| subindex |
bit offset |
data type |
allowed values |
default value |
acc. restr. |
mod. other var. |
excl. from DS |
name |
description |
| 1 |
0 |
8-bit UInteger |
0 = Off, 1 = Steady, 2 = Flash, 3 = Two Color Flash, 4 = Two Color Shift, 5 = Scroll, 6 = Center Scroll, 7 = Bounce, 8 = Center Bounce, 9 = Intensity Sweep, 10 = Two Color Sweep, 11 = Spectrum, 12 = Single End Steady, 13 = Single End Flash |
|
|
|
|
Animation |
The Animation type |
| 2 |
8 |
8-bit UInteger |
0 = Green, 1 = Red, 2 = Orange, 3 = Amber, 4 = Yellow, 5 = Lime Green, 6 = Spring Green, 7 = Cyan, 8 = Sky Blue, 9 = Blue, 10 = Violet, 11 = Magenta, 12 = Rose, 13 = Daylight White (5000K), 14 = Custom 1, 15 = Custom 2 |
|
|
|
|
Color 1 |
The main color of the Animation. Custom Colors are defined in Parameter data |
| 3 |
16 |
8-bit UInteger |
0 = High, 1 = Low, 2 = Medium, 3 = Off, 4 = Custom |
|
|
|
|
Color 1 Intensity |
The Intensity of Color 1, Custom Intensity defined in Parameter Data |
| 4 |
24 |
8-bit UInteger |
0 = Medium, 1 = Fast, 2 = Slow, 3 = Custom Flash Rate |
|
|
|
|
Speed |
The speed of the Animation |
| 5 |
32 |
8-bit UInteger |
0 = Normal, 1 = Strobe, 2 = Three Pulse, 3 = SOS, 4 = Random |
|
|
|
|
Pulse Pattern |
The pattern of Animation |
| 6 |
40 |
8-bit UInteger |
0 = Green, 1 = Red, 2 = Orange, 3 = Amber, 4 = Yellow, 5 = Lime Green, 6 = Spring Green, 7 = Cyan, 8 = Sky Blue, 9 = Blue, 10 = Violet, 11 = Magenta, 12 = Rose, 13 = Daylight White (5000K), 14 = Custom 1, 15 = Custom 2 |
|
|
|
|
Color 2 |
The secondary color of the Animation. Only used if Animation has two colors. Custom Colors are defined in Parameter data |
| 7 |
48 |
8-bit UInteger |
0 = High, 1 = Low, 2 = Medium, 3 = Off, 4 = Custom |
|
|
|
|
Color 2 Intensity |
The Intensity of Color 2, Custom Intensity defined in Parameter Data |
| 8 |
56 |
8-bit UInteger |
0 = Solid, 1 = Tail, 2 = Ripple |
|
|
|
|
Scroll/Bounce Style |
The style of scrolling Segment |
| 9 |
64 |
8-bit UInteger |
1..100 = Percent Width of Color 1 |
|
|
|
|
Percent Width of Color 1 |
The size of scrolling Segment |
| 10 |
72 |
8-bit UInteger |
0 = Up, 1 = Down |
|
|
|
|
Direction |
The direction of Animation |
| 11 |
80 |
4-bit UInteger |
0 = Off, 1 = On |
|
|
|
|
Audible |
The state of Audible function |
| subindex |
bit offset |
data type |
allowed values |
default value |
acc. restr. |
mod. other var. |
excl. from DS |
name |
description |
| 1 |
0 |
3-bit UInteger |
0 = Off, 1 = Steady, 2 = Flash, 3 = Two Color Flash, 4 = Intensity Sweep, 5 = Two Color Sweep, 6 = Spectrum |
|
|
|
|
Segment 1 Animation Type |
The Animation type |
| 2 |
3 |
2-bit UInteger |
0 = Medium, 1 = Fast, 2 = Slow, 3 = Custom Flash Rate |
|
|
|
|
Segment 1 Speed |
The speed of the Animation |
| 3 |
5 |
3-bit UInteger |
0 = Normal, 1 = Strobe, 2 = Three Pulse, 3 = SOS, 4 = Random |
|
|
|
|
Segment 1 Pulse Pattern |
The pattern of Animation |
| 4 |
8 |
5-bit UInteger |
0 = Green, 1 = Red, 2 = Orange, 3 = Amber, 4 = Yellow, 5 = Lime Green, 6 = Spring Green, 7 = Cyan, 8 = Sky Blue, 9 = Blue, 10 = Violet, 11 = Magenta, 12 = Rose, 13 = Daylight White (5000K), 14 = Custom 1, 15 = Custom 2 |
|
|
|
|
Segment 1 Color 1 |
The main color of the Animation. Custom Colors are defined in Parameter data |
| 5 |
13 |
3-bit UInteger |
0 = High, 1 = Low, 2 = Medium, 3 = Off, 4 = Custom |
|
|
|
|
Segment 1 Color 1 Intensity |
The Intensity of Color 1, Custom Intensity defined in Parameter Data |
| 6 |
16 |
5-bit UInteger |
0 = Green, 1 = Red, 2 = Orange, 3 = Amber, 4 = Yellow, 5 = Lime Green, 6 = Spring Green, 7 = Cyan, 8 = Sky Blue, 9 = Blue, 10 = Violet, 11 = Magenta, 12 = Rose, 13 = Daylight White (5000K), 14 = Custom 1, 15 = Custom 2 |
|
|
|
|
Segment 1 Color 2 |
The secondary color of the Animation. Only used if Animation has two colors. Custom Colors are defined in Parameter data |
| 7 |
21 |
3-bit UInteger |
0 = High, 1 = Low, 2 = Medium, 3 = Off, 4 = Custom |
|
|
|
|
Segment 1 Color 2 Intensity |
The Intensity of Color 2, Custom Intensity defined in Parameter Data |
| 8 |
24 |
3-bit UInteger |
0 = Off, 1 = Steady, 2 = Flash, 3 = Two Color Flash, 4 = Intensity Sweep, 5 = Two Color Sweep, 6 = Spectrum |
|
|
|
|
Segment 2 Animation Type |
The Animation type |
| 9 |
27 |
2-bit UInteger |
0 = Medium, 1 = Fast, 2 = Slow, 3 = Custom Flash Rate |
|
|
|
|
Segment 2 Speed |
The speed of the Animation |
| 10 |
29 |
3-bit UInteger |
0 = Normal, 1 = Strobe, 2 = Three Pulse, 3 = SOS, 4 = Random |
|
|
|
|
Segment 2 Pulse Pattern |
The pattern of Animation |
| 11 |
32 |
5-bit UInteger |
0 = Green, 1 = Red, 2 = Orange, 3 = Amber, 4 = Yellow, 5 = Lime Green, 6 = Spring Green, 7 = Cyan, 8 = Sky Blue, 9 = Blue, 10 = Violet, 11 = Magenta, 12 = Rose, 13 = Daylight White (5000K), 14 = Custom 1, 15 = Custom 2 |
|
|
|
|
Segment 2 Color 1 |
The main color of the Animation. Custom Colors are defined in Parameter data |
| 12 |
37 |
3-bit UInteger |
0 = High, 1 = Low, 2 = Medium, 3 = Off, 4 = Custom |
|
|
|
|
Segment 2 Color 1 Intensity |
The Intensity of Color 1, Custom Intensity defined in Parameter Data |
| 13 |
40 |
5-bit UInteger |
0 = Green, 1 = Red, 2 = Orange, 3 = Amber, 4 = Yellow, 5 = Lime Green, 6 = Spring Green, 7 = Cyan, 8 = Sky Blue, 9 = Blue, 10 = Violet, 11 = Magenta, 12 = Rose, 13 = Daylight White (5000K), 14 = Custom 1, 15 = Custom 2 |
|
|
|
|
Segment 2 Color 2 |
The secondary color of the Animation. Only used if Animation has two colors. Custom Colors are defined in Parameter data |
| 14 |
45 |
3-bit UInteger |
0 = High, 1 = Low, 2 = Medium, 3 = Off, 4 = Custom |
|
|
|
|
Segment 2 Color 2 Intensity |
The Intensity of Color 2, Custom Intensity defined in Parameter Data |
| 15 |
48 |
3-bit UInteger |
0 = Off, 1 = Steady, 2 = Flash, 3 = Two Color Flash, 4 = Intensity Sweep, 5 = Two Color Sweep, 6 = Spectrum |
|
|
|
|
Segment 3 Animation Type |
The Animation type |
| 16 |
51 |
2-bit UInteger |
0 = Medium, 1 = Fast, 2 = Slow, 3 = Custom Flash Rate |
|
|
|
|
Segment 3 Speed |
The speed of the Animation |
| 17 |
53 |
3-bit UInteger |
0 = Normal, 1 = Strobe, 2 = Three Pulse, 3 = SOS, 4 = Random |
|
|
|
|
Segment 3 Pulse Pattern |
The pattern of Animation |
| 18 |
56 |
5-bit UInteger |
0 = Green, 1 = Red, 2 = Orange, 3 = Amber, 4 = Yellow, 5 = Lime Green, 6 = Spring Green, 7 = Cyan, 8 = Sky Blue, 9 = Blue, 10 = Violet, 11 = Magenta, 12 = Rose, 13 = Daylight White (5000K), 14 = Custom 1, 15 = Custom 2 |
|
|
|
|
Segment 3 Color 1 |
