Version: V2.0Release Date: 2020-10-26


TL50 Pro with IO-Link
Vendor ID 451 (0x01c3) Vendor Logo
Vendor Name Banner Engineering Corporation
Vendor Text More Sensors. More Solutions.
Vendor URL http://www.bannerengineering.com/io-link
Device ID 393219 (0x060003)
DeviceFamily Tower Light
Features
Block Parameter yes
Data Storage yes
Supported Access Locks Parameter: yes, Data Storage: yes, Local Parameterization: no, Local User Interface: no
Communication
IO-Link Revision V1.1
Transmission Rate38400 bit/s (COM2)
Minimum Cycle Time 20 ms
SIO Mode Supported no
M-Sequence CapabilityPREOPERATE = TYPE_0 with 1 octet on-request data
OPERATE = TYPE_2_V with 1 octet on-request data
ISDU supported
Device Variant TL50 Pro with IO-Link Q
Description TL50 Pro tower light with IO-Link and integral quick disconnect
Product ID TL50*K*Q
Device Icon Device Icon
Device Symbol Device Symbol
Connection TypeM12-4 connector
- pin 1 brown; L+
- pin 2 white; Other
- pin 3 (light) blue; L-
- pin 4 black; C/Q
Device Variant TL50 Pro with IO-Link QP
Description TL50 Pro tower light with IO-Link and pigtail quick disconnect
Product ID TL50*K*QP
Device Icon Device Icon
Device Symbol Device Symbol
Connection TypeM12-4 connector
- pin 1 brown; L+
- pin 2 white; Other
- pin 3 (light) blue; L-
- pin 4 black; C/Q

ProcessData id=V_PdT_Basic (condition V_Mode == 0)

ProcessDataOut "Process Data Out Basic" id=V_Pd_OutBasic

bit length: 248
data type: 248-bit Record

subindex bit offset data type allowed values default value acc. restr. mod. other var. excl. from DS name description
1 200 2-bit UInteger 0 = Off, 1 = On, 2 = Pulsed, 3 = SOS Pulse Audible State The state of the audible segment
2 216 2-bit UInteger 0 = Off, 1 = On, 2 = Flash, 3 = Animation Segment 1 The state of the segment. Related parameters defined in Basic Segment Parameter Data
3 218 2-bit UInteger 0 = Off, 1 = On, 2 = Flash, 3 = Animation Segment 2 The state of the segment. Related parameters defined in Basic Segment Parameter Data
4 220 2-bit UInteger 0 = Off, 1 = On, 2 = Flash, 3 = Animation Segment 3 The state of the segment. Related parameters defined in Basic Segment Parameter Data
5 222 2-bit UInteger 0 = Off, 1 = On, 2 = Flash, 3 = Animation Segment 4 The state of the segment. Related parameters defined in Basic Segment Parameter Data
6 224 2-bit UInteger 0 = Off, 1 = On, 2 = Flash, 3 = Animation Segment 5 The state of the segment. Related parameters defined in Basic Segment Parameter Data
7 226 2-bit UInteger 0 = Off, 1 = On, 2 = Flash, 3 = Animation Segment 6 The state of the segment. Related parameters defined in Basic Segment Parameter Data
8 228 2-bit UInteger 0 = Off, 1 = On, 2 = Flash, 3 = Animation Segment 7 The state of the segment. Related parameters defined in Basic Segment Parameter Data
9 230 2-bit UInteger 0 = Off, 1 = On, 2 = Flash, 3 = Animation Segment 8 The state of the segment. Related parameters defined in Basic Segment Parameter Data
10 232 2-bit UInteger 0 = Off, 1 = On, 2 = Flash, 3 = Animation Segment 9 The state of the segment. Related parameters defined in Basic Segment Parameter Data
11 234 2-bit UInteger 0 = Off, 1 = On, 2 = Flash, 3 = Animation Segment 10 The state of the segment. Related parameters defined in Basic Segment Parameter Data
Octet 0
bit offset 247 246 245 244 243 242 241 240
subindex / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / /
Octet 1
bit offset 239 238 237 236 235 234 233 232
subindex / / / / / / / / / / / / / / / / / / / / / / / / 11 10
element bit         1 0 1 0
Octet 2
bit offset 231 230 229 228 227 226 225 224
subindex 9 8 7 6
element bit 1 0 1 0 1 0 1 0
Octet 3
bit offset 223 222 221 220 219 218 217 216
subindex 5 4 3 2
element bit 1 0 1 0 1 0 1 0
Octet 4
bit offset 215 214 213 212 211 210 209 208
subindex / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / /
Octet 5
bit offset 207 206 205 204 203 202 201 200
subindex / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / 1
element bit             1 0
Octet 6
bit offset 199 198 197 196 195 194 193 192
subindex / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / /
Octet 7
bit offset 191 190 189 188 187 186 185 184
subindex / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / /
Octet 8
bit offset 183 182 181 180 179 178 177 176
subindex / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / /
Octet 9
bit offset 175 174 173 172 171 170 169 168
subindex / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / /
Octet 10
bit offset 167 166 165 164 163 162 161 160
subindex / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / /
Octet 11
bit offset 159 158 157 156 155 154 153 152
subindex / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / /
Octet 12
bit offset 151 150 149 148 147 146 145 144
subindex / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / /
Octet 13
bit offset 143 142 141 140 139 138 137 136
subindex / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / /
Octet 14
bit offset 135 134 133 132 131 130 129 128
subindex / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / /
Octet 15
bit offset 127 126 125 124 123 122 121 120
subindex / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / /
Octet 16
bit offset 119 118 117 116 115 114 113 112
subindex / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / /
Octet 17
bit offset 111 110 109 108 107 106 105 104
subindex / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / /
Octet 18
bit offset 103 102 101 100 99 98 97 96
subindex / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / /
Octet 19
bit offset 95 94 93 92 91 90 89 88
subindex / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / /
Octet 20
bit offset 87 86 85 84 83 82 81 80
subindex / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / /
Octet 21
bit offset 79 78 77 76 75 74 73 72
subindex / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / /
Octet 22
bit offset 71 70 69 68 67 66 65 64
subindex / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / /
Octet 23
bit offset 63 62 61 60 59 58 57 56
subindex / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / /
Octet 24
bit offset 55 54 53 52 51 50 49 48
subindex / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / /
Octet 25
bit offset 47 46 45 44 43 42 41 40
subindex / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / /
Octet 26
bit offset 39 38 37 36 35 34 33 32
subindex / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / /
Octet 27
bit offset 31 30 29 28 27 26 25 24
subindex / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / /
Octet 28
bit offset 23 22 21 20 19 18 17 16
subindex / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / /
Octet 29
bit offset 15 14 13 12 11 10 9 8
subindex / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / /
Octet 30
bit offset 7 6 5 4 3 2 1 0
subindex / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / /

ProcessData id=V_PdT_Advanced (condition V_Mode == 1)

