Version: V1.1Release Date: 2021-04-12


WLS Pro
Vendor ID 451 (0x01c3) Vendor Logo
Vendor Name Banner Engineering Corporation
Vendor Text More Sensors. More Solutions.
Vendor URL www.bannerengineering.com/io-link
Device ID 393221 (0x060005)
DeviceFamily Strip Light
Features
Block Parameter yes
Data Storage yes
Supported Access Locks Parameter: yes, Data Storage: yes, Local Parameterization: no, Local User Interface: no
Communication
IO-Link Revision V1.1
Transmission Rate38400 bit/s (COM2)
Minimum Cycle Time 11.2 ms
SIO Mode Supported no
M-Sequence CapabilityPREOPERATE = TYPE_0 with 1 octet on-request data
OPERATE = TYPE_2_V with 1 octet on-request data
ISDU supported
Device Variant WLS27PXRGBW145DSKQ
Description Work light strip, 27 mm dia., Pro, non-cascadable, illumination and indication, 145 mm length, diffuse, sealed, IO-Link, Euro 4-Pin Quick-Disconnect
Product ID WLS27PXRGBW145DSKQ
Device Icon Device Icon
Device Symbol Device Symbol
Connection TypeM12-4 connector
- pin 1 brown; L+
- pin 2 white; Other
- pin 3 (light) blue; L-
- pin 4 black; C/Q
Device Variant WLS27PXRGBW145HSKQ
Description Work light strip, 27 mm dia., Pro, non-cascadable, illumination and indication, 145 mm length, heavy diffuse, sealed, IO-Link, Euro 4-Pin Quick-Disconnect
Product ID WLS27PXRGBW145HSKQ
Device Icon Device Icon
Device Symbol Device Symbol
Connection TypeM12-4 connector
- pin 1 brown; L+
- pin 2 white; Other
- pin 3 (light) blue; L-
- pin 4 black; C/Q
Device Variant WLS27PXRGBW285DSKQ
Description Work light strip, 27 mm dia., Pro, non-cascadable, illumination and indication, 285 mm length, diffuse, sealed, IO-Link, Euro 4-Pin Quick-Disconnect
Product ID WLS27PXRGBW285DSKQ
Device Icon Device Icon
Device Symbol Device Symbol
Connection TypeM12-4 connector
- pin 1 brown; L+
- pin 2 white; Other
- pin 3 (light) blue; L-
- pin 4 black; C/Q
Device Variant WLS27PXRGBW285HSKQ
Description Work light strip, 27 mm dia., Pro, non-cascadable, illumination and indication, 285 mm length, heavy diffuse, sealed, IO-Link, Euro 4-Pin Quick-Disconnect
Product ID WLS27PXRGBW285HSKQ
Device Icon Device Icon
Device Symbol Device Symbol
Connection TypeM12-4 connector
- pin 1 brown; L+
- pin 2 white; Other
- pin 3 (light) blue; L-
- pin 4 black; C/Q
Device Variant WLS27PXRGBW430DSKQ
Description Work light strip, 27 mm dia., Pro, non-cascadable, illumination and indication, 430 mm length, diffuse, sealed, IO-Link, Euro 4-Pin Quick-Disconnect
Product ID WLS27PXRGBW430DSKQ
Device Icon Device Icon
Device Symbol Device Symbol
Connection TypeM12-4 connector
- pin 1 brown; L+
- pin 2 white; Other
- pin 3 (light) blue; L-
- pin 4 black; C/Q
Device Variant WLS27PXRGBW430HSKQ
Description Work light strip, 27 mm dia., Pro, non-cascadable, illumination and indication, 430 mm length, heavy diffuse, sealed, IO-Link, Euro 4-Pin Quick-Disconnect
Product ID WLS27PXRGBW430HSKQ
Device Icon Device Icon
Device Symbol Device Symbol
Connection TypeM12-4 connector
- pin 1 brown; L+
- pin 2 white; Other
- pin 3 (light) blue; L-
- pin 4 black; C/Q
Device Variant WLS27PXRGBW570DSKQ
Description Work light strip, 27 mm dia., Pro, non-cascadable, illumination and indication, 570 mm length, diffuse, sealed, IO-Link, Euro 4-Pin Quick-Disconnect
Product ID WLS27PXRGBW570DSKQ
Device Icon Device Icon
Device Symbol Device Symbol
Connection TypeM12-4 connector
- pin 1 brown; L+
- pin 2 white; Other
- pin 3 (light) blue; L-
- pin 4 black; C/Q
Device Variant WLS27PXRGBW570HSKQ
Description Work light strip, 27 mm dia., Pro, non-cascadable, illumination and indication, 570 mm length, heavy diffuse, sealed, IO-Link, Euro 4-Pin Quick-Disconnect
Product ID WLS27PXRGBW570HSKQ
Device Icon Device Icon
Device Symbol Device Symbol
Connection TypeM12-4 connector
- pin 1 brown; L+
- pin 2 white; Other
- pin 3 (light) blue; L-
- pin 4 black; C/Q
Device Variant WLS27PXRGBW850DSKQ
Description Work light strip, 27 mm dia., Pro, non-cascadable, illumination and indication, 850 mm length, diffuse, sealed, IO-Link, Euro 4-Pin Quick-Disconnect
Product ID WLS27PXRGBW850DSKQ
Device Icon Device Icon
Device Symbol Device Symbol
Connection TypeM12-4 connector
- pin 1 brown; L+
- pin 2 white; Other
- pin 3 (light) blue; L-
- pin 4 black; C/Q
Device Variant WLS27PXRGBW850HSKQ
Description Work light strip, 27 mm dia., Pro, non-cascadable, illumination and indication, 850 mm length, diffuse, sealed, IO-Link, Euro 4-Pin Quick-Disconnect
Product ID WLS27PXRGBW850HSKQ
Device Icon Device Icon
Device Symbol Device Symbol
Connection TypeM12-4 connector
- pin 1 brown; L+
- pin 2 white; Other
- pin 3 (light) blue; L-
- pin 4 black; C/Q
Device Variant WLS27PXRGBW1130DSKQ
Description Work light strip, 27 mm dia., Pro, non-cascadable, illumination and indication, 1130 mm length, diffuse, sealed, IO-Link, Euro 4-Pin Quick-Disconnect
Product ID WLS27PXRGBW1130DSKQ
Device Icon Device Icon
Device Symbol Device Symbol
Connection TypeM12-4 connector
- pin 1 brown; L+
- pin 2 white; Other
- pin 3 (light) blue; L-
- pin 4 black; C/Q
Device Variant WLS27PXRGBW1130HSKQ
Description Work light strip, 27 mm dia., Pro, non-cascadable, illumination and indication, 1130 mm length, heavy diffuse, sealed, IO-Link, Euro 4-Pin Quick-Disconnect
Product ID WLS27PXRGBW1130HSKQ
Device Icon Device Icon
Device Symbol Device Symbol
Connection TypeM12-4 connector
- pin 1 brown; L+
- pin 2 white; Other
- pin 3 (light) blue; L-
- pin 4 black; C/Q
Device Variant WLS28PXRGBW145XKQ
Description Work light strip, 28 mm dia., Pro, non-cascadable, illumination and indication, 145 mm length, clear window, IO-Link, Euro 4-Pin Quick-Disconnect
Product ID WLS28PXRGBW145XKQ
Device Icon Device Icon
Device Symbol Device Symbol
Connection TypeM12-4 connector
- pin 1 brown; L+
- pin 2 white; Other
- pin 3 (light) blue; L-
- pin 4 black; C/Q
Device Variant WLS28PXRGBW145DXKQ
Description Work light strip, 28 mm dia., Pro, non-cascadable, illumination and indication, 145 mm length, diffuse window, IO-Link, Euro 4-Pin Quick-Disconnect
Product ID WLS28PXRGBW145DXKQ
Device Icon Device Icon
Device Symbol Device Symbol
Connection TypeM12-4 connector
- pin 1 brown; L+
- pin 2 white; Other
- pin 3 (light) blue; L-
- pin 4 black; C/Q
Device Variant WLS28PXRGBW285XKQ
Description Work light strip, 28 mm dia., Pro, non-cascadable, illumination and indication, 285 mm length, clear window, IO-Link, Euro 4-Pin Quick-Disconnect
Product ID WLS28PXRGBW285XKQ
Device Icon Device Icon
Device Symbol Device Symbol
Connection TypeM12-4 connector
- pin 1 brown; L+
- pin 2 white; Other
- pin 3 (light) blue; L-
- pin 4 black; C/Q
Device Variant WLS28PXRGBW285DXKQ
Description Work light strip, 28 mm dia., Pro, non-cascadable, illumination and indication, 285 mm length, diffuse window, IO-Link, Euro 4-Pin Quick-Disconnect
Product ID WLS28PXRGBW285DXKQ
Device Icon Device Icon
Device Symbol Device Symbol
Connection TypeM12-4 connector
- pin 1 brown; L+
- pin 2 white; Other
- pin 3 (light) blue; L-
- pin 4 black; C/Q
Device Variant WLS28PXRGBW430XKQ
Description Work light strip, 28 mm dia., Pro, non-cascadable, illumination and indication, 430 mm length, clear window, IO-Link, Euro 4-Pin Quick-Disconnect
Product ID WLS28PXRGBW430XKQ
Device Icon Device Icon
Device Symbol Device Symbol
Connection TypeM12-4 connector
- pin 1 brown; L+
- pin 2 white; Other
- pin 3 (light) blue; L-
- pin 4 black; C/Q
Device Variant WLS28PXRGBW430DXKQ
Description Work light strip, 28 mm dia., Pro, non-cascadable, illumination and indication, 430 mm length, diffuse window, IO-Link, Euro 4-Pin Quick-Disconnect
Product ID WLS28PXRGBW430DXKQ
Device Icon Device Icon
Device Symbol Device Symbol
Connection TypeM12-4 connector
- pin 1 brown; L+
- pin 2 white; Other
- pin 3 (light) blue; L-
- pin 4 black; C/Q
Device Variant WLS28PXRGBW570XKQ
Description Work light strip, 28 mm dia., Pro, non-cascadable, illumination and indication, 570 mm length, clear window, IO-Link, Euro 4-Pin Quick-Disconnect
Product ID WLS28PXRGBW570XKQ
Device Icon Device Icon
Device Symbol Device Symbol
Connection TypeM12-4 connector
- pin 1 brown; L+
- pin 2 white; Other
- pin 3 (light) blue; L-
- pin 4 black; C/Q
Device Variant WLS28PXRGBW570DXKQ
Description Work light strip, 28 mm dia., Pro, non-cascadable, illumination and indication, 570 mm length, diffuse window, IO-Link, Euro 4-Pin Quick-Disconnect
Product ID WLS28PXRGBW570DXKQ
Device Icon Device Icon
Device Symbol Device Symbol
Connection TypeM12-4 connector
- pin 1 brown; L+
- pin 2 white; Other
- pin 3 (light) blue; L-
- pin 4 black; C/Q
Device Variant WLS28PXRGBW850XKQ
Description Work light strip, 28 mm dia., Pro, non-cascadable, illumination and indication, 850 mm length, clear window, IO-Link, Euro 4-Pin Quick-Disconnect
Product ID WLS28PXRGBW850XKQ
Device Icon Device Icon
Device Symbol Device Symbol
Connection TypeM12-4 connector
- pin 1 brown; L+
- pin 2 white; Other
- pin 3 (light) blue; L-
- pin 4 black; C/Q
Device Variant WLS28PXRGBW850DXKQ
Description Work light strip, 28 mm dia., Pro, non-cascadable, illumination and indication, 850 mm length, diffuse window, IO-Link, Euro 4-Pin Quick-Disconnect
Product ID WLS28PXRGBW850DXKQ
Device Icon Device Icon
Device Symbol Device Symbol
Connection TypeM12-4 connector
- pin 1 brown; L+
- pin 2 white; Other
- pin 3 (light) blue; L-
- pin 4 black; C/Q
Device Variant WLS28PXRGBW1130XKQ
Description Work light strip, 28 mm dia., Pro, non-cascadable, illumination and indication, 1130 mm length, clear window, IO-Link, Euro 4-Pin Quick-Disconnect
Product ID WLS28PXRGBW1130XKQ
Device Icon Device Icon
Device Symbol Device Symbol
Connection TypeM12-4 connector
- pin 1 brown; L+
- pin 2 white; Other
- pin 3 (light) blue; L-
- pin 4 black; C/Q
Device Variant WLS28PXRGBW1130DXKQ
Description Work light strip, 28 mm dia., Pro, non-cascadable, illumination and indication, 1130 mm length, diffuse window, IO-Link, Euro 4-Pin Quick-Disconnect
Product ID WLS28PXRGBW1130DXKQ
Device Icon Device Icon
Device Symbol Device Symbol
Connection TypeM12-4 connector
- pin 1 brown; L+
- pin 2 white; Other
- pin 3 (light) blue; L-
- pin 4 black; C/Q
Device Variant WLS28PXRGBW285L25XKQ
Description Work light strip, 28 mm dia., Pro, non-cascadable, illumination and indication, 285 mm length, clear window, 25 Deg Lens, IO-Link, Euro 4-Pin Quick-Disconnect
Product ID WLS28PXRGBW285L25XKQ
Device Icon Device Icon
Device Symbol Device Symbol
Connection TypeM12-4 connector
- pin 1 brown; L+
- pin 2 white; Other
- pin 3 (light) blue; L-
- pin 4 black; C/Q
Device Variant WLS28PXRGBW570L25XKQ
Description Work light strip, 28 mm dia., Pro, non-cascadable, illumination and indication, 570 mm length, clear window, 25 Deg Lens, IO-Link, Euro 4-Pin Quick-Disconnect
Product ID WLS28PXRGBW570L25XKQ
Device Icon Device Icon
Device Symbol Device Symbol
Connection TypeM12-4 connector
- pin 1 brown; L+
- pin 2 white; Other
- pin 3 (light) blue; L-
- pin 4 black; C/Q
Device Variant WLS28PXRGBW285L25DXKQ
Description Work light strip, 28 mm dia., Pro, non-cascadable, illumination and indication, 285 mm length, diffuse window, 25 Deg Lens, IO-Link, Euro 4-Pin Quick-Disconnect
Product ID WLS28PXRGBW285L25DXKQ
Device Icon Device Icon
Device Symbol Device Symbol
Connection TypeM12-4 connector
- pin 1 brown; L+
- pin 2 white; Other
- pin 3 (light) blue; L-
- pin 4 black; C/Q
Device Variant WLS28PXRGBW570L25DXKQ
Description Work light strip, 28 mm dia., Pro, non-cascadable, illumination and indication, 570 mm length, diffuse window, 25 Deg Lens, IO-Link, Euro 4-Pin Quick-Disconnect
Product ID WLS28PXRGBW570L25DXKQ
Device Icon Device Icon
Device Symbol Device Symbol
Connection TypeM12-4 connector
- pin 1 brown; L+
- pin 2 white; Other
- pin 3 (light) blue; L-
- pin 4 black; C/Q

ProcessData id=V_PdT_Segment (condition V_Mode == 0)

ProcessDataOut "Process Data Out Segment Mode" id=V_Pd_OutSegment

bit length: 256
data type: 256-bit Record

subindex bit offset data type allowed values default value acc. restr. mod. other var. excl. from DS name description
1 0 16-bit UInteger 0 = Off, 1 = On, 2 = Flash, 3 = Animation Segment 1 The state of the segment. Related parameters defined in Segment Parameter Data
2 16 16-bit UInteger 0 = Off, 1 = On, 2 = Flash, 3 = Animation Segment 2 The state of the segment. Related parameters defined in Segment Parameter Data
3 32 16-bit UInteger 0 = Off, 1 = On, 2 = Flash, 3 = Animation Segment 3 The state of the segment. Related parameters defined in Segment Parameter Data
4 48 16-bit UInteger 0 = Off, 1 = On, 2 = Flash, 3 = Animation Segment 4 The state of the segment. Related parameters defined in Segment Parameter Data
5 64 16-bit UInteger 0 = Off, 1 = On, 2 = Flash, 3 = Animation Segment 5 The state of the segment. Related parameters defined in Segment Parameter Data
6 80 16-bit UInteger 0 = Off, 1 = On, 2 = Flash, 3 = Animation Segment 6 The state of the segment. Related parameters defined in Segment Parameter Data
7 96 16-bit UInteger 0 = Off, 1 = On, 2 = Flash, 3 = Animation Segment 7 The state of the segment. Related parameters defined in Segment Parameter Data
8 112 16-bit UInteger 0 = Off, 1 = On, 2 = Flash, 3 = Animation Segment 8 The state of the segment. Related parameters defined in Segment Parameter Data
9 128 16-bit UInteger 0 = Off, 1 = On, 2 = Flash, 3 = Animation Segment 9 The state of the segment. Related parameters defined in Segment Parameter Data
10 144 16-bit UInteger 0 = Off, 1 = On, 2 = Flash, 3 = Animation Segment 10 The state of the segment. Related parameters defined in Segment Parameter Data

octet 0 1 2 3 4 5 6 7
bit offset 255 - 248 247 - 240 239 - 232 231 - 224 223 - 216 215 - 208 207 - 200 199 - 192
subindex / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / /

octet 8 9 10 11 12 13 14 15
bit offset 191 - 184 183 - 176 175 - 168 167 - 160 159 - 152 151 - 144 143 - 136 135 - 128
subindex / / / / / / / / / / / / / / / / / / / / / / / / 10 10 9 9
element bit         15 - 8 7 - 0 15 - 8 7 - 0

octet 16 17 18 19 20 21 22 23
bit offset 127 - 120 119 - 112 111 - 104 103 - 96 95 - 88 87 - 80 79 - 72 71 - 64
subindex 8 8 7 7 6 6 5 5
element bit 15 - 8 7 - 0 15 - 8 7 - 0 15 - 8 7 - 0 15 - 8 7 - 0

octet 24 25 26 27 28 29 30 31
bit offset 63 - 56 55 - 48 47 - 40 39 - 32 31 - 24 23 - 16 15 - 8 7 - 0
subindex 4 4 3 3 2 2 1 1
element bit 15 - 8 7 - 0 15 - 8 7 - 0 15 - 8 7 - 0 15 - 8 7 - 0

ProcessData id=V_PdT_RunMode (condition V_Mode == 1)

ProcessDataOut "Process Data Out Run Mode" id=V_Pd_OutRunMode

bit length: 256
data type: 256-bit Record

subindex bit offset data type allowed values default value acc. restr. mod. other var. excl. from DS name description
1 0 8-bit UInteger 0 = Off, 1 = Steady, 2 = Flash, 3 = Two Color Flash, 4 = Two Color Shift, 5 = Ends Steady, 6 = Ends Flash, 7 = Scroll, 8 = Center Scroll, 9 = Bounce, 10 = Center Bounce, 11 = Intensity Sweep, 12 = Two Color Sweep, 13 = Spectrum Animation The Animation type
2 16 8-bit UInteger 0 = Green, 1 = Red, 2 = Orange, 3 = Amber, 4 = Yellow, 5 = Lime Green, 6 = Spring Green, 7 = Cyan, 8 = Sky Blue, 9 = Blue, 10 = Violet, 11 = Magenta, 12 = Rose, 13 = Daylight White (5000K), 14 = Custom 1, 15 = Custom 2, 16 = Incandescent White (2700K), 17 = Warm White (3000K), 18 = Fluorescent White (4100K), 19 = Neutral White (5700K), 20 = Cool White (6500K) Color 1 The main color of the Animation. Custom Colors are defined in Parameter data
3 32 8-bit UInteger 0 = High, 1 = Low, 2 = Medium, 3 = Off, 4 = Custom Color 1 Intensity The Intensity of Color 1, Custom Intensity defined in Parameter Data
4 48 8-bit UInteger 0 = Medium, 1 = Fast, 2 = Slow, 3 = Custom Flash Rate Speed The speed of the Animation
5 64 8-bit UInteger 0 = Normal, 1 = Strobe, 2 = Three Pulse, 3 = SOS, 4 = Random Pulse Pattern The pattern of Animation
6 80 8-bit UInteger 0 = Green, 1 = Red, 2 = Orange, 3 = Amber, 4 = Yellow, 5 = Lime Green, 6 = Spring Green, 7 = Cyan, 8 = Sky Blue, 9 = Blue, 10 = Violet, 11 = Magenta, 12 = Rose, 13 = Daylight White (5000K), 14 = Custom 1, 15 = Custom 2, 16 = Incandescent White (2700K), 17 = Warm White (3000K), 18 = Fluorescent White (4100K), 19 = Neutral White (5700K), 20 = Cool White (6500K) Color 2 The secondary color of the Animation. Only used if Animation has two colors. Custom Colors are defined in Parameter data
7 96 8-bit UInteger 0 = High, 1 = Low, 2 = Medium, 3 = Off, 4 = Custom Color 2 Intensity The Intensity of Color 2, Custom Intensity defined in Parameter Data
8 112 8-bit UInteger 0 = Solid, 1 = Tail, 2 = Ripple Scroll/Bounce Style The style of scrolling Segment
9 128 8-bit UInteger 1..100 = Percent Width of Color 1 Percent Width of Color 1 The size of scrolling Segment
10 144 8-bit UInteger 0 = Up, 1 = Down Direction The direction of Animation

octet 0 1 2 3 4 5 6 7
bit offset 255 - 248 247 - 240 239 - 232 231 - 224 223 - 216 215 - 208 207 - 200 199 - 192
subindex / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / /

octet 8 9 10 11 12 13 14 15
bit offset 191 - 184 183 - 176 175 - 168 167 - 160 159 - 152 151 - 144 143 - 136 135 - 128
subindex / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / 10 / / / / / / 9
element bit           7 - 0   7 - 0

octet 16 17 18 19 20 21 22 23
bit offset 127 - 120 119 - 112 111 - 104 103 - 96 95 - 88 87 - 80 79 - 72 71 - 64
subindex / / / / / / 8 / / / / / / 7 / / / / / / 6 / / / / / / 5
element bit   7 - 0   7 - 0   7 - 0   7 - 0

octet 24 25 26 27 28 29 30 31
bit offset 63 - 56 55 - 48 47 - 40 39 - 32 31 - 24 23 - 16 15 - 8 7 - 0
subindex / / / / / / 4 / / / / / / 3 / / / / / / 2 / / / / / / 1
element bit   7 - 0   7 - 0   7 - 0   7 - 0

ProcessData id=V_PdT_LevelMode (condition V_Mode == 2)