The main color of the Animation. Custom Colors are defined in Parameter data |
| 19 |
61 |
3-bit UInteger |
0 = High, 1 = Low, 2 = Medium, 3 = Off, 4 = Custom |
|
|
|
|
Segment 3 Color 1 Intensity |
The Intensity of Color 1, Custom Intensity defined in Parameter Data |
| 20 |
64 |
5-bit UInteger |
0 = Green, 1 = Red, 2 = Orange, 3 = Amber, 4 = Yellow, 5 = Lime Green, 6 = Spring Green, 7 = Cyan, 8 = Sky Blue, 9 = Blue, 10 = Violet, 11 = Magenta, 12 = Rose, 13 = Daylight White (5000K), 14 = Custom 1, 15 = Custom 2 |
|
|
|
|
Segment 3 Color 2 |
The secondary color of the Animation. Only used if Animation has two colors. Custom Colors are defined in Parameter data |
| 21 |
69 |
3-bit UInteger |
0 = High, 1 = Low, 2 = Medium, 3 = Off, 4 = Custom |
|
|
|
|
Segment 3 Color 2 Intensity |
The Intensity of Color 2, Custom Intensity defined in Parameter Data |
| 22 |
72 |
3-bit UInteger |
0 = Off, 1 = Steady, 2 = Flash, 3 = Two Color Flash, 4 = Intensity Sweep, 5 = Two Color Sweep, 6 = Spectrum |
|
|
|
|
Segment 4 Animation Type |
The Animation type |
| 23 |
75 |
2-bit UInteger |
0 = Medium, 1 = Fast, 2 = Slow, 3 = Custom Flash Rate |
|
|
|
|
Segment 4 Speed |
The speed of the Animation |
| 24 |
77 |
3-bit UInteger |
0 = Normal, 1 = Strobe, 2 = Three Pulse, 3 = SOS, 4 = Random |
|
|
|
|
Segment 4 Pulse Pattern |
The pattern of Animation |
| 25 |
80 |
5-bit UInteger |
0 = Green, 1 = Red, 2 = Orange, 3 = Amber, 4 = Yellow, 5 = Lime Green, 6 = Spring Green, 7 = Cyan, 8 = Sky Blue, 9 = Blue, 10 = Violet, 11 = Magenta, 12 = Rose, 13 = Daylight White (5000K), 14 = Custom 1, 15 = Custom 2 |
|
|
|
|
Segment 4 Color 1 |
The main color of the Animation. Custom Colors are defined in Parameter data |
| 26 |
85 |
3-bit UInteger |
0 = High, 1 = Low, 2 = Medium, 3 = Off, 4 = Custom |
|
|
|
|
Segment 4 Color 1 Intensity |
The Intensity of Color 1, Custom Intensity defined in Parameter Data |
| 27 |
88 |
5-bit UInteger |
0 = Green, 1 = Red, 2 = Orange, 3 = Amber, 4 = Yellow, 5 = Lime Green, 6 = Spring Green, 7 = Cyan, 8 = Sky Blue, 9 = Blue, 10 = Violet, 11 = Magenta, 12 = Rose, 13 = Daylight White (5000K), 14 = Custom 1, 15 = Custom 2 |
|
|
|
|
Segment 4 Color 2 |
The secondary color of the Animation. Only used if Animation has two colors. Custom Colors are defined in Parameter data |
| 28 |
93 |
3-bit UInteger |
0 = High, 1 = Low, 2 = Medium, 3 = Off, 4 = Custom |
|
|
|
|
Segment 4 Color 2 Intensity |
The Intensity of Color 2, Custom Intensity defined in Parameter Data |
| 29 |
96 |
3-bit UInteger |
0 = Off, 1 = Steady, 2 = Flash, 3 = Two Color Flash, 4 = Intensity Sweep, 5 = Two Color Sweep, 6 = Spectrum |
|
|
|
|
Segment 5 Animation Type |
The Animation type |
| 30 |
99 |
2-bit UInteger |
0 = Medium, 1 = Fast, 2 = Slow, 3 = Custom Flash Rate |
|
|
|
|
Segment 5 Speed |
The speed of the Animation |
| 31 |
101 |
3-bit UInteger |
0 = Normal, 1 = Strobe, 2 = Three Pulse, 3 = SOS, 4 = Random |
|
|
|
|
Segment 5 Pulse Pattern |
The pattern of Animation |
| 32 |
104 |
5-bit UInteger |
0 = Green, 1 = Red, 2 = Orange, 3 = Amber, 4 = Yellow, 5 = Lime Green, 6 = Spring Green, 7 = Cyan, 8 = Sky Blue, 9 = Blue, 10 = Violet, 11 = Magenta, 12 = Rose, 13 = Daylight White (5000K), 14 = Custom 1, 15 = Custom 2 |
|
|
|
|
Segment 5 Color 1 |
The main color of the Animation. Custom Colors are defined in Parameter data |
| 33 |
109 |
3-bit UInteger |
0 = High, 1 = Low, 2 = Medium, 3 = Off, 4 = Custom |
|
|
|
|
Segment 5 Color 1 Intensity |
The Intensity of Color 1, Custom Intensity defined in Parameter Data |
| 34 |
112 |
5-bit UInteger |
0 = Green, 1 = Red, 2 = Orange, 3 = Amber, 4 = Yellow, 5 = Lime Green, 6 = Spring Green, 7 = Cyan, 8 = Sky Blue, 9 = Blue, 10 = Violet, 11 = Magenta, 12 = Rose, 13 = Daylight White (5000K), 14 = Custom 1, 15 = Custom 2 |
|
|
|
|
Segment 5 Color 2 |
The secondary color of the Animation. Only used if Animation has two colors. Custom Colors are defined in Parameter data |
| 35 |
117 |
3-bit UInteger |
0 = High, 1 = Low, 2 = Medium, 3 = Off, 4 = Custom |
|
|
|
|
Segment 5 Color 2 Intensity |
The Intensity of Color 2, Custom Intensity defined in Parameter Data |
| 36 |
120 |
3-bit UInteger |
0 = Off, 1 = Steady, 2 = Flash, 3 = Two Color Flash, 4 = Intensity Sweep, 5 = Two Color Sweep, 6 = Spectrum |
|
|
|
|
Segment 6 Animation Type |
The Animation type |
| 37 |
123 |
2-bit UInteger |
0 = Medium, 1 = Fast, 2 = Slow, 3 = Custom Flash Rate |
|
|
|
|
Segment 6 Speed |
The speed of the Animation |
| 38 |
125 |
3-bit UInteger |
0 = Normal, 1 = Strobe, 2 = Three Pulse, 3 = SOS, 4 = Random |
|
|
|
|
Segment 6 Pulse Pattern |
The pattern of Animation |
| 39 |
128 |
5-bit UInteger |
0 = Green, 1 = Red, 2 = Orange, 3 = Amber, 4 = Yellow, 5 = Lime Green, 6 = Spring Green, 7 = Cyan, 8 = Sky Blue, 9 = Blue, 10 = Violet, 11 = Magenta, 12 = Rose, 13 = Daylight White (5000K), 14 = Custom 1, 15 = Custom 2 |
|
|
|
|
Segment 6 Color 1 |
The main color of the Animation. Custom Colors are defined in Parameter data |
| 40 |
133 |
3-bit UInteger |
0 = High, 1 = Low, 2 = Medium, 3 = Off, 4 = Custom |
|
|
|
|
Segment 6 Color 1 Intensity |
The Intensity of Color 1, Custom Intensity defined in Parameter Data |
| 41 |
136 |
5-bit UInteger |
0 = Green, 1 = Red, 2 = Orange, 3 = Amber, 4 = Yellow, 5 = Lime Green, 6 = Spring Green, 7 = Cyan, 8 = Sky Blue, 9 = Blue, 10 = Violet, 11 = Magenta, 12 = Rose, 13 = Daylight White (5000K), 14 = Custom 1, 15 = Custom 2 |
|
|
|
|
Segment 6 Color 2 |
The secondary color of the Animation. Only used if Animation has two colors. Custom Colors are defined in Parameter data |
| 42 |
141 |
3-bit UInteger |
0 = High, 1 = Low, 2 = Medium, 3 = Off, 4 = Custom |
|
|
|
|
Segment 6 Color 2 Intensity |
The Intensity of Color 2, Custom Intensity defined in Parameter Data |
| 43 |
144 |
4-bit UInteger |
0 = Off, 1 = On |
|
|
|
|
Audible |
The state of Audible function |
| subindex |
bit offset |
data type |
allowed values |
default value |
acc. restr. |
mod. other var. |
excl. from DS |
name |
description |
| 1 |
0 |
8-bit UInteger |
0 = Green, 1 = Red, 2 = Orange, 3 = Amber, 4 = Yellow, 5 = Lime Green, 6 = Spring Green, 7 = Cyan, 8 = Sky Blue, 9 = Blue, 10 = Violet, 11 = Magenta, 12 = Rose, 13 = Daylight White (5000K), 14 = Custom 1, 15 = Custom 2 |
1 |
|
|
|
Basic Color |
Color used when segment is activated basic |
| 2 |
8 |
8-bit UInteger |
0 = Medium, 1 = Fast, 2 = Slow, 3 = Custom Flash Rate |
0 |
|
|
|
Basic Flash Rate |