ProcessDataOut "Process Data Out Advanced" id=V_Pd_OutAdvanced

bit length: 248
data type: 248-bit Record

subindex bit offset data type allowed values default value acc. restr. mod. other var. excl. from DS name description
1 0 4-bit UInteger 0 = Green, 1 = Red, 2 = Orange, 3 = Amber, 4 = Yellow, 5 = Lime Green, 6 = Spring Green, 7 = Cyan, 8 = Sky Blue, 9 = Blue, 10 = Violet, 11 = Magenta, 12 = Rose, 13 = White, 14 = Custom 1, 15 = Custom 2 Segment 1 Color 1 The main color of the Animation. Custom Colors are defined in Parameter data
2 4 3-bit UInteger 0 = High, 1 = Low, 2 = Medium, 3 = Off, 4 = Custom Segment 1 Color 1 Intensity The Intensity of Color 1, Custom Intensity defined in Parameter Data
3 8 3-bit UInteger 0 = Off, 1 = Steady, 2 = Flash, 3 = Two Color Flash, 4 = 50/50, 5 = 50/50 Rotate, 6 = Chase, 7 = Intensity Sweep Segment 1 Animation Type The Animation type
4 11 2-bit UInteger 0 = Medium, 1 = Fast, 2 = Slow, 3 = Custom Segment 1 Speed The speed of the Animation
5 13 3-bit UInteger 0 = Normal, 1 = Strobe, 2 = Three Pulse, 3 = SOS, 4 = Random Segment 1 Pulse Pattern The pattern of Animation
6 16 4-bit UInteger 0 = Green, 1 = Red, 2 = Orange, 3 = Amber, 4 = Yellow, 5 = Lime Green, 6 = Spring Green, 7 = Cyan, 8 = Sky Blue, 9 = Blue, 10 = Violet, 11 = Magenta, 12 = Rose, 13 = White, 14 = Custom 1, 15 = Custom 2 Segment 1 Color 2 The secondary color of the Animation. Only used if Animation has two colors. Custom Colors are defined in Parameter data
7 20 3-bit UInteger 0 = High, 1 = Low, 2 = Medium, 3 = Off, 4 = Custom Segment 1 Color 2 Intensity The Intensity of Color 2, Custom Intensity defined in Parameter Data
8 23 Boolean false = Counter Clockwise, true = Clockwise Segment 1 Rotational Direction The Direction of Animation rotation
9 24 4-bit UInteger 0 = Green, 1 = Red, 2 = Orange, 3 = Amber, 4 = Yellow, 5 = Lime Green, 6 = Spring Green, 7 = Cyan, 8 = Sky Blue, 9 = Blue, 10 = Violet, 11 = Magenta, 12 = Rose, 13 = White, 14 = Custom 1, 15 = Custom 2 Segment 2 Color 1 The main color of the Animation. Custom Colors are defined in Parameter data
10 28 3-bit UInteger 0 = High, 1 = Low, 2 = Medium, 3 = Off, 4 = Custom Segment 2 Color 1 Intensity The Intensity of Color 1, Custom Intensity defined in Parameter Data
11 32 3-bit UInteger 0 = Off, 1 = Steady, 2 = Flash, 3 = Two Color Flash, 4 = 50/50, 5 = 50/50 Rotate, 6 = Chase, 7 = Intensity Sweep Segment 2 Animation Type The Animation type
12 35 2-bit UInteger 0 = Medium, 1 = Fast, 2 = Slow, 3 = Custom Segment 2 Speed The speed of the Animation
13 37 3-bit UInteger 0 = Normal, 1 = Strobe, 2 = Three Pulse, 3 = SOS, 4 = Random Segment 2 Pulse Pattern The pattern of Animation
14 40 4-bit UInteger 0 = Green, 1 = Red, 2 = Orange, 3 = Amber, 4 = Yellow, 5 = Lime Green, 6 = Spring Green, 7 = Cyan, 8 = Sky Blue, 9 = Blue, 10 = Violet, 11 = Magenta, 12 = Rose, 13 = White, 14 = Custom 1, 15 = Custom 2 Segment 2 Color 2 The secondary color of the Animation. Only used if Animation has two colors. Custom Colors are defined in Parameter data
15 44 3-bit UInteger 0 = High, 1 = Low, 2 = Medium, 3 = Off, 4 = Custom Segment 2 Color 2 Intensity The Intensity of Color 2, Custom Intensity defined in Parameter Data
16 47 Boolean false = Counter Clockwise, true = Clockwise Segment 2 Rotational Direction The Direction of Animation rotation
17 48 4-bit UInteger 0 = Green, 1 = Red, 2 = Orange, 3 = Amber, 4 = Yellow, 5 = Lime Green, 6 = Spring Green, 7 = Cyan, 8 = Sky Blue, 9 = Blue, 10 = Violet, 11 = Magenta, 12 = Rose, 13 = White, 14 = Custom 1, 15 = Custom 2 Segment 3 Color 1 The main color of the Animation. Custom Colors are defined in Parameter data
18 52 3-bit UInteger 0 = High, 1 = Low, 2 = Medium, 3 = Off, 4 = Custom Segment 3 Color 1 Intensity The Intensity of Color 1, Custom Intensity defined in Parameter Data
19 56 3-bit UInteger 0 = Off, 1 = Steady, 2 = Flash, 3 = Two Color Flash, 4 = 50/50, 5 = 50/50 Rotate, 6 = Chase, 7 = Intensity Sweep Segment 3 Animation Type The Animation type
20 59 2-bit UInteger 0 = Medium, 1 = Fast, 2 = Slow, 3 = Custom Segment 3 Speed The speed of the Animation
21 61 3-bit UInteger 0 = Normal, 1 = Strobe, 2 = Three Pulse, 3 = SOS, 4 = Random Segment 3 Pulse Pattern The pattern of Animation
22 64 4-bit UInteger 0 = Green, 1 = Red, 2 = Orange, 3 = Amber, 4 = Yellow, 5 = Lime Green, 6 = Spring Green, 7 = Cyan, 8 = Sky Blue, 9 = Blue, 10 = Violet, 11 = Magenta, 12 = Rose, 13 = White, 14 = Custom 1, 15 = Custom 2 Segment 3 Color 2 The secondary color of the Animation. Only used if Animation has two colors. Custom Colors are defined in Parameter data
23 68 3-bit UInteger 0 = High, 1 = Low, 2 = Medium, 3 = Off, 4 = Custom Segment 3 Color 2 Intensity The Intensity of Color 2, Custom Intensity defined in Parameter Data
24 71 Boolean false = Counter Clockwise, true = Clockwise Segment 3 Rotational Direction The Direction of Animation rotation
25 72 4-bit UInteger 0 = Green, 1 = Red, 2 = Orange, 3 = Amber, 4 = Yellow, 5 = Lime Green, 6 = Spring Green, 7 = Cyan, 8 = Sky Blue, 9 = Blue, 10 = Violet, 11 = Magenta, 12 = Rose, 13 = White, 14 = Custom 1, 15 = Custom 2 Segment 4 Color 1 The main color of the Animation. Custom Colors are defined in Parameter data
26 76 3-bit UInteger 0 = High, 1 = Low, 2 = Medium, 3 = Off, 4 = Custom Segment 4 Color 1 Intensity The Intensity of Color 1, Custom Intensity defined in Parameter Data
27 80 3-bit UInteger 0 = Off, 1 = Steady, 2 = Flash, 3 = Two Color Flash, 4 = 50/50, 5 = 50/50 Rotate, 6 = Chase, 7 = Intensity Sweep Segment 4 Animation Type The Animation type
28 83 2-bit UInteger 0 = Medium, 1 = Fast, 2 = Slow, 3 = Custom Segment 4 Speed The speed of the Animation
29 85 3-bit UInteger 0 = Normal, 1 = Strobe, 2 = Three Pulse, 3 = SOS, 4 = Random Segment 4 Pulse Pattern The pattern of Animation
30 88 4-bit UInteger 0 = Green, 1 = Red, 2 = Orange, 3 = Amber, 4 = Yellow, 5 = Lime Green, 6 = Spring Green, 7 = Cyan, 8 = Sky Blue, 9 = Blue, 10 = Violet, 11 = Magenta, 12 = Rose, 13 = White, 14 = Custom 1, 15 = Custom 2 Segment 4 Color 2 The secondary color of the Animation. Only used if Animation has two colors. Custom Colors are defined in Parameter data
31 92 3-bit UInteger 0 = High, 1 = Low, 2 = Medium, 3 = Off, 4 = Custom Segment 4 Color 2 Intensity The Intensity of Color 2, Custom Intensity defined in Parameter Data
32 95 Boolean false = Counter Clockwise, true = Clockwise Segment 4 Rotational Direction The Direction of Animation rotation
33 96 4-bit UInteger 0 = Green, 1 = Red, 2 = Orange, 3 = Amber, 4 = Yellow, 5 = Lime Green, 6 = Spring Green, 7 = Cyan, 8 = Sky Blue, 9 = Blue, 10 = Violet, 11 = Magenta, 12 = Rose, 13 = White, 14 = Custom 1, 15 = Custom 2 Segment 5 Color 1 The main color of the Animation. Custom Colors are defined in Parameter data
34 100 3-bit UInteger 0 = High, 1 = Low, 2 = Medium, 3 = Off, 4 = Custom Segment 5 Color 1 Intensity The Intensity of Color 1, Custom Intensity defined in Parameter Data
35 104 3-bit UInteger 0 = Off, 1 = Steady, 2 = Flash, 3 = Two Color Flash, 4 = 50/50, 5 = 50/50 Rotate, 6 = Chase, 7 = Intensity Sweep Segment 5 Animation Type The Animation type
36 107 2-bit UInteger 0 = Medium, 1 = Fast, 2 = Slow, 3 = Custom Segment 5 Speed The speed of the Animation
37 109 3-bit UInteger 0 = Normal, 1 = Strobe, 2 = Three Pulse, 3 = SOS, 4 = Random Segment 5 Pulse Pattern The pattern of Animation
38 112 4-bit UInteger 0 = Green, 1 = Red, 2 = Orange, 3 = Amber, 4 = Yellow, 5 = Lime Green, 6 = Spring Green, 7 = Cyan, 8 = Sky Blue, 9 = Blue, 10 = Violet, 11 = Magenta, 12 = Rose, 13 = White, 14 = Custom 1, 15 = Custom 2 Segment 5 Color 2 The secondary color of the Animation. Only used if Animation has two colors. Custom Colors are defined in Parameter data
39 116 3-bit UInteger 0 = High, 1 = Low, 2 = Medium, 3 = Off, 4 = Custom Segment 5 Color 2 Intensity The Intensity of Color 2, Custom Intensity defined in Parameter Data
40 119 Boolean false = Counter Clockwise, true = Clockwise Segment 5 Rotational Direction The Direction of Animation rotation
41 120 4-bit UInteger 0 = Green, 1 = Red, 2 = Orange, 3 = Amber, 4 = Yellow, 5 = Lime Green, 6 = Spring Green, 7 = Cyan, 8 = Sky Blue, 9 = Blue, 10 = Violet, 11 = Magenta, 12 = Rose, 13 = White, 14 = Custom 1, 15 = Custom 2 Segment 6 Color 1 The main color of the Animation. Custom Colors are defined in Parameter data
42 124 3-bit UInteger 0 = High, 1 = Low, 2 = Medium, 3 = Off, 4 = Custom Segment 6 Color 1 Intensity The Intensity of Color 1, Custom Intensity defined in Parameter Data
43 128 3-bit UInteger 0 = Off, 1 = Steady, 2 = Flash, 3 = Two Color Flash, 4 = 50/50, 5 = 50/50 Rotate, 6 = Chase, 7 = Intensity Sweep Segment 6 Animation Type The Animation type
44 131 2-bit UInteger 0 = Medium, 1 = Fast, 2 = Slow, 3 = Custom Segment 6 Speed The speed of the Animation
45 133 3-bit UInteger 0 = Normal, 1 = Strobe, 2 = Three Pulse, 3 = SOS, 4 = Random Segment 6 Pulse Pattern The pattern of Animation
46 136 4-bit UInteger 0 = Green, 1 = Red, 2 = Orange, 3 = Amber, 4 = Yellow, 5 = Lime Green, 6 = Spring Green, 7 = Cyan, 8 = Sky Blue, 9 = Blue, 10 = Violet, 11 = Magenta, 12 = Rose, 13 = White, 14 = Custom 1, 15 = Custom 2 Segment 6 Color 2 The secondary color of the Animation. Only used if Animation has two colors. Custom Colors are defined in Parameter data
47 140 3-bit UInteger 0 = High, 1 = Low, 2 = Medium, 3 = Off, 4 = Custom Segment 6 Color 2 Intensity The Intensity of Color 2, Custom Intensity defined in Parameter Data
48 143 Boolean false = Counter Clockwise, true = Clockwise Segment 6 Rotational Direction The Direction of Animation rotation
49 144 4-bit UInteger 0 = Green, 1 = Red, 2 = Orange, 3 = Amber, 4 = Yellow, 5 = Lime Green, 6 = Spring Green, 7 = Cyan, 8 = Sky Blue, 9 = Blue, 10 = Violet, 11 = Magenta, 12 = Rose, 13 = White, 14 = Custom 1, 15 = Custom 2 Segment 7 Color 1 The main color of the Animation. Custom Colors are defined in Parameter data
50 148 3-bit UInteger 0 = High, 1 = Low, 2 = Medium, 3 = Off, 4 = Custom Segment 7 Color 1 Intensity The Intensity of Color 1, Custom Intensity defined in Parameter Data
51 152 3-bit UInteger 0 = Off, 1 = Steady, 2 = Flash, 3 = Two Color Flash, 4 = 50/50, 5 = 50/50 Rotate, 6 = Chase, 7 = Intensity Sweep Segment 7 Animation Type The Animation type
52 155 2-bit UInteger 0 = Medium, 1 = Fast, 2 = Slow, 3 = Custom Segment 7 Speed The speed of the Animation
53 157 3-bit UInteger 0 = Normal, 1 = Strobe, 2 = Three Pulse, 3 = SOS, 4 = Random Segment 7 Pulse Pattern The pattern of Animation
54 160 4-bit UInteger 0 = Green, 1 = Red, 2 = Orange, 3 = Amber, 4 = Yellow, 5 = Lime Green, 6 = Spring Green, 7 = Cyan, 8 = Sky Blue, 9 = Blue, 10 = Violet, 11 = Magenta, 12 = Rose, 13 = White, 14 = Custom 1, 15 = Custom 2 Segment 7 Color 2 The secondary color of the Animation. Only used if Animation has two colors. Custom Colors are defined in Parameter data
55 164 3-bit UInteger 0 = High, 1 = Low, 2 = Medium, 3 = Off, 4 = Custom Segment 7 Color 2 Intensity The Intensity of Color 2, Custom Intensity defined in Parameter Data
56 167 Boolean false = Counter Clockwise, true = Clockwise Segment 7 Rotational Direction The Direction of Animation rotation
57 168 4-bit UInteger 0 = Green, 1 = Red, 2 = Orange, 3 = Amber, 4 = Yellow, 5 = Lime Green, 6 = Spring Green, 7 = Cyan, 8 = Sky Blue, 9 = Blue, 10 = Violet, 11 = Magenta, 12 = Rose, 13 = White, 14 = Custom 1, 15 = Custom 2 Segment 8 Color 1 The main color of the Animation. Custom Colors are defined in Parameter data
58 172 3-bit UInteger 0 = High, 1 = Low, 2 = Medium, 3 = Off, 4 = Custom Segment 8 Color 1 Intensity The Intensity of Color 1, Custom Intensity defined in Parameter Data
59 176 3-bit UInteger 0 = Off, 1 = Steady, 2 = Flash, 3 = Two Color Flash, 4 = 50/50, 5 = 50/50 Rotate, 6 = Chase, 7 = Intensity Sweep Segment 8 Animation Type The Animation type
60 179 2-bit UInteger 0 = Medium, 1 = Fast, 2 = Slow, 3 = Custom Segment 8 Speed The speed of the Animation
61 181 3-bit UInteger 0 = Normal, 1 = Strobe, 2 = Three Pulse, 3 = SOS, 4 = Random Segment 8 Pulse Pattern The pattern of Animation
62 184 4-bit UInteger 0 = Green, 1 = Red, 2 = Orange, 3 = Amber, 4 = Yellow, 5 = Lime Green, 6 = Spring Green, 7 = Cyan, 8 = Sky Blue, 9 = Blue, 10 = Violet, 11 = Magenta, 12 = Rose, 13 = White, 14 = Custom 1, 15 = Custom 2 Segment 8 Color 2 The secondary color of the Animation. Only used if Animation has two colors. Custom Colors are defined in Parameter data
63 188 3-bit UInteger 0 = High, 1 = Low, 2 = Medium, 3 = Off, 4 = Custom Segment 8 Color 2 Intensity The Intensity of Color 2, Custom Intensity defined in Parameter Data
64 191 Boolean false = Counter Clockwise, true = Clockwise Segment 8 Rotational Direction The Direction of Animation rotation
65 192 4-bit UInteger 0 = Green, 1 = Red, 2 = Orange, 3 = Amber, 4 = Yellow, 5 = Lime Green, 6 = Spring Green, 7 = Cyan, 8 = Sky Blue, 9 = Blue, 10 = Violet, 11 = Magenta, 12 = Rose, 13 = White, 14 = Custom 1, 15 = Custom 2 Segment 9 Color 1 The main color of the Animation. Custom Colors are defined in Parameter data
66 196 3-bit UInteger 0 = High, 1 = Low, 2 = Medium, 3 = Off, 4 = Custom Segment 9 Color 1 Intensity The Intensity of Color 1, Custom Intensity defined in Parameter Data
67 200 3-bit UInteger 0 = Off, 1 = Steady, 2 = Flash, 3 = Two Color Flash, 4 = 50/50, 5 = 50/50 Rotate, 6 = Chase, 7 = Intensity Sweep Segment 9 Animation Type The Animation type
68 203 2-bit UInteger 0 = Medium, 1 = Fast, 2 = Slow, 3 = Custom Segment 9 Speed The speed of the Animation
69 205 3-bit UInteger 0 = Normal, 1 = Strobe, 2 = Three Pulse, 3 = SOS, 4 = Random Segment 9 Pulse Pattern The pattern of Animation
70 208 4-bit UInteger 0 = Green, 1 = Red, 2 = Orange, 3 = Amber, 4 = Yellow, 5 = Lime Green, 6 = Spring Green, 7 = Cyan, 8 = Sky Blue, 9 = Blue, 10 = Violet, 11 = Magenta, 12 = Rose, 13 = White, 14 = Custom 1, 15 = Custom 2 Segment 9 Color 2 The secondary color of the Animation. Only used if Animation has two colors. Custom Colors are defined in Parameter data
71 212 3-bit UInteger 0 = High, 1 = Low, 2 = Medium, 3 = Off, 4 = Custom Segment 9 Color 2 Intensity The Intensity of Color 2, Custom Intensity defined in Parameter Data
72 215 Boolean false = Counter Clockwise, true = Clockwise Segment 9 Rotational Direction The Direction of Animation rotation
73 216 4-bit UInteger 0 = Green, 1 = Red, 2 = Orange, 3 = Amber, 4 = Yellow, 5 = Lime Green, 6 = Spring Green, 7 = Cyan, 8 = Sky Blue, 9 = Blue, 10 = Violet, 11 = Magenta, 12 = Rose, 13 = White, 14 = Custom 1, 15 = Custom 2 Segment 10 Color 1 The main color of the Animation. Custom Colors are defined in Parameter data
74 220 3-bit UInteger 0 = High, 1 = Low, 2 = Medium, 3 = Off, 4 = Custom Segment 10 Color 1 Intensity The Intensity of Color 1, Custom Intensity defined in Parameter Data
75 224 3-bit UInteger 0 = Off, 1 = Steady, 2 = Flash, 3 = Two Color Flash, 4 = 50/50, 5 = 50/50 Rotate, 6 = Chase, 7 = Intensity Sweep Segment 10 Animation Type The Animation type
76 227 2-bit UInteger 0 = Medium, 1 = Fast, 2 = Slow, 3 = Custom Segment 10 Speed The speed of the Animation
77 229 3-bit UInteger 0 = Normal, 1 = Strobe, 2 = Three Pulse, 3 = SOS, 4 = Random Segment 10 Pulse Pattern The pattern of Animation
78 232 4-bit UInteger 0 = Green, 1 = Red, 2 = Orange, 3 = Amber, 4 = Yellow, 5 = Lime Green, 6 = Spring Green, 7 = Cyan, 8 = Sky Blue, 9 = Blue, 10 = Violet, 11 = Magenta, 12 = Rose, 13 = White, 14 = Custom 1, 15 = Custom 2 Segment 10 Color 2 The secondary color of the Animation. Only used if Animation has two colors. Custom Colors are defined in Parameter data
79 236 3-bit UInteger 0 = High, 1 = Low, 2 = Medium, 3 = Off, 4 = Custom Segment 10 Color 2 Intensity The Intensity of Color 2, Custom Intensity defined in Parameter Data
80 239 Boolean false = Counter Clockwise, true = Clockwise Segment 10 Rotational Direction The Direction of Animation rotation
81 240 2-bit UInteger 0 = Off, 1 = On, 2 = Pulsed, 3 = SOS Pulse Audible State The state of the audible segment
Octet 0
bit offset 247 246 245 244 243 242 241 240
subindex / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / 81
element bit             1 0
Octet 1
bit offset 239 238 237 236 235 234 233 232
subindex 80 79 78
element bit   2 1 0 3 2 1 0
Octet 2
bit offset 231 230 229 228 227 226 225 224
subindex 77 76 75
element bit 2 1 0 1 0 2 1 0
Octet 3
bit offset 223 222 221 220 219 218 217 216
subindex / / / / / / 74 73
element bit   2 1 0 3 2 1 0
Octet 4
bit offset 215 214 213 212 211 210 209 208
subindex 72 71 70
element bit   2 1 0 3 2 1 0
Octet 5
bit offset 207 206 205 204 203 202 201 200
subindex 69 68 67
element bit 2 1 0 1 0 2 1 0
Octet 6
bit offset 199 198 197 196 195 194 193 192
subindex / / / / / / 66 65
element bit   2 1 0 3 2 1 0
Octet 7
bit offset 191 190 189 188 187 186 185 184
subindex 64 63 62
element bit   2 1 0 3 2 1 0
Octet 8
bit offset 183 182 181 180 179 178 177 176
subindex 61 60 59
element bit 2 1 0 1 0 2 1 0
Octet 9
bit offset 175 174 173 172 171 170 169 168
subindex / / / / / / 58 57
element bit   2 1 0 3 2 1 0
Octet 10
bit offset 167 166 165 164 163 162 161 160
subindex 56 55 54
element bit   2 1 0 3 2 1 0
Octet 11
bit offset 159 158 157 156 155 154 153 152
subindex 53 52 51
element bit 2 1 0 1 0 2 1 0
Octet 12
bit offset 151 150 149 148 147 146 145 144
subindex / / / / / / 50 49
element bit   2 1 0 3 2 1 0
Octet 13
bit offset 143 142 141 140 139 138 137 136
subindex 48 47 46
element bit   2 1 0 3 2 1 0
Octet 14
bit offset 135 134 133 132 131 130 129 128
subindex 45 44 43
element bit 2 1 0 1 0 2 1 0
Octet 15
bit offset 127 126 125 124 123 122 121 120
subindex / / / / / / 42 41
element bit   2 1 0 3 2 1 0
Octet 16
bit offset 119 118 117 116 115 114 113 112
subindex 40 39 38
element bit   2 1 0 3 2 1 0
Octet 17
bit offset 111 110 109 108 107 106 105 104
subindex 37 36 35
element bit 2 1 0 1 0 2 1 0
Octet 18
bit offset 103 102 101 100 99 98 97 96
subindex / / / / / / 34 33
element bit   2 1 0 3 2 1 0
Octet 19
bit offset 95 94 93 92 91 90 89 88
subindex 32 31 30
element bit   2 1 0 3 2 1 0
Octet 20
bit offset 87 86 85 84 83 82 81 80
subindex 29 28 27
element bit 2 1 0 1 0 2 1 0
Octet 21
bit offset 79 78 77 76 75 74 73 72
subindex / / / / / / 26 25
element bit   2 1 0 3 2 1 0
Octet 22
bit offset 71 70 69 68 67 66 65 64
subindex 24 23 22
element bit   2 1 0 3 2 1 0
Octet 23
bit offset 63 62 61 60 59 58 57 56
subindex 21 20 19
element bit 2 1 0 1 0 2 1 0
Octet 24
bit offset 55 54 53 52 51 50 49 48
subindex / / / / / / 18 17
element bit   2 1 0 3 2 1 0
Octet 25
bit offset 47 46 45 44 43 42 41 40
subindex 16 15 14
element bit   2 1 0 3 2 1 0
Octet 26
bit offset 39 38 37 36 35 34 33 32
subindex 13 12 11
element bit 2 1 0 1 0 2 1 0
Octet 27
bit offset 31 30 29 28 27 26 25 24
subindex / / / / / / 10 9
element bit   2 1 0 3 2 1 0
Octet 28
bit offset 23 22 21 20 19 18 17 16
subindex 8 7 6
element bit   2 1 0 3 2 1 0
Octet 29
bit offset 15 14 13 12 11 10 9 8
subindex 5 4 3
element bit 2 1 0 1 0 2 1 0
Octet 30
bit offset 7 6 5 4 3 2 1 0
subindex / / / / / / 2 1
element bit   2 1 0 3 2 1 0