ProcessDataOut "Process Data Out Level Mode" id=V_Pd_OutLevelMode

bit length: 256
data type: 256-bit Record

subindex bit offset data type allowed values default value acc. restr. mod. other var. excl. from DS name description
1 0 16-bit UInteger Level Mode Value Value describing the level of the device, range determined in Level Mode Parameter Data

octet 0 1 2 3 4 5 6 7
bit offset 255 - 248 247 - 240 239 - 232 231 - 224 223 - 216 215 - 208 207 - 200 199 - 192
subindex / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / /

octet 8 9 10 11 12 13 14 15
bit offset 191 - 184 183 - 176 175 - 168 167 - 160 159 - 152 151 - 144 143 - 136 135 - 128
subindex / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / /

octet 16 17 18 19 20 21 22 23
bit offset 127 - 120 119 - 112 111 - 104 103 - 96 95 - 88 87 - 80 79 - 72 71 - 64
subindex / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / /

octet 24 25 26 27 28 29 30 31
bit offset 63 - 56 55 - 48 47 - 40 39 - 32 31 - 24 23 - 16 15 - 8 7 - 0
subindex / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / 1 1
element bit             15 - 8 7 - 0

ProcessData id=V_PdT_DimAndBlendMode (condition V_Mode == 3)

ProcessDataOut "Process Data Out Dim and Blend Mode" id=TI_PD_Out_DimAndBlendMode

bit length: 256
data type: 256-bit Record

subindex bit offset data type allowed values default value acc. restr. mod. other var. excl. from DS name description
1 0 16-bit UInteger Dim and Blend Mode Value Value describing the amount to blend between colors selected in Dim and Blend Mode Parameter Data

octet 0 1 2 3 4 5 6 7
bit offset 255 - 248 247 - 240 239 - 232 231 - 224 223 - 216 215 - 208 207 - 200 199 - 192
subindex / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / /

octet 8 9 10 11 12 13 14 15
bit offset 191 - 184 183 - 176 175 - 168 167 - 160 159 - 152 151 - 144 143 - 136 135 - 128
subindex / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / /

octet 16 17 18 19 20 21 22 23
bit offset 127 - 120 119 - 112 111 - 104 103 - 96 95 - 88 87 - 80 79 - 72 71 - 64
subindex / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / /

octet 24 25 26 27 28 29 30 31
bit offset 63 - 56 55 - 48 47 - 40 39 - 32 31 - 24 23 - 16 15 - 8 7 - 0
subindex / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / 1 1
element bit             15 - 8 7 - 0

ProcessData id=V_PdT_GaugeMode (condition V_Mode == 4)

ProcessDataOut "Process Data Out Gauge Mode" id=V_PD_OutGaugeMode

bit length: 256
data type: 256-bit Record

subindex bit offset data type allowed values default value acc. restr. mod. other var. excl. from DS name description
1 0 16-bit UInteger Gauge Mode Value Value describing the position of the main animation

octet 0 1 2 3 4 5 6 7
bit offset 255 - 248 247 - 240 239 - 232 231 - 224 223 - 216 215 - 208 207 - 200 199 - 192
subindex / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / /

octet 8 9 10 11 12 13 14 15
bit offset 191 - 184 183 - 176 175 - 168 167 - 160 159 - 152 151 - 144 143 - 136 135 - 128
subindex / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / /

octet 16 17 18 19 20 21 22 23
bit offset 127 - 120 119 - 112 111 - 104 103 - 96 95 - 88 87 - 80 79 - 72 71 - 64
subindex / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / /

octet 24 25 26 27 28 29 30 31
bit offset 63 - 56 55 - 48 47 - 40 39 - 32 31 - 24 23 - 16 15 - 8 7 - 0
subindex / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / 1 1
element bit             15 - 8 7 - 0

ProcessData id=V_PdT_LedMode (condition V_Mode == 5)

ProcessDataOut "Process Data Out LED Mode" id=V_Pd_OutLedMode

bit length: 256
data type: 256-bit Record

subindex bit offset data type allowed values default value acc. restr. mod. other var. excl. from DS name description
1 0 4-bit UInteger 0 = Off, 1 = Green, 2 = Red, 3 = Orange, 4 = Amber, 5 = Yellow, 6 = Lime Green, 7 = Spring Green, 8 = Cyan, 9 = Sky Blue, 10 = Blue, 11 = Violet, 12 = Magenta, 13 = Rose, 14 = Daylight White (5000K), 15 = Custom 1 LED 1 Color LED Mode Color control
2 4 4-bit UInteger 0 = Off, 1 = Green, 2 = Red, 3 = Orange, 4 = Amber, 5 = Yellow, 6 = Lime Green, 7 = Spring Green, 8 = Cyan, 9 = Sky Blue, 10 = Blue, 11 = Violet, 12 = Magenta, 13 = Rose, 14 = Daylight White (5000K), 15 = Custom 1 LED 2 Color LED Mode Color control
3 8 4-bit UInteger 0 = Off, 1 = Green, 2 = Red, 3 = Orange, 4 = Amber, 5 = Yellow, 6 = Lime Green, 7 = Spring Green, 8 = Cyan, 9 = Sky Blue, 10 = Blue, 11 = Violet, 12 = Magenta, 13 = Rose, 14 = Daylight White (5000K), 15 = Custom 1 LED 3 Color LED Mode Color control
4 12 4-bit UInteger 0 = Off, 1 = Green, 2 = Red, 3 = Orange, 4 = Amber, 5 = Yellow, 6 = Lime Green, 7 = Spring Green, 8 = Cyan, 9 = Sky Blue, 10 = Blue, 11 = Violet, 12 = Magenta, 13 = Rose, 14 = Daylight White (5000K), 15 = Custom 1 LED 4 Color LED Mode Color control
5 16 4-bit UInteger 0 = Off, 1 = Green, 2 = Red, 3 = Orange, 4 = Amber, 5 = Yellow, 6 = Lime Green, 7 = Spring Green, 8 = Cyan, 9 = Sky Blue, 10 = Blue, 11 = Violet, 12 = Magenta, 13 = Rose, 14 = Daylight White (5000K), 15 = Custom 1 LED 5 Color LED Mode Color control
6 20 4-bit UInteger 0 = Off, 1 = Green, 2 = Red, 3 = Orange, 4 = Amber, 5 = Yellow, 6 = Lime Green, 7 = Spring Green, 8 = Cyan, 9 = Sky Blue, 10 = Blue, 11 = Violet, 12 = Magenta, 13 = Rose, 14 = Daylight White (5000K), 15 = Custom 1 LED 6 Color LED Mode Color control
7 24 4-bit UInteger 0 = Off, 1 = Green, 2 = Red, 3 = Orange, 4 = Amber, 5 = Yellow, 6 = Lime Green, 7 = Spring Green, 8 = Cyan, 9 = Sky Blue, 10 = Blue, 11 = Violet, 12 = Magenta, 13 = Rose, 14 = Daylight White (5000K), 15 = Custom 1 LED 7 Color LED Mode Color control
8 28 4-bit UInteger 0 = Off, 1 = Green, 2 = Red, 3 = Orange, 4 = Amber, 5 = Yellow, 6 = Lime Green, 7 = Spring Green, 8 = Cyan, 9 = Sky Blue, 10 = Blue, 11 = Violet, 12 = Magenta, 13 = Rose, 14 = Daylight White (5000K), 15 = Custom 1 LED 8 Color LED Mode Color control
9 32 4-bit UInteger 0 = Off, 1 = Green, 2 = Red, 3 = Orange, 4 = Amber, 5 = Yellow, 6 = Lime Green, 7 = Spring Green, 8 = Cyan, 9 = Sky Blue, 10 = Blue, 11 = Violet, 12 = Magenta, 13 = Rose, 14 = Daylight White (5000K), 15 = Custom 1 LED 9 Color LED Mode Color control
10 36 4-bit UInteger 0 = Off, 1 = Green, 2 = Red, 3 = Orange, 4 = Amber, 5 = Yellow, 6 = Lime Green, 7 = Spring Green, 8 = Cyan, 9 = Sky Blue, 10 = Blue, 11 = Violet, 12 = Magenta, 13 = Rose, 14 = Daylight White (5000K), 15 = Custom 1 LED 10 Color LED Mode Color control
11 40 4-bit UInteger 0 = Off, 1 = Green, 2 = Red, 3 = Orange, 4 = Amber, 5 = Yellow, 6 = Lime Green, 7 = Spring Green, 8 = Cyan, 9 = Sky Blue, 10 = Blue, 11 = Violet, 12 = Magenta, 13 = Rose, 14 = Daylight White (5000K), 15 = Custom 1 LED 11 Color LED Mode Color control
12 44 4-bit UInteger 0 = Off, 1 = Green, 2 = Red, 3 = Orange, 4 = Amber, 5 = Yellow, 6 = Lime Green, 7 = Spring Green, 8 = Cyan, 9 = Sky Blue, 10 = Blue, 11 = Violet, 12 = Magenta, 13 = Rose, 14 = Daylight White (5000K), 15 = Custom 1 LED 12 Color LED Mode Color control
13 48 4-bit UInteger 0 = Off, 1 = Green, 2 = Red, 3 = Orange, 4 = Amber, 5 = Yellow, 6 = Lime Green, 7 = Spring Green, 8 = Cyan, 9 = Sky Blue, 10 = Blue, 11 = Violet, 12 = Magenta, 13 = Rose, 14 = Daylight White (5000K), 15 = Custom 1 LED 13 Color LED Mode Color control
14 52 4-bit UInteger 0 = Off, 1 = Green, 2 = Red, 3 = Orange, 4 = Amber, 5 = Yellow, 6 = Lime Green, 7 = Spring Green, 8 = Cyan, 9 = Sky Blue, 10 = Blue, 11 = Violet, 12 = Magenta, 13 = Rose, 14 = Daylight White (5000K), 15 = Custom 1 LED 14 Color LED Mode Color control
15 56 4-bit UInteger 0 = Off, 1 = Green, 2 = Red, 3 = Orange, 4 = Amber, 5 = Yellow, 6 = Lime Green, 7 = Spring Green, 8 = Cyan, 9 = Sky Blue, 10 = Blue, 11 = Violet, 12 = Magenta, 13 = Rose, 14 = Daylight White (5000K), 15 = Custom 1 LED 15 Color LED Mode Color control
16 60 4-bit UInteger 0 = Off, 1 = Green, 2 = Red, 3 = Orange, 4 = Amber, 5 = Yellow, 6 = Lime Green, 7 = Spring Green, 8 = Cyan, 9 = Sky Blue, 10 = Blue, 11 = Violet, 12 = Magenta, 13 = Rose, 14 = Daylight White (5000K), 15 = Custom 1 LED 16 Color LED Mode Color control
17 64 4-bit UInteger 0 = Off, 1 = Green, 2 = Red, 3 = Orange, 4 = Amber, 5 = Yellow, 6 = Lime Green, 7 = Spring Green, 8 = Cyan, 9 = Sky Blue, 10 = Blue, 11 = Violet, 12 = Magenta, 13 = Rose, 14 = Daylight White (5000K), 15 = Custom 1 LED 17 Color LED Mode Color control
18 68 4-bit UInteger 0 = Off, 1 = Green, 2 = Red, 3 = Orange, 4 = Amber, 5 = Yellow, 6 = Lime Green, 7 = Spring Green, 8 = Cyan, 9 = Sky Blue, 10 = Blue, 11 = Violet, 12 = Magenta, 13 = Rose, 14 = Daylight White (5000K), 15 = Custom 1 LED 18 Color LED Mode Color control
19 72 4-bit UInteger 0 = Off, 1 = Green, 2 = Red, 3 = Orange, 4 = Amber, 5 = Yellow, 6 = Lime Green, 7 = Spring Green, 8 = Cyan, 9 = Sky Blue, 10 = Blue, 11 = Violet, 12 = Magenta, 13 = Rose, 14 = Daylight White (5000K), 15 = Custom 1 LED 19 Color LED Mode Color control
20 76 4-bit UInteger 0 = Off, 1 = Green, 2 = Red, 3 = Orange, 4 = Amber, 5 = Yellow, 6 = Lime Green, 7 = Spring Green, 8 = Cyan, 9 = Sky Blue, 10 = Blue, 11 = Violet, 12 = Magenta, 13 = Rose, 14 = Daylight White (5000K), 15 = Custom 1 LED 20 Color LED Mode Color control
21 80 4-bit UInteger 0 = Off, 1 = Green, 2 = Red, 3 = Orange, 4 = Amber, 5 = Yellow, 6 = Lime Green, 7 = Spring Green, 8 = Cyan, 9 = Sky Blue, 10 = Blue, 11 = Violet, 12 = Magenta, 13 = Rose, 14 = Daylight White (5000K), 15 = Custom 1 LED 21 Color LED Mode Color control
22 84 4-bit UInteger 0 = Off, 1 = Green, 2 = Red, 3 = Orange, 4 = Amber, 5 = Yellow, 6 = Lime Green, 7 = Spring Green, 8 = Cyan, 9 = Sky Blue, 10 = Blue, 11 = Violet, 12 = Magenta, 13 = Rose, 14 = Daylight White (5000K), 15 = Custom 1 LED 22 Color LED Mode Color control
23 88 4-bit UInteger 0 = Off, 1 = Green, 2 = Red, 3 = Orange, 4 = Amber, 5 = Yellow, 6 = Lime Green, 7 = Spring Green, 8 = Cyan, 9 = Sky Blue, 10 = Blue, 11 = Violet, 12 = Magenta, 13 = Rose, 14 = Daylight White (5000K), 15 = Custom 1 LED 23 Color LED Mode Color control
24 92 4-bit UInteger 0 = Off, 1 = Green, 2 = Red, 3 = Orange, 4 = Amber, 5 = Yellow, 6 = Lime Green, 7 = Spring Green, 8 = Cyan, 9 = Sky Blue, 10 = Blue, 11 = Violet, 12 = Magenta, 13 = Rose, 14 = Daylight White (5000K), 15 = Custom 1 LED 24 Color LED Mode Color control
25 96 4-bit UInteger 0 = Off, 1 = Green, 2 = Red, 3 = Orange, 4 = Amber, 5 = Yellow, 6 = Lime Green, 7 = Spring Green, 8 = Cyan, 9 = Sky Blue, 10 = Blue, 11 = Violet, 12 = Magenta, 13 = Rose, 14 = Daylight White (5000K), 15 = Custom 1 LED 25 Color LED Mode Color control
26 100 4-bit UInteger 0 = Off, 1 = Green, 2 = Red, 3 = Orange, 4 = Amber, 5 = Yellow, 6 = Lime Green, 7 = Spring Green, 8 = Cyan, 9 = Sky Blue, 10 = Blue, 11 = Violet, 12 = Magenta, 13 = Rose, 14 = Daylight White (5000K), 15 = Custom 1 LED 26 Color LED Mode Color control
27 104 4-bit UInteger 0 = Off, 1 = Green, 2 = Red, 3 = Orange, 4 = Amber, 5 = Yellow, 6 = Lime Green, 7 = Spring Green, 8 = Cyan, 9 = Sky Blue, 10 = Blue, 11 = Violet, 12 = Magenta, 13 = Rose, 14 = Daylight White (5000K), 15 = Custom 1 LED 27 Color LED Mode Color control
28 108 4-bit UInteger 0 = Off, 1 = Green, 2 = Red, 3 = Orange, 4 = Amber, 5 = Yellow, 6 = Lime Green, 7 = Spring Green, 8 = Cyan, 9 = Sky Blue, 10 = Blue, 11 = Violet, 12 = Magenta, 13 = Rose, 14 = Daylight White (5000K), 15 = Custom 1 LED 28 Color LED Mode Color control
29 112 4-bit UInteger 0 = Off, 1 = Green, 2 = Red, 3 = Orange, 4 = Amber, 5 = Yellow, 6 = Lime Green, 7 = Spring Green, 8 = Cyan, 9 = Sky Blue, 10 = Blue, 11 = Violet, 12 = Magenta, 13 = Rose, 14 = Daylight White (5000K), 15 = Custom 1 LED 29 Color LED Mode Color control
30 116 4-bit UInteger 0 = Off, 1 = Green, 2 = Red, 3 = Orange, 4 = Amber, 5 = Yellow, 6 = Lime Green, 7 = Spring Green, 8 = Cyan, 9 = Sky Blue, 10 = Blue, 11 = Violet, 12 = Magenta, 13 = Rose, 14 = Daylight White (5000K), 15 = Custom 1 LED 30 Color LED Mode Color control
31 120 4-bit UInteger 0 = Off, 1 = Green, 2 = Red, 3 = Orange, 4 = Amber, 5 = Yellow, 6 = Lime Green, 7 = Spring Green, 8 = Cyan, 9 = Sky Blue, 10 = Blue, 11 = Violet, 12 = Magenta, 13 = Rose, 14 = Daylight White (5000K), 15 = Custom 1 LED 31 Color LED Mode Color control
32 124 4-bit UInteger 0 = Off, 1 = Green, 2 = Red, 3 = Orange, 4 = Amber, 5 = Yellow, 6 = Lime Green, 7 = Spring Green, 8 = Cyan, 9 = Sky Blue, 10 = Blue, 11 = Violet, 12 = Magenta, 13 = Rose, 14 = Daylight White (5000K), 15 = Custom 1 LED 32 Color LED Mode Color control
33 128 4-bit UInteger 0 = Off, 1 = Green, 2 = Red, 3 = Orange, 4 = Amber, 5 = Yellow, 6 = Lime Green, 7 = Spring Green, 8 = Cyan, 9 = Sky Blue, 10 = Blue, 11 = Violet, 12 = Magenta, 13 = Rose, 14 = Daylight White (5000K), 15 = Custom 1 LED 33 Color LED Mode Color control
34 132 4-bit UInteger 0 = Off, 1 = Green, 2 = Red, 3 = Orange, 4 = Amber, 5 = Yellow, 6 = Lime Green, 7 = Spring Green, 8 = Cyan, 9 = Sky Blue, 10 = Blue, 11 = Violet, 12 = Magenta, 13 = Rose, 14 = Daylight White (5000K), 15 = Custom 1 LED 34 Color LED Mode Color control
35 136 4-bit UInteger 0 = Off, 1 = Green, 2 = Red, 3 = Orange, 4 = Amber, 5 = Yellow, 6 = Lime Green, 7 = Spring Green, 8 = Cyan, 9 = Sky Blue, 10 = Blue, 11 = Violet, 12 = Magenta, 13 = Rose, 14 = Daylight White (5000K), 15 = Custom 1 LED 35 Color LED Mode Color control
36 140 4-bit UInteger 0 = Off, 1 = Green, 2 = Red, 3 = Orange, 4 = Amber, 5 = Yellow, 6 = Lime Green, 7 = Spring Green, 8 = Cyan, 9 = Sky Blue, 10 = Blue, 11 = Violet, 12 = Magenta, 13 = Rose, 14 = Daylight White (5000K), 15 = Custom 1 LED 36 Color LED Mode Color control
37 144 4-bit UInteger 0 = Off, 1 = Green, 2 = Red, 3 = Orange, 4 = Amber, 5 = Yellow, 6 = Lime Green, 7 = Spring Green, 8 = Cyan, 9 = Sky Blue, 10 = Blue, 11 = Violet, 12 = Magenta, 13 = Rose, 14 = Daylight White (5000K), 15 = Custom 1 LED 37 Color LED Mode Color control
38 148 4-bit UInteger 0 = Off, 1 = Green, 2 = Red, 3 = Orange, 4 = Amber, 5 = Yellow, 6 = Lime Green, 7 = Spring Green, 8 = Cyan, 9 = Sky Blue, 10 = Blue, 11 = Violet, 12 = Magenta, 13 = Rose, 14 = Daylight White (5000K), 15 = Custom 1 LED 38 Color LED Mode Color control
39 152 4-bit UInteger 0 = Off, 1 = Green, 2 = Red, 3 = Orange, 4 = Amber, 5 = Yellow, 6 = Lime Green, 7 = Spring Green, 8 = Cyan, 9 = Sky Blue, 10 = Blue, 11 = Violet, 12 = Magenta, 13 = Rose, 14 = Daylight White (5000K), 15 = Custom 1 LED 39 Color LED Mode Color control
40 156 4-bit UInteger 0 = Off, 1 = Green, 2 = Red, 3 = Orange, 4 = Amber, 5 = Yellow, 6 = Lime Green, 7 = Spring Green, 8 = Cyan, 9 = Sky Blue, 10 = Blue, 11 = Violet, 12 = Magenta, 13 = Rose, 14 = Daylight White (5000K), 15 = Custom 1 LED 40 Color LED Mode Color control
41 160 4-bit UInteger 0 = Off, 1 = Green, 2 = Red, 3 = Orange, 4 = Amber, 5 = Yellow, 6 = Lime Green, 7 = Spring Green, 8 = Cyan, 9 = Sky Blue, 10 = Blue, 11 = Violet, 12 = Magenta, 13 = Rose, 14 = Daylight White (5000K), 15 = Custom 1 LED 41 Color LED Mode Color control
42 164 4-bit UInteger 0 = Off, 1 = Green, 2 = Red, 3 = Orange, 4 = Amber, 5 = Yellow, 6 = Lime Green, 7 = Spring Green, 8 = Cyan, 9 = Sky Blue, 10 = Blue, 11 = Violet, 12 = Magenta, 13 = Rose, 14 = Daylight White (5000K), 15 = Custom 1 LED 42 Color LED Mode Color control
43 168 4-bit UInteger 0 = Off, 1 = Green, 2 = Red, 3 = Orange, 4 = Amber, 5 = Yellow, 6 = Lime Green, 7 = Spring Green, 8 = Cyan, 9 = Sky Blue, 10 = Blue, 11 = Violet, 12 = Magenta, 13 = Rose, 14 = Daylight White (5000K), 15 = Custom 1 LED 43 Color LED Mode Color control
44 172 4-bit UInteger 0 = Off, 1 = Green, 2 = Red, 3 = Orange, 4 = Amber, 5 = Yellow, 6 = Lime Green, 7 = Spring Green, 8 = Cyan, 9 = Sky Blue, 10 = Blue, 11 = Violet, 12 = Magenta, 13 = Rose, 14 = Daylight White (5000K), 15 = Custom 1 LED 44 Color LED Mode Color control
45 176 4-bit UInteger 0 = Off, 1 = Green, 2 = Red, 3 = Orange, 4 = Amber, 5 = Yellow, 6 = Lime Green, 7 = Spring Green, 8 = Cyan, 9 = Sky Blue, 10 = Blue, 11 = Violet, 12 = Magenta, 13 = Rose, 14 = Daylight White (5000K), 15 = Custom 1 LED 45 Color LED Mode Color control
46 180 4-bit UInteger 0 = Off, 1 = Green, 2 = Red, 3 = Orange, 4 = Amber, 5 = Yellow, 6 = Lime Green, 7 = Spring Green, 8 = Cyan, 9 = Sky Blue, 10 = Blue, 11 = Violet, 12 = Magenta, 13 = Rose, 14 = Daylight White (5000K), 15 = Custom 1 LED 46 Color LED Mode Color control
47 184 4-bit UInteger 0 = Off, 1 = Green, 2 = Red, 3 = Orange, 4 = Amber, 5 = Yellow, 6 = Lime Green, 7 = Spring Green, 8 = Cyan, 9 = Sky Blue, 10 = Blue, 11 = Violet, 12 = Magenta, 13 = Rose, 14 = Daylight White (5000K), 15 = Custom 1 LED 47 Color LED Mode Color control
48 188 4-bit UInteger 0 = Off, 1 = Green, 2 = Red, 3 = Orange, 4 = Amber, 5 = Yellow, 6 = Lime Green, 7 = Spring Green, 8 = Cyan, 9 = Sky Blue, 10 = Blue, 11 = Violet, 12 = Magenta, 13 = Rose, 14 = Daylight White (5000K), 15 = Custom 1 LED 48 Color LED Mode Color control
49 192 4-bit UInteger 0 = Off, 1 = Green, 2 = Red, 3 = Orange, 4 = Amber, 5 = Yellow, 6 = Lime Green, 7 = Spring Green, 8 = Cyan, 9 = Sky Blue, 10 = Blue, 11 = Violet, 12 = Magenta, 13 = Rose, 14 = Daylight White (5000K), 15 = Custom 1 LED 49 Color LED Mode Color control
50 196 4-bit UInteger 0 = Off, 1 = Green, 2 = Red, 3 = Orange, 4 = Amber, 5 = Yellow, 6 = Lime Green, 7 = Spring Green, 8 = Cyan, 9 = Sky Blue, 10 = Blue, 11 = Violet, 12 = Magenta, 13 = Rose, 14 = Daylight White (5000K), 15 = Custom 1 LED 50 Color LED Mode Color control
51 200 4-bit UInteger 0 = Off, 1 = Green, 2 = Red, 3 = Orange, 4 = Amber, 5 = Yellow, 6 = Lime Green, 7 = Spring Green, 8 = Cyan, 9 = Sky Blue, 10 = Blue, 11 = Violet, 12 = Magenta, 13 = Rose, 14 = Daylight White (5000K), 15 = Custom 1 LED 51 Color LED Mode Color control
52 204 4-bit UInteger 0 = Off, 1 = Green, 2 = Red, 3 = Orange, 4 = Amber, 5 = Yellow, 6 = Lime Green, 7 = Spring Green, 8 = Cyan, 9 = Sky Blue, 10 = Blue, 11 = Violet, 12 = Magenta, 13 = Rose, 14 = Daylight White (5000K), 15 = Custom 1 LED 52 Color LED Mode Color control
53 208 4-bit UInteger 0 = Off, 1 = Green, 2 = Red, 3 = Orange, 4 = Amber, 5 = Yellow, 6 = Lime Green, 7 = Spring Green, 8 = Cyan, 9 = Sky Blue, 10 = Blue, 11 = Violet, 12 = Magenta, 13 = Rose, 14 = Daylight White (5000K), 15 = Custom 1 LED 53 Color LED Mode Color control
54 212 4-bit UInteger 0 = Off, 1 = Green, 2 = Red, 3 = Orange, 4 = Amber, 5 = Yellow, 6 = Lime Green, 7 = Spring Green, 8 = Cyan, 9 = Sky Blue, 10 = Blue, 11 = Violet, 12 = Magenta, 13 = Rose, 14 = Daylight White (5000K), 15 = Custom 1 LED 54 Color LED Mode Color control
55 216 4-bit UInteger 0 = Off, 1 = Green, 2 = Red, 3 = Orange, 4 = Amber, 5 = Yellow, 6 = Lime Green, 7 = Spring Green, 8 = Cyan, 9 = Sky Blue, 10 = Blue, 11 = Violet, 12 = Magenta, 13 = Rose, 14 = Daylight White (5000K), 15 = Custom 1 LED 55 Color LED Mode Color control
56 220 4-bit UInteger 0 = Off, 1 = Green, 2 = Red, 3 = Orange, 4 = Amber, 5 = Yellow, 6 = Lime Green, 7 = Spring Green, 8 = Cyan, 9 = Sky Blue, 10 = Blue, 11 = Violet, 12 = Magenta, 13 = Rose, 14 = Daylight White (5000K), 15 = Custom 1 LED 56 Color LED Mode Color control
57 224 4-bit UInteger 0 = Off, 1 = Green, 2 = Red, 3 = Orange, 4 = Amber, 5 = Yellow, 6 = Lime Green, 7 = Spring Green, 8 = Cyan, 9 = Sky Blue, 10 = Blue, 11 = Violet, 12 = Magenta, 13 = Rose, 14 = Daylight White (5000K), 15 = Custom 1 LED 57 Color LED Mode Color control
58 228 4-bit UInteger 0 = Off, 1 = Green, 2 = Red, 3 = Orange, 4 = Amber, 5 = Yellow, 6 = Lime Green, 7 = Spring Green, 8 = Cyan, 9 = Sky Blue, 10 = Blue, 11 = Violet, 12 = Magenta, 13 = Rose, 14 = Daylight White (5000K), 15 = Custom 1 LED 58 Color LED Mode Color control
59 232 4-bit UInteger 0 = Off, 1 = Green, 2 = Red, 3 = Orange, 4 = Amber, 5 = Yellow, 6 = Lime Green, 7 = Spring Green, 8 = Cyan, 9 = Sky Blue, 10 = Blue, 11 = Violet, 12 = Magenta, 13 = Rose, 14 = Daylight White (5000K), 15 = Custom 1 LED 59 Color LED Mode Color control
60 236 4-bit UInteger 0 = Off, 1 = Green, 2 = Red, 3 = Orange, 4 = Amber, 5 = Yellow, 6 = Lime Green, 7 = Spring Green, 8 = Cyan, 9 = Sky Blue, 10 = Blue, 11 = Violet, 12 = Magenta, 13 = Rose, 14 = Daylight White (5000K), 15 = Custom 1 LED 60 Color LED Mode Color control
61 240 4-bit UInteger 0 = Off, 1 = Green, 2 = Red, 3 = Orange, 4 = Amber, 5 = Yellow, 6 = Lime Green, 7 = Spring Green, 8 = Cyan, 9 = Sky Blue, 10 = Blue, 11 = Violet, 12 = Magenta, 13 = Rose, 14 = Daylight White (5000K), 15 = Custom 1 LED 61 Color LED Mode Color control
62 244 4-bit UInteger 0 = Off, 1 = Green, 2 = Red, 3 = Orange, 4 = Amber, 5 = Yellow, 6 = Lime Green, 7 = Spring Green, 8 = Cyan, 9 = Sky Blue, 10 = Blue, 11 = Violet, 12 = Magenta, 13 = Rose, 14 = Daylight White (5000K), 15 = Custom 1 LED 62 Color LED Mode Color control
63 248 4-bit UInteger 0 = Off, 1 = Green, 2 = Red, 3 = Orange, 4 = Amber, 5 = Yellow, 6 = Lime Green, 7 = Spring Green, 8 = Cyan, 9 = Sky Blue, 10 = Blue, 11 = Violet, 12 = Magenta, 13 = Rose, 14 = Daylight White (5000K), 15 = Custom 1 LED 63 Color LED Mode Color control
64 252 4-bit UInteger 0 = Off, 1 = Green, 2 = Red, 3 = Orange, 4 = Amber, 5 = Yellow, 6 = Lime Green, 7 = Spring Green, 8 = Cyan, 9 = Sky Blue, 10 = Blue, 11 = Violet, 12 = Magenta, 13 = Rose, 14 = Daylight White (5000K), 15 = Custom 1 LED 64 Color LED Mode Color control
Octet 0
bit offset 255 254 253 252 251 250 249 248
subindex 64 63
element bit 3 2 1 0 3 2 1 0
Octet 1
bit offset 247 246 245 244 243 242 241 240
subindex 62 61
element bit 3 2 1 0 3 2 1 0
Octet 2
bit offset 239 238 237 236 235 234 233 232
subindex 60 59
element bit 3 2 1 0 3 2 1 0
Octet 3
bit offset 231 230 229 228 227 226 225 224
subindex 58 57
element bit 3 2 1 0 3 2 1 0
Octet 4
bit offset 223 222 221 220 219 218 217 216
subindex 56 55
element bit 3 2 1 0 3 2 1 0
Octet 5
bit offset 215 214 213 212 211 210 209 208
subindex 54 53
element bit 3 2 1 0 3 2 1 0
Octet 6
bit offset 207 206 205 204 203 202 201 200
subindex 52 51
element bit 3 2 1 0 3 2 1 0
Octet 7
bit offset 199 198 197 196 195 194 193 192
subindex 50 49
element bit 3 2 1 0 3 2 1 0
Octet 8
bit offset 191 190 189 188 187 186 185 184
subindex 48 47
element bit 3 2 1 0 3 2 1 0
Octet 9
bit offset 183 182 181 180 179 178 177 176
subindex 46 45
element bit 3 2 1 0 3 2 1 0
Octet 10
bit offset 175 174 173 172 171 170 169 168
subindex 44 43
element bit 3 2 1 0 3 2 1 0
Octet 11
bit offset 167 166 165 164 163 162 161 160
subindex 42 41
element bit 3 2 1 0 3 2 1 0
Octet 12
bit offset 159 158 157 156 155 154 153 152
subindex 40 39
element bit 3 2 1 0 3 2 1 0
Octet 13
bit offset 151 150 149 148 147 146 145 144
subindex 38 37
element bit 3 2 1 0 3 2 1 0
Octet 14
bit offset 143 142 141 140 139 138 137 136
subindex 36 35
element bit 3 2 1 0 3 2 1 0
Octet 15
bit offset 135 134 133 132 131 130 129 128
subindex 34 33
element bit 3 2 1 0 3 2 1 0
Octet 16
bit offset 127 126 125 124 123 122 121 120
subindex 32 31
element bit 3 2 1 0 3 2 1 0
Octet 17
bit offset 119 118 117 116 115 114 113 112
subindex 30 29
element bit 3 2 1 0 3 2 1 0
Octet 18
bit offset 111 110 109 108 107 106 105 104
subindex 28 27
element bit 3 2 1 0 3 2 1 0
Octet 19
bit offset 103 102 101 100 99 98 97 96
subindex 26 25
element bit 3 2 1 0 3 2 1 0
Octet 20
bit offset 95 94 93 92 91 90 89 88
subindex 24 23
element bit 3 2 1 0 3 2 1 0
Octet 21
bit offset 87 86 85 84 83 82 81 80
subindex 22 21
element bit 3 2 1 0 3 2 1 0
Octet 22
bit offset 79 78 77 76 75 74 73 72
subindex 20 19
element bit 3 2 1 0 3 2 1 0
Octet 23
bit offset 71 70 69 68 67 66 65 64
subindex 18 17
element bit 3 2 1 0 3 2 1 0
Octet 24
bit offset 63 62 61 60 59 58 57 56
subindex 16 15
element bit 3 2 1 0 3 2 1 0
Octet 25
bit offset 55 54 53 52 51 50 49 48
subindex 14 13
element bit 3 2 1 0 3 2 1 0
Octet 26
bit offset 47 46 45 44 43 42 41 40
subindex 12 11
element bit 3 2 1 0 3 2 1 0
Octet 27
bit offset 39 38 37 36 35 34 33 32
subindex 10 9
element bit 3 2 1 0 3 2 1 0
Octet 28
bit offset 31 30 29 28 27 26 25 24
subindex 8 7
element bit 3 2 1 0 3 2 1 0
Octet 29
bit offset 23 22 21 20 19 18 17 16
subindex 6 5
element bit 3 2 1 0 3 2 1 0
Octet 30
bit offset 15 14 13 12 11 10 9 8
subindex 4 3
element bit 3 2 1 0 3 2 1 0
Octet 31
bit offset 7 6 5 4 3 2 1 0
subindex 2 1
element bit 3 2 1 0 3 2 1 0