Flash Rate used when segment is activated basic flashing |
| 3 |
16 |
3-bit UInteger |
0 = Off, 1 = Steady, 2 = Flash, 3 = Two Color Flash, 4 = Intensity Sweep, 5 = Two Color Sweep, 6 = Spectrum |
1 |
|
|
|
Animation |
The Animation type |
| 4 |
24 |
8-bit UInteger |
0 = Green, 1 = Red, 2 = Orange, 3 = Amber, 4 = Yellow, 5 = Lime Green, 6 = Spring Green, 7 = Cyan, 8 = Sky Blue, 9 = Blue, 10 = Violet, 11 = Magenta, 12 = Rose, 13 = Daylight White (5000K), 14 = Custom 1, 15 = Custom 2 |
1 |
|
|
|
Color 1 |
The main color of the Animation. Custom Colors are defined in Parameter data |
| 5 |
32 |
8-bit UInteger |
0 = High, 1 = Low, 2 = Medium, 3 = Off, 4 = Custom |
0 |
|
|
|
Color 1 Intensity |
The Intensity of Color 1, Custom Intensity defined in Parameter Data |
| 6 |
40 |
8-bit UInteger |
0 = Medium, 1 = Fast, 2 = Slow, 3 = Custom Flash Rate |
0 |
|
|
|
Speed |
The speed of the Animation |
| 7 |
48 |
8-bit UInteger |
0 = Normal, 1 = Strobe, 2 = Three Pulse, 3 = SOS, 4 = Random |
0 |
|
|
|
Pulse Pattern |
The pattern of Animation |
| 8 |
56 |
8-bit UInteger |
0 = Green, 1 = Red, 2 = Orange, 3 = Amber, 4 = Yellow, 5 = Lime Green, 6 = Spring Green, 7 = Cyan, 8 = Sky Blue, 9 = Blue, 10 = Violet, 11 = Magenta, 12 = Rose, 13 = Daylight White (5000K), 14 = Custom 1, 15 = Custom 2 |
1 |
|
|
|
Color 2 |
The secondary color of the Animation. Only used if Animation has two colors. Custom Colors are defined in Parameter data |
| 9 |
64 |
8-bit UInteger |
0 = High, 1 = Low, 2 = Medium, 3 = Off, 4 = Custom |
0 |
|
|
|
Color 2 Intensity |
The Intensity of Color 2, Custom Intensity defined in Parameter Data |
| subindex |
bit offset |
data type |
allowed values |
default value |
acc. restr. |
mod. other var. |
excl. from DS |
name |
description |
| 1 |
0 |
8-bit UInteger |
0 = Green, 1 = Red, 2 = Orange, 3 = Amber, 4 = Yellow, 5 = Lime Green, 6 = Spring Green, 7 = Cyan, 8 = Sky Blue, 9 = Blue, 10 = Violet, 11 = Magenta, 12 = Rose, 13 = Daylight White (5000K), 14 = Custom 1, 15 = Custom 2 |
4 |
|
|
|
Basic Color |
Color used when segment is activated basic |
| 2 |
8 |
8-bit UInteger |
0 = Medium, 1 = Fast, 2 = Slow, 3 = Custom Flash Rate |
0 |
|
|
|
Basic Flash Rate |
Flash Rate used when segment is activated basic flashing |
| 3 |
16 |
3-bit UInteger |
0 = Off, 1 = Steady, 2 = Flash, 3 = Two Color Flash, 4 = Intensity Sweep, 5 = Two Color Sweep, 6 = Spectrum |
1 |
|
|
|
Animation |
The Animation type |
| 4 |
24 |
8-bit UInteger |
0 = Green, 1 = Red, 2 = Orange, 3 = Amber, 4 = Yellow, 5 = Lime Green, 6 = Spring Green, 7 = Cyan, 8 = Sky Blue, 9 = Blue, 10 = Violet, 11 = Magenta, 12 = Rose, 13 = Daylight White (5000K), 14 = Custom 1, 15 = Custom 2 |
4 |
|
|
|
Color 1 |
The main color of the Animation. Custom Colors are defined in Parameter data |
| 5 |
32 |
8-bit UInteger |
0 = High, 1 = Low, 2 = Medium, 3 = Off, 4 = Custom |
0 |
|
|
|
Color 1 Intensity |
The Intensity of Color 1, Custom Intensity defined in Parameter Data |
| 6 |
40 |
8-bit UInteger |
0 = Medium, 1 = Fast, 2 = Slow, 3 = Custom Flash Rate |
0 |
|
|
|
Speed |
The speed of the Animation |
| 7 |
48 |
8-bit UInteger |
0 = Normal, 1 = Strobe, 2 = Three Pulse, 3 = SOS, 4 = Random |
0 |
|
|
|
Pulse Pattern |
The pattern of Animation |
| 8 |
56 |
8-bit UInteger |
0 = Green, 1 = Red, 2 = Orange, 3 = Amber, 4 = Yellow, 5 = Lime Green, 6 = Spring Green, 7 = Cyan, 8 = Sky Blue, 9 = Blue, 10 = Violet, 11 = Magenta, 12 = Rose, 13 = Daylight White (5000K), 14 = Custom 1, 15 = Custom 2 |
1 |
|
|
|
Color 2 |
The secondary color of the Animation. Only used if Animation has two colors. Custom Colors are defined in Parameter data |
| 9 |
64 |
8-bit UInteger |
0 = High, 1 = Low, 2 = Medium, 3 = Off, 4 = Custom |
0 |
|
|
|
Color 2 Intensity |
The Intensity of Color 2, Custom Intensity defined in Parameter Data |
| subindex |
bit offset |
data type |
allowed values |
default value |
acc. restr. |
mod. other var. |
excl. from DS |
name |
description |
| 1 |
0 |
8-bit UInteger |
0 = Green, 1 = Red, 2 = Orange, 3 = Amber, 4 = Yellow, 5 = Lime Green, 6 = Spring Green, 7 = Cyan, 8 = Sky Blue, 9 = Blue, 10 = Violet, 11 = Magenta, 12 = Rose, 13 = Daylight White (5000K), 14 = Custom 1, 15 = Custom 2 |
0 |
|
|
|
Basic Color |
Color used when segment is activated basic |
| 2 |
8 |
8-bit UInteger |
0 = Medium, 1 = Fast, 2 = Slow, 3 = Custom Flash Rate |
0 |
|
|
|
Basic Flash Rate |
Flash Rate used when segment is activated basic flashing |
| 3 |
16 |
3-bit UInteger |
0 = Off, 1 = Steady, 2 = Flash, 3 = Two Color Flash, 4 = Intensity Sweep, 5 = Two Color Sweep, 6 = Spectrum |
1 |
|
|
|
Animation |
The Animation type |
| 4 |
24 |
8-bit UInteger |
0 = Green, 1 = Red, 2 = Orange, 3 = Amber, 4 = Yellow, 5 = Lime Green, 6 = Spring Green, 7 = Cyan, 8 = Sky Blue, 9 = Blue, 10 = Violet, 11 = Magenta, 12 = Rose, 13 = Daylight White (5000K), 14 = Custom 1, 15 = Custom 2 |
0 |
|
|
|
Color 1 |
The main color of the Animation. Custom Colors are defined in Parameter data |
| 5 |
32 |
8-bit UInteger |
0 = High, 1 = Low, 2 = Medium, 3 = Off, 4 = Custom |
0 |
|
|
|
Color 1 Intensity |
The Intensity of Color 1, Custom Intensity defined in Parameter Data |
| 6 |
40 |
8-bit UInteger |
0 = Medium, 1 = Fast, 2 = Slow, 3 = Custom Flash Rate |
0 |
|
|
|
Speed |
The speed of the Animation |
| 7 |
48 |
8-bit UInteger |
0 = Normal, 1 = Strobe, 2 = Three Pulse, 3 = SOS, 4 = Random |
0 |
|
|
|
Pulse Pattern |
The pattern of Animation |
| 8 |
56 |
8-bit UInteger |
0 = Green, 1 = Red, 2 = Orange, 3 = Amber, 4 = Yellow, 5 = Lime Green, 6 = Spring Green, 7 = Cyan, 8 = Sky Blue, 9 = Blue, 10 = Violet, 11 = Magenta, 12 = Rose, 13 = Daylight White (5000K), 14 = Custom 1, 15 = Custom 2 |
1 |
|
|
|
Color 2 |
The secondary color of the Animation. Only used if Animation has two colors. Custom Colors are defined in Parameter data |
| 9 |
64 |
8-bit UInteger |
0 = High, 1 = Low, 2 = Medium, 3 = Off, 4 = Custom |
0 |
|
|
|
Color 2 Intensity |
The Intensity of Color 2, Custom Intensity defined in Parameter Data |
| subindex |
bit offset |
data type |
allowed values |
default value |
acc. restr. |
mod. other var. |
excl. from DS |
name |
description |
| 1 |
0 |
8-bit UInteger |
0 = Green, 1 = Red, 2 = Orange, 3 = Amber, 4 = Yellow, 5 = Lime Green, 6 = Spring Green, 7 = Cyan, 8 = Sky Blue, 9 = Blue, 10 = Violet, 11 = Magenta, 12 = Rose, 13 = Daylight White (5000K), 14 = Custom 1, 15 = Custom 2 |
9 |
|
|
|
Basic Color |
Color used when segment is activated basic |