ProcessData id=V_PdT_RunMode (condition V_Mode == 2)

ProcessDataOut "Process Data Out Run Mode" id=V_Pd_OutRunMode

bit length: 248
data type: 248-bit Record

subindex bit offset data type allowed values default value acc. restr. mod. other var. excl. from DS name description
1 168 4-bit UInteger 0 = Off, 1 = Steady, 2 = Flash, 3 = Two Color Flash, 4 = 50/50, 5 = 50/50 Rotate, 6 = Chase, 7 = Intensity Sweep, 8 = Scroll, 9 = Bounce, 10 = Color Spectrum, 11 = Demo Animation The Animation type
2 176 4-bit UInteger 0 = Green, 1 = Red, 2 = Orange, 3 = Amber, 4 = Yellow, 5 = Lime Green, 6 = Spring Green, 7 = Cyan, 8 = Sky Blue, 9 = Blue, 10 = Violet, 11 = Magenta, 12 = Rose, 13 = White, 14 = Custom 1, 15 = Custom 2 Color 1 The main color of the Animation. Custom Colors are defined in Parameter data
3 184 3-bit UInteger 0 = High, 1 = Low, 2 = Medium, 3 = Off, 4 = Custom Color 1 Intensity The Intensity of Color 1, Custom Intensity defined in Parameter Data
4 192 2-bit UInteger 0 = Medium, 1 = Fast, 2 = Slow Speed The speed of the Animation
5 200 3-bit UInteger 0 = Normal, 1 = Strobe, 2 = Three Pulse, 3 = SOS, 4 = Random Pulse Pattern The pattern of Animation
6 208 4-bit UInteger 0 = Green, 1 = Red, 2 = Orange, 3 = Amber, 4 = Yellow, 5 = Lime Green, 6 = Spring Green, 7 = Cyan, 8 = Sky Blue, 9 = Blue, 10 = Violet, 11 = Magenta, 12 = Rose, 13 = White, 14 = Custom 1, 15 = Custom 2 Color 2 The secondary color of the Animation. Only used if Animation has two colors. Custom Colors are defined in Parameter data
7 216 3-bit UInteger 0 = High, 1 = Low, 2 = Medium, 3 = Off, 4 = Custom Color 2 Intensity The Intensity of Color 2, Custom Intensity defined in Parameter Data
8 224 Boolean false = No Shift, true = Shift Enabled Segment Shift When enabled, rotational animations will not line up, creating a different visual effect
9 232 Boolean false = Counter Clockwise, true = Clockwise Rotational Direction The Direction of Animation rotation
10 240 2-bit UInteger 0 = Off, 1 = On, 2 = Pulsed, 3 = SOS Pulse Audible State The state of the audible segment
Octet 0
bit offset 247 246 245 244 243 242 241 240
subindex / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / 10
element bit             1 0
Octet 1
bit offset 239 238 237 236 235 234 233 232
subindex / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / 9
Octet 2
bit offset 231 230 229 228 227 226 225 224
subindex / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / 8
Octet 3
bit offset 223 222 221 220 219 218 217 216
subindex / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / 7
element bit           2 1 0
Octet 4
bit offset 215 214 213 212 211 210 209 208
subindex / / / / / / / / / / / / / / / / / / / / / / / / 6
element bit         3 2 1 0
Octet 5
bit offset 207 206 205 204 203 202 201 200
subindex / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / 5
element bit           2 1 0
Octet 6
bit offset 199 198 197 196 195 194 193 192
subindex / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / 4
element bit             1 0
Octet 7
bit offset 191 190 189 188 187 186 185 184
subindex / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / 3
element bit           2 1 0
Octet 8
bit offset 183 182 181 180 179 178 177 176
subindex / / / / / / / / / / / / / / / / / / / / / / / / 2
element bit         3 2 1 0
Octet 9
bit offset 175 174 173 172 171 170 169 168
subindex / / / / / / / / / / / / / / / / / / / / / / / / 1
element bit         3 2 1 0
Octet 10
bit offset 167 166 165 164 163 162 161 160
subindex / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / /
Octet 11
bit offset 159 158 157 156 155 154 153 152
subindex / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / /
Octet 12
bit offset 151 150 149 148 147 146 145 144
subindex / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / /
Octet 13
bit offset 143 142 141 140 139 138 137 136
subindex / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / /
Octet 14
bit offset 135 134 133 132 131 130 129 128
subindex / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / /
Octet 15
bit offset 127 126 125 124 123 122 121 120
subindex / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / /
Octet 16
bit offset 119 118 117 116 115 114 113 112
subindex / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / /
Octet 17
bit offset 111 110 109 108 107 106 105 104
subindex / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / /
Octet 18
bit offset 103 102 101 100 99 98 97 96
subindex / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / /
Octet 19
bit offset 95 94 93 92 91 90 89 88
subindex / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / /
Octet 20
bit offset 87 86 85 84 83 82 81 80
subindex / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / /
Octet 21
bit offset 79 78 77 76 75 74 73 72
subindex / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / /
Octet 22
bit offset 71 70 69 68 67 66 65 64
subindex / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / /
Octet 23
bit offset 63 62 61 60 59 58 57 56
subindex / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / /
Octet 24
bit offset 55 54 53 52 51 50 49 48
subindex / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / /
Octet 25
bit offset 47 46 45 44 43 42 41 40
subindex / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / /
Octet 26
bit offset 39 38 37 36 35 34 33 32
subindex / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / /
Octet 27
bit offset 31 30 29 28 27 26 25 24
subindex / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / /
Octet 28
bit offset 23 22 21 20 19 18 17 16
subindex / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / /
Octet 29
bit offset 15 14 13 12 11 10 9 8
subindex / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / /
Octet 30
bit offset 7 6 5 4 3 2 1 0
subindex / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / /

ProcessData id=V_PdT_LevelMode (condition V_Mode == 3)