ProcessData id=V_PdT_DemoMode (condition V_Mode == 6)

ProcessDataOut "Process Data Out Demo Mode" id=V_Pd_OutDemoMode

bit length: 256
data type: 256-bit Record

subindex bit offset data type allowed values default value acc. restr. mod. other var. excl. from DS name description
1 0 8-bit UInteger Reserved Reserved

octet 0 1 2 3 4 5 6 7
bit offset 255 - 248 247 - 240 239 - 232 231 - 224 223 - 216 215 - 208 207 - 200 199 - 192
subindex / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / /

octet 8 9 10 11 12 13 14 15
bit offset 191 - 184 183 - 176 175 - 168 167 - 160 159 - 152 151 - 144 143 - 136 135 - 128
subindex / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / /

octet 16 17 18 19 20 21 22 23
bit offset 127 - 120 119 - 112 111 - 104 103 - 96 95 - 88 87 - 80 79 - 72 71 - 64
subindex / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / /

octet 24 25 26 27 28 29 30 31
bit offset 63 - 56 55 - 48 47 - 40 39 - 32 31 - 24 23 - 16 15 - 8 7 - 0
subindex / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / 1
element bit               7 - 0

Standard Variable "Direct Parameters 1" index=0 id=V_DirectParameters_1

data type: 128-bit Record
access rights: rw

subindex bit offset data type allowed values default value acc. restr. mod. other var. excl. from DS name description
1 120 8-bit UInteger ro Reserved
2 112 8-bit UInteger ro Master Cycle Time
3 104 8-bit UInteger ro Min Cycle Time
4 96 8-bit UInteger ro M-Sequence Capability
5 88 8-bit UInteger 17 ro IO-Link Version ID
6 80 8-bit UInteger ro Process Data Input Length
7 72 8-bit UInteger ro Process Data Output Length
8 64 8-bit UInteger ro Vendor ID 1
9 56 8-bit UInteger ro Vendor ID 2
10 48 8-bit UInteger ro Device ID 1
11 40 8-bit UInteger ro Device ID 2
12 32 8-bit UInteger ro Device ID 3
13 24 8-bit UInteger ro Reserved
14 16 8-bit UInteger ro Reserved
15 8 8-bit UInteger ro Reserved
16 0 8-bit UInteger 130 = Restore Factory Settings wo X Standard Command

octet 0 1 2 3 4 5 6 7
bit offset 127 - 120 119 - 112 111 - 104 103 - 96 95 - 88 87 - 80 79 - 72 71 - 64
subindex 1 2 3 4 5 6 7 8
element bit 7 - 0 7 - 0 7 - 0 7 - 0 7 - 0 7 - 0 7 - 0 7 - 0

octet 8 9 10 11 12 13 14 15
bit offset 63 - 56 55 - 48 47 - 40 39 - 32 31 - 24 23 - 16 15 - 8 7 - 0
subindex 9 10 11 12 13 14 15 16
element bit 7 - 0 7 - 0 7 - 0 7 - 0 7 - 0 7 - 0 7 - 0 7 - 0

Standard Variable "Direct Parameters 2" index=1 id=V_DirectParameters_2

data type: 128-bit Record
access rights: rw

subindex bit offset data type allowed values default value acc. restr. mod. other var. excl. from DS name description
1 120 8-bit UInteger Device Specific Parameter 1
2 112 8-bit UInteger Device Specific Parameter 2
3 104 8-bit UInteger Device Specific Parameter 3
4 96 8-bit UInteger Device Specific Parameter 4
5 88 8-bit UInteger Device Specific Parameter 5
6 80 8-bit UInteger Device Specific Parameter 6
7 72 8-bit UInteger Device Specific Parameter 7
8 64 8-bit UInteger Device Specific Parameter 8
9 56 8-bit UInteger Device Specific Parameter 9
10 48 8-bit UInteger Device Specific Parameter 10
11 40 8-bit UInteger Device Specific Parameter 11
12 32 8-bit UInteger Device Specific Parameter 12
13 24 8-bit UInteger Device Specific Parameter 13
14 16 8-bit UInteger Device Specific Parameter 14
15 8 8-bit UInteger Device Specific Parameter 15
16 0 8-bit UInteger Device Specific Parameter 16

octet 0 1 2 3 4 5 6 7
bit offset 127 - 120 119 - 112 111 - 104 103 - 96 95 - 88 87 - 80 79 - 72 71 - 64
subindex 1 2 3 4 5 6 7 8
element bit 7 - 0 7 - 0 7 - 0 7 - 0 7 - 0 7 - 0 7 - 0 7 - 0

octet 8 9 10 11 12 13 14 15
bit offset 63 - 56 55 - 48 47 - 40 39 - 32 31 - 24 23 - 16 15 - 8 7 - 0
subindex 9 10 11 12 13 14 15 16
element bit 7 - 0 7 - 0 7 - 0 7 - 0 7 - 0 7 - 0 7 - 0 7 - 0

Standard Variable "Standard Command" index=2 id=V_SystemCommand

data type: 8-bit UInteger
allowed values: 130 = Restore Factory Settings
access rights: wo
modifies other variables

octet 0  
bit offset 7 - 0  
element bit 7 - 0  

Standard Variable "Device Access Locks" index=12 id=V_DeviceAccessLocks

data type: 16-bit Record (subindex access not supported)
access rights: rw

subindex bit offset data type allowed values default value acc. restr. mod. other var. excl. from DS name description
1 0 Boolean false Parameter (write) Access Lock
2 1 Boolean false Data Storage Lock
3 2 Boolean Local Parameterization Lock
4 3 Boolean Local User Interface Lock
Octet 0
bit offset 15 14 13 12 11 10 9 8
subindex / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / /
Octet 1
bit offset 7 6 5 4 3 2 1 0
subindex / / / / / / / / / / / / / / / / / / / / / / / / 4 3 2 1

Standard Variable "Vendor Name" index=16 id=V_VendorName

data type: 64-octet String UTF-8
access rights: ro

octet 0 1 2 3 4 5 6 7
bit offset 511 - 504 503 - 496 495 - 488 487 - 480 479 - 472 471 - 464 463 - 456 455 - 448

octet 8 9 10 11 12 13 14 15
bit offset 447 - 440 439 - 432 431 - 424 423 - 416 415 - 408 407 - 400 399 - 392 391 - 384

octet 16 17 18 19 20 21 22 23
bit offset 383 - 376 375 - 368 367 - 360 359 - 352 351 - 344 343 - 336 335 - 328 327 - 320

octet 24 25 26 27 28 29 30 31
bit offset 319 - 312 311 - 304 303 - 296 295 - 288 287 - 280 279 - 272 271 - 264 263 - 256

octet 32 33 34 35 36 37 38 39
bit offset 255 - 248 247 - 240 239 - 232 231 - 224 223 - 216 215 - 208 207 - 200 199 - 192

octet 40 41 42 43 44 45 46 47
bit offset 191 - 184 183 - 176 175 - 168 167 - 160 159 - 152 151 - 144 143 - 136 135 - 128

octet 48 49 50 51 52 53 54 55
bit offset 127 - 120 119 - 112 111 - 104 103 - 96 95 - 88 87 - 80 79 - 72 71 - 64

octet 56 57 58 59 60 61 62 63
bit offset 63 - 56 55 - 48 47 - 40 39 - 32 31 - 24 23 - 16 15 - 8 7 - 0

Standard Variable "Vendor Text" index=17 id=V_VendorText

data type: 64-octet String UTF-8
access rights: ro

octet 0 1 2 3 4 5 6 7
bit offset 511 - 504 503 - 496 495 - 488 487 - 480 479 - 472 471 - 464 463 - 456 455 - 448

octet 8 9 10 11 12 13 14 15
bit offset 447 - 440 439 - 432 431 - 424 423 - 416 415 - 408 407 - 400 399 - 392 391 - 384

octet 16 17 18 19 20 21 22 23
bit offset 383 - 376 375 - 368 367 - 360 359 - 352 351 - 344 343 - 336 335 - 328 327 - 320

octet 24 25 26 27 28 29 30 31
bit offset 319 - 312 311 - 304 303 - 296 295 - 288 287 - 280 279 - 272 271 - 264 263 - 256

octet 32 33 34 35 36 37 38 39
bit offset 255 - 248 247 - 240 239 - 232 231 - 224 223 - 216 215 - 208 207 - 200 199 - 192

octet 40 41 42 43 44 45 46 47
bit offset 191 - 184 183 - 176 175 - 168 167 - 160 159 - 152 151 - 144 143 - 136 135 - 128

octet 48 49 50 51 52 53 54 55
bit offset 127 - 120 119 - 112 111 - 104 103 - 96 95 - 88 87 - 80 79 - 72 71 - 64

octet 56 57 58 59 60 61 62 63
bit offset 63 - 56 55 - 48 47 - 40 39 - 32 31 - 24 23 - 16 15 - 8 7 - 0

Standard Variable "Product Name" index=18 id=V_ProductName

data type: 64-octet String UTF-8
access rights: ro

octet 0 1 2 3 4 5 6 7
bit offset 511 - 504 503 - 496 495 - 488 487 - 480 479 - 472 471 - 464 463 - 456 455 - 448

octet 8 9 10 11 12 13 14 15
bit offset 447 - 440 439 - 432 431 - 424 423 - 416 415 - 408 407 - 400 399 - 392 391 - 384

octet 16 17 18 19 20 21 22 23
bit offset 383 - 376 375 - 368 367 - 360 359 - 352 351 - 344 343 - 336 335 - 328 327 - 320

octet 24 25 26 27 28 29 30 31
bit offset 319 - 312 311 - 304 303 - 296 295 - 288 287 - 280 279 - 272 271 - 264 263 - 256

octet 32 33 34 35 36 37 38 39
bit offset 255 - 248 247 - 240 239 - 232 231 - 224 223 - 216 215 - 208 207 - 200 199 - 192

octet 40 41 42 43 44 45 46 47
bit offset 191 - 184 183 - 176 175 - 168 167 - 160 159 - 152 151 - 144 143 - 136 135 - 128

octet 48 49 50 51 52 53 54 55
bit offset 127 - 120 119 - 112 111 - 104 103 - 96 95 - 88 87 - 80 79 - 72 71 - 64

octet 56 57 58 59 60 61 62 63
bit offset 63 - 56 55 - 48 47 - 40 39 - 32 31 - 24 23 - 16 15 - 8 7 - 0

Standard Variable "Product ID" index=19 id=V_ProductID

data type: 64-octet String UTF-8
access rights: ro

octet 0 1 2 3 4 5 6 7
bit offset 511 - 504 503 - 496 495 - 488 487 - 480 479 - 472 471 - 464 463 - 456 455 - 448

octet 8 9 10 11 12 13 14 15
bit offset 447 - 440 439 - 432 431 - 424 423 - 416 415 - 408 407 - 400 399 - 392 391 - 384

octet 16 17 18 19 20 21 22 23
bit offset 383 - 376 375 - 368 367 - 360 359 - 352 351 - 344 343 - 336 335 - 328 327 - 320

octet 24 25 26 27 28 29 30 31
bit offset 319 - 312 311 - 304 303 - 296 295 - 288 287 - 280 279 - 272 271 - 264 263 - 256

octet 32 33 34 35 36 37 38 39
bit offset 255 - 248 247 - 240 239 - 232 231 - 224 223 - 216 215 - 208 207 - 200 199 - 192

octet 40 41 42 43 44 45 46 47
bit offset 191 - 184 183 - 176 175 - 168 167 - 160 159 - 152 151 - 144 143 - 136 135 - 128

octet 48 49 50 51 52 53 54 55
bit offset 127 - 120 119 - 112 111 - 104 103 - 96 95 - 88 87 - 80 79 - 72 71 - 64

octet 56 57 58 59 60 61 62 63
bit offset 63 - 56 55 - 48 47 - 40 39 - 32 31 - 24 23 - 16 15 - 8 7 - 0