| 2 |
8 |
8-bit UInteger |
0 = Medium, 1 = Fast, 2 = Slow, 3 = Custom Flash Rate |
0 |
|
|
|
Basic Flash Rate |
Flash Rate used when segment is activated basic flashing |
| 3 |
16 |
3-bit UInteger |
0 = Off, 1 = Steady, 2 = Flash, 3 = Two Color Flash, 4 = Intensity Sweep, 5 = Two Color Sweep, 6 = Spectrum |
1 |
|
|
|
Animation |
The Animation type |
| 4 |
24 |
8-bit UInteger |
0 = Green, 1 = Red, 2 = Orange, 3 = Amber, 4 = Yellow, 5 = Lime Green, 6 = Spring Green, 7 = Cyan, 8 = Sky Blue, 9 = Blue, 10 = Violet, 11 = Magenta, 12 = Rose, 13 = Daylight White (5000K), 14 = Custom 1, 15 = Custom 2 |
9 |
|
|
|
Color 1 |
The main color of the Animation. Custom Colors are defined in Parameter data |
| 5 |
32 |
8-bit UInteger |
0 = High, 1 = Low, 2 = Medium, 3 = Off, 4 = Custom |
0 |
|
|
|
Color 1 Intensity |
The Intensity of Color 1, Custom Intensity defined in Parameter Data |
| 6 |
40 |
8-bit UInteger |
0 = Medium, 1 = Fast, 2 = Slow, 3 = Custom Flash Rate |
0 |
|
|
|
Speed |
The speed of the Animation |
| 7 |
48 |
8-bit UInteger |
0 = Normal, 1 = Strobe, 2 = Three Pulse, 3 = SOS, 4 = Random |
0 |
|
|
|
Pulse Pattern |
The pattern of Animation |
| 8 |
56 |
8-bit UInteger |
0 = Green, 1 = Red, 2 = Orange, 3 = Amber, 4 = Yellow, 5 = Lime Green, 6 = Spring Green, 7 = Cyan, 8 = Sky Blue, 9 = Blue, 10 = Violet, 11 = Magenta, 12 = Rose, 13 = Daylight White (5000K), 14 = Custom 1, 15 = Custom 2 |
1 |
|
|
|
Color 2 |
The secondary color of the Animation. Only used if Animation has two colors. Custom Colors are defined in Parameter data |
| 9 |
64 |
8-bit UInteger |
0 = High, 1 = Low, 2 = Medium, 3 = Off, 4 = Custom |
0 |
|
|
|
Color 2 Intensity |
The Intensity of Color 2, Custom Intensity defined in Parameter Data |
| subindex |
bit offset |
data type |
allowed values |
default value |
acc. restr. |
mod. other var. |
excl. from DS |
name |
description |
| 1 |
0 |
8-bit UInteger |
0 = Green, 1 = Red, 2 = Orange, 3 = Amber, 4 = Yellow, 5 = Lime Green, 6 = Spring Green, 7 = Cyan, 8 = Sky Blue, 9 = Blue, 10 = Violet, 11 = Magenta, 12 = Rose, 13 = Daylight White (5000K), 14 = Custom 1, 15 = Custom 2 |
13 |
|
|
|
Basic Color |
Color used when segment is activated basic |
| 2 |
8 |
8-bit UInteger |
0 = Medium, 1 = Fast, 2 = Slow, 3 = Custom Flash Rate |
0 |
|
|
|
Basic Flash Rate |
Flash Rate used when segment is activated basic flashing |
| 3 |
16 |
3-bit UInteger |
0 = Off, 1 = Steady, 2 = Flash, 3 = Two Color Flash, 4 = Intensity Sweep, 5 = Two Color Sweep, 6 = Spectrum |
1 |
|
|
|
Animation |
The Animation type |
| 4 |
24 |
8-bit UInteger |
0 = Green, 1 = Red, 2 = Orange, 3 = Amber, 4 = Yellow, 5 = Lime Green, 6 = Spring Green, 7 = Cyan, 8 = Sky Blue, 9 = Blue, 10 = Violet, 11 = Magenta, 12 = Rose, 13 = Daylight White (5000K), 14 = Custom 1, 15 = Custom 2 |
13 |
|
|
|
Color 1 |
The main color of the Animation. Custom Colors are defined in Parameter data |
| 5 |
32 |
8-bit UInteger |
0 = High, 1 = Low, 2 = Medium, 3 = Off, 4 = Custom |
0 |
|
|
|
Color 1 Intensity |
The Intensity of Color 1, Custom Intensity defined in Parameter Data |
| 6 |
40 |
8-bit UInteger |
0 = Medium, 1 = Fast, 2 = Slow, 3 = Custom Flash Rate |
0 |
|
|
|
Speed |
The speed of the Animation |
| 7 |
48 |
8-bit UInteger |
0 = Normal, 1 = Strobe, 2 = Three Pulse, 3 = SOS, 4 = Random |
0 |
|
|
|
Pulse Pattern |
The pattern of Animation |
| 8 |
56 |
8-bit UInteger |
0 = Green, 1 = Red, 2 = Orange, 3 = Amber, 4 = Yellow, 5 = Lime Green, 6 = Spring Green, 7 = Cyan, 8 = Sky Blue, 9 = Blue, 10 = Violet, 11 = Magenta, 12 = Rose, 13 = Daylight White (5000K), 14 = Custom 1, 15 = Custom 2 |
1 |
|
|
|
Color 2 |
The secondary color of the Animation. Only used if Animation has two colors. Custom Colors are defined in Parameter data |
| 9 |
64 |
8-bit UInteger |
0 = High, 1 = Low, 2 = Medium, 3 = Off, 4 = Custom |
0 |
|
|
|
Color 2 Intensity |
The Intensity of Color 2, Custom Intensity defined in Parameter Data |
| subindex |
bit offset |
data type |
allowed values |
default value |
acc. restr. |
mod. other var. |
excl. from DS |
name |
description |
| 1 |
0 |
8-bit UInteger |
0 = Green, 1 = Red, 2 = Orange, 3 = Amber, 4 = Yellow, 5 = Lime Green, 6 = Spring Green, 7 = Cyan, 8 = Sky Blue, 9 = Blue, 10 = Violet, 11 = Magenta, 12 = Rose, 13 = Daylight White (5000K), 14 = Custom 1, 15 = Custom 2 |
2 |
|
|
|
Basic Color |
Color used when segment is activated basic |
| 2 |
8 |
8-bit UInteger |
0 = Medium, 1 = Fast, 2 = Slow, 3 = Custom Flash Rate |
0 |
|
|
|
Basic Flash Rate |
Flash Rate used when segment is activated basic flashing |
| 3 |
16 |
3-bit UInteger |
0 = Off, 1 = Steady, 2 = Flash, 3 = Two Color Flash, 4 = Intensity Sweep, 5 = Two Color Sweep, 6 = Spectrum |
1 |
|
|
|
Animation |
The Animation type |
| 4 |
24 |
8-bit UInteger |
0 = Green, 1 = Red, 2 = Orange, 3 = Amber, 4 = Yellow, 5 = Lime Green, 6 = Spring Green, 7 = Cyan, 8 = Sky Blue, 9 = Blue, 10 = Violet, 11 = Magenta, 12 = Rose, 13 = Daylight White (5000K), 14 = Custom 1, 15 = Custom 2 |
2 |
|
|
|
Color 1 |
The main color of the Animation. Custom Colors are defined in Parameter data |
| 5 |
32 |
8-bit UInteger |
0 = High, 1 = Low, 2 = Medium, 3 = Off, 4 = Custom |
0 |
|
|
|
Color 1 Intensity |
The Intensity of Color 1, Custom Intensity defined in Parameter Data |
| 6 |
40 |
8-bit UInteger |
0 = Medium, 1 = Fast, 2 = Slow, 3 = Custom Flash Rate |
0 |
|
|
|
Speed |
The speed of the Animation |
| 7 |
48 |
8-bit UInteger |
0 = Normal, 1 = Strobe, 2 = Three Pulse, 3 = SOS, 4 = Random |
0 |
|
|
|
Pulse Pattern |
The pattern of Animation |
| 8 |
56 |
8-bit UInteger |
0 = Green, 1 = Red, 2 = Orange, 3 = Amber, 4 = Yellow, 5 = Lime Green, 6 = Spring Green, 7 = Cyan, 8 = Sky Blue, 9 = Blue, 10 = Violet, 11 = Magenta, 12 = Rose, 13 = Daylight White (5000K), 14 = Custom 1, 15 = Custom 2 |
1 |
|
|
|
Color 2 |
The secondary color of the Animation. Only used if Animation has two colors. Custom Colors are defined in Parameter data |
| 9 |
64 |
8-bit UInteger |
0 = High, 1 = Low, 2 = Medium, 3 = Off, 4 = Custom |
0 |
|
|
|
Color 2 Intensity |
The Intensity of Color 2, Custom Intensity defined in Parameter Data |
| subindex |
bit offset |
data type |
allowed values |
default value |
acc. restr. |
mod. other var. |
excl. from DS |
name |
description |
| 1 |
0 |
8-bit UInteger |
0 = Threshold Disabled, 1 = Threshold Enabled |
1 |
|
|
|
Threshold Enable |
Enables Threshold |
| 2 |
8 |
8-bit UInteger |