ProcessDataOut "Process Data Out Level Mode" id=V_Pd_OutLevelMode

bit length: 248
data type: 248-bit Record

subindex bit offset data type allowed values default value acc. restr. mod. other var. excl. from DS name description
1 216 2-bit UInteger 0 = Off, 1 = On, 2 = Pulsed, 3 = SOS Pulse Audible State The state of the audible segment
2 232 16-bit UInteger Level Mode Value Value describing the level of the device, range determined in Level Mode Parameter Data
Octet 0
bit offset 247 246 245 244 243 242 241 240
subindex 2
element bit 15 14 13 12 11 10 9 8
Octet 1
bit offset 239 238 237 236 235 234 233 232
subindex 2
element bit 7 6 5 4 3 2 1 0
Octet 2
bit offset 231 230 229 228 227 226 225 224
subindex / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / /
Octet 3
bit offset 223 222 221 220 219 218 217 216
subindex / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / 1
element bit             1 0
Octet 4
bit offset 215 214 213 212 211 210 209 208
subindex / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / /
Octet 5
bit offset 207 206 205 204 203 202 201 200
subindex / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / /
Octet 6
bit offset 199 198 197 196 195 194 193 192
subindex / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / /
Octet 7
bit offset 191 190 189 188 187 186 185 184
subindex / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / /
Octet 8
bit offset 183 182 181 180 179 178 177 176
subindex / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / /
Octet 9
bit offset 175 174 173 172 171 170 169 168
subindex / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / /
Octet 10
bit offset 167 166 165 164 163 162 161 160
subindex / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / /
Octet 11
bit offset 159 158 157 156 155 154 153 152
subindex / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / /
Octet 12
bit offset 151 150 149 148 147 146 145 144
subindex / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / /
Octet 13
bit offset 143 142 141 140 139 138 137 136
subindex / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / /
Octet 14
bit offset 135 134 133 132 131 130 129 128
subindex / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / /
Octet 15
bit offset 127 126 125 124 123 122 121 120
subindex / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / /
Octet 16
bit offset 119 118 117 116 115 114 113 112
subindex / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / /
Octet 17
bit offset 111 110 109 108 107 106 105 104
subindex / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / /
Octet 18
bit offset 103 102 101 100 99 98 97 96
subindex / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / /
Octet 19
bit offset 95 94 93 92 91 90 89 88
subindex / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / /
Octet 20
bit offset 87 86 85 84 83 82 81 80
subindex / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / /
Octet 21
bit offset 79 78 77 76 75 74 73 72
subindex / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / /
Octet 22
bit offset 71 70 69 68 67 66 65 64
subindex / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / /
Octet 23
bit offset 63 62 61 60 59 58 57 56
subindex / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / /
Octet 24
bit offset 55 54 53 52 51 50 49 48
subindex / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / /
Octet 25
bit offset 47 46 45 44 43 42 41 40
subindex / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / /
Octet 26
bit offset 39 38 37 36 35 34 33 32
subindex / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / /
Octet 27
bit offset 31 30 29 28 27 26 25 24
subindex / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / /
Octet 28
bit offset 23 22 21 20 19 18 17 16
subindex / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / /
Octet 29
bit offset 15 14 13 12 11 10 9 8
subindex / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / /
Octet 30
bit offset 7 6 5 4 3 2 1 0
subindex / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / /

Standard Variable "Direct Parameters 1" index=0 id=V_DirectParameters_1

data type: 128-bit Record
access rights: rw

subindex bit offset data type allowed values default value acc. restr. mod. other var. excl. from DS name description
1 120 8-bit UInteger ro Reserved
2 112 8-bit UInteger ro Master Cycle Time
3 104 8-bit UInteger ro Min Cycle Time
4 96 8-bit UInteger ro M-Sequence Capability
5 88 8-bit UInteger 17 ro IO-Link Version ID
6 80 8-bit UInteger ro Process Data Input Length
7 72 8-bit UInteger ro Process Data Output Length
8 64 8-bit UInteger ro Vendor ID 1
9 56 8-bit UInteger ro Vendor ID 2
10 48 8-bit UInteger ro Device ID 1
11 40 8-bit UInteger ro Device ID 2
12 32 8-bit UInteger ro Device ID 3
13 24 8-bit UInteger ro Reserved
14 16 8-bit UInteger ro Reserved
15 8 8-bit UInteger ro Reserved
16 0 8-bit UInteger 130 = Restore Factory Settings wo X Standard Command

octet 0 1 2 3 4 5 6 7
bit offset 127 - 120 119 - 112 111 - 104 103 - 96 95 - 88 87 - 80 79 - 72 71 - 64
subindex 1 2 3 4 5 6 7 8
element bit 7 - 0 7 - 0 7 - 0 7 - 0 7 - 0 7 - 0 7 - 0 7 - 0

octet 8 9 10 11 12 13 14 15
bit offset 63 - 56 55 - 48 47 - 40 39 - 32 31 - 24 23 - 16 15 - 8 7 - 0
subindex 9 10 11 12 13 14 15 16
element bit 7 - 0 7 - 0 7 - 0 7 - 0 7 - 0 7 - 0 7 - 0 7 - 0

Standard Variable "Direct Parameters 2" index=1 id=V_DirectParameters_2

data type: 128-bit Record
access rights: rw

subindex bit offset data type allowed values default value acc. restr. mod. other var. excl. from DS name description
1 120 8-bit UInteger Device Specific Parameter 1
2 112 8-bit UInteger Device Specific Parameter 2
3 104 8-bit UInteger Device Specific Parameter 3
4 96 8-bit UInteger Device Specific Parameter 4
5 88 8-bit UInteger Device Specific Parameter 5
6 80 8-bit UInteger Device Specific Parameter 6
7 72 8-bit UInteger Device Specific Parameter 7
8 64 8-bit UInteger Device Specific Parameter 8
9 56 8-bit UInteger Device Specific Parameter 9
10 48 8-bit UInteger Device Specific Parameter 10
11 40 8-bit UInteger Device Specific Parameter 11
12 32 8-bit UInteger Device Specific Parameter 12
13 24 8-bit UInteger Device Specific Parameter 13
14 16 8-bit UInteger Device Specific Parameter 14
15 8 8-bit UInteger Device Specific Parameter 15
16 0 8-bit UInteger Device Specific Parameter 16

octet 0 1 2 3 4 5 6 7
bit offset 127 - 120 119 - 112 111 - 104 103 - 96 95 - 88 87 - 80 79 - 72 71 - 64
subindex 1 2 3 4 5 6 7 8
element bit 7 - 0 7 - 0 7 - 0 7 - 0 7 - 0 7 - 0 7 - 0 7 - 0

octet 8 9 10 11 12 13 14 15
bit offset 63 - 56 55 - 48 47 - 40 39 - 32 31 - 24 23 - 16 15 - 8 7 - 0
subindex 9 10 11 12 13 14 15 16
element bit 7 - 0 7 - 0 7 - 0 7 - 0 7 - 0 7 - 0 7 - 0 7 - 0

Standard Variable "Standard Command" index=2 id=V_SystemCommand

data type: 8-bit UInteger
allowed values: 130 = Restore Factory Settings
access rights: wo
modifies other variables

octet 0  
bit offset 7 - 0  
element bit 7 - 0  

Standard Variable "Device Access Locks" index=12 id=V_DeviceAccessLocks

data type: 16-bit Record (subindex access not supported)
access rights: rw

subindex bit offset data type allowed values default value acc. restr. mod. other var. excl. from DS name description
1 0 Boolean false Parameter (write) Access Lock
2 1 Boolean false Data Storage Lock
3 2 Boolean Local Parameterization Lock
4 3 Boolean Local User Interface Lock
Octet 0
bit offset 15 14 13 12 11 10 9 8
subindex / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / /
Octet 1
bit offset 7 6 5 4 3 2 1 0
subindex / / / / / / / / / / / / / / / / / / / / / / / / 4 3 2 1

Standard Variable "Vendor Name" index=16 id=V_VendorName

data type: 64-octet String UTF-8
access rights: ro

octet 0 1 2 3 4 5 6 7
bit offset 511 - 504 503 - 496 495 - 488 487 - 480 479 - 472 471 - 464 463 - 456 455 - 448

octet 8 9 10 11 12 13 14 15
bit offset 447 - 440 439 - 432 431 - 424 423 - 416 415 - 408 407 - 400 399 - 392 391 - 384

octet 16 17 18 19 20 21 22 23
bit offset 383 - 376 375 - 368 367 - 360 359 - 352 351 - 344 343 - 336 335 - 328 327 - 320

octet 24 25 26 27 28 29 30 31
bit offset 319 - 312 311 - 304 303 - 296 295 - 288 287 - 280 279 - 272 271 - 264 263 - 256

octet 32 33 34 35 36 37 38 39
bit offset 255 - 248 247 - 240 239 - 232 231 - 224 223 - 216 215 - 208 207 - 200 199 - 192

octet 40 41 42 43 44 45 46 47
bit offset 191 - 184 183 - 176 175 - 168 167 - 160 159 - 152 151 - 144 143 - 136 135 - 128

octet 48 49 50 51 52 53 54 55
bit offset 127 - 120 119 - 112 111 - 104 103 - 96 95 - 88 87 - 80 79 - 72 71 - 64

octet 56 57 58 59 60 61 62 63
bit offset 63 - 56 55 - 48 47 - 40 39 - 32 31 - 24 23 - 16 15 - 8 7 - 0

Standard Variable "Vendor Text" index=17 id=V_VendorText

data type: 64-octet String UTF-8
access rights: ro

octet 0 1 2 3 4 5 6 7
bit offset 511 - 504 503 - 496 495 - 488 487 - 480 479 - 472 471 - 464 463 - 456 455 - 448

octet 8 9 10 11 12 13 14 15
bit offset 447 - 440 439 - 432 431 - 424 423 - 416 415 - 408 407 - 400 399 - 392 391 - 384

octet 16 17 18 19 20 21 22 23
bit offset 383 - 376 375 - 368 367 - 360 359 - 352 351 - 344 343 - 336 335 - 328 327 - 320

octet 24 25 26 27 28 29 30 31
bit offset 319 - 312 311 - 304 303 - 296 295 - 288 287 - 280 279 - 272 271 - 264 263 - 256

octet 32 33 34 35 36 37 38 39
bit offset 255 - 248 247 - 240 239 - 232 231 - 224 223 - 216 215 - 208 207 - 200 199 - 192

octet 40 41 42 43 44 45 46 47
bit offset 191 - 184 183 - 176 175 - 168 167 - 160 159 - 152 151 - 144 143 - 136 135 - 128

octet 48 49 50 51 52 53 54 55
bit offset 127 - 120 119 - 112 111 - 104 103 - 96 95 - 88 87 - 80 79 - 72 71 - 64

octet 56 57 58 59 60 61 62 63
bit offset 63 - 56 55 - 48 47 - 40 39 - 32 31 - 24 23 - 16 15 - 8 7 - 0

Standard Variable "Product Name" index=18 id=V_ProductName

data type: 64-octet String UTF-8
access rights: ro

octet 0 1 2 3 4 5 6 7
bit offset 511 - 504 503 - 496 495 - 488 487 - 480 479 - 472 471 - 464 463 - 456 455 - 448

octet 8 9 10 11 12 13 14 15
bit offset 447 - 440 439 - 432 431 - 424 423 - 416 415 - 408 407 - 400 399 - 392 391 - 384

octet 16 17 18 19 20 21 22 23
bit offset 383 - 376 375 - 368 367 - 360 359 - 352 351 - 344 343 - 336 335 - 328 327 - 320

octet 24 25 26 27 28 29 30 31
bit offset 319 - 312 311 - 304 303 - 296 295 - 288 287 - 280 279 - 272 271 - 264 263 - 256

octet 32 33 34 35 36 37 38 39
bit offset 255 - 248 247 - 240 239 - 232 231 - 224 223 - 216 215 - 208 207 - 200 199 - 192

octet 40 41 42 43 44 45 46 47
bit offset 191 - 184 183 - 176 175 - 168 167 - 160 159 - 152 151 - 144 143 - 136 135 - 128

octet 48 49 50 51 52 53 54 55
bit offset 127 - 120 119 - 112 111 - 104 103 - 96 95 - 88 87 - 80 79 - 72 71 - 64

octet 56 57 58 59 60 61 62 63
bit offset 63 - 56 55 - 48 47 - 40 39 - 32 31 - 24 23 - 16 15 - 8 7 - 0