Standard Variable "Product Text" index=20 id=V_ProductText

data type: 64-octet String UTF-8
access rights: ro

octet 0 1 2 3 4 5 6 7
bit offset 511 - 504 503 - 496 495 - 488 487 - 480 479 - 472 471 - 464 463 - 456 455 - 448

octet 8 9 10 11 12 13 14 15
bit offset 447 - 440 439 - 432 431 - 424 423 - 416 415 - 408 407 - 400 399 - 392 391 - 384

octet 16 17 18 19 20 21 22 23
bit offset 383 - 376 375 - 368 367 - 360 359 - 352 351 - 344 343 - 336 335 - 328 327 - 320

octet 24 25 26 27 28 29 30 31
bit offset 319 - 312 311 - 304 303 - 296 295 - 288 287 - 280 279 - 272 271 - 264 263 - 256

octet 32 33 34 35 36 37 38 39
bit offset 255 - 248 247 - 240 239 - 232 231 - 224 223 - 216 215 - 208 207 - 200 199 - 192

octet 40 41 42 43 44 45 46 47
bit offset 191 - 184 183 - 176 175 - 168 167 - 160 159 - 152 151 - 144 143 - 136 135 - 128

octet 48 49 50 51 52 53 54 55
bit offset 127 - 120 119 - 112 111 - 104 103 - 96 95 - 88 87 - 80 79 - 72 71 - 64

octet 56 57 58 59 60 61 62 63
bit offset 63 - 56 55 - 48 47 - 40 39 - 32 31 - 24 23 - 16 15 - 8 7 - 0

Standard Variable "Serial Number" index=21 id=V_SerialNumber

data type: 16-octet String UTF-8
access rights: ro

octet 0 1 2 3 4 5 6 7
bit offset 127 - 120 119 - 112 111 - 104 103 - 96 95 - 88 87 - 80 79 - 72 71 - 64

octet 8 9 10 11 12 13 14 15
bit offset 63 - 56 55 - 48 47 - 40 39 - 32 31 - 24 23 - 16 15 - 8 7 - 0

Standard Variable "Firmware Version" index=23 id=V_FirmwareRevision

data type: 64-octet String UTF-8
access rights: ro

octet 0 1 2 3 4 5 6 7
bit offset 511 - 504 503 - 496 495 - 488 487 - 480 479 - 472 471 - 464 463 - 456 455 - 448

octet 8 9 10 11 12 13 14 15
bit offset 447 - 440 439 - 432 431 - 424 423 - 416 415 - 408 407 - 400 399 - 392 391 - 384

octet 16 17 18 19 20 21 22 23
bit offset 383 - 376 375 - 368 367 - 360 359 - 352 351 - 344 343 - 336 335 - 328 327 - 320

octet 24 25 26 27 28 29 30 31
bit offset 319 - 312 311 - 304 303 - 296 295 - 288 287 - 280 279 - 272 271 - 264 263 - 256

octet 32 33 34 35 36 37 38 39
bit offset 255 - 248 247 - 240 239 - 232 231 - 224 223 - 216 215 - 208 207 - 200 199 - 192

octet 40 41 42 43 44 45 46 47
bit offset 191 - 184 183 - 176 175 - 168 167 - 160 159 - 152 151 - 144 143 - 136 135 - 128

octet 48 49 50 51 52 53 54 55
bit offset 127 - 120 119 - 112 111 - 104 103 - 96 95 - 88 87 - 80 79 - 72 71 - 64

octet 56 57 58 59 60 61 62 63
bit offset 63 - 56 55 - 48 47 - 40 39 - 32 31 - 24 23 - 16 15 - 8 7 - 0

Standard Variable "Application Specific Tag" index=24 id=V_ApplicationSpecificTag

data type: 32-octet String UTF-8
access rights: rw

octet 0 1 2 3 4 5 6 7
bit offset 255 - 248 247 - 240 239 - 232 231 - 224 223 - 216 215 - 208 207 - 200 199 - 192

octet 8 9 10 11 12 13 14 15
bit offset 191 - 184 183 - 176 175 - 168 167 - 160 159 - 152 151 - 144 143 - 136 135 - 128

octet 16 17 18 19 20 21 22 23
bit offset 127 - 120 119 - 112 111 - 104 103 - 96 95 - 88 87 - 80 79 - 72 71 - 64

octet 24 25 26 27 28 29 30 31
bit offset 63 - 56 55 - 48 47 - 40 39 - 32 31 - 24 23 - 16 15 - 8 7 - 0

Standard Variable "Device Status" index=36 id=V_DeviceStatus

data type: 8-bit UInteger
allowed values: 0 = Device is OK, 1 = Maintenance required, 2 = Out of specification, 3 = Functional check, 4 = Failure, 5..255 = Reserved
access rights: ro
dynamic

octet 0  
bit offset 7 - 0  
element bit 7 - 0  

Standard Variable "Detailed Device Status" index=37 id=V_DetailedDeviceStatus

data type: Array[6] of 3-octet OctetString (subindex access not supported)
access rights: ro
dynamic

octet 0 1 2 3 4 5 6 7
bit offset 143 - 136 135 - 128 127 - 120 119 - 112 111 - 104 103 - 96 95 - 88 87 - 80
subindex 1 1 1 2 2 2 3 3

octet 8 9 10 11 12 13 14 15
bit offset 79 - 72 71 - 64 63 - 56 55 - 48 47 - 40 39 - 32 31 - 24 23 - 16
subindex 3 4 4 4 5 5 5 6

octet 16 17  
bit offset 15 - 8 7 - 0  
subindex 6 6  

Variable "Operating Mode Selection" index=64 id=V_Mode

description: Operating Mode Selection
data type: 8-bit UInteger
allowed values: 0 = Segment Mode, 1 = Run Mode, 2 = Level Mode, 3 = Dim and Blend Mode, 4 = Gauge Mode, 5 = LED Mode, 6 = Demo Mode
default value: 1
access rights: rw

octet 0  
bit offset 7 - 0  
element bit 7 - 0  

Variable "Segment Configuration" index=65 id=V_GeneralSegmentConfig

description: General Segment Mode Configuration
data type: 32-bit Record (subindex access not supported)
access rights: rw

subindex bit offset data type allowed values default value acc. restr. mod. other var. excl. from DS name description
1 0 8-bit UInteger 0 = Manual Segment Configuration, 1 = 1 Segment, 2 = 2 Segments, 3 = 3 Segments, 4 = 4 Segments, 5 = 5 Segments, 6 = 6 Segments, 7 = 7 Segments, 8 = 8 Segments, 9 = 9 Segments, 10 = 10 Segments 3 Segment Mode The number of segments in Segment Mode
2 8 8-bit UInteger 0 = Green, 1 = Red, 2 = Orange, 3 = Amber, 4 = Yellow, 5 = Lime Green, 6 = Spring Green, 7 = Cyan, 8 = Sky Blue, 9 = Blue, 10 = Violet, 11 = Magenta, 12 = Rose, 13 = Daylight White (5000K), 14 = Custom 1, 15 = Custom 2, 16 = Incandescent White (2700K), 17 = Warm White (3000K), 18 = Fluorescent White (4100K), 19 = Neutral White (5700K), 20 = Cool White (6500K) 13 Background Color Color of the Background
3 16 8-bit UInteger 0 = High, 1 = Low, 2 = Medium, 3 = Off, 4 = Custom 3 Background Intensity Intensity of the Background
4 24 8-bit UInteger 0 = Animation Sync Disabled, 1 = Animation Sync Enabled 1 Animation Synchronization Animation update synchronization

octet 0 1 2 3  
bit offset 31 - 24 23 - 16 15 - 8 7 - 0  
subindex 4 3 2 1  
element bit 7 - 0 7 - 0 7 - 0 7 - 0  

Variable "Segment 1 Config" index=66 id=V_Segment1Config

description: Segment 1 Configuration Parameters
data type: 112-bit Record (subindex access not supported)
access rights: rw

subindex bit offset data type allowed values default value acc. restr. mod. other var. excl. from DS name description
1 0 8-bit UInteger 0 = Green, 1 = Red, 2 = Orange, 3 = Amber, 4 = Yellow, 5 = Lime Green, 6 = Spring Green, 7 = Cyan, 8 = Sky Blue, 9 = Blue, 10 = Violet, 11 = Magenta, 12 = Rose, 13 = Daylight White (5000K), 14 = Custom 1, 15 = Custom 2, 16 = Incandescent White (2700K), 17 = Warm White (3000K), 18 = Fluorescent White (4100K), 19 = Neutral White (5700K), 20 = Cool White (6500K) 1 Basic Color Color used when segment is activated basic
2 8 8-bit UInteger 0 = Medium, 1 = Fast, 2 = Slow, 3 = Custom Flash Rate 0 Basic Flash Rate Flash Rate used when segment is activated basic flashing
3 16 8-bit UInteger 0 = Off, 1 = Steady, 2 = Flash, 3 = Two Color Flash, 4 = Two Color Shift, 5 = Ends Steady, 6 = Ends Flash, 7 = Scroll, 8 = Center Scroll, 9 = Bounce, 10 = Center Bounce, 11 = Intensity Sweep, 12 = Two Color Sweep, 13 = Spectrum 1 Animation The Animation type
4 24 8-bit UInteger 0 = Green, 1 = Red, 2 = Orange, 3 = Amber, 4 = Yellow, 5 = Lime Green, 6 = Spring Green, 7 = Cyan, 8 = Sky Blue, 9 = Blue, 10 = Violet, 11 = Magenta, 12 = Rose, 13 = Daylight White (5000K), 14 = Custom 1, 15 = Custom 2, 16 = Incandescent White (2700K), 17 = Warm White (3000K), 18 = Fluorescent White (4100K), 19 = Neutral White (5700K), 20 = Cool White (6500K) 1 Color 1 The main color of the Animation. Custom Colors are defined in Parameter data
5 32 8-bit UInteger 0 = High, 1 = Low, 2 = Medium, 3 = Off, 4 = Custom 0 Color 1 Intensity The Intensity of Color 1, Custom Intensity defined in Parameter Data
6 40 8-bit UInteger 0 = Medium, 1 = Fast, 2 = Slow, 3 = Custom Flash Rate 0 Speed The speed of the Animation
7 48 8-bit UInteger 0 = Normal, 1 = Strobe, 2 = Three Pulse, 3 = SOS, 4 = Random 0 Pulse Pattern The pattern of Animation
8 56 8-bit UInteger 0 = Green, 1 = Red, 2 = Orange, 3 = Amber, 4 = Yellow, 5 = Lime Green, 6 = Spring Green, 7 = Cyan, 8 = Sky Blue, 9 = Blue, 10 = Violet, 11 = Magenta, 12 = Rose, 13 = Daylight White (5000K), 14 = Custom 1, 15 = Custom 2, 16 = Incandescent White (2700K), 17 = Warm White (3000K), 18 = Fluorescent White (4100K), 19 = Neutral White (5700K), 20 = Cool White (6500K) 1 Color 2 The secondary color of the Animation. Only used if Animation has two colors. Custom Colors are defined in Parameter data
9 64 8-bit UInteger 0 = High, 1 = Low, 2 = Medium, 3 = Off, 4 = Custom 0 Color 2 Intensity The Intensity of Color 2, Custom Intensity defined in Parameter Data
10 72 8-bit UInteger 0 = Solid, 1 = Tail, 2 = Ripple 0 Scroll/Bounce Style The style of scrolling Segment
11 80 8-bit UInteger 1..100 = Percent Width of Color 1 50 Percent Width of Color 1 The size of scrolling Segment
12 88 8-bit UInteger 0 = Up, 1 = Down 0 Direction The direction of Animation
13 96 8-bit UInteger 0..64 = Manual Offset 0 Manual Segment Offset LED Offset for Manual Segment
14 104 8-bit UInteger 0..64 = Manual Width 0 Manual Segment Width LED Width for Manual Segment

octet 0 1 2 3 4 5 6 7
bit offset 111 - 104 103 - 96 95 - 88 87 - 80 79 - 72 71 - 64 63 - 56 55 - 48
subindex 14 13 12 11 10 9 8 7
element bit 7 - 0 7 - 0 7 - 0 7 - 0 7 - 0 7 - 0 7 - 0 7 - 0

octet 8 9 10 11 12 13  
bit offset 47 - 40 39 - 32 31 - 24 23 - 16 15 - 8 7 - 0  
subindex 6 5 4 3 2 1  
element bit 7 - 0 7 - 0 7 - 0 7 - 0 7 - 0 7 - 0  

Variable "Segment 2 Config" index=67 id=V_Segment2Config

description: Segment 2 Configuration Parameters
data type: 112-bit Record (subindex access not supported)
access rights: rw

subindex bit offset data type allowed values default value acc. restr. mod. other var. excl. from DS name description
1 0 8-bit UInteger 0 = Green, 1 = Red, 2 = Orange, 3 = Amber, 4 = Yellow, 5 = Lime Green, 6 = Spring Green, 7 = Cyan, 8 = Sky Blue, 9 = Blue, 10 = Violet, 11 = Magenta, 12 = Rose, 13 = Daylight White (5000K), 14 = Custom 1, 15 = Custom 2, 16 = Incandescent White (2700K), 17 = Warm White (3000K), 18 = Fluorescent White (4100K), 19 = Neutral White (5700K), 20 = Cool White (6500K) 4 Basic Color Color used when segment is activated basic
2 8 8-bit UInteger 0 = Medium, 1 = Fast, 2 = Slow, 3 = Custom Flash Rate 0 Basic Flash Rate Flash Rate used when segment is activated basic flashing
3 16 8-bit UInteger 0 = Off, 1 = Steady, 2 = Flash, 3 = Two Color Flash, 4 = Two Color Shift, 5 = Ends Steady, 6 = Ends Flash, 7 = Scroll, 8 = Center Scroll, 9 = Bounce, 10 = Center Bounce, 11 = Intensity Sweep, 12 = Two Color Sweep, 13 = Spectrum 1 Animation The Animation type
4 24 8-bit UInteger 0 = Green, 1 = Red, 2 = Orange, 3 = Amber, 4 = Yellow, 5 = Lime Green, 6 = Spring Green, 7 = Cyan, 8 = Sky Blue, 9 = Blue, 10 = Violet, 11 = Magenta, 12 = Rose, 13 = Daylight White (5000K), 14 = Custom 1, 15 = Custom 2, 16 = Incandescent White (2700K), 17 = Warm White (3000K), 18 = Fluorescent White (4100K), 19 = Neutral White (5700K), 20 = Cool White (6500K) 4 Color 1 The main color of the Animation. Custom Colors are defined in Parameter data
5 32 8-bit UInteger 0 = High, 1 = Low, 2 = Medium, 3 = Off, 4 = Custom 0 Color 1 Intensity The Intensity of Color 1, Custom Intensity defined in Parameter Data
6 40 8-bit UInteger 0 = Medium, 1 = Fast, 2 = Slow, 3 = Custom Flash Rate 0 Speed The speed of the Animation
7 48 8-bit UInteger 0 = Normal, 1 = Strobe, 2 = Three Pulse, 3 = SOS, 4 = Random 0 Pulse Pattern The pattern of Animation
8 56 8-bit UInteger 0 = Green, 1 = Red, 2 = Orange, 3 = Amber, 4 = Yellow, 5 = Lime Green, 6 = Spring Green, 7 = Cyan, 8 = Sky Blue, 9 = Blue, 10 = Violet, 11 = Magenta, 12 = Rose, 13 = Daylight White (5000K), 14 = Custom 1, 15 = Custom 2, 16 = Incandescent White (2700K), 17 = Warm White (3000K), 18 = Fluorescent White (4100K), 19 = Neutral White (5700K), 20 = Cool White (6500K) 1 Color 2 The secondary color of the Animation. Only used if Animation has two colors. Custom Colors are defined in Parameter data
9 64 8-bit UInteger 0 = High, 1 = Low, 2 = Medium, 3 = Off, 4 = Custom 0 Color 2 Intensity The Intensity of Color 2, Custom Intensity defined in Parameter Data
10 72 8-bit UInteger 0 = Solid, 1 = Tail, 2 = Ripple 0 Scroll/Bounce Style The style of scrolling Segment
11 80 8-bit UInteger 1..100 = Percent Width of Color 1 50 Percent Width of Color 1 The size of scrolling Segment
12 88 8-bit UInteger 0 = Up, 1 = Down 0 Direction The direction of Animation
13 96 8-bit UInteger 0..64 = Manual Offset 0 Manual Segment Offset LED Offset for Manual Segment
14 104 8-bit UInteger 0..64 = Manual Width 0 Manual Segment Width LED Width for Manual Segment

octet 0 1 2 3 4 5 6 7
bit offset 111 - 104 103 - 96 95 - 88 87 - 80 79 - 72 71 - 64 63 - 56 55 - 48
subindex 14 13 12 11 10 9 8 7
element bit 7 - 0 7 - 0 7 - 0 7 - 0 7 - 0 7 - 0 7 - 0 7 - 0

octet 8 9 10 11 12 13  
bit offset 47 - 40 39 - 32 31 - 24 23 - 16 15 - 8 7 - 0  
subindex 6 5 4 3 2 1  
element bit 7 - 0 7 - 0 7 - 0 7 - 0 7 - 0 7 - 0  

Variable "Segment 3 Config" index=68 id=V_Segment3Config

description: Segment 3 Configuration Parameters
data type: 112-bit Record (subindex access not supported)
access rights: rw

subindex bit offset data type allowed values default value acc. restr. mod. other var. excl. from DS name description
1 0 8-bit UInteger 0 = Green, 1 = Red, 2 = Orange, 3 = Amber, 4 = Yellow, 5 = Lime Green, 6 = Spring Green, 7 = Cyan, 8 = Sky Blue, 9 = Blue, 10 = Violet, 11 = Magenta, 12 = Rose, 13 = Daylight White (5000K), 14 = Custom 1, 15 = Custom 2, 16 = Incandescent White (2700K), 17 = Warm White (3000K), 18 = Fluorescent White (4100K), 19 = Neutral White (5700K), 20 = Cool White (6500K) 0 Basic Color Color used when segment is activated basic
2 8 8-bit UInteger 0 = Medium, 1 = Fast, 2 = Slow, 3 = Custom Flash Rate 0 Basic Flash Rate Flash Rate used when segment is activated basic flashing
3 16 8-bit UInteger 0 = Off, 1 = Steady, 2 = Flash, 3 = Two Color Flash, 4 = Two Color Shift, 5 = Ends Steady, 6 = Ends Flash, 7 = Scroll, 8 = Center Scroll, 9 = Bounce, 10 = Center Bounce, 11 = Intensity Sweep, 12 = Two Color Sweep, 13 = Spectrum 1 Animation The Animation type
4 24 8-bit UInteger 0 = Green, 1 = Red, 2 = Orange, 3 = Amber, 4 = Yellow, 5 = Lime Green, 6 = Spring Green, 7 = Cyan, 8 = Sky Blue, 9 = Blue, 10 = Violet, 11 = Magenta, 12 = Rose, 13 = Daylight White (5000K), 14 = Custom 1, 15 = Custom 2, 16 = Incandescent White (2700K), 17 = Warm White (3000K), 18 = Fluorescent White (4100K), 19 = Neutral White (5700K), 20 = Cool White (6500K) 0 Color 1 The main color of the Animation. Custom Colors are defined in Parameter data
5 32 8-bit UInteger 0 = High, 1 = Low, 2 = Medium, 3 = Off, 4 = Custom 0 Color 1 Intensity The Intensity of Color 1, Custom Intensity defined in Parameter Data
6 40 8-bit UInteger 0 = Medium, 1 = Fast, 2 = Slow, 3 = Custom Flash Rate 0 Speed The speed of the Animation
7 48 8-bit UInteger 0 = Normal, 1 = Strobe, 2 = Three Pulse, 3 = SOS, 4 = Random 0 Pulse Pattern The pattern of Animation
8 56 8-bit UInteger 0 = Green, 1 = Red, 2 = Orange, 3 = Amber, 4 = Yellow, 5 = Lime Green, 6 = Spring Green, 7 = Cyan, 8 = Sky Blue, 9 = Blue, 10 = Violet, 11 = Magenta, 12 = Rose, 13 = Daylight White (5000K), 14 = Custom 1, 15 = Custom 2, 16 = Incandescent White (2700K), 17 = Warm White (3000K), 18 = Fluorescent White (4100K), 19 = Neutral White (5700K), 20 = Cool White (6500K) 1 Color 2 The secondary color of the Animation. Only used if Animation has two colors. Custom Colors are defined in Parameter data
9 64 8-bit UInteger 0 = High, 1 = Low, 2 = Medium, 3 = Off, 4 = Custom 0 Color 2 Intensity The Intensity of Color 2, Custom Intensity defined in Parameter Data
10 72 8-bit UInteger 0 = Solid, 1 = Tail, 2 = Ripple 0 Scroll/Bounce Style The style of scrolling Segment
11 80 8-bit UInteger 1..100 = Percent Width of Color 1 50 Percent Width of Color 1 The size of scrolling Segment
12 88 8-bit UInteger 0 = Up, 1 = Down 0 Direction The direction of Animation
13 96 8-bit UInteger 0..64 = Manual Offset 0 Manual Segment Offset LED Offset for Manual Segment
14 104 8-bit UInteger 0..64 = Manual Width 0 Manual Segment Width LED Width for Manual Segment

octet 0 1 2 3 4 5 6 7
bit offset 111 - 104 103 - 96 95 - 88 87 - 80 79 - 72 71 - 64 63 - 56 55 - 48
subindex 14 13 12 11 10 9 8 7
element bit 7 - 0 7 - 0 7 - 0 7 - 0 7 - 0 7 - 0 7 - 0 7 - 0

octet 8 9 10 11 12 13  
bit offset 47 - 40 39 - 32 31 - 24 23 - 16 15 - 8 7 - 0  
subindex 6 5 4 3 2 1  
element bit 7 - 0 7 - 0 7 - 0 7 - 0 7 - 0 7 - 0  