0..100 = Threshold (Percent) |
33 |
|
|
|
Threshold Value (Percent) |
Percent Value for Threshold |
| 3 |
16 |
8-bit UInteger |
0 = Less Than or Equal To, 1 = Greater Than or Equal To |
1 |
|
|
|
Threshold Comparison |
Sets Comparison Type of Threshold |
| 4 |
24 |
8-bit UInteger |
0 = Override Not Enabled, 1 = Override Enabled |
0 |
|
|
|
Threshold Override |
If Override Condition is met, All segments will display Override Animation |
| 5 |
32 |
8-bit UInteger |
0 = Off, 1 = Steady, 2 = Flash, 3 = Two Color Flash, 4 = Two Color Shift, 5 = Scroll, 6 = Center Scroll, 7 = Bounce, 8 = Center Bounce, 9 = Intensity Sweep, 10 = Two Color Sweep, 11 = Spectrum, 12 = Single End Steady, 13 = Single End Flash |
1 |
|
|
|
Animation |
The Animation type |
| 6 |
40 |
8-bit UInteger |
0 = Green, 1 = Red, 2 = Orange, 3 = Amber, 4 = Yellow, 5 = Lime Green, 6 = Spring Green, 7 = Cyan, 8 = Sky Blue, 9 = Blue, 10 = Violet, 11 = Magenta, 12 = Rose, 13 = Daylight White (5000K), 14 = Custom 1, 15 = Custom 2 |
4 |
|
|
|
Color 1 |
The main color of the Animation. Custom Colors are defined in Parameter data |
| 7 |
48 |
8-bit UInteger |
0 = High, 1 = Low, 2 = Medium, 3 = Off, 4 = Custom |
0 |
|
|
|
Color 1 Intensity |
The Intensity of Color 1, Custom Intensity defined in Parameter Data |
| 8 |
56 |
8-bit UInteger |
0 = Medium, 1 = Fast, 2 = Slow, 3 = Custom Flash Rate |
0 |
|
|
|
Speed |
The speed of the Animation |
| 9 |
64 |
8-bit UInteger |
0 = Normal, 1 = Strobe, 2 = Three Pulse, 3 = SOS, 4 = Random |
0 |
|
|
|
Pulse Pattern |
The pattern of Animation |
| 10 |
72 |
8-bit UInteger |
0 = Green, 1 = Red, 2 = Orange, 3 = Amber, 4 = Yellow, 5 = Lime Green, 6 = Spring Green, 7 = Cyan, 8 = Sky Blue, 9 = Blue, 10 = Violet, 11 = Magenta, 12 = Rose, 13 = Daylight White (5000K), 14 = Custom 1, 15 = Custom 2 |
1 |
|
|
|
Color 2 |
The secondary color of the Animation. Only used if Animation has two colors. Custom Colors are defined in Parameter data |
| 11 |
80 |
8-bit UInteger |
0 = High, 1 = Low, 2 = Medium, 3 = Off, 4 = Custom |
0 |
|
|
|
Color 2 Intensity |
The Intensity of Color 2, Custom Intensity defined in Parameter Data |
| 12 |
88 |
8-bit UInteger |
0 = Solid, 1 = Tail, 2 = Ripple |
0 |
|
|
|
Scroll/Bounce Style |
The style of scrolling Segment |
| 13 |
96 |
8-bit UInteger |
1..100 = Percent Width of Color 1 |
50 |
|
|
|
Percent Width of Color 1 |
The size of scrolling Segment |
| 14 |
104 |
8-bit UInteger |
0 = Up, 1 = Down |
0 |
|
|
|
Direction |
The direction of Animation |
| subindex |
bit offset |
data type |
allowed values |
default value |
acc. restr. |
mod. other var. |
excl. from DS |
name |
description |
| 1 |
0 |
8-bit UInteger |
0 = Threshold Disabled, 1 = Threshold Enabled |
1 |
|
|
|
Threshold Enable |
Enables Threshold |
| 2 |
8 |
8-bit UInteger |
0..100 = Threshold (Percent) |
66 |
|
|
|
Threshold Value (Percent) |
Percent Value for Threshold |
| 3 |
16 |
8-bit UInteger |
0 = Less Than or Equal To, 1 = Greater Than or Equal To |
1 |
|
|
|
Threshold Comparison |
Sets Comparison Type of Threshold |
| 4 |
24 |
8-bit UInteger |
0 = Override Not Enabled, 1 = Override Enabled |
0 |
|
|
|
Threshold Override |
If Override Condition is met, All segments will display Override Animation |
| 5 |
32 |
8-bit UInteger |
0 = Off, 1 = Steady, 2 = Flash, 3 = Two Color Flash, 4 = Two Color Shift, 5 = Scroll, 6 = Center Scroll, 7 = Bounce, 8 = Center Bounce, 9 = Intensity Sweep, 10 = Two Color Sweep, 11 = Spectrum, 12 = Single End Steady, 13 = Single End Flash |
1 |
|
|
|
Animation |
The Animation type |
| 6 |
40 |
8-bit UInteger |
0 = Green, 1 = Red, 2 = Orange, 3 = Amber, 4 = Yellow, 5 = Lime Green, 6 = Spring Green, 7 = Cyan, 8 = Sky Blue, 9 = Blue, 10 = Violet, 11 = Magenta, 12 = Rose, 13 = Daylight White (5000K), 14 = Custom 1, 15 = Custom 2 |
1 |
|
|
|
Color 1 |
The main color of the Animation. Custom Colors are defined in Parameter data |
| 7 |
48 |
8-bit UInteger |
0 = High, 1 = Low, 2 = Medium, 3 = Off, 4 = Custom |
0 |
|
|
|
Color 1 Intensity |
The Intensity of Color 1, Custom Intensity defined in Parameter Data |
| 8 |
56 |
8-bit UInteger |
0 = Medium, 1 = Fast, 2 = Slow, 3 = Custom Flash Rate |
0 |
|
|
|
Speed |
The speed of the Animation |
| 9 |
64 |
8-bit UInteger |
0 = Normal, 1 = Strobe, 2 = Three Pulse, 3 = SOS, 4 = Random |
0 |
|
|
|
Pulse Pattern |
The pattern of Animation |
| 10 |
72 |
8-bit UInteger |
0 = Green, 1 = Red, 2 = Orange, 3 = Amber, 4 = Yellow, 5 = Lime Green, 6 = Spring Green, 7 = Cyan, 8 = Sky Blue, 9 = Blue, 10 = Violet, 11 = Magenta, 12 = Rose, 13 = Daylight White (5000K), 14 = Custom 1, 15 = Custom 2 |
1 |
|
|
|
Color 2 |
The secondary color of the Animation. Only used if Animation has two colors. Custom Colors are defined in Parameter data |
| 11 |
80 |
8-bit UInteger |
0 = High, 1 = Low, 2 = Medium, 3 = Off, 4 = Custom |
0 |
|
|
|
Color 2 Intensity |
The Intensity of Color 2, Custom Intensity defined in Parameter Data |
| 12 |
88 |
8-bit UInteger |
0 = Solid, 1 = Tail, 2 = Ripple |
0 |
|
|
|
Scroll/Bounce Style |
The style of scrolling Segment |
| 13 |
96 |
8-bit UInteger |
1..100 = Percent Width of Color 1 |
50 |
|
|
|
Percent Width of Color 1 |
The size of scrolling Segment |
| 14 |
104 |
8-bit UInteger |
0 = Up, 1 = Down |
0 |
|
|
|
Direction |
The direction of Animation |
| subindex |
bit offset |
data type |
allowed values |
default value |
acc. restr. |
mod. other var. |
excl. from DS |
name |
description |
| 1 |
0 |
8-bit UInteger |
0 = Threshold Disabled, 1 = Threshold Enabled |
0 |
|
|
|
Threshold Enable |
Enables Threshold |
| 2 |
8 |
8-bit UInteger |
0..100 = Threshold (Percent) |
77 |
|
|
|
Threshold Value (Percent) |
Percent Value for Threshold |
| 3 |
16 |
8-bit UInteger |
0 = Less Than or Equal To, 1 = Greater Than or Equal To |
1 |
|
|
|
Threshold Comparison |
Sets Comparison Type of Threshold |
| 4 |
24 |
8-bit UInteger |
0 = Override Not Enabled, 1 = Override Enabled |
0 |
|
|
|
Threshold Override |
If Override Condition is met, All segments will display Override Animation |
| 5 |
32 |
8-bit UInteger |
0 = Off, 1 = Steady, 2 = Flash, 3 = Two Color Flash, 4 = Two Color Shift, 5 = Scroll, 6 = Center Scroll, 7 = Bounce, 8 = Center Bounce, 9 = Intensity Sweep, 10 = Two Color Sweep, 11 = Spectrum, 12 = Single End Steady, 13 = Single End Flash |
1 |
|
|
|
Animation |
The Animation type |
| 6 |
40 |
8-bit UInteger |