Standard Variable "Product ID" index=19 id=V_ProductID

data type: 64-octet String UTF-8
access rights: ro

octet 0 1 2 3 4 5 6 7
bit offset 511 - 504 503 - 496 495 - 488 487 - 480 479 - 472 471 - 464 463 - 456 455 - 448

octet 8 9 10 11 12 13 14 15
bit offset 447 - 440 439 - 432 431 - 424 423 - 416 415 - 408 407 - 400 399 - 392 391 - 384

octet 16 17 18 19 20 21 22 23
bit offset 383 - 376 375 - 368 367 - 360 359 - 352 351 - 344 343 - 336 335 - 328 327 - 320

octet 24 25 26 27 28 29 30 31
bit offset 319 - 312 311 - 304 303 - 296 295 - 288 287 - 280 279 - 272 271 - 264 263 - 256

octet 32 33 34 35 36 37 38 39
bit offset 255 - 248 247 - 240 239 - 232 231 - 224 223 - 216 215 - 208 207 - 200 199 - 192

octet 40 41 42 43 44 45 46 47
bit offset 191 - 184 183 - 176 175 - 168 167 - 160 159 - 152 151 - 144 143 - 136 135 - 128

octet 48 49 50 51 52 53 54 55
bit offset 127 - 120 119 - 112 111 - 104 103 - 96 95 - 88 87 - 80 79 - 72 71 - 64

octet 56 57 58 59 60 61 62 63
bit offset 63 - 56 55 - 48 47 - 40 39 - 32 31 - 24 23 - 16 15 - 8 7 - 0

Standard Variable "Product Text" index=20 id=V_ProductText

data type: 64-octet String UTF-8
access rights: ro

octet 0 1 2 3 4 5 6 7
bit offset 511 - 504 503 - 496 495 - 488 487 - 480 479 - 472 471 - 464 463 - 456 455 - 448

octet 8 9 10 11 12 13 14 15
bit offset 447 - 440 439 - 432 431 - 424 423 - 416 415 - 408 407 - 400 399 - 392 391 - 384

octet 16 17 18 19 20 21 22 23
bit offset 383 - 376 375 - 368 367 - 360 359 - 352 351 - 344 343 - 336 335 - 328 327 - 320

octet 24 25 26 27 28 29 30 31
bit offset 319 - 312 311 - 304 303 - 296 295 - 288 287 - 280 279 - 272 271 - 264 263 - 256

octet 32 33 34 35 36 37 38 39
bit offset 255 - 248 247 - 240 239 - 232 231 - 224 223 - 216 215 - 208 207 - 200 199 - 192

octet 40 41 42 43 44 45 46 47
bit offset 191 - 184 183 - 176 175 - 168 167 - 160 159 - 152 151 - 144 143 - 136 135 - 128

octet 48 49 50 51 52 53 54 55
bit offset 127 - 120 119 - 112 111 - 104 103 - 96 95 - 88 87 - 80 79 - 72 71 - 64

octet 56 57 58 59 60 61 62 63
bit offset 63 - 56 55 - 48 47 - 40 39 - 32 31 - 24 23 - 16 15 - 8 7 - 0

Standard Variable "Serial Number" index=21 id=V_SerialNumber

data type: 16-octet String UTF-8
access rights: ro

octet 0 1 2 3 4 5 6 7
bit offset 127 - 120 119 - 112 111 - 104 103 - 96 95 - 88 87 - 80 79 - 72 71 - 64

octet 8 9 10 11 12 13 14 15
bit offset 63 - 56 55 - 48 47 - 40 39 - 32 31 - 24 23 - 16 15 - 8 7 - 0

Standard Variable "Hardware Version" index=22 id=V_HardwareRevision

data type: 64-octet String UTF-8
access rights: ro

octet 0 1 2 3 4 5 6 7
bit offset 511 - 504 503 - 496 495 - 488 487 - 480 479 - 472 471 - 464 463 - 456 455 - 448

octet 8 9 10 11 12 13 14 15
bit offset 447 - 440 439 - 432 431 - 424 423 - 416 415 - 408 407 - 400 399 - 392 391 - 384

octet 16 17 18 19 20 21 22 23
bit offset 383 - 376 375 - 368 367 - 360 359 - 352 351 - 344 343 - 336 335 - 328 327 - 320

octet 24 25 26 27 28 29 30 31
bit offset 319 - 312 311 - 304 303 - 296 295 - 288 287 - 280 279 - 272 271 - 264 263 - 256

octet 32 33 34 35 36 37 38 39
bit offset 255 - 248 247 - 240 239 - 232 231 - 224 223 - 216 215 - 208 207 - 200 199 - 192

octet 40 41 42 43 44 45 46 47
bit offset 191 - 184 183 - 176 175 - 168 167 - 160 159 - 152 151 - 144 143 - 136 135 - 128

octet 48 49 50 51 52 53 54 55
bit offset 127 - 120 119 - 112 111 - 104 103 - 96 95 - 88 87 - 80 79 - 72 71 - 64

octet 56 57 58 59 60 61 62 63
bit offset 63 - 56 55 - 48 47 - 40 39 - 32 31 - 24 23 - 16 15 - 8 7 - 0

Standard Variable "Firmware Version" index=23 id=V_FirmwareRevision

data type: 64-octet String UTF-8
access rights: ro

octet 0 1 2 3 4 5 6 7
bit offset 511 - 504 503 - 496 495 - 488 487 - 480 479 - 472 471 - 464 463 - 456 455 - 448

octet 8 9 10 11 12 13 14 15
bit offset 447 - 440 439 - 432 431 - 424 423 - 416 415 - 408 407 - 400 399 - 392 391 - 384

octet 16 17 18 19 20 21 22 23
bit offset 383 - 376 375 - 368 367 - 360 359 - 352 351 - 344 343 - 336 335 - 328 327 - 320

octet 24 25 26 27 28 29 30 31
bit offset 319 - 312 311 - 304 303 - 296 295 - 288 287 - 280 279 - 272 271 - 264 263 - 256

octet 32 33 34 35 36 37 38 39
bit offset 255 - 248 247 - 240 239 - 232 231 - 224 223 - 216 215 - 208 207 - 200 199 - 192

octet 40 41 42 43 44 45 46 47
bit offset 191 - 184 183 - 176 175 - 168 167 - 160 159 - 152 151 - 144 143 - 136 135 - 128

octet 48 49 50 51 52 53 54 55
bit offset 127 - 120 119 - 112 111 - 104 103 - 96 95 - 88 87 - 80 79 - 72 71 - 64

octet 56 57 58 59 60 61 62 63
bit offset 63 - 56 55 - 48 47 - 40 39 - 32 31 - 24 23 - 16 15 - 8 7 - 0

Standard Variable "Application Specific Tag" index=24 id=V_ApplicationSpecificTag

data type: 32-octet String UTF-8
access rights: rw

octet 0 1 2 3 4 5 6 7
bit offset 255 - 248 247 - 240 239 - 232 231 - 224 223 - 216 215 - 208 207 - 200 199 - 192

octet 8 9 10 11 12 13 14 15
bit offset 191 - 184 183 - 176 175 - 168 167 - 160 159 - 152 151 - 144 143 - 136 135 - 128

octet 16 17 18 19 20 21 22 23
bit offset 127 - 120 119 - 112 111 - 104 103 - 96 95 - 88 87 - 80 79 - 72 71 - 64

octet 24 25 26 27 28 29 30 31
bit offset 63 - 56 55 - 48 47 - 40 39 - 32 31 - 24 23 - 16 15 - 8 7 - 0

Standard Variable "Device Status" index=36 id=V_DeviceStatus

data type: 8-bit UInteger
allowed values: 0 = Device is OK, 1 = Maintenance required, 2 = Out of specification, 3 = Functional check, 4 = Failure, 5..255 = Reserved
access rights: ro
dynamic

octet 0  
bit offset 7 - 0  
element bit 7 - 0  

Standard Variable "Detailed Device Status" index=37 id=V_DetailedDeviceStatus

data type: Array[6] of 3-octet OctetString (subindex access not supported)
access rights: ro
dynamic

octet 0 1 2 3 4 5 6 7
bit offset 143 - 136 135 - 128 127 - 120 119 - 112 111 - 104 103 - 96 95 - 88 87 - 80
subindex 1 1 1 2 2 2 3 3

octet 8 9 10 11 12 13 14 15
bit offset 79 - 72 71 - 64 63 - 56 55 - 48 47 - 40 39 - 32 31 - 24 23 - 16
subindex 3 4 4 4 5 5 5 6

octet 16 17  
bit offset 15 - 8 7 - 0  
subindex 6 6  

Variable "Operating Mode Selection" index=64 id=V_Mode

description: Operating Mode Selection
data type: 2-bit UInteger
allowed values: 0 = Basic Segment Mode, 1 = Advanced Segment Mode, 2 = Run Mode, 3 = Level Mode
default value: 1
access rights: rw
Octet 0
bit offset 7 6 5 4 3 2 1 0
element bit null ext. 1 0

Variable "Segment 1 Basic Mode Parameters" index=65 id=V_Segment_1_Basic_Parameters

description: Segment 1 Basic Mode Parameters
data type: 80-bit Record (subindex access not supported)
access rights: rw

subindex bit offset data type allowed values default value acc. restr. mod. other var. excl. from DS name description
1 0 4-bit UInteger 0 = Green, 1 = Red, 2 = Orange, 3 = Amber, 4 = Yellow, 5 = Lime Green, 6 = Spring Green, 7 = Cyan, 8 = Sky Blue, 9 = Blue, 10 = Violet, 11 = Magenta, 12 = Rose, 13 = White, 14 = Custom 1, 15 = Custom 2 Basic Color The Color for Basic Steady and Flash
2 8 2-bit UInteger 0 = Medium, 1 = Fast, 2 = Slow, 3 = Custom Basic Speed The Speed of Basic Flashing
3 16 3-bit UInteger 0 = Off, 1 = Steady, 2 = Flash, 3 = Two Color Flash, 4 = 50/50, 5 = 50/50 Rotate, 6 = Chase, 7 = Intensity Sweep Animation Type The Animation type
4 24 4-bit UInteger 0 = Green, 1 = Red, 2 = Orange, 3 = Amber, 4 = Yellow, 5 = Lime Green, 6 = Spring Green, 7 = Cyan, 8 = Sky Blue, 9 = Blue, 10 = Violet, 11 = Magenta, 12 = Rose, 13 = White, 14 = Custom 1, 15 = Custom 2 Animation Color 1 The main color of the Animation. Custom Colors are defined in Parameter data
5 32 3-bit UInteger 0 = High, 1 = Low, 2 = Medium, 3 = Off, 4 = Custom Animation Color 1 Intensity The Intensity of Color 1, Custom Intensity defined in Parameter Data
6 40 2-bit UInteger 0 = Medium, 1 = Fast, 2 = Slow, 3 = Custom Animation Speed The speed of the Animation
7 48 3-bit UInteger 0 = Normal, 1 = Strobe, 2 = Three Pulse, 3 = SOS, 4 = Random Animation Pattern The pattern of Animation
8 56 4-bit UInteger 0 = Green, 1 = Red, 2 = Orange, 3 = Amber, 4 = Yellow, 5 = Lime Green, 6 = Spring Green, 7 = Cyan, 8 = Sky Blue, 9 = Blue, 10 = Violet, 11 = Magenta, 12 = Rose, 13 = White, 14 = Custom 1, 15 = Custom 2 Animation Color 2 The secondary color of the Animation. Only used if Animation has two colors. Custom Colors are defined in Parameter data
9 64 3-bit UInteger 0 = High, 1 = Low, 2 = Medium, 3 = Off, 4 = Custom Animation Color 2 Intensity The Intensity of Color 2, Custom Intensity defined in Parameter Data
10 72 Boolean false = Counter Clockwise, true = Clockwise Animation Rotational Direction The Direction of Animation rotation
Octet 0
bit offset 79 78 77 76 75 74 73 72
subindex / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / 10
Octet 1
bit offset 71 70 69 68 67 66 65 64
subindex / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / 9
element bit           2 1 0
Octet 2
bit offset 63 62 61 60 59 58 57 56
subindex / / / / / / / / / / / / / / / / / / / / / / / / 8
element bit         3 2 1 0
Octet 3
bit offset 55 54 53 52 51 50 49 48
subindex / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / 7
element bit           2 1 0
Octet 4
bit offset 47 46 45 44 43 42 41 40
subindex / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / 6
element bit             1 0
Octet 5
bit offset 39 38 37 36 35 34 33 32
subindex / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / 5
element bit           2 1 0
Octet 6
bit offset 31 30 29 28 27 26 25 24
subindex / / / / / / / / / / / / / / / / / / / / / / / / 4
element bit         3 2 1 0
Octet 7
bit offset 23 22 21 20 19 18 17 16
subindex / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / 3
element bit           2 1 0
Octet 8
bit offset 15 14 13 12 11 10 9 8
subindex / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / 2
element bit             1 0
Octet 9
bit offset 7 6 5 4 3 2 1 0
subindex / / / / / / / / / / / / / / / / / / / / / / / / 1
element bit         3 2 1 0