Variable "Segment 4 Config" index=69 id=V_Segment4Config

description: Segment 4 Configuration Parameters
data type: 112-bit Record (subindex access not supported)
access rights: rw

subindex bit offset data type allowed values default value acc. restr. mod. other var. excl. from DS name description
1 0 8-bit UInteger 0 = Green, 1 = Red, 2 = Orange, 3 = Amber, 4 = Yellow, 5 = Lime Green, 6 = Spring Green, 7 = Cyan, 8 = Sky Blue, 9 = Blue, 10 = Violet, 11 = Magenta, 12 = Rose, 13 = Daylight White (5000K), 14 = Custom 1, 15 = Custom 2, 16 = Incandescent White (2700K), 17 = Warm White (3000K), 18 = Fluorescent White (4100K), 19 = Neutral White (5700K), 20 = Cool White (6500K) 9 Basic Color Color used when segment is activated basic
2 8 8-bit UInteger 0 = Medium, 1 = Fast, 2 = Slow, 3 = Custom Flash Rate 0 Basic Flash Rate Flash Rate used when segment is activated basic flashing
3 16 8-bit UInteger 0 = Off, 1 = Steady, 2 = Flash, 3 = Two Color Flash, 4 = Two Color Shift, 5 = Ends Steady, 6 = Ends Flash, 7 = Scroll, 8 = Center Scroll, 9 = Bounce, 10 = Center Bounce, 11 = Intensity Sweep, 12 = Two Color Sweep, 13 = Spectrum 1 Animation The Animation type
4 24 8-bit UInteger 0 = Green, 1 = Red, 2 = Orange, 3 = Amber, 4 = Yellow, 5 = Lime Green, 6 = Spring Green, 7 = Cyan, 8 = Sky Blue, 9 = Blue, 10 = Violet, 11 = Magenta, 12 = Rose, 13 = Daylight White (5000K), 14 = Custom 1, 15 = Custom 2, 16 = Incandescent White (2700K), 17 = Warm White (3000K), 18 = Fluorescent White (4100K), 19 = Neutral White (5700K), 20 = Cool White (6500K) 9 Color 1 The main color of the Animation. Custom Colors are defined in Parameter data
5 32 8-bit UInteger 0 = High, 1 = Low, 2 = Medium, 3 = Off, 4 = Custom 0 Color 1 Intensity The Intensity of Color 1, Custom Intensity defined in Parameter Data
6 40 8-bit UInteger 0 = Medium, 1 = Fast, 2 = Slow, 3 = Custom Flash Rate 0 Speed The speed of the Animation
7 48 8-bit UInteger 0 = Normal, 1 = Strobe, 2 = Three Pulse, 3 = SOS, 4 = Random 0 Pulse Pattern The pattern of Animation
8 56 8-bit UInteger 0 = Green, 1 = Red, 2 = Orange, 3 = Amber, 4 = Yellow, 5 = Lime Green, 6 = Spring Green, 7 = Cyan, 8 = Sky Blue, 9 = Blue, 10 = Violet, 11 = Magenta, 12 = Rose, 13 = Daylight White (5000K), 14 = Custom 1, 15 = Custom 2, 16 = Incandescent White (2700K), 17 = Warm White (3000K), 18 = Fluorescent White (4100K), 19 = Neutral White (5700K), 20 = Cool White (6500K) 1 Color 2 The secondary color of the Animation. Only used if Animation has two colors. Custom Colors are defined in Parameter data
9 64 8-bit UInteger 0 = High, 1 = Low, 2 = Medium, 3 = Off, 4 = Custom 0 Color 2 Intensity The Intensity of Color 2, Custom Intensity defined in Parameter Data
10 72 8-bit UInteger 0 = Solid, 1 = Tail, 2 = Ripple 0 Scroll/Bounce Style The style of scrolling Segment
11 80 8-bit UInteger 1..100 = Percent Width of Color 1 50 Percent Width of Color 1 The size of scrolling Segment
12 88 8-bit UInteger 0 = Up, 1 = Down 0 Direction The direction of Animation
13 96 8-bit UInteger 0..64 = Manual Offset 0 Manual Segment Offset LED Offset for Manual Segment
14 104 8-bit UInteger 0..64 = Manual Width 0 Manual Segment Width LED Width for Manual Segment

octet 0 1 2 3 4 5 6 7
bit offset 111 - 104 103 - 96 95 - 88 87 - 80 79 - 72 71 - 64 63 - 56 55 - 48
subindex 14 13 12 11 10 9 8 7
element bit 7 - 0 7 - 0 7 - 0 7 - 0 7 - 0 7 - 0 7 - 0 7 - 0

octet 8 9 10 11 12 13  
bit offset 47 - 40 39 - 32 31 - 24 23 - 16 15 - 8 7 - 0  
subindex 6 5 4 3 2 1  
element bit 7 - 0 7 - 0 7 - 0 7 - 0 7 - 0 7 - 0  

Variable "Segment 5 Config" index=70 id=V_Segment5Config

description: Segment 5 Configuration Parameters
data type: 112-bit Record (subindex access not supported)
access rights: rw

subindex bit offset data type allowed values default value acc. restr. mod. other var. excl. from DS name description
1 0 8-bit UInteger 0 = Green, 1 = Red, 2 = Orange, 3 = Amber, 4 = Yellow, 5 = Lime Green, 6 = Spring Green, 7 = Cyan, 8 = Sky Blue, 9 = Blue, 10 = Violet, 11 = Magenta, 12 = Rose, 13 = Daylight White (5000K), 14 = Custom 1, 15 = Custom 2, 16 = Incandescent White (2700K), 17 = Warm White (3000K), 18 = Fluorescent White (4100K), 19 = Neutral White (5700K), 20 = Cool White (6500K) 13 Basic Color Color used when segment is activated basic
2 8 8-bit UInteger 0 = Medium, 1 = Fast, 2 = Slow, 3 = Custom Flash Rate 0 Basic Flash Rate Flash Rate used when segment is activated basic flashing
3 16 8-bit UInteger 0 = Off, 1 = Steady, 2 = Flash, 3 = Two Color Flash, 4 = Two Color Shift, 5 = Ends Steady, 6 = Ends Flash, 7 = Scroll, 8 = Center Scroll, 9 = Bounce, 10 = Center Bounce, 11 = Intensity Sweep, 12 = Two Color Sweep, 13 = Spectrum 1 Animation The Animation type
4 24 8-bit UInteger 0 = Green, 1 = Red, 2 = Orange, 3 = Amber, 4 = Yellow, 5 = Lime Green, 6 = Spring Green, 7 = Cyan, 8 = Sky Blue, 9 = Blue, 10 = Violet, 11 = Magenta, 12 = Rose, 13 = Daylight White (5000K), 14 = Custom 1, 15 = Custom 2, 16 = Incandescent White (2700K), 17 = Warm White (3000K), 18 = Fluorescent White (4100K), 19 = Neutral White (5700K), 20 = Cool White (6500K) 13 Color 1 The main color of the Animation. Custom Colors are defined in Parameter data
5 32 8-bit UInteger 0 = High, 1 = Low, 2 = Medium, 3 = Off, 4 = Custom 0 Color 1 Intensity The Intensity of Color 1, Custom Intensity defined in Parameter Data
6 40 8-bit UInteger 0 = Medium, 1 = Fast, 2 = Slow, 3 = Custom Flash Rate 0 Speed The speed of the Animation
7 48 8-bit UInteger 0 = Normal, 1 = Strobe, 2 = Three Pulse, 3 = SOS, 4 = Random 0 Pulse Pattern The pattern of Animation
8 56 8-bit UInteger 0 = Green, 1 = Red, 2 = Orange, 3 = Amber, 4 = Yellow, 5 = Lime Green, 6 = Spring Green, 7 = Cyan, 8 = Sky Blue, 9 = Blue, 10 = Violet, 11 = Magenta, 12 = Rose, 13 = Daylight White (5000K), 14 = Custom 1, 15 = Custom 2, 16 = Incandescent White (2700K), 17 = Warm White (3000K), 18 = Fluorescent White (4100K), 19 = Neutral White (5700K), 20 = Cool White (6500K) 1 Color 2 The secondary color of the Animation. Only used if Animation has two colors. Custom Colors are defined in Parameter data
9 64 8-bit UInteger 0 = High, 1 = Low, 2 = Medium, 3 = Off, 4 = Custom 0 Color 2 Intensity The Intensity of Color 2, Custom Intensity defined in Parameter Data
10 72 8-bit UInteger 0 = Solid, 1 = Tail, 2 = Ripple 0 Scroll/Bounce Style The style of scrolling Segment
11 80 8-bit UInteger 1..100 = Percent Width of Color 1 50 Percent Width of Color 1 The size of scrolling Segment
12 88 8-bit UInteger 0 = Up, 1 = Down 0 Direction The direction of Animation
13 96 8-bit UInteger 0..64 = Manual Offset 0 Manual Segment Offset LED Offset for Manual Segment
14 104 8-bit UInteger 0..64 = Manual Width 0 Manual Segment Width LED Width for Manual Segment

octet 0 1 2 3 4 5 6 7
bit offset 111 - 104 103 - 96 95 - 88 87 - 80 79 - 72 71 - 64 63 - 56 55 - 48
subindex 14 13 12 11 10 9 8 7
element bit 7 - 0 7 - 0 7 - 0 7 - 0 7 - 0 7 - 0 7 - 0 7 - 0

octet 8 9 10 11 12 13  
bit offset 47 - 40 39 - 32 31 - 24 23 - 16 15 - 8 7 - 0  
subindex 6 5 4 3 2 1  
element bit 7 - 0 7 - 0 7 - 0 7 - 0 7 - 0 7 - 0  

Variable "Segment 6 Config" index=71 id=V_Segment6Config

description: Segment 6 Configuration Parameters
data type: 112-bit Record (subindex access not supported)
access rights: rw

subindex bit offset data type allowed values default value acc. restr. mod. other var. excl. from DS name description
1 0 8-bit UInteger 0 = Green, 1 = Red, 2 = Orange, 3 = Amber, 4 = Yellow, 5 = Lime Green, 6 = Spring Green, 7 = Cyan, 8 = Sky Blue, 9 = Blue, 10 = Violet, 11 = Magenta, 12 = Rose, 13 = Daylight White (5000K), 14 = Custom 1, 15 = Custom 2, 16 = Incandescent White (2700K), 17 = Warm White (3000K), 18 = Fluorescent White (4100K), 19 = Neutral White (5700K), 20 = Cool White (6500K) 2 Basic Color Color used when segment is activated basic
2 8 8-bit UInteger 0 = Medium, 1 = Fast, 2 = Slow, 3 = Custom Flash Rate 0 Basic Flash Rate Flash Rate used when segment is activated basic flashing
3 16 8-bit UInteger 0 = Off, 1 = Steady, 2 = Flash, 3 = Two Color Flash, 4 = Two Color Shift, 5 = Ends Steady, 6 = Ends Flash, 7 = Scroll, 8 = Center Scroll, 9 = Bounce, 10 = Center Bounce, 11 = Intensity Sweep, 12 = Two Color Sweep, 13 = Spectrum 1 Animation The Animation type
4 24 8-bit UInteger 0 = Green, 1 = Red, 2 = Orange, 3 = Amber, 4 = Yellow, 5 = Lime Green, 6 = Spring Green, 7 = Cyan, 8 = Sky Blue, 9 = Blue, 10 = Violet, 11 = Magenta, 12 = Rose, 13 = Daylight White (5000K), 14 = Custom 1, 15 = Custom 2, 16 = Incandescent White (2700K), 17 = Warm White (3000K), 18 = Fluorescent White (4100K), 19 = Neutral White (5700K), 20 = Cool White (6500K) 2 Color 1 The main color of the Animation. Custom Colors are defined in Parameter data
5 32 8-bit UInteger 0 = High, 1 = Low, 2 = Medium, 3 = Off, 4 = Custom 0 Color 1 Intensity The Intensity of Color 1, Custom Intensity defined in Parameter Data
6 40 8-bit UInteger 0 = Medium, 1 = Fast, 2 = Slow, 3 = Custom Flash Rate 0 Speed The speed of the Animation
7 48 8-bit UInteger 0 = Normal, 1 = Strobe, 2 = Three Pulse, 3 = SOS, 4 = Random 0 Pulse Pattern The pattern of Animation
8 56 8-bit UInteger 0 = Green, 1 = Red, 2 = Orange, 3 = Amber, 4 = Yellow, 5 = Lime Green, 6 = Spring Green, 7 = Cyan, 8 = Sky Blue, 9 = Blue, 10 = Violet, 11 = Magenta, 12 = Rose, 13 = Daylight White (5000K), 14 = Custom 1, 15 = Custom 2, 16 = Incandescent White (2700K), 17 = Warm White (3000K), 18 = Fluorescent White (4100K), 19 = Neutral White (5700K), 20 = Cool White (6500K) 1 Color 2 The secondary color of the Animation. Only used if Animation has two colors. Custom Colors are defined in Parameter data
9 64 8-bit UInteger 0 = High, 1 = Low, 2 = Medium, 3 = Off, 4 = Custom 0 Color 2 Intensity The Intensity of Color 2, Custom Intensity defined in Parameter Data
10 72 8-bit UInteger 0 = Solid, 1 = Tail, 2 = Ripple 0 Scroll/Bounce Style The style of scrolling Segment
11 80 8-bit UInteger 1..100 = Percent Width of Color 1 50 Percent Width of Color 1 The size of scrolling Segment
12 88 8-bit UInteger 0 = Up, 1 = Down 0 Direction The direction of Animation
13 96 8-bit UInteger 0..64 = Manual Offset 0 Manual Segment Offset LED Offset for Manual Segment
14 104 8-bit UInteger 0..64 = Manual Width 0 Manual Segment Width LED Width for Manual Segment

octet 0 1 2 3 4 5 6 7
bit offset 111 - 104 103 - 96 95 - 88 87 - 80 79 - 72 71 - 64 63 - 56 55 - 48
subindex 14 13 12 11 10 9 8 7
element bit 7 - 0 7 - 0 7 - 0 7 - 0 7 - 0 7 - 0 7 - 0 7 - 0

octet 8 9 10 11 12 13  
bit offset 47 - 40 39 - 32 31 - 24 23 - 16 15 - 8 7 - 0  
subindex 6 5 4 3 2 1  
element bit 7 - 0 7 - 0 7 - 0 7 - 0 7 - 0 7 - 0  

Variable "Segment 7 Config" index=72 id=V_Segment7Config

description: Segment 7 Configuration Parameters
data type: 112-bit Record (subindex access not supported)
access rights: rw

subindex bit offset data type allowed values default value acc. restr. mod. other var. excl. from DS name description
1 0 8-bit UInteger 0 = Green, 1 = Red, 2 = Orange, 3 = Amber, 4 = Yellow, 5 = Lime Green, 6 = Spring Green, 7 = Cyan, 8 = Sky Blue, 9 = Blue, 10 = Violet, 11 = Magenta, 12 = Rose, 13 = Daylight White (5000K), 14 = Custom 1, 15 = Custom 2, 16 = Incandescent White (2700K), 17 = Warm White (3000K), 18 = Fluorescent White (4100K), 19 = Neutral White (5700K), 20 = Cool White (6500K) 11 Basic Color Color used when segment is activated basic
2 8 8-bit UInteger 0 = Medium, 1 = Fast, 2 = Slow, 3 = Custom Flash Rate 0 Basic Flash Rate Flash Rate used when segment is activated basic flashing
3 16 8-bit UInteger 0 = Off, 1 = Steady, 2 = Flash, 3 = Two Color Flash, 4 = Two Color Shift, 5 = Ends Steady, 6 = Ends Flash, 7 = Scroll, 8 = Center Scroll, 9 = Bounce, 10 = Center Bounce, 11 = Intensity Sweep, 12 = Two Color Sweep, 13 = Spectrum 11 Animation The Animation type
4 24 8-bit UInteger 0 = Green, 1 = Red, 2 = Orange, 3 = Amber, 4 = Yellow, 5 = Lime Green, 6 = Spring Green, 7 = Cyan, 8 = Sky Blue, 9 = Blue, 10 = Violet, 11 = Magenta, 12 = Rose, 13 = Daylight White (5000K), 14 = Custom 1, 15 = Custom 2, 16 = Incandescent White (2700K), 17 = Warm White (3000K), 18 = Fluorescent White (4100K), 19 = Neutral White (5700K), 20 = Cool White (6500K) 1 Color 1 The main color of the Animation. Custom Colors are defined in Parameter data
5 32 8-bit UInteger 0 = High, 1 = Low, 2 = Medium, 3 = Off, 4 = Custom 0 Color 1 Intensity The Intensity of Color 1, Custom Intensity defined in Parameter Data
6 40 8-bit UInteger 0 = Medium, 1 = Fast, 2 = Slow, 3 = Custom Flash Rate 0 Speed The speed of the Animation
7 48 8-bit UInteger 0 = Normal, 1 = Strobe, 2 = Three Pulse, 3 = SOS, 4 = Random 0 Pulse Pattern The pattern of Animation
8 56 8-bit UInteger 0 = Green, 1 = Red, 2 = Orange, 3 = Amber, 4 = Yellow, 5 = Lime Green, 6 = Spring Green, 7 = Cyan, 8 = Sky Blue, 9 = Blue, 10 = Violet, 11 = Magenta, 12 = Rose, 13 = Daylight White (5000K), 14 = Custom 1, 15 = Custom 2, 16 = Incandescent White (2700K), 17 = Warm White (3000K), 18 = Fluorescent White (4100K), 19 = Neutral White (5700K), 20 = Cool White (6500K) 1 Color 2 The secondary color of the Animation. Only used if Animation has two colors. Custom Colors are defined in Parameter data
9 64 8-bit UInteger 0 = High, 1 = Low, 2 = Medium, 3 = Off, 4 = Custom 0 Color 2 Intensity The Intensity of Color 2, Custom Intensity defined in Parameter Data
10 72 8-bit UInteger 0 = Solid, 1 = Tail, 2 = Ripple 0 Scroll/Bounce Style The style of scrolling Segment
11 80 8-bit UInteger 1..100 = Percent Width of Color 1 50 Percent Width of Color 1 The size of scrolling Segment
12 88 8-bit UInteger 0 = Up, 1 = Down 0 Direction The direction of Animation
13 96 8-bit UInteger 0..64 = Manual Offset 0 Manual Segment Offset LED Offset for Manual Segment
14 104 8-bit UInteger 0..64 = Manual Width 0 Manual Segment Width LED Width for Manual Segment

octet 0 1 2 3 4 5 6 7
bit offset 111 - 104 103 - 96 95 - 88 87 - 80 79 - 72 71 - 64 63 - 56 55 - 48
subindex 14 13 12 11 10 9 8 7
element bit 7 - 0 7 - 0 7 - 0 7 - 0 7 - 0 7 - 0 7 - 0 7 - 0

octet 8 9 10 11 12 13  
bit offset 47 - 40 39 - 32 31 - 24 23 - 16 15 - 8 7 - 0  
subindex 6 5 4 3 2 1  
element bit 7 - 0 7 - 0 7 - 0 7 - 0 7 - 0 7 - 0  

Variable "Segment 8 Config" index=73 id=V_Segment8Config

description: Segment 8 Configuration Parameters
data type: 112-bit Record (subindex access not supported)
access rights: rw

subindex bit offset data type allowed values default value acc. restr. mod. other var. excl. from DS name description
1 0 8-bit UInteger 0 = Green, 1 = Red, 2 = Orange, 3 = Amber, 4 = Yellow, 5 = Lime Green, 6 = Spring Green, 7 = Cyan, 8 = Sky Blue, 9 = Blue, 10 = Violet, 11 = Magenta, 12 = Rose, 13 = Daylight White (5000K), 14 = Custom 1, 15 = Custom 2, 16 = Incandescent White (2700K), 17 = Warm White (3000K), 18 = Fluorescent White (4100K), 19 = Neutral White (5700K), 20 = Cool White (6500K) 8 Basic Color Color used when segment is activated basic
2 8 8-bit UInteger 0 = Medium, 1 = Fast, 2 = Slow, 3 = Custom Flash Rate 0 Basic Flash Rate Flash Rate used when segment is activated basic flashing
3 16 8-bit UInteger 0 = Off, 1 = Steady, 2 = Flash, 3 = Two Color Flash, 4 = Two Color Shift, 5 = Ends Steady, 6 = Ends Flash, 7 = Scroll, 8 = Center Scroll, 9 = Bounce, 10 = Center Bounce, 11 = Intensity Sweep, 12 = Two Color Sweep, 13 = Spectrum 1 Animation The Animation type
4 24 8-bit UInteger 0 = Green, 1 = Red, 2 = Orange, 3 = Amber, 4 = Yellow, 5 = Lime Green, 6 = Spring Green, 7 = Cyan, 8 = Sky Blue, 9 = Blue, 10 = Violet, 11 = Magenta, 12 = Rose, 13 = Daylight White (5000K), 14 = Custom 1, 15 = Custom 2, 16 = Incandescent White (2700K), 17 = Warm White (3000K), 18 = Fluorescent White (4100K), 19 = Neutral White (5700K), 20 = Cool White (6500K) 8 Color 1 The main color of the Animation. Custom Colors are defined in Parameter data
5 32 8-bit UInteger 0 = High, 1 = Low, 2 = Medium, 3 = Off, 4 = Custom 0 Color 1 Intensity The Intensity of Color 1, Custom Intensity defined in Parameter Data
6 40 8-bit UInteger 0 = Medium, 1 = Fast, 2 = Slow, 3 = Custom Flash Rate 0 Speed The speed of the Animation
7 48 8-bit UInteger 0 = Normal, 1 = Strobe, 2 = Three Pulse, 3 = SOS, 4 = Random 0 Pulse Pattern The pattern of Animation
8 56 8-bit UInteger 0 = Green, 1 = Red, 2 = Orange, 3 = Amber, 4 = Yellow, 5 = Lime Green, 6 = Spring Green, 7 = Cyan, 8 = Sky Blue, 9 = Blue, 10 = Violet, 11 = Magenta, 12 = Rose, 13 = Daylight White (5000K), 14 = Custom 1, 15 = Custom 2, 16 = Incandescent White (2700K), 17 = Warm White (3000K), 18 = Fluorescent White (4100K), 19 = Neutral White (5700K), 20 = Cool White (6500K) 1 Color 2 The secondary color of the Animation. Only used if Animation has two colors. Custom Colors are defined in Parameter data
9 64 8-bit UInteger 0 = High, 1 = Low, 2 = Medium, 3 = Off, 4 = Custom 0 Color 2 Intensity The Intensity of Color 2, Custom Intensity defined in Parameter Data
10 72 8-bit UInteger 0 = Solid, 1 = Tail, 2 = Ripple 0 Scroll/Bounce Style The style of scrolling Segment
11 80 8-bit UInteger 1..100 = Percent Width of Color 1 50 Percent Width of Color 1 The size of scrolling Segment
12 88 8-bit UInteger 0 = Up, 1 = Down 0 Direction The direction of Animation
13 96 8-bit UInteger 0..64 = Manual Offset 0 Manual Segment Offset LED Offset for Manual Segment
14 104 8-bit UInteger 0..64 = Manual Width 0 Manual Segment Width LED Width for Manual Segment

octet 0 1 2 3 4 5 6 7
bit offset 111 - 104 103 - 96 95 - 88 87 - 80 79 - 72 71 - 64 63 - 56 55 - 48
subindex 14 13 12 11 10 9 8 7
element bit 7 - 0 7 - 0 7 - 0 7 - 0 7 - 0 7 - 0 7 - 0 7 - 0

octet 8 9 10 11 12 13  
bit offset 47 - 40 39 - 32 31 - 24 23 - 16 15 - 8 7 - 0  
subindex 6 5 4 3 2 1  
element bit 7 - 0 7 - 0 7 - 0 7 - 0 7 - 0 7 - 0  