0 = Green, 1 = Red, 2 = Orange, 3 = Amber, 4 = Yellow, 5 = Lime Green, 6 = Spring Green, 7 = Cyan, 8 = Sky Blue, 9 = Blue, 10 = Violet, 11 = Magenta, 12 = Rose, 13 = Daylight White (5000K), 14 = Custom 1, 15 = Custom 2 |
13 |
|
|
|
Color 1 |
The main color of the Animation. Custom Colors are defined in Parameter data |
| 7 |
48 |
8-bit UInteger |
0 = High, 1 = Low, 2 = Medium, 3 = Off, 4 = Custom |
0 |
|
|
|
Color 1 Intensity |
The Intensity of Color 1, Custom Intensity defined in Parameter Data |
| 8 |
56 |
8-bit UInteger |
0 = Medium, 1 = Fast, 2 = Slow, 3 = Custom Flash Rate |
0 |
|
|
|
Speed |
The speed of the Animation |
| 9 |
64 |
8-bit UInteger |
0 = Normal, 1 = Strobe, 2 = Three Pulse, 3 = SOS, 4 = Random |
0 |
|
|
|
Pulse Pattern |
The pattern of Animation |
| 10 |
72 |
8-bit UInteger |
0 = Green, 1 = Red, 2 = Orange, 3 = Amber, 4 = Yellow, 5 = Lime Green, 6 = Spring Green, 7 = Cyan, 8 = Sky Blue, 9 = Blue, 10 = Violet, 11 = Magenta, 12 = Rose, 13 = Daylight White (5000K), 14 = Custom 1, 15 = Custom 2 |
1 |
|
|
|
Color 2 |
The secondary color of the Animation. Only used if Animation has two colors. Custom Colors are defined in Parameter data |
| 11 |
80 |
8-bit UInteger |
0 = High, 1 = Low, 2 = Medium, 3 = Off, 4 = Custom |
0 |
|
|
|
Color 2 Intensity |
The Intensity of Color 2, Custom Intensity defined in Parameter Data |
| 12 |
88 |
8-bit UInteger |
0 = Solid, 1 = Tail, 2 = Ripple |
0 |
|
|
|
Scroll/Bounce Style |
The style of scrolling Segment |
| 13 |
96 |
8-bit UInteger |
1..100 = Percent Width of Color 1 |
50 |
|
|
|
Percent Width of Color 1 |
The size of scrolling Segment |
| 14 |
104 |
8-bit UInteger |
0 = Up, 1 = Down |
0 |
|
|
|
Direction |
The direction of Animation |
| subindex |
bit offset |
data type |
allowed values |
default value |
acc. restr. |
mod. other var. |
excl. from DS |
name |
description |
| 1 |
0 |
8-bit UInteger |
0 = Threshold Disabled, 1 = Threshold Enabled |
0 |
|
|
|
Threshold Enable |
Enables Threshold |
| 2 |
8 |
8-bit UInteger |
0..100 = Threshold (Percent) |
88 |
|
|
|
Threshold Value (Percent) |
Percent Value for Threshold |
| 3 |
16 |
8-bit UInteger |
0 = Less Than or Equal To, 1 = Greater Than or Equal To |
1 |
|
|
|
Threshold Comparison |
Sets Comparison Type of Threshold |
| 4 |
24 |
8-bit UInteger |
0 = Override Not Enabled, 1 = Override Enabled |
0 |
|
|
|
Threshold Override |
If Override Condition is met, All segments will display Override Animation |
| 5 |
32 |
8-bit UInteger |
0 = Off, 1 = Steady, 2 = Flash, 3 = Two Color Flash, 4 = Two Color Shift, 5 = Scroll, 6 = Center Scroll, 7 = Bounce, 8 = Center Bounce, 9 = Intensity Sweep, 10 = Two Color Sweep, 11 = Spectrum, 12 = Single End Steady, 13 = Single End Flash |
1 |
|
|
|
Animation |
The Animation type |
| 6 |
40 |
8-bit UInteger |
0 = Green, 1 = Red, 2 = Orange, 3 = Amber, 4 = Yellow, 5 = Lime Green, 6 = Spring Green, 7 = Cyan, 8 = Sky Blue, 9 = Blue, 10 = Violet, 11 = Magenta, 12 = Rose, 13 = Daylight White (5000K), 14 = Custom 1, 15 = Custom 2 |
9 |
|
|
|
Color 1 |
The main color of the Animation. Custom Colors are defined in Parameter data |
| 7 |
48 |
8-bit UInteger |
0 = High, 1 = Low, 2 = Medium, 3 = Off, 4 = Custom |
0 |
|
|
|
Color 1 Intensity |
The Intensity of Color 1, Custom Intensity defined in Parameter Data |
| 8 |
56 |
8-bit UInteger |
0 = Medium, 1 = Fast, 2 = Slow, 3 = Custom Flash Rate |
0 |
|
|
|
Speed |
The speed of the Animation |
| 9 |
64 |
8-bit UInteger |
0 = Normal, 1 = Strobe, 2 = Three Pulse, 3 = SOS, 4 = Random |
0 |
|
|
|
Pulse Pattern |
The pattern of Animation |
| 10 |
72 |
8-bit UInteger |
0 = Green, 1 = Red, 2 = Orange, 3 = Amber, 4 = Yellow, 5 = Lime Green, 6 = Spring Green, 7 = Cyan, 8 = Sky Blue, 9 = Blue, 10 = Violet, 11 = Magenta, 12 = Rose, 13 = Daylight White (5000K), 14 = Custom 1, 15 = Custom 2 |
1 |
|
|
|
Color 2 |
The secondary color of the Animation. Only used if Animation has two colors. Custom Colors are defined in Parameter data |
| 11 |
80 |
8-bit UInteger |
0 = High, 1 = Low, 2 = Medium, 3 = Off, 4 = Custom |
0 |
|
|
|
Color 2 Intensity |
The Intensity of Color 2, Custom Intensity defined in Parameter Data |
| 12 |
88 |
8-bit UInteger |
0 = Solid, 1 = Tail, 2 = Ripple |
0 |
|
|
|
Scroll/Bounce Style |
The style of scrolling Segment |
| 13 |
96 |
8-bit UInteger |
1..100 = Percent Width of Color 1 |
50 |
|
|
|
Percent Width of Color 1 |
The size of scrolling Segment |
| 14 |
104 |
8-bit UInteger |
0 = Up, 1 = Down |
0 |
|
|
|
Direction |
The direction of Animation |
| subindex |
bit offset |
data type |
allowed values |
default value |
acc. restr. |
mod. other var. |
excl. from DS |
name |
description |
| 1 |
0 |
8-bit UInteger |
1..100 = Percent Width of Color 1 |
20 |
|
|
|
Percent Width of Main Segment |
Percent width of main segment, 100% would be the full width |
| 2 |
8 |
8-bit UInteger |
0 = Off, 1 = Steady, 2 = Flash, 3 = Two Color Flash, 4 = Two Color Shift, 5 = Scroll, 6 = Center Scroll, 7 = Bounce, 8 = Center Bounce, 9 = Intensity Sweep, 10 = Two Color Sweep, 11 = Spectrum, 12 = Single End Steady, 13 = Single End Flash |
1 |
|
|
|
Main Animation |
The Main Animation type |
| 3 |
16 |
8-bit UInteger |
0 = Green, 1 = Red, 2 = Orange, 3 = Amber, 4 = Yellow, 5 = Lime Green, 6 = Spring Green, 7 = Cyan, 8 = Sky Blue, 9 = Blue, 10 = Violet, 11 = Magenta, 12 = Rose, 13 = Daylight White (5000K), 14 = Custom 1, 15 = Custom 2 |
0 |
|
|
|
Main Color 1 |
The main color of the Main Animation. Custom Colors are defined in Parameter data |
| 4 |
24 |
8-bit UInteger |
0 = High, 1 = Low, 2 = Medium, 3 = Off, 4 = Custom |
0 |
|
|
|
Main Color 1 Intensity |
The Intensity of Color 1 for the Main Animation |
| 5 |
32 |
8-bit UInteger |
0 = Medium, 1 = Fast, 2 = Slow, 3 = Custom Flash Rate |
0 |
|
|
|
Main Speed |
The speed of the Main Animation |
| 6 |
40 |
8-bit UInteger |
0 = Normal, 1 = Strobe, 2 = Three Pulse, 3 = SOS, 4 = Random |
0 |
|
|
|
Main Pulse Pattern |
The pattern of the Main Animation |
| 7 |
48 |
8-bit UInteger |
0 = Green, 1 = Red, 2 = Orange, 3 = Amber, 4 = Yellow, 5 = Lime Green, 6 = Spring Green, 7 = Cyan, 8 = Sky Blue, 9 = Blue, 10 = Violet, 11 = Magenta, 12 = Rose, 13 = Daylight White (5000K), 14 = Custom 1, 15 = Custom 2 |
1 |
|
|
|
Main Color 2 |
The secondary color of the Main Animation. Custom Colors are defined in Parameter data |
| 8 |
56 |
8-bit UInteger |
0 = High, 1 = Low, 2 = Medium, 3 = Off, 4 = Custom |
0 |
|
|
|
Main Color 2 Intensity |
The Intensity of Color 2 for the Main Animation |
| 9 |
