 - 480 479 - 472 471 - 464 463 - 456 455 - 448

octet 8 9 10 11 12 13 14 15
bit offset 447 - 440 439 - 432 431 - 424 423 - 416 415 - 408 407 - 400 399 - 392 391 - 384

octet 16 17 18 19 20 21 22 23
bit offset 383 - 376 375 - 368 367 - 360 359 - 352 351 - 344 343 - 336 335 - 328 327 - 320

octet 24 25 26 27 28 29 30 31
bit offset 319 - 312 311 - 304 303 - 296 295 - 288 287 - 280 279 - 272 271 - 264 263 - 256

octet 32 33 34 35 36 37 38 39
bit offset 255 - 248 247 - 240 239 - 232 231 - 224 223 - 216 215 - 208 207 - 200 199 - 192

octet 40 41 42 43 44 45 46 47
bit offset 191 - 184 183 - 176 175 - 168 167 - 160 159 - 152 151 - 144 143 - 136 135 - 128

octet 48 49 50 51 52 53 54 55
bit offset 127 - 120 119 - 112 111 - 104 103 - 96 95 - 88 87 - 80 79 - 72 71 - 64

octet 56 57 58 59 60 61 62 63
bit offset 63 - 56 55 - 48 47 - 40 39 - 32 31 - 24 23 - 16 15 - 8 7 - 0

Standard Variable "Product Text" index=20 id=V_ProductText

data type: 64-octet String UTF-8
access rights: ro

octet 0 1 2 3 4 5 6 7
bit offset 511 - 504 503 - 496 495 - 488 487 - 480 479 - 472 471 - 464 463 - 456 455 - 448

octet 8 9 10 11 12 13 14 15
bit offset 447 - 440 439 - 432 431 - 424 423 - 416 415 - 408 407 - 400 399 - 392 391 - 384

octet 16 17 18 19 20 21 22 23
bit offset 383 - 376 375 - 368 367 - 360 359 - 352 351 - 344 343 - 336 335 - 328 327 - 320

octet 24 25 26 27 28 29 30 31
bit offset 319 - 312 311 - 304 303 - 296 295 - 288 287 - 280 279 - 272 271 - 264 263 - 256

octet 32 33 34 35 36 37 38 39
bit offset 255 - 248 247 - 240 239 - 232 231 - 224 223 - 216 215 - 208 207 - 200 199 - 192

octet 40 41 42 43 44 45 46 47
bit offset 191 - 184 183 - 176 175 - 168 167 - 160 159 - 152 151 - 144 143 - 136 135 - 128

octet 48 49 50 51 52 53 54 55
bit offset 127 - 120 119 - 112 111 - 104 103 - 96 95 - 88 87 - 80 79 - 72 71 - 64

octet 56 57 58 59 60 61 62 63
bit offset 63 - 56 55 - 48 47 - 40 39 - 32 31 - 24 23 - 16 15 - 8 7 - 0

Standard Variable "Serial Number" index=21 id=V_SerialNumber

data type: 16-octet String UTF-8
access rights: ro

octet 0 1 2 3 4 5 6 7
bit offset 127 - 120 119 - 112 111 - 104 103 - 96 95 - 88 87 - 80 79 - 72 71 - 64

octet 8 9 10 11 12 13 14 15
bit offset 63 - 56 55 - 48 47 - 40 39 - 32 31 - 24 23 - 16 15 - 8 7 - 0

Standard Variable "Firmware Version" index=23 id=V_FirmwareRevision

data type: 64-octet String UTF-8
access rights: ro

octet 0 1 2 3 4 5 6 7
bit offset 511 - 504 503 - 496 495 - 488 487 - 480 479 - 472 471 - 464 463 - 456 455 - 448

octet 8 9 10 11 12 13 14 15
bit offset 447 - 440 439 - 432 431 - 424 423 - 416 415 - 408 407 - 400 399 - 392 391 - 384

octet 16 17 18 19 20 21 22 23
bit offset 383 - 376 375 - 368 367 - 360 359 - 352 351 - 344 343 - 336 335 - 328 327 - 320

octet 24 25 26 27 28 29 30 31
bit offset 319 - 312 311 - 304 303 - 296 295 - 288 287 - 280 279 - 272 271 - 264 263 - 256

octet 32 33 34 35 36 37 38 39
bit offset 255 - 248 247 - 240 239 - 232 231 - 224 223 - 216 215 - 208 207 - 200 199 - 192

octet 40 41 42 43 44 45 46 47
bit offset 191 - 184 183 - 176 175 - 168 167 - 160 159 - 152 151 - 144 143 - 136 135 - 128

octet 48 49 50 51 52 53 54 55
bit offset 127 - 120 119 - 112 111 - 104 103 - 96 95 - 88 87 - 80 79 - 72 71 - 64

octet 56 57 58 59 60 61 62 63
bit offset 63 - 56 55 - 48 47 - 40 39 - 32 31 - 24 23 - 16 15 - 8 7 - 0

Standard Variable "Application Specific Tag" index=24 id=V_ApplicationSpecificTag

data type: 32-octet String UTF-8
access rights: rw

octet 0 1 2 3 4 5 6 7
bit offset 255 - 248 247 - 240 239 - 232 231 - 224 223 - 216 215 - 208 207 - 200 199 - 192

octet 8 9 10 11 12 13 14 15
bit offset 191 - 184 183 - 176 175 - 168 167 - 160 159 - 152 151 - 144 143 - 136 135 - 128

octet 16 17 18 19 20 21 22 23
bit offset 127 - 120 119 - 112 111 - 104 103 - 96 95 - 88 87 - 80 79 - 72 71 - 64

octet 24 25 26 27 28 29 30 31
bit offset 63 - 56 55 - 48 47 - 40 39 - 32 31 - 24 23 - 16 15 - 8 7 - 0

Standard Variable "Device Status" index=36 id=V_DeviceStatus

data type: 8-bit UInteger
allowed values: 0 = Device is OK, 1 = Maintenance required, 2 = Out of specification, 3 = Functional check, 4 = Failure, 5..255 = Reserved
access rights: ro
dynamic

octet 0  
bit offset 7 - 0  
element bit 7 - 0  

Standard Variable "Detailed Device Status" index=37 id=V_DetailedDeviceStatus

data type: Array[6] of 3-octet OctetString (subindex access not supported)
access rights: ro
dynamic

octet 0 1 2 3 4 5 6 7
bit offset 143 - 136 135 - 128 127 - 120 119 - 112 111 - 104 103 - 96 95 - 88 87 - 80
subindex 1 1 1 2 2 2 3 3

octet 8 9 10 11 12 13 14 15
bit offset 79 - 72 71 - 64 63 - 56 55 - 48 47 - 40 39 - 32 31 - 24 23 - 16
subindex 3 4 4 4 5 5 5 6

octet 16 17  
bit offset 15 - 8 7 - 0  
subindex 6 6  

Variable "Operating Mode Selection" index=64 id=V_Mode

description: Operating Mode Selection
data type: 8-bit UInteger
allowed values: 0 = Segment Mode, 1 = Run Mode, 2 = Level Mode, 3 = Advanced Segment Mode, 4 = Demo Mode
default value: 3
access rights: rw