Variable "Segment 9 Config" index=74 id=V_Segment9Config

description: Segment 9 Configuration Parameters
data type: 112-bit Record (subindex access not supported)
access rights: rw

subindex bit offset data type allowed values default value acc. restr. mod. other var. excl. from DS name description
1 0 8-bit UInteger 0 = Green, 1 = Red, 2 = Orange, 3 = Amber, 4 = Yellow, 5 = Lime Green, 6 = Spring Green, 7 = Cyan, 8 = Sky Blue, 9 = Blue, 10 = Violet, 11 = Magenta, 12 = Rose, 13 = Daylight White (5000K), 14 = Custom 1, 15 = Custom 2, 16 = Incandescent White (2700K), 17 = Warm White (3000K), 18 = Fluorescent White (4100K), 19 = Neutral White (5700K), 20 = Cool White (6500K) 3 Basic Color Color used when segment is activated basic
2 8 8-bit UInteger 0 = Medium, 1 = Fast, 2 = Slow, 3 = Custom Flash Rate 0 Basic Flash Rate Flash Rate used when segment is activated basic flashing
3 16 8-bit UInteger 0 = Off, 1 = Steady, 2 = Flash, 3 = Two Color Flash, 4 = Two Color Shift, 5 = Ends Steady, 6 = Ends Flash, 7 = Scroll, 8 = Center Scroll, 9 = Bounce, 10 = Center Bounce, 11 = Intensity Sweep, 12 = Two Color Sweep, 13 = Spectrum 1 Animation The Animation type
4 24 8-bit UInteger 0 = Green, 1 = Red, 2 = Orange, 3 = Amber, 4 = Yellow, 5 = Lime Green, 6 = Spring Green, 7 = Cyan, 8 = Sky Blue, 9 = Blue, 10 = Violet, 11 = Magenta, 12 = Rose, 13 = Daylight White (5000K), 14 = Custom 1, 15 = Custom 2, 16 = Incandescent White (2700K), 17 = Warm White (3000K), 18 = Fluorescent White (4100K), 19 = Neutral White (5700K), 20 = Cool White (6500K) 3 Color 1 The main color of the Animation. Custom Colors are defined in Parameter data
5 32 8-bit UInteger 0 = High, 1 = Low, 2 = Medium, 3 = Off, 4 = Custom 0 Color 1 Intensity The Intensity of Color 1, Custom Intensity defined in Parameter Data
6 40 8-bit UInteger 0 = Medium, 1 = Fast, 2 = Slow, 3 = Custom Flash Rate 0 Speed The speed of the Animation
7 48 8-bit UInteger 0 = Normal, 1 = Strobe, 2 = Three Pulse, 3 = SOS, 4 = Random 0 Pulse Pattern The pattern of Animation
8 56 8-bit UInteger 0 = Green, 1 = Red, 2 = Orange, 3 = Amber, 4 = Yellow, 5 = Lime Green, 6 = Spring Green, 7 = Cyan, 8 = Sky Blue, 9 = Blue, 10 = Violet, 11 = Magenta, 12 = Rose, 13 = Daylight White (5000K), 14 = Custom 1, 15 = Custom 2, 16 = Incandescent White (2700K), 17 = Warm White (3000K), 18 = Fluorescent White (4100K), 19 = Neutral White (5700K), 20 = Cool White (6500K) 1 Color 2 The secondary color of the Animation. Only used if Animation has two colors. Custom Colors are defined in Parameter data
9 64 8-bit UInteger 0 = High, 1 = Low, 2 = Medium, 3 = Off, 4 = Custom 0 Color 2 Intensity The Intensity of Color 2, Custom Intensity defined in Parameter Data
10 72 8-bit UInteger 0 = Solid, 1 = Tail, 2 = Ripple 0 Scroll/Bounce Style The style of scrolling Segment
11 80 8-bit UInteger 1..100 = Percent Width of Color 1 50 Percent Width of Color 1 The size of scrolling Segment
12 88 8-bit UInteger 0 = Up, 1 = Down 0 Direction The direction of Animation
13 96 8-bit UInteger 0..64 = Manual Offset 0 Manual Segment Offset LED Offset for Manual Segment
14 104 8-bit UInteger 0..64 = Manual Width 0 Manual Segment Width LED Width for Manual Segment

octet 0 1 2 3 4 5 6 7
bit offset 111 - 104 103 - 96 95 - 88 87 - 80 79 - 72 71 - 64 63 - 56 55 - 48
subindex 14 13 12 11 10 9 8 7
element bit 7 - 0 7 - 0 7 - 0 7 - 0 7 - 0 7 - 0 7 - 0 7 - 0

octet 8 9 10 11 12 13  
bit offset 47 - 40 39 - 32 31 - 24 23 - 16 15 - 8 7 - 0  
subindex 6 5 4 3 2 1  
element bit 7 - 0 7 - 0 7 - 0 7 - 0 7 - 0 7 - 0  

Variable "Segment 10 Config" index=75 id=V_Segment10Config

description: Segment 10 Configuration Parameters
data type: 112-bit Record (subindex access not supported)
access rights: rw

subindex bit offset data type allowed values default value acc. restr. mod. other var. excl. from DS name description
1 0 8-bit UInteger 0 = Green, 1 = Red, 2 = Orange, 3 = Amber, 4 = Yellow, 5 = Lime Green, 6 = Spring Green, 7 = Cyan, 8 = Sky Blue, 9 = Blue, 10 = Violet, 11 = Magenta, 12 = Rose, 13 = Daylight White (5000K), 14 = Custom 1, 15 = Custom 2, 16 = Incandescent White (2700K), 17 = Warm White (3000K), 18 = Fluorescent White (4100K), 19 = Neutral White (5700K), 20 = Cool White (6500K) 10 Basic Color Color used when segment is activated basic
2 8 8-bit UInteger 0 = Medium, 1 = Fast, 2 = Slow, 3 = Custom Flash Rate 0 Basic Flash Rate Flash Rate used when segment is activated basic flashing
3 16 8-bit UInteger 0 = Off, 1 = Steady, 2 = Flash, 3 = Two Color Flash, 4 = Two Color Shift, 5 = Ends Steady, 6 = Ends Flash, 7 = Scroll, 8 = Center Scroll, 9 = Bounce, 10 = Center Bounce, 11 = Intensity Sweep, 12 = Two Color Sweep, 13 = Spectrum 1 Animation The Animation type
4 24 8-bit UInteger 0 = Green, 1 = Red, 2 = Orange, 3 = Amber, 4 = Yellow, 5 = Lime Green, 6 = Spring Green, 7 = Cyan, 8 = Sky Blue, 9 = Blue, 10 = Violet, 11 = Magenta, 12 = Rose, 13 = Daylight White (5000K), 14 = Custom 1, 15 = Custom 2, 16 = Incandescent White (2700K), 17 = Warm White (3000K), 18 = Fluorescent White (4100K), 19 = Neutral White (5700K), 20 = Cool White (6500K) 10 Color 1 The main color of the Animation. Custom Colors are defined in Parameter data
5 32 8-bit UInteger 0 = High, 1 = Low, 2 = Medium, 3 = Off, 4 = Custom 0 Color 1 Intensity The Intensity of Color 1, Custom Intensity defined in Parameter Data
6 40 8-bit UInteger 0 = Medium, 1 = Fast, 2 = Slow, 3 = Custom Flash Rate 0 Speed The speed of the Animation
7 48 8-bit UInteger 0 = Normal, 1 = Strobe, 2 = Three Pulse, 3 = SOS, 4 = Random 0 Pulse Pattern The pattern of Animation
8 56 8-bit UInteger 0 = Green, 1 = Red, 2 = Orange, 3 = Amber, 4 = Yellow, 5 = Lime Green, 6 = Spring Green, 7 = Cyan, 8 = Sky Blue, 9 = Blue, 10 = Violet, 11 = Magenta, 12 = Rose, 13 = Daylight White (5000K), 14 = Custom 1, 15 = Custom 2, 16 = Incandescent White (2700K), 17 = Warm White (3000K), 18 = Fluorescent White (4100K), 19 = Neutral White (5700K), 20 = Cool White (6500K) 1 Color 2 The secondary color of the Animation. Only used if Animation has two colors. Custom Colors are defined in Parameter data
9 64 8-bit UInteger 0 = High, 1 = Low, 2 = Medium, 3 = Off, 4 = Custom 0 Color 2 Intensity The Intensity of Color 2, Custom Intensity defined in Parameter Data
10 72 8-bit UInteger 0 = Solid, 1 = Tail, 2 = Ripple 0 Scroll/Bounce Style The style of scrolling Segment
11 80 8-bit UInteger 1..100 = Percent Width of Color 1 50 Percent Width of Color 1 The size of scrolling Segment
12 88 8-bit UInteger 0 = Up, 1 = Down 0 Direction The direction of Animation
13 96 8-bit UInteger 0..64 = Manual Offset 0 Manual Segment Offset LED Offset for Manual Segment
14 104 8-bit UInteger 0..64 = Manual Width 0 Manual Segment Width LED Width for Manual Segment

octet 0 1 2 3 4 5 6 7
bit offset 111 - 104 103 - 96 95 - 88 87 - 80 79 - 72 71 - 64 63 - 56 55 - 48
subindex 14 13 12 11 10 9 8 7
element bit 7 - 0 7 - 0 7 - 0 7 - 0 7 - 0 7 - 0 7 - 0 7 - 0

octet 8 9 10 11 12 13  
bit offset 47 - 40 39 - 32 31 - 24 23 - 16 15 - 8 7 - 0  
subindex 6 5 4 3 2 1  
element bit 7 - 0 7 - 0 7 - 0 7 - 0 7 - 0 7 - 0  

Variable "General Level Configuration" index=76 id=V_GeneralLevelConfig

description: Level Mode Configuration Parameters
data type: 64-bit Record (subindex access not supported)
access rights: rw

subindex bit offset data type allowed values default value acc. restr. mod. other var. excl. from DS name description
1 0 8-bit UInteger 0 = Green, 1 = Red, 2 = Orange, 3 = Amber, 4 = Yellow, 5 = Lime Green, 6 = Spring Green, 7 = Cyan, 8 = Sky Blue, 9 = Blue, 10 = Violet, 11 = Magenta, 12 = Rose, 13 = Daylight White (5000K), 14 = Custom 1, 15 = Custom 2, 16 = Incandescent White (2700K), 17 = Warm White (3000K), 18 = Fluorescent White (4100K), 19 = Neutral White (5700K), 20 = Cool White (6500K) 13 Background Color Color of the Background
2 8 8-bit UInteger 0 = High, 1 = Low, 2 = Medium, 3 = Off, 4 = Custom 1 Background Intensity Intensity of the Background
3 16 8-bit UInteger 0 = Non-Dominant, 1 = Dominant 0 Dominance In Non-Dominant mode, Segments maintain their threshold state. In Dominant mode all Segments follow the active threshold state.
4 24 8-bit UInteger 0 = Solid, 1 = Analog 1 Sub-Segment Style Describes function of transitional LED
5 32 8-bit UInteger 0 = None, 1 = Low, 2 = Medium, 3 = High 0 Filtering Amount of filtering for Level Mode
6 40 8-bit UInteger 0 = None, 1 = Low, 2 = Medium, 3 = High 0 Hysteresis Hysteresis for Thresholds
7 48 16-bit UInteger 100 Full Scale Value Full Scale value of Level Mode

octet 0 1 2 3 4 5 6 7
bit offset 63 - 56 55 - 48 47 - 40 39 - 32 31 - 24 23 - 16 15 - 8 7 - 0
subindex 7 7 6 5 4 3 2 1
element bit 15 - 8 7 - 0 7 - 0 7 - 0 7 - 0 7 - 0 7 - 0 7 - 0

Variable "Level Base Configuration" index=77 id=V_LevelBaseConfig

description: Settings Level Base
data type: 80-bit Record (subindex access not supported)
access rights: rw

subindex bit offset data type allowed values default value acc. restr. mod. other var. excl. from DS name description
1 0 8-bit UInteger 0 = Off, 1 = Steady, 2 = Flash, 3 = Two Color Flash, 4 = Two Color Shift, 5 = Ends Steady, 6 = Ends Flash, 7 = Scroll, 8 = Center Scroll, 9 = Bounce, 10 = Center Bounce, 11 = Intensity Sweep, 12 = Two Color Sweep, 13 = Spectrum 1 Animation The Animation type
2 8 8-bit UInteger 0 = Green, 1 = Red, 2 = Orange, 3 = Amber, 4 = Yellow, 5 = Lime Green, 6 = Spring Green, 7 = Cyan, 8 = Sky Blue, 9 = Blue, 10 = Violet, 11 = Magenta, 12 = Rose, 13 = Daylight White (5000K), 14 = Custom 1, 15 = Custom 2, 16 = Incandescent White (2700K), 17 = Warm White (3000K), 18 = Fluorescent White (4100K), 19 = Neutral White (5700K), 20 = Cool White (6500K) 0 Color 1 The main color of the Animation. Custom Colors are defined in Parameter data
3 16 8-bit UInteger 0 = High, 1 = Low, 2 = Medium, 3 = Off, 4 = Custom 0 Color 1 Intensity The Intensity of Color 1, Custom Intensity defined in Parameter Data
4 24 8-bit UInteger 0 = Medium, 1 = Fast, 2 = Slow, 3 = Custom Flash Rate 0 Speed The speed of the Animation
5 32 8-bit UInteger 0 = Normal, 1 = Strobe, 2 = Three Pulse, 3 = SOS, 4 = Random 0 Pulse Pattern The pattern of Animation
6 40 8-bit UInteger 0 = Green, 1 = Red, 2 = Orange, 3 = Amber, 4 = Yellow, 5 = Lime Green, 6 = Spring Green, 7 = Cyan, 8 = Sky Blue, 9 = Blue, 10 = Violet, 11 = Magenta, 12 = Rose, 13 = Daylight White (5000K), 14 = Custom 1, 15 = Custom 2, 16 = Incandescent White (2700K), 17 = Warm White (3000K), 18 = Fluorescent White (4100K), 19 = Neutral White (5700K), 20 = Cool White (6500K) 1 Color 2 The secondary color of the Animation. Only used if Animation has two colors. Custom Colors are defined in Parameter data
7 48 8-bit UInteger 0 = High, 1 = Low, 2 = Medium, 3 = Off, 4 = Custom 0 Color 2 Intensity The Intensity of Color 2, Custom Intensity defined in Parameter Data
8 56 8-bit UInteger 0 = Solid, 1 = Tail, 2 = Ripple 0 Scroll/Bounce Style The style of scrolling Segment
9 64 8-bit UInteger 1..100 = Percent Width of Color 1 50 Percent Width of Color 1 The size of scrolling Segment
10 72 8-bit UInteger 0 = Up, 1 = Down 0 Direction The direction of Animation

octet 0 1 2 3 4 5 6 7
bit offset 79 - 72 71 - 64 63 - 56 55 - 48 47 - 40 39 - 32 31 - 24 23 - 16
subindex 10 9 8 7 6 5 4 3
element bit 7 - 0 7 - 0 7 - 0 7 - 0 7 - 0 7 - 0 7 - 0 7 - 0

octet 8 9  
bit offset 15 - 8 7 - 0  
subindex 2 1  
element bit 7 - 0 7 - 0  

Variable "Level Threshold 1 Configuration" index=78 id=V_LevelThresh1Config

description: Settings for Threshold 1
data type: 112-bit Record (subindex access not supported)
access rights: rw

subindex bit offset data type allowed values default value acc. restr. mod. other var. excl. from DS name description
1 0 8-bit UInteger 0 = Threshold Disabled, 1 = Threshold Enabled 1 Threshold Enable Enables Threshold
2 8 8-bit UInteger 0..100 = Threshold (Percent) 33 Threshold Value (Percent) Percent Value for Threshold
3 16 8-bit UInteger 0 = Less Than or Equal To, 1 = Greater Than or Equal To 1 Threshold Comparison Sets Comparison Type of Threshold
4 24 8-bit UInteger 0 = Override Not Enabled, 1 = Override Enabled 0 Threshold Override If Override Condition is met, All segments will display Override Animation
5 32 8-bit UInteger 0 = Off, 1 = Steady, 2 = Flash, 3 = Two Color Flash, 4 = Two Color Shift, 5 = Ends Steady, 6 = Ends Flash, 7 = Scroll, 8 = Center Scroll, 9 = Bounce, 10 = Center Bounce, 11 = Intensity Sweep, 12 = Two Color Sweep, 13 = Spectrum 1 Animation The Animation type
6 40 8-bit UInteger 0 = Green, 1 = Red, 2 = Orange, 3 = Amber, 4 = Yellow, 5 = Lime Green, 6 = Spring Green, 7 = Cyan, 8 = Sky Blue, 9 = Blue, 10 = Violet, 11 = Magenta, 12 = Rose, 13 = Daylight White (5000K), 14 = Custom 1, 15 = Custom 2, 16 = Incandescent White (2700K), 17 = Warm White (3000K), 18 = Fluorescent White (4100K), 19 = Neutral White (5700K), 20 = Cool White (6500K) 4 Color 1 The main color of the Animation. Custom Colors are defined in Parameter data
7 48 8-bit UInteger 0 = High, 1 = Low, 2 = Medium, 3 = Off, 4 = Custom 0 Color 1 Intensity The Intensity of Color 1, Custom Intensity defined in Parameter Data
8 56 8-bit UInteger 0 = Medium, 1 = Fast, 2 = Slow, 3 = Custom Flash Rate 0 Speed The speed of the Animation
9 64 8-bit UInteger 0 = Normal, 1 = Strobe, 2 = Three Pulse, 3 = SOS, 4 = Random 0 Pulse Pattern The pattern of Animation
10 72 8-bit UInteger 0 = Green, 1 = Red, 2 = Orange, 3 = Amber, 4 = Yellow, 5 = Lime Green, 6 = Spring Green, 7 = Cyan, 8 = Sky Blue, 9 = Blue, 10 = Violet, 11 = Magenta, 12 = Rose, 13 = Daylight White (5000K), 14 = Custom 1, 15 = Custom 2, 16 = Incandescent White (2700K), 17 = Warm White (3000K), 18 = Fluorescent White (4100K), 19 = Neutral White (5700K), 20 = Cool White (6500K) 1 Color 2 The secondary color of the Animation. Only used if Animation has two colors. Custom Colors are defined in Parameter data
11 80 8-bit UInteger 0 = High, 1 = Low, 2 = Medium, 3 = Off, 4 = Custom 0 Color 2 Intensity The Intensity of Color 2, Custom Intensity defined in Parameter Data
12 88 8-bit UInteger 0 = Solid, 1 = Tail, 2 = Ripple 0 Scroll/Bounce Style The style of scrolling Segment
13 96 8-bit UInteger 1..100 = Percent Width of Color 1 50 Percent Width of Color 1 The size of scrolling Segment
14 104 8-bit UInteger 0 = Up, 1 = Down 0 Direction The direction of Animation

octet 0 1 2 3 4 5 6 7
bit offset 111 - 104 103 - 96 95 - 88 87 - 80 79 - 72 71 - 64 63 - 56 55 - 48
subindex 14 13 12 11 10 9 8 7
element bit 7 - 0 7 - 0 7 - 0 7 - 0 7 - 0 7 - 0 7 - 0 7 - 0

octet 8 9 10 11 12 13  
bit offset 47 - 40 39 - 32 31 - 24 23 - 16 15 - 8 7 - 0  
subindex 6 5 4 3 2 1  
element bit 7 - 0 7 - 0 7 - 0 7 - 0 7 - 0 7 - 0  

Variable "Level Threshold 2 Configuration" index=79 id=V_LevelThresh2Config

description: Settings for Threshold 2
data type: 112-bit Record (subindex access not supported)
access rights: rw

subindex bit offset data type allowed values default value acc. restr. mod. other var. excl. from DS name description
1 0 8-bit UInteger 0 = Threshold Disabled, 1 = Threshold Enabled 1 Threshold Enable Enables Threshold
2 8 8-bit UInteger 0..100 = Threshold (Percent) 66 Threshold Value (Percent) Percent Value for Threshold
3 16 8-bit UInteger 0 = Less Than or Equal To, 1 = Greater Than or Equal To 1 Threshold Comparison Sets Comparison Type of Threshold
4 24 8-bit UInteger 0 = Override Not Enabled, 1 = Override Enabled 0 Threshold Override If Override Condition is met, All segments will display Override Animation
5 32 8-bit UInteger 0 = Off, 1 = Steady, 2 = Flash, 3 = Two Color Flash, 4 = Two Color Shift, 5 = Ends Steady, 6 = Ends Flash, 7 = Scroll, 8 = Center Scroll, 9 = Bounce, 10 = Center Bounce, 11 = Intensity Sweep, 12 = Two Color Sweep, 13 = Spectrum 1 Animation The Animation type
6 40 8-bit UInteger 0 = Green, 1 = Red, 2 = Orange, 3 = Amber, 4 = Yellow, 5 = Lime Green, 6 = Spring Green, 7 = Cyan, 8 = Sky Blue, 9 = Blue, 10 = Violet, 11 = Magenta, 12 = Rose, 13 = Daylight White (5000K), 14 = Custom 1, 15 = Custom 2, 16 = Incandescent White (2700K), 17 = Warm White (3000K), 18 = Fluorescent White (4100K), 19 = Neutral White (5700K), 20 = Cool White (6500K) 1 Color 1 The main color of the Animation. Custom Colors are defined in Parameter data
7 48 8-bit UInteger 0 = High, 1 = Low, 2 = Medium, 3 = Off, 4 = Custom 0 Color 1 Intensity The Intensity of Color 1, Custom Intensity defined in Parameter Data
8 56 8-bit UInteger 0 = Medium, 1 = Fast, 2 = Slow, 3 = Custom Flash Rate 0 Speed The speed of the Animation
9 64 8-bit UInteger 0 = Normal, 1 = Strobe, 2 = Three Pulse, 3 = SOS, 4 = Random 0 Pulse Pattern The pattern of Animation
10 72 8-bit UInteger 0 = Green, 1 = Red, 2 = Orange, 3 = Amber, 4 = Yellow, 5 = Lime Green, 6 = Spring Green, 7 = Cyan, 8 = Sky Blue, 9 = Blue, 10 = Violet, 11 = Magenta, 12 = Rose, 13 = Daylight White (5000K), 14 = Custom 1, 15 = Custom 2, 16 = Incandescent White (2700K), 17 = Warm White (3000K), 18 = Fluorescent White (4100K), 19 = Neutral White (5700K), 20 = Cool White (6500K) 1 Color 2 The secondary color of the Animation. Only used if Animation has two colors. Custom Colors are defined in Parameter data
11 80 8-bit UInteger 0 = High, 1 = Low, 2 = Medium, 3 = Off, 4 = Custom 0 Color 2 Intensity The Intensity of Color 2, Custom Intensity defined in Parameter Data
12 88 8-bit UInteger 0 = Solid, 1 = Tail, 2 = Ripple 0 Scroll/Bounce Style The style of scrolling Segment
13 96 8-bit UInteger 1..100 = Percent Width of Color 1 50 Percent Width of Color 1 The size of scrolling Segment
14 104 8-bit UInteger 0 = Up, 1 = Down 0 Direction The direction of Animation

octet 0 1 2 3 4 5 6 7
bit offset 111 - 104 103 - 96 95 - 88 87 - 80 79 - 72 71 - 64 63 - 56 55 - 48
subindex 14 13 12 11 10 9 8 7
element bit 7 - 0 7 - 0 7 - 0 7 - 0 7 - 0 7 - 0 7 - 0 7 - 0

octet 8 9 10 11 12 13  
bit offset 47 - 40 39 - 32 31 - 24 23 - 16 15 - 8 7 - 0  
subindex 6 5 4 3 2 1  
element bit 7 - 0 7 - 0 7 - 0 7 - 0 7 - 0 7 - 0  