Variable "Segment 2 Basic Mode Parameters" index=66 id=V_Segment_2_Basic_Parameters

description: Segment 2 Basic Mode Parameters
data type: 80-bit Record (subindex access not supported)
access rights: rw

subindex bit offset data type allowed values default value acc. restr. mod. other var. excl. from DS name description
1 0 4-bit UInteger 0 = Green, 1 = Red, 2 = Orange, 3 = Amber, 4 = Yellow, 5 = Lime Green, 6 = Spring Green, 7 = Cyan, 8 = Sky Blue, 9 = Blue, 10 = Violet, 11 = Magenta, 12 = Rose, 13 = White, 14 = Custom 1, 15 = Custom 2 Basic Color The Color for Basic Steady and Flash
2 8 2-bit UInteger 0 = Medium, 1 = Fast, 2 = Slow, 3 = Custom Basic Speed The Speed of Basic Flashing
3 16 3-bit UInteger 0 = Off, 1 = Steady, 2 = Flash, 3 = Two Color Flash, 4 = 50/50, 5 = 50/50 Rotate, 6 = Chase, 7 = Intensity Sweep Animation Type The Animation type
4 24 4-bit UInteger 0 = Green, 1 = Red, 2 = Orange, 3 = Amber, 4 = Yellow, 5 = Lime Green, 6 = Spring Green, 7 = Cyan, 8 = Sky Blue, 9 = Blue, 10 = Violet, 11 = Magenta, 12 = Rose, 13 = White, 14 = Custom 1, 15 = Custom 2 Animation Color 1 The main color of the Animation. Custom Colors are defined in Parameter data
5 32 3-bit UInteger 0 = High, 1 = Low, 2 = Medium, 3 = Off, 4 = Custom Animation Color 1 Intensity The Intensity of Color 1, Custom Intensity defined in Parameter Data
6 40 2-bit UInteger 0 = Medium, 1 = Fast, 2 = Slow, 3 = Custom Animation Speed The speed of the Animation
7 48 3-bit UInteger 0 = Normal, 1 = Strobe, 2 = Three Pulse, 3 = SOS, 4 = Random Animation Pattern The pattern of Animation
8 56 4-bit UInteger 0 = Green, 1 = Red, 2 = Orange, 3 = Amber, 4 = Yellow, 5 = Lime Green, 6 = Spring Green, 7 = Cyan, 8 = Sky Blue, 9 = Blue, 10 = Violet, 11 = Magenta, 12 = Rose, 13 = White, 14 = Custom 1, 15 = Custom 2 Animation Color 2 The secondary color of the Animation. Only used if Animation has two colors. Custom Colors are defined in Parameter data
9 64 3-bit UInteger 0 = High, 1 = Low, 2 = Medium, 3 = Off, 4 = Custom Animation Color 2 Intensity The Intensity of Color 2, Custom Intensity defined in Parameter Data
10 72 Boolean false = Counter Clockwise, true = Clockwise Animation Rotational Direction The Direction of Animation rotation
Octet 0
bit offset 79 78 77 76 75 74 73 72
subindex / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / 10
Octet 1
bit offset 71 70 69 68 67 66 65 64
subindex / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / 9
element bit           2 1 0
Octet 2
bit offset 63 62 61 60 59 58 57 56
subindex / / / / / / / / / / / / / / / / / / / / / / / / 8
element bit         3 2 1 0
Octet 3
bit offset 55 54 53 52 51 50 49 48
subindex / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / 7
element bit           2 1 0
Octet 4
bit offset 47 46 45 44 43 42 41 40
subindex / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / 6
element bit             1 0
Octet 5
bit offset 39 38 37 36 35 34 33 32
subindex / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / 5
element bit           2 1 0
Octet 6
bit offset 31 30 29 28 27 26 25 24
subindex / / / / / / / / / / / / / / / / / / / / / / / / 4
element bit         3 2 1 0
Octet 7
bit offset 23 22 21 20 19 18 17 16
subindex / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / 3
element bit           2 1 0
Octet 8
bit offset 15 14 13 12 11 10 9 8
subindex / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / 2
element bit             1 0
Octet 9
bit offset 7 6 5 4 3 2 1 0
subindex / / / / / / / / / / / / / / / / / / / / / / / / 1
element bit         3 2 1 0

Variable "Segment 3 Basic Mode Parameters" index=67 id=V_Segment_3_Basic_Parameters

description: Segment 3 Basic Mode Parameters
data type: 80-bit Record (subindex access not supported)
access rights: rw

subindex bit offset data type allowed values default value acc. restr. mod. other var. excl. from DS name description
1 0 4-bit UInteger 0 = Green, 1 = Red, 2 = Orange, 3 = Amber, 4 = Yellow, 5 = Lime Green, 6 = Spring Green, 7 = Cyan, 8 = Sky Blue, 9 = Blue, 10 = Violet, 11 = Magenta, 12 = Rose, 13 = White, 14 = Custom 1, 15 = Custom 2 Basic Color The Color for Basic Steady and Flash
2 8 2-bit UInteger 0 = Medium, 1 = Fast, 2 = Slow, 3 = Custom Basic Speed The Speed of Basic Flashing
3 16 3-bit UInteger 0 = Off, 1 = Steady, 2 = Flash, 3 = Two Color Flash, 4 = 50/50, 5 = 50/50 Rotate, 6 = Chase, 7 = Intensity Sweep Animation Type The Animation type
4 24 4-bit UInteger 0 = Green, 1 = Red, 2 = Orange, 3 = Amber, 4 = Yellow, 5 = Lime Green, 6 = Spring Green, 7 = Cyan, 8 = Sky Blue, 9 = Blue, 10 = Violet, 11 = Magenta, 12 = Rose, 13 = White, 14 = Custom 1, 15 = Custom 2 Animation Color 1 The main color of the Animation. Custom Colors are defined in Parameter data
5 32 3-bit UInteger 0 = High, 1 = Low, 2 = Medium, 3 = Off, 4 = Custom Animation Color 1 Intensity The Intensity of Color 1, Custom Intensity defined in Parameter Data
6 40 2-bit UInteger 0 = Medium, 1 = Fast, 2 = Slow, 3 = Custom Animation Speed The speed of the Animation
7 48 3-bit UInteger 0 = Normal, 1 = Strobe, 2 = Three Pulse, 3 = SOS, 4 = Random Animation Pattern The pattern of Animation
8 56 4-bit UInteger 0 = Green, 1 = Red, 2 = Orange, 3 = Amber, 4 = Yellow, 5 = Lime Green, 6 = Spring Green, 7 = Cyan, 8 = Sky Blue, 9 = Blue, 10 = Violet, 11 = Magenta, 12 = Rose, 13 = White, 14 = Custom 1, 15 = Custom 2 Animation Color 2 The secondary color of the Animation. Only used if Animation has two colors. Custom Colors are defined in Parameter data
9 64 3-bit UInteger 0 = High, 1 = Low, 2 = Medium, 3 = Off, 4 = Custom Animation Color 2 Intensity The Intensity of Color 2, Custom Intensity defined in Parameter Data
10 72 Boolean false = Counter Clockwise, true = Clockwise Animation Rotational Direction The Direction of Animation rotation
Octet 0
bit offset 79 78 77 76 75 74 73 72
subindex / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / 10
Octet 1
bit offset 71 70 69 68 67 66 65 64
subindex / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / 9
element bit           2 1 0
Octet 2
bit offset 63 62 61 60 59 58 57 56
subindex / / / / / / / / / / / / / / / / / / / / / / / / 8
element bit         3 2 1 0
Octet 3
bit offset 55 54 53 52 51 50 49 48
subindex / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / 7
element bit           2 1 0
Octet 4
bit offset 47 46 45 44 43 42 41 40
subindex / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / 6
element bit             1 0
Octet 5
bit offset 39 38 37 36 35 34 33 32
subindex / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / 5
element bit           2 1 0
Octet 6
bit offset 31 30 29 28 27 26 25 24
subindex / / / / / / / / / / / / / / / / / / / / / / / / 4
element bit         3 2 1 0
Octet 7
bit offset 23 22 21 20 19 18 17 16
subindex / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / 3
element bit           2 1 0
Octet 8
bit offset 15 14 13 12 11 10 9 8
subindex / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / 2
element bit             1 0
Octet 9
bit offset 7 6 5 4 3 2 1 0
subindex / / / / / / / / / / / / / / / / / / / / / / / / 1
element bit         3 2 1 0

Variable "Segment 4 Basic Mode Parameters" index=68 id=V_Segment_4_Basic_Parameters

description: Segment 4 Basic Mode Parameters
data type: 80-bit Record (subindex access not supported)
access rights: rw

subindex bit offset data type allowed values default value acc. restr. mod. other var. excl. from DS name description
1 0 4-bit UInteger 0 = Green, 1 = Red, 2 = Orange, 3 = Amber, 4 = Yellow, 5 = Lime Green, 6 = Spring Green, 7 = Cyan, 8 = Sky Blue, 9 = Blue, 10 = Violet, 11 = Magenta, 12 = Rose, 13 = White, 14 = Custom 1, 15 = Custom 2 Basic Color The Color for Basic Steady and Flash
2 8 2-bit UInteger 0 = Medium, 1 = Fast, 2 = Slow, 3 = Custom Basic Speed The Speed of Basic Flashing
3 16 3-bit UInteger 0 = Off, 1 = Steady, 2 = Flash, 3 = Two Color Flash, 4 = 50/50, 5 = 50/50 Rotate, 6 = Chase, 7 = Intensity Sweep Animation Type The Animation type
4 24 4-bit UInteger 0 = Green, 1 = Red, 2 = Orange, 3 = Amber, 4 = Yellow, 5 = Lime Green, 6 = Spring Green, 7 = Cyan, 8 = Sky Blue, 9 = Blue, 10 = Violet, 11 = Magenta, 12 = Rose, 13 = White, 14 = Custom 1, 15 = Custom 2 Animation Color 1 The main color of the Animation. Custom Colors are defined in Parameter data
5 32 3-bit UInteger 0 = High, 1 = Low, 2 = Medium, 3 = Off, 4 = Custom Animation Color 1 Intensity The Intensity of Color 1, Custom Intensity defined in Parameter Data
6 40 2-bit UInteger 0 = Medium, 1 = Fast, 2 = Slow, 3 = Custom Animation Speed The speed of the Animation
7 48 3-bit UInteger 0 = Normal, 1 = Strobe, 2 = Three Pulse, 3 = SOS, 4 = Random Animation Pattern The pattern of Animation
8 56 4-bit UInteger 0 = Green, 1 = Red, 2 = Orange, 3 = Amber, 4 = Yellow, 5 = Lime Green, 6 = Spring Green, 7 = Cyan, 8 = Sky Blue, 9 = Blue, 10 = Violet, 11 = Magenta, 12 = Rose, 13 = White, 14 = Custom 1, 15 = Custom 2 Animation Color 2 The secondary color of the Animation. Only used if Animation has two colors. Custom Colors are defined in Parameter data
9 64 3-bit UInteger 0 = High, 1 = Low, 2 = Medium, 3 = Off, 4 = Custom Animation Color 2 Intensity The Intensity of Color 2, Custom Intensity defined in Parameter Data
10 72 Boolean false = Counter Clockwise, true = Clockwise Animation Rotational Direction The Direction of Animation rotation
Octet 0
bit offset 79 78 77 76 75 74 73 72
subindex / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / 10
Octet 1
bit offset 71 70 69 68 67 66 65 64
subindex / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / 9
element bit           2 1 0
Octet 2
bit offset 63 62 61 60 59 58 57 56
subindex / / / / / / / / / / / / / / / / / / / / / / / / 8
element bit         3 2 1 0
Octet 3
bit offset 55 54 53 52 51 50 49 48
subindex / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / 7
element bit           2 1 0
Octet 4
bit offset 47 46 45 44 43 42 41 40
subindex / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / 6
element bit             1 0
Octet 5
bit offset 39 38 37 36 35 34 33 32
subindex / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / 5
element bit           2 1 0
Octet 6
bit offset 31 30 29 28 27 26 25 24
subindex / / / / / / / / / / / / / / / / / / / / / / / / 4
element bit         3 2 1 0
Octet 7
bit offset 23 22 21 20 19 18 17 16
subindex / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / 3
element bit           2 1 0
Octet 8
bit offset 15 14 13 12 11 10 9 8
subindex / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / 2
element bit             1 0
Octet 9
bit offset 7 6 5 4 3 2 1 0
subindex / / / / / / / / / / / / / / / / / / / / / / / / 1
element bit         3 2 1 0