octet 0  
bit offset 7 - 0  
element bit 7 - 0  

Variable "Segment Configuration" index=65 id=V_GeneralSegmentConfig

description: General Segment Mode Configuration
data type: 32-bit Record (subindex access not supported)
access rights: rw

subindex bit offset data type allowed values default value acc. restr. mod. other var. excl. from DS name description
1 0 8-bit UInteger 0 = Manual Segment Configuration, 1 = 1 Segment, 2 = 2 Segments, 3 = 3 Segments, 4 = 4 Segments 4 Segment Mode The number of segments in Segment Mode
2 8 8-bit UInteger 0 = Green, 1 = Red, 2 = Orange, 3 = Amber, 4 = Yellow, 5 = Lime Green, 6 = Spring Green, 7 = Cyan, 8 = Sky Blue, 9 = Blue, 10 = Violet, 11 = Magenta, 12 = Rose, 13 = Daylight White (5000K), 14 = Custom 1, 15 = Custom 2 13 Background Color Color of the Background
3 16 8-bit UInteger 0 = High, 1 = Low, 2 = Medium, 3 = Off, 4 = Custom 3 Background Intensity Intensity of the Background
4 24 8-bit UInteger 0 = Animation Sync Disabled, 1 = Animation Sync Enabled 1 Animation Synchronization Animation update synchronization

octet 0 1 2 3  
bit offset 31 - 24 23 - 16 15 - 8 7 - 0  
subindex 4 3 2 1  
element bit 7 - 0 7 - 0 7 - 0 7 - 0  

Variable "Segment 1 Config" index=66 id=V_Segment1Config

description: Segment 1 Configuration Parameters
data type: 112-bit Record (subindex access not supported)
access rights: rw

subindex bit offset data type allowed values default value acc. restr. mod. other var. excl. from DS name description
1 0 8-bit UInteger 0 = Off, 1 = Steady, 2 = Flash, 3 = Two Color Flash, 4 = Two Color Shift, 5 = Ends Steady, 6 = Ends Flash, 7 = Scroll, 8 = Center Scroll, 9 = Bounce, 10 = Center Bounce, 11 = Intensity Sweep, 12 = Two Color Sweep, 13 = Spectrum, 14 = Level Steady, 15 = Level Flash 1 Animation The Animation type
2 8 8-bit UInteger 0 = Green, 1 = Red, 2 = Orange, 3 = Amber, 4 = Yellow, 5 = Lime Green, 6 = Spring Green, 7 = Cyan, 8 = Sky Blue, 9 = Blue, 10 = Violet, 11 = Magenta, 12 = Rose, 13 = Daylight White (5000K), 14 = Custom 1, 15 = Custom 2 1 Color 1 The main color of the Animation. Custom Colors are defined in Parameter data
3 16 8-bit UInteger 0 = High, 1 = Low, 2 = Medium, 3 = Off, 4 = Custom 0 Color 1 Intensity The Intensity of Color 1, Custom Intensity defined in Parameter Data
4 24 8-bit UInteger 0 = Medium, 1 = Fast, 2 = Slow, 3 = Custom Flash Rate 0 Speed The speed of the Animation
5 32 8-bit UInteger 0 = Normal, 1 = Strobe, 2 = Three Pulse, 3 = SOS, 4 = Random 0 Pulse Pattern The pattern of Animation
6 40 8-bit UInteger 0 = Green, 1 = Red, 2 = Orange, 3 = Amber, 4 = Yellow, 5 = Lime Green, 6 = Spring Green, 7 = Cyan, 8 = Sky Blue, 9 = Blue, 10 = Violet, 11 = Magenta, 12 = Rose, 13 = Daylight White (5000K), 14 = Custom 1, 15 = Custom 2 1 Color 2 The secondary color of the Animation. Only used if Animation has two colors. Custom Colors are defined in Parameter data
7 48 8-bit UInteger 0 = High, 1 = Low, 2 = Medium, 3 = Off, 4 = Custom 0 Color 2 Intensity The Intensity of Color 2, Custom Intensity defined in Parameter Data
8 56 8-bit UInteger 0 = Solid, 1 = Tail, 2 = Ripple 0 Scroll/Bounce Style The style of scrolling Segment
9 64 8-bit UInteger 1..100 = Percent Width of Color 1 50 Percent Width of Color 1 The size of scrolling Segment
10 72 8-bit UInteger 0 = Up, 1 = Down 0 Direction The direction of Animation

octet 0 1 2 3 4 5 6 7
bit offset 111 - 104 103 - 96 95 - 88 87 - 80 79 - 72 71 - 64 63 - 56 55 - 48
subindex / / / / / / / / / / / / / / / / / / / / / / / / 10 9 8 7
element bit         7 - 0 7 - 0 7 - 0 7 - 0

octet 8 9 10 11 12 13  
bit offset 47 - 40 39 - 32 31 - 24 23 - 16 15 - 8 7 - 0  
subindex 6 5 4 3 2 1  
element bit 7 - 0 7 - 0 7 - 0 7 - 0 7 - 0 7 - 0  

Variable "Segment 2 Config" index=67 id=V_Segment2Config

description: Segment 2 Configuration Parameters
data type: 112-bit Record (subindex access not supported)
access rights: rw

subindex bit offset data type allowed values default value acc. restr. mod. other var. excl. from DS name description
1 0 8-bit UInteger 0 = Off, 1 = Steady, 2 = Flash, 3 = Two Color Flash, 4 = Two Color Shift, 5 = Ends Steady, 6 = Ends Flash, 7 = Scroll, 8 = Center Scroll, 9 = Bounce, 10 = Center Bounce, 11 = Intensity Sweep, 12 = Two Color Sweep, 13 = Spectrum, 14 = Level Steady, 15 = Level Flash 1 Animation The Animation type
2 8 8-bit UInteger 0 = Green, 1 = Red, 2 = Orange, 3 = Amber, 4 = Yellow, 5 = Lime Green, 6 = Spring Green, 7 = Cyan, 8 = Sky Blue, 9 = Blue, 10 = Violet, 11 = Magenta, 12 = Rose, 13 = Daylight White (5000K), 14 = Custom 1, 15 = Custom 2 4 Color 1 The main color of the Animation. Custom Colors are defined in Parameter data
3 16 8-bit UInteger 0 = High, 1 = Low, 2 = Medium, 3 = Off, 4 = Custom 0 Color 1 Intensity The Intensity of Color 1, Custom Intensity defined in Parameter Data
4 24 8-bit UInteger 0 = Medium, 1 = Fast, 2 = Slow, 3 = Custom Flash Rate 0 Speed The speed of the Animation
5 32 8-bit UInteger 0 = Normal, 1 = Strobe, 2 = Three Pulse, 3 = SOS, 4 = Random 0 Pulse Pattern The pattern of Animation
6 40 8-bit UInteger 0 = Green, 1 = Red, 2 = Orange, 3 = Amber, 4 = Yellow, 5 = Lime Green, 6 = Spring Green, 7 = Cyan, 8 = Sky Blue, 9 = Blue, 10 = Violet, 11 = Magenta, 12 = Rose, 13 = Daylight White (5000K), 14 = Custom 1, 15 = Custom 2 1 Color 2 The secondary color of the Animation. Only used if Animation has two colors. Custom Colors are defined in Parameter data
7 48 8-bit UInteger 0 = High, 1 = Low, 2 = Medium, 3 = Off, 4 = Custom 0 Color 2 Intensity The Intensity of Color 2, Custom Intensity defined in Parameter Data
8 56 8-bit UInteger 0 = Solid, 1 = Tail, 2 = Ripple 0 Scroll/Bounce Style The style of scrolling Segment
9 64 8-bit UInteger 1..100 = Percent Width of Color 1 50 Percent Width of Color 1 The size of scrolling Segment
10 72 8-bit UInteger 0 = Up, 1 = Down 0 Direction The direction of Animation