Variable "Level Threshold 3 Configuration" index=80 id=V_LevelThresh3Config

description: Settings for Threshold 3
data type: 112-bit Record (subindex access not supported)
access rights: rw

subindex bit offset data type allowed values default value acc. restr. mod. other var. excl. from DS name description
1 0 8-bit UInteger 0 = Threshold Disabled, 1 = Threshold Enabled 0 Threshold Enable Enables Threshold
2 8 8-bit UInteger 0..100 = Threshold (Percent) 77 Threshold Value (Percent) Percent Value for Threshold
3 16 8-bit UInteger 0 = Less Than or Equal To, 1 = Greater Than or Equal To 1 Threshold Comparison Sets Comparison Type of Threshold
4 24 8-bit UInteger 0 = Override Not Enabled, 1 = Override Enabled 0 Threshold Override If Override Condition is met, All segments will display Override Animation
5 32 8-bit UInteger 0 = Off, 1 = Steady, 2 = Flash, 3 = Two Color Flash, 4 = Two Color Shift, 5 = Ends Steady, 6 = Ends Flash, 7 = Scroll, 8 = Center Scroll, 9 = Bounce, 10 = Center Bounce, 11 = Intensity Sweep, 12 = Two Color Sweep, 13 = Spectrum 1 Animation The Animation type
6 40 8-bit UInteger 0 = Green, 1 = Red, 2 = Orange, 3 = Amber, 4 = Yellow, 5 = Lime Green, 6 = Spring Green, 7 = Cyan, 8 = Sky Blue, 9 = Blue, 10 = Violet, 11 = Magenta, 12 = Rose, 13 = Daylight White (5000K), 14 = Custom 1, 15 = Custom 2, 16 = Incandescent White (2700K), 17 = Warm White (3000K), 18 = Fluorescent White (4100K), 19 = Neutral White (5700K), 20 = Cool White (6500K) 13 Color 1 The main color of the Animation. Custom Colors are defined in Parameter data
7 48 8-bit UInteger 0 = High, 1 = Low, 2 = Medium, 3 = Off, 4 = Custom 0 Color 1 Intensity The Intensity of Color 1, Custom Intensity defined in Parameter Data
8 56 8-bit UInteger 0 = Medium, 1 = Fast, 2 = Slow, 3 = Custom Flash Rate 0 Speed The speed of the Animation
9 64 8-bit UInteger 0 = Normal, 1 = Strobe, 2 = Three Pulse, 3 = SOS, 4 = Random 0 Pulse Pattern The pattern of Animation
10 72 8-bit UInteger 0 = Green, 1 = Red, 2 = Orange, 3 = Amber, 4 = Yellow, 5 = Lime Green, 6 = Spring Green, 7 = Cyan, 8 = Sky Blue, 9 = Blue, 10 = Violet, 11 = Magenta, 12 = Rose, 13 = Daylight White (5000K), 14 = Custom 1, 15 = Custom 2, 16 = Incandescent White (2700K), 17 = Warm White (3000K), 18 = Fluorescent White (4100K), 19 = Neutral White (5700K), 20 = Cool White (6500K) 1 Color 2 The secondary color of the Animation. Only used if Animation has two colors. Custom Colors are defined in Parameter data
11 80 8-bit UInteger 0 = High, 1 = Low, 2 = Medium, 3 = Off, 4 = Custom 0 Color 2 Intensity The Intensity of Color 2, Custom Intensity defined in Parameter Data
12 88 8-bit UInteger 0 = Solid, 1 = Tail, 2 = Ripple 0 Scroll/Bounce Style The style of scrolling Segment
13 96 8-bit UInteger 1..100 = Percent Width of Color 1 50 Percent Width of Color 1 The size of scrolling Segment
14 104 8-bit UInteger 0 = Up, 1 = Down 0 Direction The direction of Animation

octet 0 1 2 3 4 5 6 7
bit offset 111 - 104 103 - 96 95 - 88 87 - 80 79 - 72 71 - 64 63 - 56 55 - 48
subindex 14 13 12 11 10 9 8 7
element bit 7 - 0 7 - 0 7 - 0 7 - 0 7 - 0 7 - 0 7 - 0 7 - 0

octet 8 9 10 11 12 13  
bit offset 47 - 40 39 - 32 31 - 24 23 - 16 15 - 8 7 - 0  
subindex 6 5 4 3 2 1  
element bit 7 - 0 7 - 0 7 - 0 7 - 0 7 - 0 7 - 0  

Variable "Level Threshold 4 Configuration" index=81 id=V_LevelThresh4Config

description: Settings for Threshold 4
data type: 112-bit Record (subindex access not supported)
access rights: rw

subindex bit offset data type allowed values default value acc. restr. mod. other var. excl. from DS name description
1 0 8-bit UInteger 0 = Threshold Disabled, 1 = Threshold Enabled 0 Threshold Enable Enables Threshold
2 8 8-bit UInteger 0..100 = Threshold (Percent) 88 Threshold Value (Percent) Percent Value for Threshold
3 16 8-bit UInteger 0 = Less Than or Equal To, 1 = Greater Than or Equal To 1 Threshold Comparison Sets Comparison Type of Threshold
4 24 8-bit UInteger 0 = Override Not Enabled, 1 = Override Enabled 0 Threshold Override If Override Condition is met, All segments will display Override Animation
5 32 8-bit UInteger 0 = Off, 1 = Steady, 2 = Flash, 3 = Two Color Flash, 4 = Two Color Shift, 5 = Ends Steady, 6 = Ends Flash, 7 = Scroll, 8 = Center Scroll, 9 = Bounce, 10 = Center Bounce, 11 = Intensity Sweep, 12 = Two Color Sweep, 13 = Spectrum 1 Animation The Animation type
6 40 8-bit UInteger 0 = Green, 1 = Red, 2 = Orange, 3 = Amber, 4 = Yellow, 5 = Lime Green, 6 = Spring Green, 7 = Cyan, 8 = Sky Blue, 9 = Blue, 10 = Violet, 11 = Magenta, 12 = Rose, 13 = Daylight White (5000K), 14 = Custom 1, 15 = Custom 2, 16 = Incandescent White (2700K), 17 = Warm White (3000K), 18 = Fluorescent White (4100K), 19 = Neutral White (5700K), 20 = Cool White (6500K) 9 Color 1 The main color of the Animation. Custom Colors are defined in Parameter data
7 48 8-bit UInteger 0 = High, 1 = Low, 2 = Medium, 3 = Off, 4 = Custom 0 Color 1 Intensity The Intensity of Color 1, Custom Intensity defined in Parameter Data
8 56 8-bit UInteger 0 = Medium, 1 = Fast, 2 = Slow, 3 = Custom Flash Rate 0 Speed The speed of the Animation
9 64 8-bit UInteger 0 = Normal, 1 = Strobe, 2 = Three Pulse, 3 = SOS, 4 = Random 0 Pulse Pattern The pattern of Animation
10 72 8-bit UInteger 0 = Green, 1 = Red, 2 = Orange, 3 = Amber, 4 = Yellow, 5 = Lime Green, 6 = Spring Green, 7 = Cyan, 8 = Sky Blue, 9 = Blue, 10 = Violet, 11 = Magenta, 12 = Rose, 13 = Daylight White (5000K), 14 = Custom 1, 15 = Custom 2, 16 = Incandescent White (2700K), 17 = Warm White (3000K), 18 = Fluorescent White (4100K), 19 = Neutral White (5700K), 20 = Cool White (6500K) 1 Color 2 The secondary color of the Animation. Only used if Animation has two colors. Custom Colors are defined in Parameter data
11 80 8-bit UInteger 0 = High, 1 = Low, 2 = Medium, 3 = Off, 4 = Custom 0 Color 2 Intensity The Intensity of Color 2, Custom Intensity defined in Parameter Data
12 88 8-bit UInteger 0 = Solid, 1 = Tail, 2 = Ripple 0 Scroll/Bounce Style The style of scrolling Segment
13 96 8-bit UInteger 1..100 = Percent Width of Color 1 50 Percent Width of Color 1 The size of scrolling Segment
14 104 8-bit UInteger 0 = Up, 1 = Down 0 Direction The direction of Animation

octet 0 1 2 3 4 5 6 7
bit offset 111 - 104 103 - 96 95 - 88 87 - 80 79 - 72 71 - 64 63 - 56 55 - 48
subindex 14 13 12 11 10 9 8 7
element bit 7 - 0 7 - 0 7 - 0 7 - 0 7 - 0 7 - 0 7 - 0 7 - 0

octet 8 9 10 11 12 13  
bit offset 47 - 40 39 - 32 31 - 24 23 - 16 15 - 8 7 - 0  
subindex 6 5 4 3 2 1  
element bit 7 - 0 7 - 0 7 - 0 7 - 0 7 - 0 7 - 0  

Variable "Custom Colors" index=82 id=V_CustomColor

description: Custom Colors
data type: 48-bit Record (subindex access not supported)
access rights: rw

subindex bit offset data type allowed values default value acc. restr. mod. other var. excl. from DS name description
1 0 8-bit UInteger 0..255 = RGB 255 Custom 1 Red Red
2 8 8-bit UInteger 0..255 = RGB 255 Custom 1 Green Green
3 16 8-bit UInteger 0..255 = RGB 255 Custom 1 Blue Blue
4 24 8-bit UInteger 0..255 = RGB 255 Custom 2 Red Red
5 32 8-bit UInteger 0..255 = RGB 255 Custom 2 Green Green
6 40 8-bit UInteger 0..255 = RGB 255 Custom 2 Blue Blue

octet 0 1 2 3 4 5  
bit offset 47 - 40 39 - 32 31 - 24 23 - 16 15 - 8 7 - 0  
subindex 6 5 4 3 2 1  
element bit 7 - 0 7 - 0 7 - 0 7 - 0 7 - 0 7 - 0  

Variable "Settings" index=83 id=V_CustomMisc

description: Settings
data type: 32-bit Record (subindex access not supported)
access rights: rw

subindex bit offset data type allowed values default value acc. restr. mod. other var. excl. from DS name description
1 0 8-bit UInteger 0 = High, 1 = Low, 2 = Medium, 3 = Off, 4 = Custom 0 LED Mode Intensity Change the Global Intensity in LED Mode
2 8 8-bit UInteger 0 = Standard, 1 = Inverted 0 Orientation Change direction of operation depending on orientation of mounting
3 16 8-bit UInteger 0..100 = Custom Intensity 100 Custom Intensity Set custom intensity to be used
4 24 8-bit UInteger 0..255 = Custom Frequency 10 Custom Frequency Set custom flash rate to be used

octet 0 1 2 3  
bit offset 31 - 24 23 - 16 15 - 8 7 - 0  
subindex 4 3 2 1  
element bit 7 - 0 7 - 0 7 - 0 7 - 0  

Variable "Variable Configuration" index=84 id=V_DimAndBlendModeConfig

description: Settings for Dim and Blend Mode
data type: 80-bit Record (subindex access not supported)
access rights: rw

subindex bit offset data type allowed values default value acc. restr. mod. other var. excl. from DS name description
1 0 8-bit UInteger 0 = 1 Color, 1 = 2 Colors, 2 = 3 Colors 0 Number of Colors Number of Colors to Blend in Dim and Blend Mode
2 8 16-bit UInteger 100 Full Scale Value Full Scale Value of Dim and Blend Mode
3 24 8-bit UInteger 0 = Green, 1 = Red, 2 = Orange, 3 = Amber, 4 = Yellow, 5 = Lime Green, 6 = Spring Green, 7 = Cyan, 8 = Sky Blue, 9 = Blue, 10 = Violet, 11 = Magenta, 12 = Rose, 13 = Daylight White (5000K), 14 = Custom 1, 15 = Custom 2, 16 = Incandescent White (2700K), 17 = Warm White (3000K), 18 = Fluorescent White (4100K), 19 = Neutral White (5700K), 20 = Cool White (6500K) 13 Color 1 The main color of the Animation. Custom Colors are defined in Parameter data
4 32 8-bit UInteger 0 = High, 1 = Low, 2 = Medium, 3 = Off, 4 = Custom 0 Color 1 Intensity The Intensity of Color 1, Custom Intensity defined in Parameter Data
5 40 8-bit UInteger 0 = Green, 1 = Red, 2 = Orange, 3 = Amber, 4 = Yellow, 5 = Lime Green, 6 = Spring Green, 7 = Cyan, 8 = Sky Blue, 9 = Blue, 10 = Violet, 11 = Magenta, 12 = Rose, 13 = Daylight White (5000K), 14 = Custom 1, 15 = Custom 2, 16 = Incandescent White (2700K), 17 = Warm White (3000K), 18 = Fluorescent White (4100K), 19 = Neutral White (5700K), 20 = Cool White (6500K) 0 Color 2 The secondary color of the Animation. Only used if Animation has two colors. Custom Colors are defined in Parameter data
6 48 8-bit UInteger 0 = High, 1 = Low, 2 = Medium, 3 = Off, 4 = Custom 0 Color 2 Intensity The Intensity of Color 2, Custom Intensity defined in Parameter Data
7 56 8-bit UInteger 0 = Green, 1 = Red, 2 = Orange, 3 = Amber, 4 = Yellow, 5 = Lime Green, 6 = Spring Green, 7 = Cyan, 8 = Sky Blue, 9 = Blue, 10 = Violet, 11 = Magenta, 12 = Rose, 13 = Daylight White (5000K), 14 = Custom 1, 15 = Custom 2, 16 = Incandescent White (2700K), 17 = Warm White (3000K), 18 = Fluorescent White (4100K), 19 = Neutral White (5700K), 20 = Cool White (6500K) 1 Color 3 The third color of the Animation. Custom Colors are defined in Parameter data
8 64 8-bit UInteger 0 = High, 1 = Low, 2 = Medium, 3 = Off, 4 = Custom 0 Color 3 Intensity The Intensity of Color 3, Custom Intensity defined in Parameter Data
9 72 8-bit UInteger 0 = None, 1 = Low, 2 = Medium, 3 = High 0 Filtering Amount of filtering for Level Mode

octet 0 1 2 3 4 5 6 7
bit offset 79 - 72 71 - 64 63 - 56 55 - 48 47 - 40 39 - 32 31 - 24 23 - 16
subindex 9 8 7 6 5 4 3 2
element bit 7 - 0 7 - 0 7 - 0 7 - 0 7 - 0 7 - 0 7 - 0 15 - 8

octet 8 9  
bit offset 15 - 8 7 - 0  
subindex 2 1  
element bit 7 - 0 7 - 0  

Variable "Gauge Mode Configuration" index=85 id=V_GaugeModeConfig

description: Settings for gauge mode
data type: 32-bit Record (subindex access not supported)
access rights: rw

subindex bit offset data type allowed values default value acc. restr. mod. other var. excl. from DS name description
2 0 8-bit UInteger 0 = None, 1 = Low, 2 = Medium, 3 = High 0 Filtering Amount of filtering for Level Mode
3 8 8-bit UInteger 0 = None, 1 = Low, 2 = Medium, 3 = High 0 Hysteresis Hysteresis for Thresholds
4 16 16-bit UInteger 100 Full Scale Value Full Scale Value of Gauge Mode

octet 0 1 2 3  
bit offset 31 - 24 23 - 16 15 - 8 7 - 0  
subindex 4 4 3 2  
element bit 15 - 8 7 - 0 7 - 0 7 - 0  

Variable "Gauge Mode Center Settings" index=86 id=V_GaugeCenterConfig

description: Settings for the Center Configuration
data type: 168-bit Record (subindex access not supported)
access rights: rw

subindex bit offset data type allowed values default value acc. restr. mod. other var. excl. from DS name description
1 0 8-bit UInteger 1..100 = Percent Width of Color 1 20 Percent Width of Main Segment Percent width of main segment, 100% would be the full width
2 8 8-bit UInteger 0 = Off, 1 = Steady, 2 = Flash, 3 = Two Color Flash, 4 = Two Color Shift, 5 = Ends Steady, 6 = Ends Flash, 7 = Scroll, 8 = Center Scroll, 9 = Bounce, 10 = Center Bounce, 11 = Intensity Sweep, 12 = Two Color Sweep, 13 = Spectrum 1 Main Animation The Main Animation type
3 16 8-bit UInteger 0 = Green, 1 = Red, 2 = Orange, 3 = Amber, 4 = Yellow, 5 = Lime Green, 6 = Spring Green, 7 = Cyan, 8 = Sky Blue, 9 = Blue, 10 = Violet, 11 = Magenta, 12 = Rose, 13 = Daylight White (5000K), 14 = Custom 1, 15 = Custom 2, 16 = Incandescent White (2700K), 17 = Warm White (3000K), 18 = Fluorescent White (4100K), 19 = Neutral White (5700K), 20 = Cool White (6500K) 0 Main Color 1 The main color of the Main Animation. Custom Colors are defined in Parameter data
4 24 8-bit UInteger 0 = High, 1 = Low, 2 = Medium, 3 = Off, 4 = Custom 0 Main Color 1 Intensity The Intensity of Color 1 for the Main Animation
5 32 8-bit UInteger 0 = Medium, 1 = Fast, 2 = Slow, 3 = Custom Flash Rate 0 Main Speed The speed of the Main Animation
6 40 8-bit UInteger 0 = Normal, 1 = Strobe, 2 = Three Pulse, 3 = SOS, 4 = Random 0 Main Pulse Pattern The pattern of the Main Animation
7 48 8-bit UInteger 0 = Green, 1 = Red, 2 = Orange, 3 = Amber, 4 = Yellow, 5 = Lime Green, 6 = Spring Green, 7 = Cyan, 8 = Sky Blue, 9 = Blue, 10 = Violet, 11 = Magenta, 12 = Rose, 13 = Daylight White (5000K), 14 = Custom 1, 15 = Custom 2, 16 = Incandescent White (2700K), 17 = Warm White (3000K), 18 = Fluorescent White (4100K), 19 = Neutral White (5700K), 20 = Cool White (6500K) 1 Main Color 2 The secondary color of the Main Animation. Custom Colors are defined in Parameter data
8 56 8-bit UInteger 0 = High, 1 = Low, 2 = Medium, 3 = Off, 4 = Custom 0 Main Color 2 Intensity The Intensity of Color 2 for the Main Animation
9 64 8-bit UInteger 0 = Solid, 1 = Tail, 2 = Ripple 0 Main Scroll/Bounce Style The style of scrolling Segment of the Main Animation
10 72 8-bit UInteger 1..100 = Percent Width of Color 1 50 Main Percent Width of Color 1 The size of scrolling Segment of the Main Animation
11 80 8-bit UInteger 0 = Up, 1 = Down 0 Main Direction The direction of the Main Animation
12 88 8-bit UInteger 0 = Off, 1 = Steady, 2 = Flash, 3 = Two Color Flash, 4 = Two Color Shift, 5 = Ends Steady, 6 = Ends Flash, 7 = Scroll, 8 = Center Scroll, 9 = Bounce, 10 = Center Bounce, 11 = Intensity Sweep, 12 = Two Color Sweep, 13 = Spectrum 1 Background Animation The Background Animation type
13 96 8-bit UInteger 0 = Green, 1 = Red, 2 = Orange, 3 = Amber, 4 = Yellow, 5 = Lime Green, 6 = Spring Green, 7 = Cyan, 8 = Sky Blue, 9 = Blue, 10 = Violet, 11 = Magenta, 12 = Rose, 13 = Daylight White (5000K), 14 = Custom 1, 15 = Custom 2, 16 = Incandescent White (2700K), 17 = Warm White (3000K), 18 = Fluorescent White (4100K), 19 = Neutral White (5700K), 20 = Cool White (6500K) 13 Background Color 1 The main color of the Background Animation. Custom Colors are defined in Parameter data
14 104 8-bit UInteger 0 = High, 1 = Low, 2 = Medium, 3 = Off, 4 = Custom 1 Background Color 1 Intensity The Intensity of Color 1 for the Background Animation
15 112 8-bit UInteger 0 = Medium, 1 = Fast, 2 = Slow, 3 = Custom Flash Rate 0 Background Speed The speed of the Background Animation
16 120 8-bit UInteger 0 = Normal, 1 = Strobe, 2 = Three Pulse, 3 = SOS, 4 = Random 0 Background Pulse Pattern The pattern of the Background Animation
17 128 8-bit UInteger 0 = Green, 1 = Red, 2 = Orange, 3 = Amber, 4 = Yellow, 5 = Lime Green, 6 = Spring Green, 7 = Cyan, 8 = Sky Blue, 9 = Blue, 10 = Violet, 11 = Magenta, 12 = Rose, 13 = Daylight White (5000K), 14 = Custom 1, 15 = Custom 2, 16 = Incandescent White (2700K), 17 = Warm White (3000K), 18 = Fluorescent White (4100K), 19 = Neutral White (5700K), 20 = Cool White (6500K) 9 Background Color 2 The secondary color of the Background Animation. Custom Colors are defined in Parameter data
18 136 8-bit UInteger 0 = High, 1 = Low, 2 = Medium, 3 = Off, 4 = Custom 1 Background Color 2 Intensity The Intensity of Color 2 for the Background Animation
19 144 8-bit UInteger 0 = Solid, 1 = Tail, 2 = Ripple 0 Background Scroll/Bounce Style The style of scrolling Segment of the Background Animation
20 152 8-bit UInteger 1..100 = Percent Width of Color 1 50 Background Percent Width of Color 1 The size of scrolling Segment of the Background Animation
21 160 8-bit UInteger 0 = Up, 1 = Down 0 Background Direction The direction of the Background Animation

octet 0 1 2 3 4 5 6 7
bit offset 167 - 160 159 - 152 151 - 144 143 - 136 135 - 128 127 - 120 119 - 112 111 - 104
subindex 21 20 19 18 17 16 15 14
element bit 7 - 0 7 - 0 7 - 0 7 - 0 7 - 0 7 - 0 7 - 0 7 - 0

octet 8 9 10 11 12 13 14 15
bit offset 103 - 96 95 - 88 87 - 80 79 - 72 71 - 64 63 - 56 55 - 48 47 - 40
subindex 13 12 11 10 9 8 7 6
element bit 7 - 0 7 - 0 7 - 0 7 - 0 7 - 0 7 - 0 7 - 0 7 - 0

octet 16 17 18 19 20  
bit offset 39 - 32 31 - 24 23 - 16 15 - 8 7 - 0  
subindex 5 4 3 2 1  
element bit 7 - 0 7 - 0 7 - 0 7 - 0 7 - 0  