64 |
8-bit UInteger |
0 = Solid, 1 = Tail, 2 = Ripple |
0 |
|
|
|
Main Scroll/Bounce Style |
The style of scrolling Segment of the Main Animation |
| 10 |
72 |
8-bit UInteger |
1..100 = Percent Width of Color 1 |
50 |
|
|
|
Main Percent Width of Color 1 |
The size of scrolling Segment of the Main Animation |
| 11 |
80 |
8-bit UInteger |
0 = Up, 1 = Down |
0 |
|
|
|
Main Direction |
The direction of the Main Animation |
| 12 |
88 |
8-bit UInteger |
0 = Off, 1 = Steady, 2 = Flash, 3 = Two Color Flash, 4 = Two Color Shift, 5 = Scroll, 6 = Center Scroll, 7 = Bounce, 8 = Center Bounce, 9 = Intensity Sweep, 10 = Two Color Sweep, 11 = Spectrum, 12 = Single End Steady, 13 = Single End Flash |
1 |
|
|
|
Background Animation |
The Background Animation type |
| 13 |
96 |
8-bit UInteger |
0 = Green, 1 = Red, 2 = Orange, 3 = Amber, 4 = Yellow, 5 = Lime Green, 6 = Spring Green, 7 = Cyan, 8 = Sky Blue, 9 = Blue, 10 = Violet, 11 = Magenta, 12 = Rose, 13 = Daylight White (5000K), 14 = Custom 1, 15 = Custom 2 |
13 |
|
|
|
Background Color 1 |
The main color of the Background Animation. Custom Colors are defined in Parameter data |
| 14 |
104 |
8-bit UInteger |
0 = High, 1 = Low, 2 = Medium, 3 = Off, 4 = Custom |
1 |
|
|
|
Background Color 1 Intensity |
The Intensity of Color 1 for the Background Animation |
| 15 |
112 |
8-bit UInteger |
0 = Medium, 1 = Fast, 2 = Slow, 3 = Custom Flash Rate |
0 |
|
|
|
Background Speed |
The speed of the Background Animation |
| 16 |
120 |
8-bit UInteger |
0 = Normal, 1 = Strobe, 2 = Three Pulse, 3 = SOS, 4 = Random |
0 |
|
|
|
Background Pulse Pattern |
The pattern of the Background Animation |
| 17 |
128 |
8-bit UInteger |
0 = Green, 1 = Red, 2 = Orange, 3 = Amber, 4 = Yellow, 5 = Lime Green, 6 = Spring Green, 7 = Cyan, 8 = Sky Blue, 9 = Blue, 10 = Violet, 11 = Magenta, 12 = Rose, 13 = Daylight White (5000K), 14 = Custom 1, 15 = Custom 2 |
9 |
|
|
|
Background Color 2 |
The secondary color of the Background Animation. Custom Colors are defined in Parameter data |
| 18 |
136 |
8-bit UInteger |
0 = High, 1 = Low, 2 = Medium, 3 = Off, 4 = Custom |
1 |
|
|
|
Background Color 2 Intensity |
The Intensity of Color 2 for the Background Animation |
| 19 |
144 |
8-bit UInteger |
0 = Solid, 1 = Tail, 2 = Ripple |
0 |
|
|
|
Background Scroll/Bounce Style |
The style of scrolling Segment of the Background Animation |
| 20 |
152 |
8-bit UInteger |
1..100 = Percent Width of Color 1 |
50 |
|
|
|
Background Percent Width of Color 1 |
The size of scrolling Segment of the Background Animation |
| 21 |
160 |
8-bit UInteger |
0 = Up, 1 = Down |
0 |
|
|
|
Background Direction |
The direction of the Background Animation |
| subindex |
bit offset |
data type |
allowed values |
default value |
acc. restr. |
mod. other var. |
excl. from DS |
name |
description |
| 1 |
0 |
8-bit UInteger |
0 = Threshold Disabled, 1 = Threshold Enabled |
1 |
|
|
|
Threshold Enable |
Enables Threshold |
| 2 |
8 |
8-bit UInteger |
0..100 = Threshold (Percent) |
20 |
|
|
|
Threshold Value (Percent) |
Percent Value for Threshold |
| 3 |
16 |
8-bit UInteger |
0 = Less Than or Equal To, 1 = Greater Than or Equal To |
0 |
|
|
|
Threshold Comparison |
Sets Comparison Type of Threshold |
| 4 |
24 |
8-bit UInteger |
1..100 = Percent Width of Color 1 |
20 |
|
|
|
Percent Width of Main Segment |
Percent width of main segment, 100% would be the full width |
| 5 |
32 |
8-bit UInteger |
0 = Off, 1 = Steady, 2 = Flash, 3 = Two Color Flash, 4 = Two Color Shift, 5 = Scroll, 6 = Center Scroll, 7 = Bounce, 8 = Center Bounce, 9 = Intensity Sweep, 10 = Two Color Sweep, 11 = Spectrum, 12 = Single End Steady, 13 = Single End Flash |
1 |
|
|
|
Main Animation |
The Main Animation type |
| 6 |
40 |
8-bit UInteger |
0 = Green, 1 = Red, 2 = Orange, 3 = Amber, 4 = Yellow, 5 = Lime Green, 6 = Spring Green, 7 = Cyan, 8 = Sky Blue, 9 = Blue, 10 = Violet, 11 = Magenta, 12 = Rose, 13 = Daylight White (5000K), 14 = Custom 1, 15 = Custom 2 |
1 |
|
|
|
Main Color 1 |
The main color of the Main Animation. Custom Colors are defined in Parameter data |
| 7 |
48 |
8-bit UInteger |
0 = High, 1 = Low, 2 = Medium, 3 = Off, 4 = Custom |
0 |
|
|
|
Main Color 1 Intensity |
The Intensity of Color 1 for the Main Animation |
| 8 |
56 |
8-bit UInteger |
0 = Medium, 1 = Fast, 2 = Slow, 3 = Custom Flash Rate |
0 |
|
|
|
Main Speed |
The speed of the Main Animation |
| 9 |
64 |
8-bit UInteger |
0 = Normal, 1 = Strobe, 2 = Three Pulse, 3 = SOS, 4 = Random |
0 |
|
|
|
Main Pulse Pattern |
The pattern of the Main Animation |
| 10 |
72 |
8-bit UInteger |
0 = Green, 1 = Red, 2 = Orange, 3 = Amber, 4 = Yellow, 5 = Lime Green, 6 = Spring Green, 7 = Cyan, 8 = Sky Blue, 9 = Blue, 10 = Violet, 11 = Magenta, 12 = Rose, 13 = Daylight White (5000K), 14 = Custom 1, 15 = Custom 2 |
4 |
|
|
|
Main Color 2 |
The secondary color of the Main Animation. Custom Colors are defined in Parameter data |
| 11 |
80 |
8-bit UInteger |
0 = High, 1 = Low, 2 = Medium, 3 = Off, 4 = Custom |
0 |
|
|
|
Main Color 2 Intensity |
The Intensity of Color 2 for the Main Animation |
| 12 |
88 |
8-bit UInteger |
0 = Solid, 1 = Tail, 2 = Ripple |
0 |
|
|
|
Main Scroll/Bounce Style |
The style of scrolling Segment of the Main Animation |
| 13 |
96 |
8-bit UInteger |
1..100 = Percent Width of Color 1 |
50 |
|
|
|
Main Percent Width of Color 1 |
The size of scrolling Segment of the Main Animation |
| 14 |
104 |
8-bit UInteger |
0 = Up, 1 = Down |
0 |
|
|
|
Main Direction |
The direction of the Main Animation |
| 15 |
112 |
8-bit UInteger |
0 = Off, 1 = Steady, 2 = Flash, 3 = Two Color Flash, 4 = Two Color Shift, 5 = Scroll, 6 = Center Scroll, 7 = Bounce, 8 = Center Bounce, 9 = Intensity Sweep, 10 = Two Color Sweep, 11 = Spectrum, 12 = Single End Steady, 13 = Single End Flash |
1 |
|
|
|
Background Animation |
The Background Animation type |
| 16 |
120 |
8-bit UInteger |
0 = Green, 1 = Red, 2 = Orange, 3 = Amber, 4 = Yellow, 5 = Lime Green, 6 = Spring Green, 7 = Cyan, 8 = Sky Blue, 9 = Blue, 10 = Violet, 11 = Magenta, 12 = Rose, 13 = Daylight White (5000K), 14 = Custom 1, 15 = Custom 2 |
13 |
|
|
|
Background Color 1 |
The main color of the Background Animation. Custom Colors are defined in Parameter data |
| 17 |
128 |
8-bit UInteger |
0 = High, 1 = Low, 2 = Medium, 3 = Off, 4 = Custom |
1 |
|
|
|
Background Color 1 Intensity |
The Intensity of Color 1 for the Background Animation |
| 18 |
136 |
8-bit UInteger |