octet 0 1 2 3 4 5 6 7
bit offset 111 - 104 103 - 96 95 - 88 87 - 80 79 - 72 71 - 64 63 - 56 55 - 48
subindex / / / / / / / / / / / / / / / / / / / / / / / / 10 9 8 7
element bit         7 - 0 7 - 0 7 - 0 7 - 0

octet 8 9 10 11 12 13  
bit offset 47 - 40 39 - 32 31 - 24 23 - 16 15 - 8 7 - 0  
subindex 6 5 4 3 2 1  
element bit 7 - 0 7 - 0 7 - 0 7 - 0 7 - 0 7 - 0  

Variable "Segment 3 Config" index=68 id=V_Segment3Config

description: Segment 3 Configuration Parameters
data type: 112-bit Record (subindex access not supported)
access rights: rw

subindex bit offset data type allowed values default value acc. restr. mod. other var. excl. from DS name description
1 0 8-bit UInteger 0 = Off, 1 = Steady, 2 = Flash, 3 = Two Color Flash, 4 = Two Color Shift, 5 = Ends Steady, 6 = Ends Flash, 7 = Scroll, 8 = Center Scroll, 9 = Bounce, 10 = Center Bounce, 11 = Intensity Sweep, 12 = Two Color Sweep, 13 = Spectrum, 14 = Level Steady, 15 = Level Flash 1 Animation The Animation type
2 8 8-bit UInteger 0 = Green, 1 = Red, 2 = Orange, 3 = Amber, 4 = Yellow, 5 = Lime Green, 6 = Spring Green, 7 = Cyan, 8 = Sky Blue, 9 = Blue, 10 = Violet, 11 = Magenta, 12 = Rose, 13 = Daylight White (5000K), 14 = Custom 1, 15 = Custom 2 0 Color 1 The main color of the Animation. Custom Colors are defined in Parameter data
3 16 8-bit UInteger 0 = High, 1 = Low, 2 = Medium, 3 = Off, 4 = Custom 0 Color 1 Intensity The Intensity of Color 1, Custom Intensity defined in Parameter Data
4 24 8-bit UInteger 0 = Medium, 1 = Fast, 2 = Slow, 3 = Custom Flash Rate 0 Speed The speed of the Animation
5 32 8-bit UInteger 0 = Normal, 1 = Strobe, 2 = Three Pulse, 3 = SOS, 4 = Random 0 Pulse Pattern The pattern of Animation
6 40 8-bit UInteger 0 = Green, 1 = Red, 2 = Orange, 3 = Amber, 4 = Yellow, 5 = Lime Green, 6 = Spring Green, 7 = Cyan, 8 = Sky Blue, 9 = Blue, 10 = Violet, 11 = Magenta, 12 = Rose, 13 = Daylight White (5000K), 14 = Custom 1, 15 = Custom 2 1 Color 2 The secondary color of the Animation. Only used if Animation has two colors. Custom Colors are defined in Parameter data
7 48 8-bit UInteger 0 = High, 1 = Low, 2 = Medium, 3 = Off, 4 = Custom 0 Color 2 Intensity The Intensity of Color 2, Custom Intensity defined in Parameter Data
8 56 8-bit UInteger 0 = Solid, 1 = Tail, 2 = Ripple 0 Scroll/Bounce Style The style of scrolling Segment
9 64 8-bit UInteger 1..100 = Percent Width of Color 1 50 Percent Width of Color 1 The size of scrolling Segment
10 72 8-bit UInteger 0 = Up, 1 = Down 0 Direction The direction of Animation

octet 0 1 2 3 4 5 6 7
bit offset 111 - 104 103 - 96 95 - 88 87 - 80 79 - 72 71 - 64 63 - 56 55 - 48
subindex / / / / / / / / / / / / / / / / / / / / / / / / 10 9 8 7
element bit         7 - 0 7 - 0 7 - 0 7 - 0

octet 8 9 10 11 12 13  
bit offset 47 - 40 39 - 32 31 - 24 23 - 16 15 - 8 7 - 0  
subindex 6 5 4 3 2 1  
element bit 7 - 0 7 - 0 7 - 0 7 - 0 7 - 0 7 - 0  

Variable "Segment 4 Config" index=69 id=V_Segment4Config

description: Segment 4 Configuration Parameters
data type: 112-bit Record (subindex access not supported)
access rights: rw

subindex bit offset data type allowed values default value acc. restr. mod. other var. excl. from DS name description
1 0 8-bit UInteger 0 = Off, 1 = Steady, 2 = Flash, 3 = Two Color Flash, 4 = Two Color Shift, 5 = Ends Steady, 6 = Ends Flash, 7 = Scroll, 8 = Center Scroll, 9 = Bounce, 10 = Center Bounce, 11 = Intensity Sweep, 12 = Two Color Sweep, 13 = Spectrum, 14 = Level Steady, 15 = Level Flash 1 Animation The Animation type
2 8 8-bit UInteger 0 = Green, 1 = Red, 2 = Orange, 3 = Amber, 4 = Yellow, 5 = Lime Green, 6 = Spring Green, 7 = Cyan, 8 = Sky Blue, 9 = Blue, 10 = Violet, 11 = Magenta, 12 = Rose, 13 = Daylight White (5000K), 14 = Custom 1, 15 = Custom 2 9 Color 1 The main color of the Animation. Custom Colors are defined in Parameter data
3 16 8-bit UInteger 0 = High, 1 = Low, 2 = Medium, 3 = Off, 4 = Custom 0 Color 1 Intensity The Intensity of Color 1, Custom Intensity defined in Parameter Data
4 24 8-bit UInteger 0 = Medium, 1 = Fast, 2 = Slow, 3 = Custom Flash Rate 0 Speed The speed of the Animation
5 32 8-bit UInteger 0 = Normal, 1 = Strobe, 2 = Three Pulse, 3 = SOS, 4 = Random 0 Pulse Pattern The pattern of Animation
6 40 8-bit UInteger 0 = Green, 1 = Red, 2 = Orange, 3 = Amber, 4 = Yellow, 5 = Lime Green, 6 = Spring Green, 7 = Cyan, 8 = Sky Blue, 9 = Blue, 10 = Violet, 11 = Magenta, 12 = Rose, 13 = Daylight White (5000K), 14 = Custom 1, 15 = Custom 2 1 Color 2 The secondary color of the Animation. Only used if Animation has two colors. Custom Colors are defined in Parameter data
7 48 8-bit UInteger 0 = High, 1 = Low, 2 = Medium, 3 = Off, 4 = Custom 0 Color 2 Intensity The Intensity of Color 2, Custom Intensity defined in Parameter Data
8 56 8-bit UInteger 0 = Solid, 1 = Tail, 2 = Ripple 0 Scroll/Bounce Style The style of scrolling Segment
9 64 8-bit UInteger 1..100 = Percent Width of Color 1 50 Percent Width of Color 1 The size of scrolling Segment
10 72 8-bit UInteger 0 = Up, 1 = Down 0 Direction The direction of Animation