Variable "Gauge Mode Threshold 1 Settings" index=87 id=V_GaugeThreshold1Config

description: Settings for the Theshold 1 Configuration
data type: 192-bit Record (subindex access not supported)
access rights: rw

subindex bit offset data type allowed values default value acc. restr. mod. other var. excl. from DS name description
1 0 8-bit UInteger 0 = Threshold Disabled, 1 = Threshold Enabled 1 Threshold Enable Enables Threshold
2 8 8-bit UInteger 0..100 = Threshold (Percent) 20 Threshold Value (Percent) Percent Value for Threshold
3 16 8-bit UInteger 0 = Less Than or Equal To, 1 = Greater Than or Equal To 0 Threshold Comparison Sets Comparison Type of Threshold
4 24 8-bit UInteger 1..100 = Percent Width of Color 1 20 Percent Width of Main Segment Percent width of main segment, 100% would be the full width
5 32 8-bit UInteger 0 = Off, 1 = Steady, 2 = Flash, 3 = Two Color Flash, 4 = Two Color Shift, 5 = Ends Steady, 6 = Ends Flash, 7 = Scroll, 8 = Center Scroll, 9 = Bounce, 10 = Center Bounce, 11 = Intensity Sweep, 12 = Two Color Sweep, 13 = Spectrum 1 Main Animation The Main Animation type
6 40 8-bit UInteger 0 = Green, 1 = Red, 2 = Orange, 3 = Amber, 4 = Yellow, 5 = Lime Green, 6 = Spring Green, 7 = Cyan, 8 = Sky Blue, 9 = Blue, 10 = Violet, 11 = Magenta, 12 = Rose, 13 = Daylight White (5000K), 14 = Custom 1, 15 = Custom 2, 16 = Incandescent White (2700K), 17 = Warm White (3000K), 18 = Fluorescent White (4100K), 19 = Neutral White (5700K), 20 = Cool White (6500K) 1 Main Color 1 The main color of the Main Animation. Custom Colors are defined in Parameter data
7 48 8-bit UInteger 0 = High, 1 = Low, 2 = Medium, 3 = Off, 4 = Custom 0 Main Color 1 Intensity The Intensity of Color 1 for the Main Animation
8 56 8-bit UInteger 0 = Medium, 1 = Fast, 2 = Slow, 3 = Custom Flash Rate 0 Main Speed The speed of the Main Animation
9 64 8-bit UInteger 0 = Normal, 1 = Strobe, 2 = Three Pulse, 3 = SOS, 4 = Random 0 Main Pulse Pattern The pattern of the Main Animation
10 72 8-bit UInteger 0 = Green, 1 = Red, 2 = Orange, 3 = Amber, 4 = Yellow, 5 = Lime Green, 6 = Spring Green, 7 = Cyan, 8 = Sky Blue, 9 = Blue, 10 = Violet, 11 = Magenta, 12 = Rose, 13 = Daylight White (5000K), 14 = Custom 1, 15 = Custom 2, 16 = Incandescent White (2700K), 17 = Warm White (3000K), 18 = Fluorescent White (4100K), 19 = Neutral White (5700K), 20 = Cool White (6500K) 4 Main Color 2 The secondary color of the Main Animation. Custom Colors are defined in Parameter data
11 80 8-bit UInteger 0 = High, 1 = Low, 2 = Medium, 3 = Off, 4 = Custom 0 Main Color 2 Intensity The Intensity of Color 2 for the Main Animation
12 88 8-bit UInteger 0 = Solid, 1 = Tail, 2 = Ripple 0 Main Scroll/Bounce Style The style of scrolling Segment of the Main Animation
13 96 8-bit UInteger 1..100 = Percent Width of Color 1 50 Main Percent Width of Color 1 The size of scrolling Segment of the Main Animation
14 104 8-bit UInteger 0 = Up, 1 = Down 0 Main Direction The direction of the Main Animation
15 112 8-bit UInteger 0 = Off, 1 = Steady, 2 = Flash, 3 = Two Color Flash, 4 = Two Color Shift, 5 = Ends Steady, 6 = Ends Flash, 7 = Scroll, 8 = Center Scroll, 9 = Bounce, 10 = Center Bounce, 11 = Intensity Sweep, 12 = Two Color Sweep, 13 = Spectrum 1 Background Animation The Background Animation type
16 120 8-bit UInteger 0 = Green, 1 = Red, 2 = Orange, 3 = Amber, 4 = Yellow, 5 = Lime Green, 6 = Spring Green, 7 = Cyan, 8 = Sky Blue, 9 = Blue, 10 = Violet, 11 = Magenta, 12 = Rose, 13 = Daylight White (5000K), 14 = Custom 1, 15 = Custom 2, 16 = Incandescent White (2700K), 17 = Warm White (3000K), 18 = Fluorescent White (4100K), 19 = Neutral White (5700K), 20 = Cool White (6500K) 13 Background Color 1 The main color of the Background Animation. Custom Colors are defined in Parameter data
17 128 8-bit UInteger 0 = High, 1 = Low, 2 = Medium, 3 = Off, 4 = Custom 1 Background Color 1 Intensity The Intensity of Color 1 for the Background Animation
18 136 8-bit UInteger 0 = Medium, 1 = Fast, 2 = Slow, 3 = Custom Flash Rate 0 Background Speed The speed of the Background Animation
19 144 8-bit UInteger 0 = Normal, 1 = Strobe, 2 = Three Pulse, 3 = SOS, 4 = Random 0 Background Pulse Pattern The pattern of the Background Animation
20 152 8-bit UInteger 0 = Green, 1 = Red, 2 = Orange, 3 = Amber, 4 = Yellow, 5 = Lime Green, 6 = Spring Green, 7 = Cyan, 8 = Sky Blue, 9 = Blue, 10 = Violet, 11 = Magenta, 12 = Rose, 13 = Daylight White (5000K), 14 = Custom 1, 15 = Custom 2, 16 = Incandescent White (2700K), 17 = Warm White (3000K), 18 = Fluorescent White (4100K), 19 = Neutral White (5700K), 20 = Cool White (6500K) 9 Background Color 2 The secondary color of the Background Animation. Custom Colors are defined in Parameter data
21 160 8-bit UInteger 0 = High, 1 = Low, 2 = Medium, 3 = Off, 4 = Custom 0 Background Color 2 Intensity The Intensity of Color 2 for the Background Animation
22 168 8-bit UInteger 0 = Solid, 1 = Tail, 2 = Ripple 0 Background Scroll/Bounce Style The style of scrolling Segment of the Background Animation
23 176 8-bit UInteger 1..100 = Percent Width of Color 1 50 Background Percent Width of Color 1 The size of scrolling Segment of the Background Animation
24 184 8-bit UInteger 0 = Up, 1 = Down 0 Background Direction The direction of the Background Animation

octet 0 1 2 3 4 5 6 7
bit offset 191 - 184 183 - 176 175 - 168 167 - 160 159 - 152 151 - 144 143 - 136 135 - 128
subindex 24 23 22 21 20 19 18 17
element bit 7 - 0 7 - 0 7 - 0 7 - 0 7 - 0 7 - 0 7 - 0 7 - 0

octet 8 9 10 11 12 13 14 15
bit offset 127 - 120 119 - 112 111 - 104 103 - 96 95 - 88 87 - 80 79 - 72 71 - 64
subindex 16 15 14 13 12 11 10 9
element bit 7 - 0 7 - 0 7 - 0 7 - 0 7 - 0 7 - 0 7 - 0 7 - 0

octet 16 17 18 19 20 21 22 23
bit offset 63 - 56 55 - 48 47 - 40 39 - 32 31 - 24 23 - 16 15 - 8 7 - 0
subindex 8 7 6 5 4 3 2 1
element bit 7 - 0 7 - 0 7 - 0 7 - 0 7 - 0 7 - 0 7 - 0 7 - 0

Variable "Gauge Mode Threshold 2 Settings" index=88 id=V_GaugeThreshold2Config

description: Settings for the Threshold 2 Configuration
data type: 192-bit Record (subindex access not supported)
access rights: rw

subindex bit offset data type allowed values default value acc. restr. mod. other var. excl. from DS name description
1 0 8-bit UInteger 0 = Threshold Disabled, 1 = Threshold Enabled 1 Threshold Enable Enables Threshold
2 8 8-bit UInteger 0..100 = Threshold (Percent) 80 Threshold Value (Percent) Percent Value for Threshold
3 16 8-bit UInteger 0 = Less Than or Equal To, 1 = Greater Than or Equal To 1 Threshold Comparison Sets Comparison Type of Threshold
4 24 8-bit UInteger 1..100 = Percent Width of Color 1 20 Percent Width of Main Segment Percent width of main segment, 100% would be the full width
5 32 8-bit UInteger 0 = Off, 1 = Steady, 2 = Flash, 3 = Two Color Flash, 4 = Two Color Shift, 5 = Ends Steady, 6 = Ends Flash, 7 = Scroll, 8 = Center Scroll, 9 = Bounce, 10 = Center Bounce, 11 = Intensity Sweep, 12 = Two Color Sweep, 13 = Spectrum 1 Main Animation The Main Animation type
6 40 8-bit UInteger 0 = Green, 1 = Red, 2 = Orange, 3 = Amber, 4 = Yellow, 5 = Lime Green, 6 = Spring Green, 7 = Cyan, 8 = Sky Blue, 9 = Blue, 10 = Violet, 11 = Magenta, 12 = Rose, 13 = Daylight White (5000K), 14 = Custom 1, 15 = Custom 2, 16 = Incandescent White (2700K), 17 = Warm White (3000K), 18 = Fluorescent White (4100K), 19 = Neutral White (5700K), 20 = Cool White (6500K) 1 Main Color 1 The main color of the Main Animation. Custom Colors are defined in Parameter data
7 48 8-bit UInteger 0 = High, 1 = Low, 2 = Medium, 3 = Off, 4 = Custom 0 Main Color 1 Intensity The Intensity of Color 1 for the Main Animation
8 56 8-bit UInteger 0 = Medium, 1 = Fast, 2 = Slow, 3 = Custom Flash Rate 0 Main Speed The speed of the Main Animation
9 64 8-bit UInteger 0 = Normal, 1 = Strobe, 2 = Three Pulse, 3 = SOS, 4 = Random 0 Main Pulse Pattern The pattern of the Main Animation
10 72 8-bit UInteger 0 = Green, 1 = Red, 2 = Orange, 3 = Amber, 4 = Yellow, 5 = Lime Green, 6 = Spring Green, 7 = Cyan, 8 = Sky Blue, 9 = Blue, 10 = Violet, 11 = Magenta, 12 = Rose, 13 = Daylight White (5000K), 14 = Custom 1, 15 = Custom 2, 16 = Incandescent White (2700K), 17 = Warm White (3000K), 18 = Fluorescent White (4100K), 19 = Neutral White (5700K), 20 = Cool White (6500K) 4 Main Color 2 The secondary color of the Main Animation. Custom Colors are defined in Parameter data
11 80 8-bit UInteger 0 = High, 1 = Low, 2 = Medium, 3 = Off, 4 = Custom 0 Main Color 2 Intensity The Intensity of Color 2 for the Main Animation
12 88 8-bit UInteger 0 = Solid, 1 = Tail, 2 = Ripple 0 Main Scroll/Bounce Style The style of scrolling Segment of the Main Animation
13 96 8-bit UInteger 1..100 = Percent Width of Color 1 50 Main Percent Width of Color 1 The size of scrolling Segment of the Main Animation
14 104 8-bit UInteger 0 = Up, 1 = Down 0 Main Direction The direction of the Main Animation
15 112 8-bit UInteger 0 = Off, 1 = Steady, 2 = Flash, 3 = Two Color Flash, 4 = Two Color Shift, 5 = Ends Steady, 6 = Ends Flash, 7 = Scroll, 8 = Center Scroll, 9 = Bounce, 10 = Center Bounce, 11 = Intensity Sweep, 12 = Two Color Sweep, 13 = Spectrum 1 Background Animation The Background Animation type
16 120 8-bit UInteger 0 = Green, 1 = Red, 2 = Orange, 3 = Amber, 4 = Yellow, 5 = Lime Green, 6 = Spring Green, 7 = Cyan, 8 = Sky Blue, 9 = Blue, 10 = Violet, 11 = Magenta, 12 = Rose, 13 = Daylight White (5000K), 14 = Custom 1, 15 = Custom 2, 16 = Incandescent White (2700K), 17 = Warm White (3000K), 18 = Fluorescent White (4100K), 19 = Neutral White (5700K), 20 = Cool White (6500K) 13 Background Color 1 The main color of the Background Animation. Custom Colors are defined in Parameter data
17 128 8-bit UInteger 0 = High, 1 = Low, 2 = Medium, 3 = Off, 4 = Custom 0 Background Color 1 Intensity The Intensity of Color 1 for the Background Animation
18 136 8-bit UInteger 0 = Medium, 1 = Fast, 2 = Slow, 3 = Custom Flash Rate 0 Background Speed The speed of the Background Animation
19 144 8-bit UInteger 0 = Normal, 1 = Strobe, 2 = Three Pulse, 3 = SOS, 4 = Random 0 Background Pulse Pattern The pattern of the Background Animation
20 152 8-bit UInteger 0 = Green, 1 = Red, 2 = Orange, 3 = Amber, 4 = Yellow, 5 = Lime Green, 6 = Spring Green, 7 = Cyan, 8 = Sky Blue, 9 = Blue, 10 = Violet, 11 = Magenta, 12 = Rose, 13 = Daylight White (5000K), 14 = Custom 1, 15 = Custom 2, 16 = Incandescent White (2700K), 17 = Warm White (3000K), 18 = Fluorescent White (4100K), 19 = Neutral White (5700K), 20 = Cool White (6500K) 9 Background Color 2 The secondary color of the Background Animation. Custom Colors are defined in Parameter data
21 160 8-bit UInteger 0 = High, 1 = Low, 2 = Medium, 3 = Off, 4 = Custom 0 Background Color 2 Intensity The Intensity of Color 2 for the Background Animation
22 168 8-bit UInteger 0 = Solid, 1 = Tail, 2 = Ripple 0 Background Scroll/Bounce Style The style of scrolling Segment of the Background Animation
23 176 8-bit UInteger 1..100 = Percent Width of Color 1 50 Background Percent Width of Color 1 The size of scrolling Segment of the Background Animation
24 184 8-bit UInteger 0 = Up, 1 = Down 0 Background Direction The direction of the Background Animation

octet 0 1 2 3 4 5 6 7
bit offset 191 - 184 183 - 176 175 - 168 167 - 160 159 - 152 151 - 144 143 - 136 135 - 128
subindex 24 23 22 21 20 19 18 17
element bit 7 - 0 7 - 0 7 - 0 7 - 0 7 - 0 7 - 0 7 - 0 7 - 0

octet 8 9 10 11 12 13 14 15
bit offset 127 - 120 119 - 112 111 - 104 103 - 96 95 - 88 87 - 80 79 - 72 71 - 64
subindex 16 15 14 13 12 11 10 9
element bit 7 - 0 7 - 0 7 - 0 7 - 0 7 - 0 7 - 0 7 - 0 7 - 0

octet 16 17 18 19 20 21 22 23
bit offset 63 - 56 55 - 48 47 - 40 39 - 32 31 - 24 23 - 16 15 - 8 7 - 0
subindex 8 7 6 5 4 3 2 1
element bit 7 - 0 7 - 0 7 - 0 7 - 0 7 - 0 7 - 0 7 - 0 7 - 0

Events

CodeTypeNameDescription
25376 (0x6320)ErrorParameter errorCheck data sheet and values

Observer Menus

Identification Menu
V_VendorName
V_VendorText
V_ProductName
V_ProductID
V_ProductText
V_SerialNumber
V_FirmwareRevision
V_ApplicationSpecificTag

Parameter Menu
Executable Commands
V_SystemCommand, Button:=130
Description=Factory Reset
Device Access Locks
V_DeviceAccessLocks.Parameter (write) Access Lock
V_DeviceAccessLocks.Data Storage Lock
Mode Selection
V_Mode
Segment Mode Settings
V_GeneralSegmentConfig, rw Dec
Segment 1 Settings
V_Segment1Config, rw Dec
Segment 2 Settings
V_Segment2Config, rw Dec
Segment 3 Settings
V_Segment3Config, rw Dec
Segment 4 Settings
V_Segment4Config, rw Dec
Segment 5 Settings
V_Segment5Config, rw Dec
Segment 6 Settings
V_Segment6Config, rw Dec
Segment 7 Settings
V_Segment7Config, rw Dec
Segment 8 Settings
V_Segment8Config, rw Dec
Segment 9 Settings
V_Segment9Config, rw Dec
Segment 10 Settings
V_Segment10Config, rw Dec
Level Mode Settings
V_GeneralLevelConfig, rw Dec
Level Base Settings
V_LevelBaseConfig, rw Dec
Threshold 1 Settings
V_LevelThresh1Config, rw Dec
Threshold 2 Settings
V_LevelThresh2Config, rw Dec
Threshold 3 Settings
V_LevelThresh3Config, rw Dec
Threshold 4 Settings
V_LevelThresh4Config, rw Dec
Dim and Blend Mode Settings
V_DimAndBlendModeConfig, rw Dec
Gauge Mode Settings
V_GaugeModeConfig, rw Dec
Gauge Mode Center Settings
V_GaugeCenterConfig, rw Dec
Gauge Mode Threshold 1 Settings
V_GaugeThreshold1Config, rw Dec
Gauge Mode Threshold 2 Settings
V_GaugeThreshold2Config, rw Dec
Custom Settings
Custom Color Settings
V_CustomColor, rw Dec
Additional Settings
V_CustomMisc.LED Mode Intensity, Dec
V_CustomMisc.Orientation, Dec
V_CustomMisc.Custom Intensity, Dec
V_CustomMisc.Custom Frequency * 0.1 Hz, Dec

Maintenance Menus

Identification Menu
V_VendorName
V_VendorText
V_ProductName
V_ProductID
V_ProductText
V_SerialNumber
V_FirmwareRevision
V_ApplicationSpecificTag

Parameter Menu
Executable Commands
V_SystemCommand, Button:=130
Description=Factory Reset
Device Access Locks
V_DeviceAccessLocks.Parameter (write) Access Lock
V_DeviceAccessLocks.Data Storage Lock
Mode Selection
V_Mode
Segment Mode Settings
V_GeneralSegmentConfig, rw Dec
Segment 1 Settings
V_Segment1Config, rw Dec
Segment 2 Settings
V_Segment2Config, rw Dec
Segment 3 Settings
V_Segment3Config, rw Dec
Segment 4 Settings
V_Segment4Config, rw Dec
Segment 5 Settings
V_Segment5Config, rw Dec
Segment 6 Settings
V_Segment6Config, rw Dec
Segment 7 Settings
V_Segment7Config, rw Dec
Segment 8 Settings
V_Segment8Config, rw Dec
Segment 9 Settings
V_Segment9Config, rw Dec
Segment 10 Settings
V_Segment10Config, rw Dec
Level Mode Settings
V_GeneralLevelConfig, rw Dec
Level Base Settings
V_LevelBaseConfig, rw Dec
Threshold 1 Settings
V_LevelThresh1Config, rw Dec
Threshold 2 Settings
V_LevelThresh2Config, rw Dec
Threshold 3 Settings
V_LevelThresh3Config, rw Dec
Threshold 4 Settings
V_LevelThresh4Config, rw Dec
Dim and Blend Mode Settings
V_DimAndBlendModeConfig, rw Dec
Gauge Mode Settings
V_GaugeModeConfig, rw Dec
Gauge Mode Center Settings
V_GaugeCenterConfig, rw Dec
Gauge Mode Threshold 1 Settings
V_GaugeThreshold1Config, rw Dec
Gauge Mode Threshold 2 Settings
V_GaugeThreshold2Config, rw Dec
Custom Settings
Custom Color Settings
V_CustomColor, rw Dec
Additional Settings
V_CustomMisc.LED Mode Intensity, Dec
V_CustomMisc.Orientation, Dec
V_CustomMisc.Custom Intensity, Dec
V_CustomMisc.Custom Frequency * 0.1 Hz, Dec

Specialist Menus

Identification Menu
V_VendorName
V_VendorText
V_ProductName
V_ProductID
V_ProductText
V_SerialNumber
V_FirmwareRevision
V_ApplicationSpecificTag

Parameter Menu
Executable Commands
V_SystemCommand, Button:=130
Description=Factory Reset
Device Access Locks
V_DeviceAccessLocks.Parameter (write) Access Lock
V_DeviceAccessLocks.Data Storage Lock
Mode Selection
V_Mode
Segment Mode Settings
V_GeneralSegmentConfig, rw Dec
Segment 1 Settings
V_Segment1Config, rw Dec
Segment 2 Settings
V_Segment2Config, rw Dec
Segment 3 Settings
V_Segment3Config, rw Dec
Segment 4 Settings
V_Segment4Config, rw Dec
Segment 5 Settings
V_Segment5Config, rw Dec
Segment 6 Settings
V_Segment6Config, rw Dec
Segment 7 Settings
V_Segment7Config, rw Dec
Segment 8 Settings
V_Segment8Config, rw Dec
Segment 9 Settings
V_Segment9Config, rw Dec
Segment 10 Settings
V_Segment10Config, rw Dec
Level Mode Settings
V_GeneralLevelConfig, rw Dec
Level Base Settings
V_LevelBaseConfig, rw Dec
Threshold 1 Settings
V_LevelThresh1Config, rw Dec
Threshold 2 Settings
V_LevelThresh2Config, rw Dec
Threshold 3 Settings
V_LevelThresh3Config, rw Dec
Threshold 4 Settings
V_LevelThresh4Config, rw Dec
Dim and Blend Mode Settings
V_DimAndBlendModeConfig, rw Dec
Gauge Mode Settings
V_GaugeModeConfig, rw Dec
Gauge Mode Center Settings
V_GaugeCenterConfig, rw Dec
Gauge Mode Threshold 1 Settings
V_GaugeThreshold1Config, rw Dec
Gauge Mode Threshold 2 Settings
V_GaugeThreshold2Config, rw Dec
Custom Settings
Custom Color Settings
V_CustomColor, rw Dec
Additional Settings
V_CustomMisc.LED Mode Intensity, Dec
V_CustomMisc.Orientation, Dec
V_CustomMisc.Custom Intensity, Dec
V_CustomMisc.Custom Frequency * 0.1 Hz, Dec

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