Variable "Segment 5 Basic Mode Parameters" index=69 id=V_Segment_5_Basic_Parameters

description: Segment 5 Basic Mode Parameters
data type: 80-bit Record (subindex access not supported)
access rights: rw

subindex bit offset data type allowed values default value acc. restr. mod. other var. excl. from DS name description
1 0 4-bit UInteger 0 = Green, 1 = Red, 2 = Orange, 3 = Amber, 4 = Yellow, 5 = Lime Green, 6 = Spring Green, 7 = Cyan, 8 = Sky Blue, 9 = Blue, 10 = Violet, 11 = Magenta, 12 = Rose, 13 = White, 14 = Custom 1, 15 = Custom 2 Basic Color The Color for Basic Steady and Flash
2 8 2-bit UInteger 0 = Medium, 1 = Fast, 2 = Slow, 3 = Custom Basic Speed The Speed of Basic Flashing
3 16 3-bit UInteger 0 = Off, 1 = Steady, 2 = Flash, 3 = Two Color Flash, 4 = 50/50, 5 = 50/50 Rotate, 6 = Chase, 7 = Intensity Sweep Animation Type The Animation type
4 24 4-bit UInteger 0 = Green, 1 = Red, 2 = Orange, 3 = Amber, 4 = Yellow, 5 = Lime Green, 6 = Spring Green, 7 = Cyan, 8 = Sky Blue, 9 = Blue, 10 = Violet, 11 = Magenta, 12 = Rose, 13 = White, 14 = Custom 1, 15 = Custom 2 Animation Color 1 The main color of the Animation. Custom Colors are defined in Parameter data
5 32 3-bit UInteger 0 = High, 1 = Low, 2 = Medium, 3 = Off, 4 = Custom Animation Color 1 Intensity The Intensity of Color 1, Custom Intensity defined in Parameter Data
6 40 2-bit UInteger 0 = Medium, 1 = Fast, 2 = Slow, 3 = Custom Animation Speed The speed of the Animation
7 48 3-bit UInteger 0 = Normal, 1 = Strobe, 2 = Three Pulse, 3 = SOS, 4 = Random Animation Pattern The pattern of Animation
8 56 4-bit UInteger 0 = Green, 1 = Red, 2 = Orange, 3 = Amber, 4 = Yellow, 5 = Lime Green, 6 = Spring Green, 7 = Cyan, 8 = Sky Blue, 9 = Blue, 10 = Violet, 11 = Magenta, 12 = Rose, 13 = White, 14 = Custom 1, 15 = Custom 2 Animation Color 2 The secondary color of the Animation. Only used if Animation has two colors. Custom Colors are defined in Parameter data
9 64 3-bit UInteger 0 = High, 1 = Low, 2 = Medium, 3 = Off, 4 = Custom Animation Color 2 Intensity The Intensity of Color 2, Custom Intensity defined in Parameter Data
10 72 Boolean false = Counter Clockwise, true = Clockwise Animation Rotational Direction The Direction of Animation rotation
Octet 0
bit offset 79 78 77 76 75 74 73 72
subindex / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / 10
Octet 1
bit offset 71 70 69 68 67 66 65 64
subindex / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / 9
element bit           2 1 0
Octet 2
bit offset 63 62 61 60 59 58 57 56
subindex / / / / / / / / / / / / / / / / / / / / / / / / 8
element bit         3 2 1 0
Octet 3
bit offset 55 54 53 52 51 50 49 48
subindex / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / 7
element bit           2 1 0
Octet 4
bit offset 47 46 45 44 43 42 41 40
subindex / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / 6
element bit             1 0
Octet 5
bit offset 39 38 37 36 35 34 33 32
subindex / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / 5
element bit           2 1 0
Octet 6
bit offset 31 30 29 28 27 26 25 24
subindex / / / / / / / / / / / / / / / / / / / / / / / / 4
element bit         3 2 1 0
Octet 7
bit offset 23 22 21 20 19 18 17 16
subindex / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / 3
element bit           2 1 0
Octet 8
bit offset 15 14 13 12 11 10 9 8
subindex / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / 2
element bit             1 0
Octet 9
bit offset 7 6 5 4 3 2 1 0
subindex / / / / / / / / / / / / / / / / / / / / / / / / 1
element bit         3 2 1 0

Variable "Segment 6 Basic Mode Parameters" index=70 id=V_Segment_6_Basic_Parameters

description: Segment 6 Basic Mode Parameters
data type: 80-bit Record (subindex access not supported)
access rights: rw

subindex bit offset data type allowed values default value acc. restr. mod. other var. excl. from DS name description
1 0 4-bit UInteger 0 = Green, 1 = Red, 2 = Orange, 3 = Amber, 4 = Yellow, 5 = Lime Green, 6 = Spring Green, 7 = Cyan, 8 = Sky Blue, 9 = Blue, 10 = Violet, 11 = Magenta, 12 = Rose, 13 = White, 14 = Custom 1, 15 = Custom 2 Basic Color The Color for Basic Steady and Flash
2 8 2-bit UInteger 0 = Medium, 1 = Fast, 2 = Slow, 3 = Custom Basic Speed The Speed of Basic Flashing
3 16 3-bit UInteger 0 = Off, 1 = Steady, 2 = Flash, 3 = Two Color Flash, 4 = 50/50, 5 = 50/50 Rotate, 6 = Chase, 7 = Intensity Sweep Animation Type The Animation type
4 24 4-bit UInteger 0 = Green, 1 = Red, 2 = Orange, 3 = Amber, 4 = Yellow, 5 = Lime Green, 6 = Spring Green, 7 = Cyan, 8 = Sky Blue, 9 = Blue, 10 = Violet, 11 = Magenta, 12 = Rose, 13 = White, 14 = Custom 1, 15 = Custom 2 Animation Color 1 The main color of the Animation. Custom Colors are defined in Parameter data
5 32 3-bit UInteger 0 = High, 1 = Low, 2 = Medium, 3 = Off, 4 = Custom Animation Color 1 Intensity The Intensity of Color 1, Custom Intensity defined in Parameter Data
6 40 2-bit UInteger 0 = Medium, 1 = Fast, 2 = Slow, 3 = Custom Animation Speed The speed of the Animation
7 48 3-bit UInteger 0 = Normal, 1 = Strobe, 2 = Three Pulse, 3 = SOS, 4 = Random Animation Pattern The pattern of Animation
8 56 4-bit UInteger 0 = Green, 1 = Red, 2 = Orange, 3 = Amber, 4 = Yellow, 5 = Lime Green, 6 = Spring Green, 7 = Cyan, 8 = Sky Blue, 9 = Blue, 10 = Violet, 11 = Magenta, 12 = Rose, 13 = White, 14 = Custom 1, 15 = Custom 2 Animation Color 2 The secondary color of the Animation. Only used if Animation has two colors. Custom Colors are defined in Parameter data
9 64 3-bit UInteger 0 = High, 1 = Low, 2 = Medium, 3 = Off, 4 = Custom Animation Color 2 Intensity The Intensity of Color 2, Custom Intensity defined in Parameter Data
10 72 Boolean false = Counter Clockwise, true = Clockwise Animation Rotational Direction The Direction of Animation rotation
Octet 0
bit offset 79 78 77 76 75 74 73 72
subindex / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / 10
Octet 1
bit offset 71 70 69 68 67 66 65 64
subindex / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / 9
element bit           2 1 0
Octet 2
bit offset 63 62 61 60 59 58 57 56
subindex / / / / / / / / / / / / / / / / / / / / / / / / 8
element bit         3 2 1 0
Octet 3
bit offset 55 54 53 52 51 50 49 48
subindex / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / 7
element bit           2 1 0
Octet 4
bit offset 47 46 45 44 43 42 41 40
subindex / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / 6
element bit             1 0
Octet 5
bit offset 39 38 37 36 35 34 33 32
subindex / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / 5
element bit           2 1 0
Octet 6
bit offset 31 30 29 28 27 26 25 24
subindex / / / / / / / / / / / / / / / / / / / / / / / / 4
element bit         3 2 1 0
Octet 7
bit offset 23 22 21 20 19 18 17 16
subindex / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / 3
element bit           2 1 0
Octet 8
bit offset 15 14 13 12 11 10 9 8
subindex / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / 2
element bit             1 0
Octet 9
bit offset 7 6 5 4 3 2 1 0
subindex / / / / / / / / / / / / / / / / / / / / / / / / 1
element bit         3 2 1 0

Variable "Segment 7 Basic Mode Parameters" index=71 id=V_Segment_7_Basic_Parameters

description: Segment 7 Basic Mode Parameters
data type: 80-bit Record (subindex access not supported)
access rights: rw

subindex bit offset data type allowed values default value acc. restr. mod. other var. excl. from DS name description
1 0 4-bit UInteger 0 = Green, 1 = Red, 2 = Orange, 3 = Amber, 4 = Yellow, 5 = Lime Green, 6 = Spring Green, 7 = Cyan, 8 = Sky Blue, 9 = Blue, 10 = Violet, 11 = Magenta, 12 = Rose, 13 = White, 14 = Custom 1, 15 = Custom 2 Basic Color The Color for Basic Steady and Flash
2 8 2-bit UInteger 0 = Medium, 1 = Fast, 2 = Slow, 3 = Custom Basic Speed The Speed of Basic Flashing
3 16 3-bit UInteger 0 = Off, 1 = Steady, 2 = Flash, 3 = Two Color Flash, 4 = 50/50, 5 = 50/50 Rotate, 6 = Chase, 7 = Intensity Sweep Animation Type The Animation type
4 24 4-bit UInteger 0 = Green, 1 = Red, 2 = Orange, 3 = Amber, 4 = Yellow, 5 = Lime Green, 6 = Spring Green, 7 = Cyan, 8 = Sky Blue, 9 = Blue, 10 = Violet, 11 = Magenta, 12 = Rose, 13 = White, 14 = Custom 1, 15 = Custom 2 Animation Color 1 The main color of the Animation. Custom Colors are defined in Parameter data
5 32 3-bit UInteger 0 = High, 1 = Low, 2 = Medium, 3 = Off, 4 = Custom Animation Color 1 Intensity The Intensity of Color 1, Custom Intensity defined in Parameter Data
6 40 2-bit UInteger 0 = Medium, 1 = Fast, 2 = Slow, 3 = Custom Animation Speed The speed of the Animation
7 48 3-bit UInteger 0 = Normal, 1 = Strobe, 2 = Three Pulse, 3 = SOS, 4 = Random Animation Pattern The pattern of Animation
8 56 4-bit UInteger 0 = Green, 1 = Red, 2 = Orange, 3 = Amber, 4 = Yellow, 5 = Lime Green, 6 = Spring Green, 7 = Cyan, 8 = Sky Blue, 9 = Blue, 10 = Violet, 11 = Magenta, 12 = Rose, 13 = White, 14 = Custom 1, 15 = Custom 2 Animation Color 2 The secondary color of the Animation. Only used if Animation has two colors. Custom Colors are defined in Parameter data
9 64 3-bit UInteger 0 = High, 1 = Low, 2 = Medium, 3 = Off, 4 = Custom Animation Color 2 Intensity The Intensity of Color 2, Custom Intensity defined in Parameter Data
10 72 Boolean false = Counter Clockwise, true = Clockwise Animation Rotational Direction The Direction of Animation rotation
Octet 0
bit offset 79 78 77 76 75 74 73 72
subindex / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / 10
Octet 1
bit offset 71 70 69 68 67 66 65 64
subindex / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / 9
element bit           2 1 0
Octet 2
bit offset 63 62 61 60 59 58 57 56
subindex / / / / / / / / / / / / / / / / / / / / / / / / 8
element bit         3 2 1 0
Octet 3
bit offset 55 54 53 52 51 50 49 48
subindex / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / 7
element bit           2 1 0
Octet 4
bit offset 47 46 45 44 43 42 41 40
subindex / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / 6
element bit             1 0
Octet 5
bit offset 39 38 37 36 35 34 33 32
subindex / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / 5
element bit           2 1 0
Octet 6
bit offset 31 30 29 28 27 26 25 24
subindex / / / / / / / / / / / / / / / / / / / / / / / / 4
element bit         3 2 1 0
Octet 7
bit offset 23 22 21 20 19 18 17 16
subindex / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / 3
element bit           2 1 0
Octet 8
bit offset 15 14 13 12 11 10 9 8
subindex / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / 2
element bit             1 0
Octet 9
bit offset 7 6 5 4 3 2 1 0
subindex / / / / / / / / / / / / / / / / / / / / / / / / 1
element bit         3 2 1 0