octet 0 1 2 3 4 5 6 7
bit offset 111 - 104 103 - 96 95 - 88 87 - 80 79 - 72 71 - 64 63 - 56 55 - 48
subindex / / / / / / / / / / / / / / / / / / / / / / / / 10 9 8 7
element bit         7 - 0 7 - 0 7 - 0 7 - 0

octet 8 9 10 11 12 13  
bit offset 47 - 40 39 - 32 31 - 24 23 - 16 15 - 8 7 - 0  
subindex 6 5 4 3 2 1  
element bit 7 - 0 7 - 0 7 - 0 7 - 0 7 - 0 7 - 0  

Variable "General Level Configuration" index=76 id=V_GeneralLevelConfig

description: Level Mode Configuration Parameters
data type: 72-bit Record (subindex access not supported)
access rights: rw

subindex bit offset data type allowed values default value acc. restr. mod. other var. excl. from DS name description
1 0 8-bit UInteger 0 = Green, 1 = Red, 2 = Orange, 3 = Amber, 4 = Yellow, 5 = Lime Green, 6 = Spring Green, 7 = Cyan, 8 = Sky Blue, 9 = Blue, 10 = Violet, 11 = Magenta, 12 = Rose, 13 = Daylight White (5000K), 14 = Custom 1, 15 = Custom 2 13 Background Color Color of the Background
2 8 8-bit UInteger 0 = High, 1 = Low, 2 = Medium, 3 = Off, 4 = Custom 1 Background Intensity Intensity of the Background
3 16 8-bit UInteger 0 = Non-Dominant, 1 = Dominant 0 Dominance In Non-Dominant mode, Segments maintain their threshold state. In Dominant mode all Segments follow the active threshold state.
4 24 8-bit UInteger 0 = Solid, 1 = Analog 1 Sub-Segment Style Describes function of transitional LED
5 32 8-bit UInteger 0 = None, 1 = Low, 2 = Medium, 3 = High 0 Filtering Amount of filtering for Level Mode
6 40 8-bit UInteger 0 = None, 1 = Low, 2 = Medium, 3 = High 0 Hysteresis Hysteresis for Thresholds
7 48 16-bit UInteger 100 Full Scale Value Full Scale value of Level Mode

octet 0 1 2 3 4 5 6 7
bit offset 71 - 64 63 - 56 55 - 48 47 - 40 39 - 32 31 - 24 23 - 16 15 - 8
subindex / / / / / / 7 7 6 5 4 3 2
element bit   15 - 8 7 - 0 7 - 0 7 - 0 7 - 0 7 - 0 7 - 0

octet 8  
bit offset 7 - 0  
subindex 1  
element bit 7 - 0  

Variable "Level Base Configuration" index=77 id=V_LevelBaseConfig

description: Settings Level Base
data type: 96-bit Record (subindex access not supported)
access rights: rw

subindex bit offset data type allowed values default value acc. restr. mod. other var. excl. from DS name description
1 0 8-bit UInteger 0 = Off, 1 = Steady, 2 = Flash, 3 = Two Color Flash, 4 = Two Color Shift, 5 = Ends Steady, 6 = Ends Flash, 7 = Scroll, 8 = Center Scroll, 9 = Bounce, 10 = Center Bounce, 11 = Intensity Sweep, 12 = Two Color Sweep, 13 = Spectrum, 14 = Level Steady, 15 = Level Flash 1 Animation The Animation type
2 8 8-bit UInteger 0 = Green, 1 = Red, 2 = Orange, 3 = Amber, 4 = Yellow, 5 = Lime Green, 6 = Spring Green, 7 = Cyan, 8 = Sky Blue, 9 = Blue, 10 = Violet, 11 = Magenta, 12 = Rose, 13 = Daylight White (5000K), 14 = Custom 1, 15 = Custom 2 0 Color 1 The main color of the Animation. Custom Colors are defined in Parameter data
3 16 8-bit UInteger 0 = High, 1 = Low, 2 = Medium, 3 = Off, 4 = Custom 0 Color 1 Intensity The Intensity of Color 1, Custom Intensity defined in Parameter Data
4 24 8-bit UInteger 0 = Medium, 1 = Fast, 2 = Slow, 3 = Custom Flash Rate 0 Speed The speed of the Animation
5 32 8-bit UInteger 0 = Normal, 1 = Strobe, 2 = Three Pulse, 3 = SOS, 4 = Random 0 Pulse Pattern The pattern of Animation
6 40 8-bit UInteger 0 = Green, 1 = Red, 2 = Orange, 3 = Amber, 4 = Yellow, 5 = Lime Green, 6 = Spring Green, 7 = Cyan, 8 = Sky Blue, 9 = Blue, 10 = Violet, 11 = Magenta, 12 = Rose, 13 = Daylight White (5000K), 14 = Custom 1, 15 = Custom 2 1 Color 2 The secondary color of the Animation. Only used if Animation has two colors. Custom Colors are defined in Parameter data
7 48 8-bit UInteger 0 = High, 1 = Low, 2 = Medium, 3 = Off, 4 = Custom 0 Color 2 Intensity The Intensity of Color 2, Custom Intensity defined in Parameter Data
8 56 8-bit UInteger 0 = Solid, 1 = Tail, 2 = Ripple 0 Scroll/Bounce Style The style of scrolling Segment
9 64 8-bit UInteger 1..100 = Percent Width of Color 1 50 Percent Width of Color 1 The size of scrolling Segment
10 72 8-bit UInteger 0 = Up, 1 = Down 0 Direction The direction of Animation
11 80 8-bit UInteger 0 = Pulse, 1 = Wobble, 2 = Strobe, 4 = Whoop, 5 = Stacatto, 6 = Siren, 8 = Continuous 1, 9 = Continuous 2, 12 = Sync, 16 = Jingle, 17 = Melody 1, 18 = Melody 2, 19 = Melody 3, 20 = Custom 8 Audible Type The audible tone to be played when active
12 88 8-bit UInteger 0 = Off, 1 = Low, 2 = Medium, 3 = High 0 Audible Volume The audible volume

octet 0 1 2 3 4 5 6 7
bit offset 95 - 88 87 - 80 79 - 72 71 - 64 63 - 56 55 - 48 47 - 40 39 - 32
subindex 12 11 10 9 8 7 6 5
element bit 7 - 0 7 - 0 7 - 0 7 - 0 7 - 0 7 - 0 7 - 0 7 - 0

octet 8 9 10 11  
bit offset 31 - 24 23 - 16 15 - 8 7 - 0  
subindex 4 3 2 1  
element bit 7 - 0 7 - 0 7 - 0 7 - 0  