0 = Medium, 1 = Fast, 2 = Slow, 3 = Custom Flash Rate |
0 |
|
|
|
Background Speed |
The speed of the Background Animation |
| 19 |
144 |
8-bit UInteger |
0 = Normal, 1 = Strobe, 2 = Three Pulse, 3 = SOS, 4 = Random |
0 |
|
|
|
Background Pulse Pattern |
The pattern of the Background Animation |
| 20 |
152 |
8-bit UInteger |
0 = Green, 1 = Red, 2 = Orange, 3 = Amber, 4 = Yellow, 5 = Lime Green, 6 = Spring Green, 7 = Cyan, 8 = Sky Blue, 9 = Blue, 10 = Violet, 11 = Magenta, 12 = Rose, 13 = Daylight White (5000K), 14 = Custom 1, 15 = Custom 2 |
9 |
|
|
|
Background Color 2 |
The secondary color of the Background Animation. Custom Colors are defined in Parameter data |
| 21 |
160 |
8-bit UInteger |
0 = High, 1 = Low, 2 = Medium, 3 = Off, 4 = Custom |
0 |
|
|
|
Background Color 2 Intensity |
The Intensity of Color 2 for the Background Animation |
| 22 |
168 |
8-bit UInteger |
0 = Solid, 1 = Tail, 2 = Ripple |
0 |
|
|
|
Background Scroll/Bounce Style |
The style of scrolling Segment of the Background Animation |
| 23 |
176 |
8-bit UInteger |
1..100 = Percent Width of Color 1 |
50 |
|
|
|
Background Percent Width of Color 1 |
The size of scrolling Segment of the Background Animation |
| 24 |
184 |
8-bit UInteger |
0 = Up, 1 = Down |
0 |
|
|
|
Background Direction |
The direction of the Background Animation |
| subindex |
bit offset |
data type |
allowed values |
default value |
acc. restr. |
mod. other var. |
excl. from DS |
name |
description |
| 1 |
0 |
8-bit UInteger |
0 = Threshold Disabled, 1 = Threshold Enabled |
1 |
|
|
|
Threshold Enable |
Enables Threshold |
| 2 |
8 |
8-bit UInteger |
0..100 = Threshold (Percent) |
80 |
|
|
|
Threshold Value (Percent) |
Percent Value for Threshold |
| 3 |
16 |
8-bit UInteger |
0 = Less Than or Equal To, 1 = Greater Than or Equal To |
1 |
|
|
|
Threshold Comparison |
Sets Comparison Type of Threshold |
| 4 |
24 |
8-bit UInteger |
1..100 = Percent Width of Color 1 |
20 |
|
|
|
Percent Width of Main Segment |
Percent width of main segment, 100% would be the full width |
| 5 |
32 |
8-bit UInteger |
0 = Off, 1 = Steady, 2 = Flash, 3 = Two Color Flash, 4 = Two Color Shift, 5 = Scroll, 6 = Center Scroll, 7 = Bounce, 8 = Center Bounce, 9 = Intensity Sweep, 10 = Two Color Sweep, 11 = Spectrum, 12 = Single End Steady, 13 = Single End Flash |
1 |
|
|
|
Main Animation |
The Main Animation type |
| 6 |
40 |
8-bit UInteger |
0 = Green, 1 = Red, 2 = Orange, 3 = Amber, 4 = Yellow, 5 = Lime Green, 6 = Spring Green, 7 = Cyan, 8 = Sky Blue, 9 = Blue, 10 = Violet, 11 = Magenta, 12 = Rose, 13 = Daylight White (5000K), 14 = Custom 1, 15 = Custom 2 |
1 |
|
|
|
Main Color 1 |
The main color of the Main Animation. Custom Colors are defined in Parameter data |
| 7 |
48 |
8-bit UInteger |
0 = High, 1 = Low, 2 = Medium, 3 = Off, 4 = Custom |
0 |
|
|
|
Main Color 1 Intensity |
The Intensity of Color 1 for the Main Animation |
| 8 |
56 |
8-bit UInteger |
0 = Medium, 1 = Fast, 2 = Slow, 3 = Custom Flash Rate |
0 |
|
|
|
Main Speed |
The speed of the Main Animation |
| 9 |
64 |
8-bit UInteger |
0 = Normal, 1 = Strobe, 2 = Three Pulse, 3 = SOS, 4 = Random |
0 |
|
|
|
Main Pulse Pattern |
The pattern of the Main Animation |
| 10 |
72 |
8-bit UInteger |
0 = Green, 1 = Red, 2 = Orange, 3 = Amber, 4 = Yellow, 5 = Lime Green, 6 = Spring Green, 7 = Cyan, 8 = Sky Blue, 9 = Blue, 10 = Violet, 11 = Magenta, 12 = Rose, 13 = Daylight White (5000K), 14 = Custom 1, 15 = Custom 2 |
4 |
|
|
|
Main Color 2 |
The secondary color of the Main Animation. Custom Colors are defined in Parameter data |
| 11 |
80 |
8-bit UInteger |
0 = High, 1 = Low, 2 = Medium, 3 = Off, 4 = Custom |
0 |
|
|
|
Main Color 2 Intensity |
The Intensity of Color 2 for the Main Animation |
| 12 |
88 |
8-bit UInteger |
0 = Solid, 1 = Tail, 2 = Ripple |
0 |
|
|
|
Main Scroll/Bounce Style |
The style of scrolling Segment of the Main Animation |
| 13 |
96 |
8-bit UInteger |
1..100 = Percent Width of Color 1 |
50 |
|
|
|
Main Percent Width of Color 1 |
The size of scrolling Segment of the Main Animation |
| 14 |
104 |
8-bit UInteger |
0 = Up, 1 = Down |
0 |
|
|
|
Main Direction |
The direction of the Main Animation |
| 15 |
112 |
8-bit UInteger |
0 = Off, 1 = Steady, 2 = Flash, 3 = Two Color Flash, 4 = Two Color Shift, 5 = Scroll, 6 = Center Scroll, 7 = Bounce, 8 = Center Bounce, 9 = Intensity Sweep, 10 = Two Color Sweep, 11 = Spectrum, 12 = Single End Steady, 13 = Single End Flash |
1 |
|
|
|
Background Animation |
The Background Animation type |
| 16 |
120 |
8-bit UInteger |
0 = Green, 1 = Red, 2 = Orange, 3 = Amber, 4 = Yellow, 5 = Lime Green, 6 = Spring Green, 7 = Cyan, 8 = Sky Blue, 9 = Blue, 10 = Violet, 11 = Magenta, 12 = Rose, 13 = Daylight White (5000K), 14 = Custom 1, 15 = Custom 2 |
13 |
|
|
|
Background Color 1 |
The main color of the Background Animation. Custom Colors are defined in Parameter data |
| 17 |
128 |
8-bit UInteger |
0 = High, 1 = Low, 2 = Medium, 3 = Off, 4 = Custom |
0 |
|
|
|
Background Color 1 Intensity |
The Intensity of Color 1 for the Background Animation |
| 18 |
136 |
8-bit UInteger |
0 = Medium, 1 = Fast, 2 = Slow, 3 = Custom Flash Rate |
0 |
|
|
|
Background Speed |
The speed of the Background Animation |
| 19 |
144 |
8-bit UInteger |
0 = Normal, 1 = Strobe, 2 = Three Pulse, 3 = SOS, 4 = Random |
0 |
|
|
|
Background Pulse Pattern |
The pattern of the Background Animation |
| 20 |
152 |
8-bit UInteger |
0 = Green, 1 = Red, 2 = Orange, 3 = Amber, 4 = Yellow, 5 = Lime Green, 6 = Spring Green, 7 = Cyan, 8 = Sky Blue, 9 = Blue, 10 = Violet, 11 = Magenta, 12 = Rose, 13 = Daylight White (5000K), 14 = Custom 1, 15 = Custom 2 |
9 |
|
|
|
Background Color 2 |
The secondary color of the Background Animation. Custom Colors are defined in Parameter data |
| 21 |
160 |
8-bit UInteger |
0 = High, 1 = Low, 2 = Medium, 3 = Off, 4 = Custom |
0 |
|
|
|
Background Color 2 Intensity |
The Intensity of Color 2 for the Background Animation |
| 22 |
168 |
8-bit UInteger |
0 = Solid, 1 = Tail, 2 = Ripple |
0 |
|
|
|
Background Scroll/Bounce Style |
The style of scrolling Segment of the Background Animation |
| 23 |
176 |
8-bit UInteger |
1..100 = Percent Width of Color 1 |
50 |
|
|
|
Background Percent Width of Color 1 |
The size of scrolling Segment of the Background Animation |
| 24 |
184 |
8-bit UInteger |
0 = Up, 1 = Down |
0 |
|
|
|
Background Direction |
The direction of the Background Animation |
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