Variable "Level Threshold 1 Configuration" index=78 id=V_LevelThresh1Config

description: Settings for Threshold 1
data type: 128-bit Record (subindex access not supported)
access rights: rw

subindex bit offset data type allowed values default value acc. restr. mod. other var. excl. from DS name description
1 0 8-bit UInteger 0 = Threshold Disabled, 1 = Threshold Enabled 1 Threshold Enable Enables Threshold
2 8 8-bit UInteger 0..100 = Threshold (Percent) 33 Threshold Value (Percent) Percent Value for Threshold
3 16 8-bit UInteger 0 = Less Than or Equal To, 1 = Greater Than or Equal To 1 Threshold Comparison Sets Comparison Type of Threshold
4 24 8-bit UInteger 0 = Override Not Enabled, 1 = Override Enabled 0 Threshold Override If Override Condition is met, All segments will display Override Animation
5 32 8-bit UInteger 0 = Off, 1 = Steady, 2 = Flash, 3 = Two Color Flash, 4 = Two Color Shift, 5 = Ends Steady, 6 = Ends Flash, 7 = Scroll, 8 = Center Scroll, 9 = Bounce, 10 = Center Bounce, 11 = Intensity Sweep, 12 = Two Color Sweep, 13 = Spectrum, 14 = Level Steady, 15 = Level Flash 1 Animation The Animation type
6 40 8-bit UInteger 0 = Green, 1 = Red, 2 = Orange, 3 = Amber, 4 = Yellow, 5 = Lime Green, 6 = Spring Green, 7 = Cyan, 8 = Sky Blue, 9 = Blue, 10 = Violet, 11 = Magenta, 12 = Rose, 13 = Daylight White (5000K), 14 = Custom 1, 15 = Custom 2 4 Color 1 The main color of the Animation. Custom Colors are defined in Parameter data
7 48 8-bit UInteger 0 = High, 1 = Low, 2 = Medium, 3 = Off, 4 = Custom 0 Color 1 Intensity The Intensity of Color 1, Custom Intensity defined in Parameter Data
8 56 8-bit UInteger 0 = Medium, 1 = Fast, 2 = Slow, 3 = Custom Flash Rate 0 Speed The speed of the Animation
9 64 8-bit UInteger 0 = Normal, 1 = Strobe, 2 = Three Pulse, 3 = SOS, 4 = Random 0 Pulse Pattern The pattern of Animation
10 72 8-bit UInteger 0 = Green, 1 = Red, 2 = Orange, 3 = Amber, 4 = Yellow, 5 = Lime Green, 6 = Spring Green, 7 = Cyan, 8 = Sky Blue, 9 = Blue, 10 = Violet, 11 = Magenta, 12 = Rose, 13 = Daylight White (5000K), 14 = Custom 1, 15 = Custom 2 1 Color 2 The secondary color of the Animation. Only used if Animation has two colors. Custom Colors are defined in Parameter data
11 80 8-bit UInteger 0 = High, 1 = Low, 2 = Medium, 3 = Off, 4 = Custom 0 Color 2 Intensity The Intensity of Color 2, Custom Intensity defined in Parameter Data
12 88 8-bit UInteger 0 = Solid, 1 = Tail, 2 = Ripple 0 Scroll/Bounce Style The style of scrolling Segment
13 96 8-bit UInteger 1..100 = Percent Width of Color 1 50 Percent Width of Color 1 The size of scrolling Segment
14 104 8-bit UInteger 0 = Up, 1 = Down 0 Direction The direction of Animation
15 112 8-bit UInteger 0 = Pulse, 1 = Wobble, 2 = Strobe, 4 = Whoop, 5 = Stacatto, 6 = Siren, 8 = Continuous 1, 9 = Continuous 2, 12 = Sync, 16 = Jingle, 17 = Melody 1, 18 = Melody 2, 19 = Melody 3, 20 = Custom 8 Audible Type The audible tone to be played when active
16 120 8-bit UInteger 0 = Off, 1 = Low, 2 = Medium, 3 = High 0 Audible Volume The audible volume

octet 0 1 2 3 4 5 6 7
bit offset 127 - 120 119 - 112 111 - 104 103 - 96 95 - 88 87 - 80 79 - 72 71 - 64
subindex 16 15 14 13 12 11 10 9
element bit 7 - 0 7 - 0 7 - 0 7 - 0 7 - 0 7 - 0 7 - 0 7 - 0

octet 8 9 10 11 12 13 14 15
bit offset 63 - 56 55 - 48 47 - 40 39 - 32 31 - 24 23 - 16 15 - 8 7 - 0
subindex 8 7 6 5 4 3 2 1
element bit 7 - 0 7 - 0 7 - 0 7 - 0 7 - 0 7 - 0 7 - 0 7 - 0

Variable "Level Threshold 2 Configuration" index=79 id=V_LevelThresh2Config

description: Settings for Threshold 2
data type: 128-bit Record (subindex access not supported)
access rights: rw

subindex bit offset data type allowed values default value acc. restr. mod. other var. excl. from DS name description
1 0 8-bit UInteger 0 = Threshold Disabled, 1 = Threshold Enabled 1 Threshold Enable Enables Threshold
2 8 8-bit UInteger 0..100 = Threshold (Percent) 66 Threshold Value (Percent) Percent Value for Threshold
3 16 8-bit UInteger 0 = Less Than or Equal To, 1 = Greater Than or Equal To 1 Threshold Comparison Sets Comparison Type of Threshold
4 24 8-bit UInteger 0 = Override Not Enabled, 1 = Override Enabled 0 Threshold Override If Override Condition is met, All segments will display Override Animation
5 32 8-bit UInteger 0 = Off, 1 = Steady, 2 = Flash, 3 = Two Color Flash, 4 = Two Color Shift, 5 = Ends Steady, 6 = Ends Flash, 7 = Scroll, 8 = Center Scroll, 9 = Bounce, 10 = Center Bounce, 11 = Intensity Sweep, 12 = Two Color Sweep, 13 = Spectrum, 14 = Level Steady, 15 = Level Flash 1 Animation The Animation type
6 40 8-bit UInteger 0 = Green, 1 = Red, 2 = Orange, 3 = Amber, 4 = Yellow, 5 = Lime Green, 6 = Spring Green, 7 = Cyan, 8 = Sky Blue, 9 = Blue, 10 = Violet, 11 = Magenta, 12 = Rose, 13 = Daylight White (5000K), 14 = Custom 1, 15 = Custom 2 1 Color 1 The main color of the Animation. Custom Colors are defined in Parameter data
7 48 8-bit UInteger 0 = High, 1 = Low, 2 = Medium, 3 = Off, 4 = Custom 0 Color 1 Intensity The Intensity of Color 1, Custom Intensity defined in Parameter Data
8 56 8-bit UInteger 0 = Medium, 1 = Fast, 2 = Slow, 3 = Custom Flash Rate 0 Speed The speed of the Animation
9 64 8-bit UInteger 0 = Normal, 1 = Strobe, 2 = Three Pulse, 3 = SOS, 4 = Random 0 Pulse Pattern The pattern of Animation
10 72 8-bit UInteger 0 = Green, 1 = Red, 2 = Orange, 3 = Amber, 4 = Yellow, 5 = Lime Green, 6 = Spring Green, 7 = Cyan, 8 = Sky Blue, 9 = Blue, 10 = Violet, 11 = Magenta, 12 = Rose, 13 = Daylight White (5000K), 14 = Custom 1, 15 = Custom 2 1 Color 2 The secondary color of the Animation. Only used if Animation has two colors. Custom Colors are defined in Parameter data
11 80 8-bit UInteger 0 = High, 1 = Low, 2 = Medium, 3 = Off, 4 = Custom 0 Color 2 Intensity The Intensity of Color 2, Custom Intensity defined in Parameter Data
12 88 8-bit UInteger 0 = Solid, 1 = Tail, 2 = Ripple 0 Scroll/Bounce Style The style of scrolling Segment
13 96 8-bit UInteger 1..100 = Percent Width of Color 1 50 Percent Width of Color 1 The size of scrolling Segment
14 104 8-bit UInteger 0 = Up, 1 = Down 0 Direction The direction of Animation
15 112 8-bit UInteger 0 = Pulse, 1 = Wobble, 2 = Strobe, 4 = Whoop, 5 = Stacatto, 6 = Siren, 8 = Continuous 1, 9 = Continuous 2, 12 = Sync, 16 = Jingle, 17 = Melody 1, 18 = Melody 2, 19 = Melody 3, 20 = Custom 8 Audible Type The audible tone to be played when active
16 120 8-bit UInteger 0 = Off, 1 = Low, 2 = Medium, 3 = High 0 Audible Volume The audible volume

octet 0 1 2 3 4 5 6 7
bit offset 127 - 120 119 - 112 111 - 104 103 - 96 95 - 88 87 - 80 79 - 72 71 - 64
subindex 16 15 14 13 12 11 10 9
element bit 7 - 0 7 - 0 7 - 0 7 - 0 7 - 0 7 - 0 7 - 0 7 - 0

octet 8 9 10 11 12 13 14 15
bit offset 63 - 56 55 - 48 47 - 40 39 - 32 31 - 24 23 - 16 15 - 8 7 - 0
subindex 8 7 6 5 4 3 2 1
element bit 7 - 0 7 - 0 7 - 0 7 - 0 7 - 0 7 - 0 7 - 0 7 - 0

Variable "Level Threshold 3 Configuration" index=80 id=V_LevelThresh3Config

description: Settings for Threshold 3
data type: 128-bit Record (subindex access not supported)
access rights: rw

subindex bit offset data type allowed values default value acc. restr. mod. other var. excl. from DS name description
1 0 8-bit UInteger 0 = Threshold Disabled, 1 = Threshold Enabled 0 Threshold Enable Enables Threshold
2 8 8-bit UInteger 0..100 = Threshold (Percent) 77 Threshold Value (Percent) Percent Value for Threshold
3 16 8-bit UInteger 0 = Less Than or Equal To, 1 = Greater Than or Equal To 1 Threshold Comparison Sets Comparison Type of Threshold
4 24 8-bit UInteger 0 = Override Not Enabled, 1 = Override Enabled 0 Threshold Override If Override Condition is met, All segments will display Override Animation
5 32 8-bit UInteger 0 = Off, 1 = Steady, 2 = Flash, 3 = Two Color Flash, 4 = Two Color Shift, 5 = Ends Steady, 6 = Ends Flash, 7 = Scroll, 8 = Center Scroll, 9 = Bounce, 10 = Center Bounce, 11 = Intensity Sweep, 12 = Two Color Sweep, 13 = Spectrum, 14 = Level Steady, 15 = Level Flash 1 Animation The Animation type
6 40 8-bit UInteger 0 = Green, 1 = Red, 2 = Orange, 3 = Amber, 4 = Yellow, 5 = Lime Green, 6 = Spring Green, 7 = Cyan, 8 = Sky Blue, 9 = Blue, 10 = Violet, 11 = Magenta, 12 = Rose, 13 = Daylight White (5000K), 14 = Custom 1, 15 = Custom 2 13 Color 1 The main color of the Animation. Custom Colors are defined in Parameter data
7 48 8-bit UInteger 0 = High, 1 = Low, 2 = Medium, 3 = Off, 4 = Custom 0 Color 1 Intensity The Intensity of Color 1, Custom Intensity defined in Parameter Data
8 56 8-bit UInteger 0 = Medium, 1 = Fast, 2 = Slow, 3 = Custom Flash Rate 0 Speed The speed of the Animation
9 64 8-bit UInteger 0 = Normal, 1 = Strobe, 2 = Three Pulse, 3 = SOS, 4 = Random 0 Pulse Pattern The pattern of Animation
10 72 8-bit UInteger 0 = Green, 1 = Red, 2 = Orange, 3 = Amber, 4 = Yellow, 5 = Lime Green, 6 = Spring Green, 7 = Cyan, 8 = Sky Blue, 9 = Blue, 10 = Violet, 11 = Magenta, 12 = Rose, 13 = Daylight White (5000K), 14 = Custom 1, 15 = Custom 2 1 Color 2 The secondary color of the Animation. Only used if Animation has two colors. Custom Colors are defined in Parameter data
11 80 8-bit UInteger 0 = High, 1 = Low, 2 = Medium, 3 = Off, 4 = Custom 0 Color 2 Intensity The Intensity of Color 2, Custom Intensity defined in Parameter Data
12 88 8-bit UInteger 0 = Solid, 1 = Tail, 2 = Ripple 0 Scroll/Bounce Style The style of scrolling Segment
13 96 8-bit UInteger 1..100 = Percent Width of Color 1 50 Percent Width of Color 1 The size of scrolling Segment
14 104 8-bit UInteger 0 = Up, 1 = Down 0 Direction The direction of Animation
15 112 8-bit UInteger 0 = Pulse, 1 = Wobble, 2 = Strobe, 4 = Whoop, 5 = Stacatto, 6 = Siren, 8 = Continuous 1, 9 = Continuous 2, 12 = Sync, 16 = Jingle, 17 = Melody 1, 18 = Melody 2, 19 = Melody 3, 20 = Custom 8 Audible Type The audible tone to be played when active
16 120 8-bit UInteger 0 = Off, 1 = Low, 2 = Medium, 3 = High 0 Audible Volume The audible volume

octet 0 1 2 3 4 5 6 7
bit offset 127 - 120 119 - 112 111 - 104 103 - 96 95 - 88 87 - 80 79 - 72 71 - 64
subindex 16 15 14 13 12 11 10 9
element bit 7 - 0 7 - 0 7 - 0 7 - 0 7 - 0 7 - 0 7 - 0 7 - 0

octet 8 9 10 11 12 13 14 15
bit offset 63 - 56 55 - 48 47 - 40 39 - 32 31 - 24 23 - 16 15 - 8 7 - 0
subindex 8 7 6 5 4 3 2 1
element bit 7 - 0 7 - 0 7 - 0 7 - 0 7 - 0 7 - 0 7 - 0 7 - 0

Variable "Level Threshold 4 Configuration" index=81 id=V_LevelThresh4Config

description: Settings for Threshold 4
data type: 128-bit Record (subindex access not supported)
access rights: rw

subindex bit offset data type allowed values default value acc. restr. mod. other var. excl. from DS name description
1 0 8-bit UInteger 0 = Threshold Disabled, 1 = Threshold Enabled 0 Threshold Enable Enables Threshold
2 8 8-bit UInteger 0..100 = Threshold (Percent) 88 Threshold Value (Percent) Percent Value for Threshold
3 16 8-bit UInteger 0 = Less Than or Equal To, 1 = Greater Than or Equal To 1 Threshold Comparison Sets Comparison Type of Threshold
4 24 8-bit UInteger 0 = Override Not Enabled, 1 = Override Enabled 0 Threshold Override If Override Condition is met, All segments will display Override Animation
5 32 8-bit UInteger 0 = Off, 1 = Steady, 2 = Flash, 3 = Two Color Flash, 4 = Two Color Shift, 5 = Ends Steady, 6 = Ends Flash, 7 = Scroll, 8 = Center Scroll, 9 = Bounce, 10 = Center Bounce, 11 = Intensity Sweep, 12 = Two Color Sweep, 13 = Spectrum, 14 = Level Steady, 15 = Level Flash 1 Animation The Animation type
6 40 8-bit UInteger 0 = Green, 1 = Red, 2 = Orange, 3 = Amber, 4 = Yellow, 5 = Lime Green, 6 = Spring Green, 7 = Cyan, 8 = Sky Blue, 9 = Blue, 10 = Violet, 11 = Magenta, 12 = Rose, 13 = Daylight White (5000K), 14 = Custom 1, 15 = Custom 2 9 Color 1 The main color of the Animation. Custom Colors are defined in Parameter data
7 48 8-bit UInteger 0 = High, 1 = Low, 2 = Medium, 3 = Off, 4 = Custom 0 Color 1 Intensity The Intensity of Color 1, Custom Intensity defined in Parameter Data
8 56 8-bit UInteger 0 = Medium, 1 = Fast, 2 = Slow, 3 = Custom Flash Rate 0 Speed The speed of the Animation
9 64 8-bit UInteger 0 = Normal, 1 = Strobe, 2 = Three Pulse, 3 = SOS, 4 = Random 0 Pulse Pattern The pattern of Animation
10 72 8-bit UInteger 0 = Green, 1 = Red, 2 = Orange, 3 = Amber, 4 = Yellow, 5 = Lime Green, 6 = Spring Green, 7 = Cyan, 8 = Sky Blue, 9 = Blue, 10 = Violet, 11 = Magenta, 12 = Rose, 13 = Daylight White (5000K), 14 = Custom 1, 15 = Custom 2 1 Color 2 The secondary color of the Animation. Only used if Animation has two colors. Custom Colors are defined in Parameter data
11 80 8-bit UInteger 0 = High, 1 = Low, 2 = Medium, 3 = Off, 4 = Custom 0 Color 2 Intensity The Intensity of Color 2, Custom Intensity defined in Parameter Data
12 88 8-bit UInteger 0 = Solid, 1 = Tail, 2 = Ripple 0 Scroll/Bounce Style The style of scrolling Segment
13 96 8-bit UInteger 1..100 = Percent Width of Color 1 50 Percent Width of Color 1 The size of scrolling Segment
14 104 8-bit UInteger 0 = Up, 1 = Down 0 Direction The direction of Animation
15 112 8-bit UInteger 0 = Pulse, 1 = Wobble, 2 = Strobe, 4 = Whoop, 5 = Stacatto, 6 = Siren, 8 = Continuous 1, 9 = Continuous 2, 12 = Sync, 16 = Jingle, 17 = Melody 1, 18 = Melody 2, 19 = Melody 3, 20 = Custom 8 Audible Type The audible tone to be played when active
16 120 8-bit UInteger 0 = Off, 1 = Low, 2 = Medium, 3 = High 0 Audible Volume The audible volume

octet 0 1 2 3 4 5 6 7
bit offset 127 - 120 119 - 112 111 - 104 103 - 96 95 - 88 87 - 80 79 - 72 71 - 64
subindex 16 15 14 13 12 11 10 9
element bit 7 - 0 7 - 0 7 - 0 7 - 0 7 - 0 7 - 0 7 - 0 7 - 0

octet 8 9 10 11 12 13 14 15
bit offset 63 - 56 55 - 48 47 - 40 39 - 32 31 - 24 23 - 16 15 - 8 7 - 0
subindex 8 7 6 5 4 3 2 1
element bit 7 - 0 7 - 0 7 - 0 7 - 0 7 - 0 7 - 0 7 - 0 7 - 0

Variable "Custom Colors" index=82 id=V_CustomColor

description: Custom Colors
data type: 48-bit Record (subindex access not supported)
access rights: rw

subindex bit offset data type allowed values default value acc. restr. mod. other var. excl. from DS name description
1 0 8-bit UInteger 0..255 = RGB 255 Custom 1 Red Red
2 8 8-bit UInteger 0..255 = RGB 255 Custom 1 Green Green
3 16 8-bit UInteger 0..255 = RGB 255 Custom 1 Blue Blue
4 24 8-bit UInteger 0..255 = RGB 255 Custom 2 Red Red
5 32 8-bit UInteger 0..255 = RGB 255 Custom 2 Green Green
6 40 8-bit UInteger 0..255 = RGB 255 Custom 2 Blue Blue

octet 0 1 2 3 4 5  
bit offset 47 - 40 39 - 32 31 - 24 23 - 16 15 - 8 7 - 0  
subindex 6 5 4 3 2 1  
element bit 7 - 0 7 - 0 7 - 0 7 - 0 7 - 0 7 - 0  

Variable "Settings" index=83 id=V_CustomMisc

description: Settings
data type: 24-bit Record (subindex access not supported)
access rights: rw

subindex bit offset data type allowed values default value acc. restr. mod. other var. excl. from DS name description
1 0 8-bit UInteger 0 = Standard, 1 = Inverted 0 Orientation Change direction of operation depending on orientation of mounting
2 8 8-bit UInteger 0..100 = Custom Intensity 100 Custom Intensity Set custom intensity to be used
3 16 8-bit UInteger 0..255 = Custom Frequency 10 Custom Frequency Set custom flash rate to be used

octet 0 1 2  
bit offset 23 - 16 15 - 8 7 - 0  
subindex 3 2 1  
element bit 7 - 0 7 - 0 7 - 0  

Variable "Basic Audible Settings" index=84 id=V_AudioConfig

description: The Audible type and volume to be played in segment mode.
data type: 16-bit Record (subindex access not supported)
access rights: rw

subindex bit offset data type allowed values default value acc. restr. mod. other var. excl. from DS name description
1 0 8-bit UInteger 0 = Pulse, 1 = Wobble, 2 = Strobe, 4 = Whoop, 5 = Stacatto, 6 = Siren, 8 = Continuous 1, 9 = Continuous 2, 16 = Jingle, 17 = Melody 1, 18 = Melody 2, 19 = Melody 3, 20 = Custom 8 Audible Type The audible tone to be played when active
2 8 8-bit UInteger 0 = Off, 1 = Low, 2 = Medium, 3 = High 0 Audible Volume The audible volume

octet 0 1  
bit offset 15 - 8 7 - 0  
subindex 2 1  
element bit 7 - 0 7 - 0  

Variable "Custom Audible Settings" index=85 id=V_CustomAudioConfig

description: Select Audible type and Frequencies to make a custom tone.
data type: 16-bit Record (subindex access not supported)
access rights: rw

subindex bit offset data type allowed values default value acc. restr. mod. other var. excl. from DS name description
1 0 4-bit UInteger 0 = Beep, 1 = Sweep, 2 = Tone 0 Custom Type The type of tone to be played when a custom audible type is selected.
2 4 4-bit UInteger 0 = Up, 1 = Down, 2 = Up Down, 3 = Down Up 0 Custom Sweep Type The type of sweep performed when the sweep audible type is selected.
3 8 4-bit UInteger 0 = Off, 1 = Low, 2 = Standard, 3 = High 0 Custom Frequency 1 Custom Frequency 1
4 12 4-bit UInteger 0 = Off, 1 = Low, 2 = Standard, 3 = High 0 Custom Frequency 2 Custom Frequency 2
Octet 0
bit offset 15 14 13 12 11 10 9 8
subindex 4 3
element bit 3 2 1 0 3 2 1 0
Octet 1
bit offset 7 6 5 4 3 2 1 0
subindex 2 1
element bit 3 2 1 0 3 2 1 0

Events

CodeTypeNameDescription
25376 (0x6320)ErrorParameter errorCheck data sheet and values

Observer Menus

Identification Menu
V_VendorName
V_VendorText
V_ProductName
V_ProductID
V_ProductText
V_SerialNumber
V_FirmwareRevision
V_ApplicationSpecificTag

Parameter Menu
Executable Commands
V_SystemCommand, Button:=130
Description=Factory Reset
Device Access Locks
V_DeviceAccessLocks.Parameter (write) Access Lock
V_DeviceAccessLocks.Data Storage Lock
Mode Selection
V_Mode
Segment Mode Settings
V_GeneralSegmentConfig, rw Dec
Segment 1 Settings
V_Segment1Config, rw Dec
Segment 2 Settings
V_Segment2Config, rw Dec
Segment 3 Settings
V_Segment3Config, rw Dec
Segment 4 Settings
V_Segment4Config, rw Dec
Basic Audible Settings
V_AudioConfig, rw Dec
Level Mode Settings
V_GeneralLevelConfig, rw Dec
Level Base Settings
V_LevelBaseConfig, rw Dec
Threshold 1 Settings
V_LevelThresh1Config, rw Dec
Threshold 2 Settings
V_LevelThresh2Config, rw Dec
Threshold 3 Settings
V_LevelThresh3Config, rw Dec
Threshold 4 Settings
V_LevelThresh4Config, rw Dec
Custom Settings
Custom Color Settings
V_CustomColor, rw Dec
Additional Settings
V_CustomMisc.Orientation, Dec
V_CustomMisc.Custom Intensity, Dec
V_CustomMisc.Custom Frequency * 0.1 Hz, Dec
Custom Audible Settings
V_CustomAudioConfig, rw Dec

Maintenance Menus

Identification Menu
V_VendorName
V_VendorText
V_ProductName
V_ProductID
V_ProductText
V_SerialNumber
V_FirmwareRevision
V_ApplicationSpecificTag

Parameter Menu
Executable Commands
V_SystemCommand, Button:=130
Description=Factory Reset
Device Access Locks
V_DeviceAccessLocks.Parameter (write) Access Lock
V_DeviceAccessLocks.Data Storage Lock
Mode Selection
V_Mode
Segment Mode Settings
V_GeneralSegmentConfig, rw Dec
Segment 1 Settings
V_Segment1Config, rw Dec
Segment 2 Settings
V_Segment2Config, rw Dec
Segment 3 Settings
V_Segment3Config, rw Dec
Segment 4 Settings
V_Segment4Config, rw Dec
Basic Audible Settings
V_AudioConfig, rw Dec
Level Mode Settings
V_GeneralLevelConfig, rw Dec
Level Base Settings
V_LevelBaseConfig, rw Dec
Threshold 1 Settings
V_LevelThresh1Config, rw Dec
Threshold 2 Settings
V_LevelThresh2Config, rw Dec
Threshold 3 Settings
V_LevelThresh3Config, rw Dec
Threshold 4 Settings
V_LevelThresh4Config, rw Dec
Custom Settings
Custom Color Settings
V_CustomColor, rw Dec
Additional Settings
V_CustomMisc.Orientation, Dec
V_CustomMisc.Custom Intensity, Dec
V_CustomMisc.Custom Frequency * 0.1 Hz, Dec
Custom Audible Settings
V_CustomAudioConfig, rw Dec

Specialist Menus

Identification Menu
V_VendorName
V_VendorText
V_ProductName
V_ProductID
V_ProductText
V_SerialNumber
V_FirmwareRevision
V_ApplicationSpecificTag

Parameter Menu
Executable Commands
V_SystemCommand, Button:=130
Description=Factory Reset
Device Access Locks
V_DeviceAccessLocks.Parameter (write) Access Lock
V_DeviceAccessLocks.Data Storage Lock
Mode Selection
V_Mode
Segment Mode Settings
V_GeneralSegmentConfig, rw Dec
Segment 1 Settings
V_Segment1Config, rw Dec
Segment 2 Settings
V_Segment2Config, rw Dec
Segment 3 Settings
V_Segment3Config, rw Dec
Segment 4 Settings
V_Segment4Config, rw Dec
Basic Audible Settings
V_AudioConfig, rw Dec
Level Mode Settings
V_GeneralLevelConfig, rw Dec
Level Base Settings
V_LevelBaseConfig, rw Dec
Threshold 1 Settings
V_LevelThresh1Config, rw Dec
Threshold 2 Settings
V_LevelThresh2Config, rw Dec
Threshold 3 Settings
V_LevelThresh3Config, rw Dec
Threshold 4 Settings
V_LevelThresh4Config, rw Dec
Custom Settings
Custom Color Settings
V_CustomColor, rw Dec
Additional Settings
V_CustomMisc.Orientation, Dec
V_CustomMisc.Custom Intensity, Dec
V_CustomMisc.Custom Frequency * 0.1 Hz, Dec
Custom Audible Settings
V_CustomAudioConfig, rw Dec

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