Variable "Segment 8 Basic Mode Parameters" index=72 id=V_Segment_8_Basic_Parameters

description: Segment 8 Basic Mode Parameters
data type: 80-bit Record (subindex access not supported)
access rights: rw

subindex bit offset data type allowed values default value acc. restr. mod. other var. excl. from DS name description
1 0 4-bit UInteger 0 = Green, 1 = Red, 2 = Orange, 3 = Amber, 4 = Yellow, 5 = Lime Green, 6 = Spring Green, 7 = Cyan, 8 = Sky Blue, 9 = Blue, 10 = Violet, 11 = Magenta, 12 = Rose, 13 = White, 14 = Custom 1, 15 = Custom 2 Basic Color The Color for Basic Steady and Flash
2 8 2-bit UInteger 0 = Medium, 1 = Fast, 2 = Slow, 3 = Custom Basic Speed The Speed of Basic Flashing
3 16 3-bit UInteger 0 = Off, 1 = Steady, 2 = Flash, 3 = Two Color Flash, 4 = 50/50, 5 = 50/50 Rotate, 6 = Chase, 7 = Intensity Sweep Animation Type The Animation type
4 24 4-bit UInteger 0 = Green, 1 = Red, 2 = Orange, 3 = Amber, 4 = Yellow, 5 = Lime Green, 6 = Spring Green, 7 = Cyan, 8 = Sky Blue, 9 = Blue, 10 = Violet, 11 = Magenta, 12 = Rose, 13 = White, 14 = Custom 1, 15 = Custom 2 Animation Color 1 The main color of the Animation. Custom Colors are defined in Parameter data
5 32 3-bit UInteger 0 = High, 1 = Low, 2 = Medium, 3 = Off, 4 = Custom Animation Color 1 Intensity The Intensity of Color 1, Custom Intensity defined in Parameter Data
6 40 2-bit UInteger 0 = Medium, 1 = Fast, 2 = Slow, 3 = Custom Animation Speed The speed of the Animation
7 48 3-bit UInteger 0 = Normal, 1 = Strobe, 2 = Three Pulse, 3 = SOS, 4 = Random Animation Pattern The pattern of Animation
8 56 4-bit UInteger 0 = Green, 1 = Red, 2 = Orange, 3 = Amber, 4 = Yellow, 5 = Lime Green, 6 = Spring Green, 7 = Cyan, 8 = Sky Blue, 9 = Blue, 10 = Violet, 11 = Magenta, 12 = Rose, 13 = White, 14 = Custom 1, 15 = Custom 2 Animation Color 2 The secondary color of the Animation. Only used if Animation has two colors. Custom Colors are defined in Parameter data
9 64 3-bit UInteger 0 = High, 1 = Low, 2 = Medium, 3 = Off, 4 = Custom Animation Color 2 Intensity The Intensity of Color 2, Custom Intensity defined in Parameter Data
10 72 Boolean false = Counter Clockwise, true = Clockwise Animation Rotational Direction The Direction of Animation rotation
Octet 0
bit offset 79 78 77 76 75 74 73 72
subindex / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / 10
Octet 1
bit offset 71 70 69 68 67 66 65 64
subindex / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / 9
element bit           2 1 0
Octet 2
bit offset 63 62 61 60 59 58 57 56
subindex / / / / / / / / / / / / / / / / / / / / / / / / 8
element bit         3 2 1 0
Octet 3
bit offset 55 54 53 52 51 50 49 48
subindex / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / 7
element bit           2 1 0
Octet 4
bit offset 47 46 45 44 43 42 41 40
subindex / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / 6
element bit             1 0
Octet 5
bit offset 39 38 37 36 35 34 33 32
subindex / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / 5
element bit           2 1 0
Octet 6
bit offset 31 30 29 28 27 26 25 24
subindex / / / / / / / / / / / / / / / / / / / / / / / / 4
element bit         3 2 1 0
Octet 7
bit offset 23 22 21 20 19 18 17 16
subindex / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / 3
element bit           2 1 0
Octet 8
bit offset 15 14 13 12 11 10 9 8
subindex / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / 2
element bit             1 0
Octet 9
bit offset 7 6 5 4 3 2 1 0
subindex / / / / / / / / / / / / / / / / / / / / / / / / 1
element bit         3 2 1 0

Variable "Segment 9 Basic Mode Parameters" index=73 id=V_Segment_9_Basic_Parameters

description: Segment 9 Basic Mode Parameters
data type: 80-bit Record (subindex access not supported)
access rights: rw

subindex bit offset data type allowed values default value acc. restr. mod. other var. excl. from DS name description
1 0 4-bit UInteger 0 = Green, 1 = Red, 2 = Orange, 3 = Amber, 4 = Yellow, 5 = Lime Green, 6 = Spring Green, 7 = Cyan, 8 = Sky Blue, 9 = Blue, 10 = Violet, 11 = Magenta, 12 = Rose, 13 = White, 14 = Custom 1, 15 = Custom 2 Basic Color The Color for Basic Steady and Flash
2 8 2-bit UInteger 0 = Medium, 1 = Fast, 2 = Slow, 3 = Custom Basic Speed The Speed of Basic Flashing
3 16 3-bit UInteger 0 = Off, 1 = Steady, 2 = Flash, 3 = Two Color Flash, 4 = 50/50, 5 = 50/50 Rotate, 6 = Chase, 7 = Intensity Sweep Animation Type The Animation type
4 24 4-bit UInteger 0 = Green, 1 = Red, 2 = Orange, 3 = Amber, 4 = Yellow, 5 = Lime Green, 6 = Spring Green, 7 = Cyan, 8 = Sky Blue, 9 = Blue, 10 = Violet, 11 = Magenta, 12 = Rose, 13 = White, 14 = Custom 1, 15 = Custom 2 Animation Color 1 The main color of the Animation. Custom Colors are defined in Parameter data
5 32 3-bit UInteger 0 = High, 1 = Low, 2 = Medium, 3 = Off, 4 = Custom Animation Color 1 Intensity The Intensity of Color 1, Custom Intensity defined in Parameter Data
6 40 2-bit UInteger 0 = Medium, 1 = Fast, 2 = Slow, 3 = Custom Animation Speed The speed of the Animation
7 48 3-bit UInteger 0 = Normal, 1 = Strobe, 2 = Three Pulse, 3 = SOS, 4 = Random Animation Pattern The pattern of Animation
8 56 4-bit UInteger 0 = Green, 1 = Red, 2 = Orange, 3 = Amber, 4 = Yellow, 5 = Lime Green, 6 = Spring Green, 7 = Cyan, 8 = Sky Blue, 9 = Blue, 10 = Violet, 11 = Magenta, 12 = Rose, 13 = White, 14 = Custom 1, 15 = Custom 2 Animation Color 2 The secondary color of the Animation. Only used if Animation has two colors. Custom Colors are defined in Parameter data
9 64 3-bit UInteger 0 = High, 1 = Low, 2 = Medium, 3 = Off, 4 = Custom Animation Color 2 Intensity The Intensity of Color 2, Custom Intensity defined in Parameter Data
10 72 Boolean false = Counter Clockwise, true = Clockwise Animation Rotational Direction The Direction of Animation rotation
Octet 0
bit offset 79 78 77 76 75 74 73 72
subindex / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / 10
Octet 1
bit offset 71 70 69 68 67 66 65 64
subindex / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / 9
element bit           2 1 0
Octet 2
bit offset 63 62 61 60 59 58 57 56
subindex / / / / / / / / / / / / / / / / / / / / / / / / 8
element bit         3 2 1 0
Octet 3
bit offset 55 54 53 52 51 50 49 48
subindex / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / 7
element bit           2 1 0
Octet 4
bit offset 47 46 45 44 43 42 41 40
subindex / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / 6
element bit             1 0
Octet 5
bit offset 39 38 37 36 35 34 33 32
subindex / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / 5
element bit           2 1 0
Octet 6
bit offset 31 30 29 28 27 26 25 24
subindex / / / / / / / / / / / / / / / / / / / / / / / / 4
element bit         3 2 1 0
Octet 7
bit offset 23 22 21 20 19 18 17 16
subindex / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / 3
element bit           2 1 0
Octet 8
bit offset 15 14 13 12 11 10 9 8
subindex / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / 2
element bit             1 0
Octet 9
bit offset 7 6 5 4 3 2 1 0
subindex / / / / / / / / / / / / / / / / / / / / / / / / 1
element bit         3 2 1 0

Variable "Segment 10 Basic Mode Parameters" index=74 id=V_Segment_10_Basic_Parameters

description: Segment 10 Basic Mode Parameters
data type: 80-bit Record (subindex access not supported)
access rights: rw

subindex bit offset data type allowed values default value acc. restr. mod. other var. excl. from DS name description
1 0 4-bit UInteger 0 = Green, 1 = Red, 2 = Orange, 3 = Amber, 4 = Yellow, 5 = Lime Green, 6 = Spring Green, 7 = Cyan, 8 = Sky Blue, 9 = Blue, 10 = Violet, 11 = Magenta, 12 = Rose, 13 = White, 14 = Custom 1, 15 = Custom 2 Basic Color The Color for Basic Steady and Flash
2 8 2-bit UInteger 0 = Medium, 1 = Fast, 2 = Slow, 3 = Custom Basic Speed The Speed of Basic Flashing
3 16 3-bit UInteger 0 = Off, 1 = Steady, 2 = Flash, 3 = Two Color Flash, 4 = 50/50, 5 = 50/50 Rotate, 6 = Chase, 7 = Intensity Sweep Animation Type The Animation type
4 24 4-bit UInteger 0 = Green, 1 = Red, 2 = Orange, 3 = Amber, 4 = Yellow, 5 = Lime Green, 6 = Spring Green, 7 = Cyan, 8 = Sky Blue, 9 = Blue, 10 = Violet, 11 = Magenta, 12 = Rose, 13 = White, 14 = Custom 1, 15 = Custom 2 Animation Color 1 The main color of the Animation. Custom Colors are defined in Parameter data
5 32 3-bit UInteger 0 = High, 1 = Low, 2 = Medium, 3 = Off, 4 = Custom Animation Color 1 Intensity The Intensity of Color 1, Custom Intensity defined in Parameter Data
6 40 2-bit UInteger 0 = Medium, 1 = Fast, 2 = Slow, 3 = Custom Animation Speed The speed of the Animation
7 48 3-bit UInteger 0 = Normal, 1 = Strobe, 2 = Three Pulse, 3 = SOS, 4 = Random Animation Pattern The pattern of Animation
8 56 4-bit UInteger 0 = Green, 1 = Red, 2 = Orange, 3 = Amber, 4 = Yellow, 5 = Lime Green, 6 = Spring Green, 7 = Cyan, 8 = Sky Blue, 9 = Blue, 10 = Violet, 11 = Magenta, 12 = Rose, 13 = White, 14 = Custom 1, 15 = Custom 2 Animation Color 2 The secondary color of the Animation. Only used if Animation has two colors. Custom Colors are defined in Parameter data
9 64 3-bit UInteger 0 = High, 1 = Low, 2 = Medium, 3 = Off, 4 = Custom Animation Color 2 Intensity The Intensity of Color 2, Custom Intensity defined in Parameter Data
10 72 Boolean false = Counter Clockwise, true = Clockwise Animation Rotational Direction The Direction of Animation rotation
Octet 0
bit offset 79 78 77 76 75 74 73 72
subindex / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / 10
Octet 1
bit offset 71 70 69 68 67 66 65 64
subindex / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / 9
element bit           2 1 0
Octet 2
bit offset 63 62 61 60 59 58 57 56
subindex / / / / / / / / / / / / / / / / / / / / / / / / 8
element bit         3 2 1 0
Octet 3
bit offset 55 54 53 52 51 50 49 48
subindex / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / 7
element bit           2 1 0
Octet 4
bit offset 47 46 45 44 43 42 41 40
subindex / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / 6
element bit             1 0
Octet 5
bit offset 39 38 37 36 35 34 33 32
subindex / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / 5
element bit           2 1 0
Octet 6
bit offset 31 30 29 28 27 26 25 24
subindex / / / / / / / / / / / / / / / / / / / / / / / / 4
element bit         3 2 1 0
Octet 7
bit offset 23 22 21 20 19 18 17 16
subindex / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / 3
element bit           2 1 0
Octet 8
bit offset 15 14 13 12 11 10 9 8
subindex / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / 2
element bit             1 0
Octet 9
bit offset 7 6 5 4 3 2 1 0
subindex / / / / / / / / / / / / / / / / / / / / / / / / 1
element bit         3 2 1 0

Variable "Additional Settings" index=75 id=V_AdditionalSettings

description: Additional Settings
data type: 32-bit Record
access rights: rw

subindex bit offset data type allowed values default value acc. restr. mod. other var. excl. from DS name description
1 0 8-bit UInteger 100 Custom Intensity (0 - 100%) Set custom intensity to be used
2 8 8-bit UInteger 15 Custom Flash Rate (0.5 - 20) Set custom flash rate to be used
3 16 8-bit UInteger 2 Number of Segments for Scroll and Bounce In the scroll and bounce animation, sets the number of segments that will scroll or bounce in the primary color
4 24 Boolean false = Off, true = On 0 Restrict To Gamut Turn on to show more consistent colors from segment to segment
5 25 7-bit UInteger 0 Reserved
Octet 0
bit offset 31 30 29 28 27 26 25 24
subindex 5 4
element bit 6 5 4 3 2 1 0  
Octet 1
bit offset 23 22 21 20 19 18 17 16
subindex 3
element bit 7 6 5 4 3 2 1 0
Octet 2
bit offset 15 14 13 12 11 10 9 8
subindex 2
element bit 7 6 5 4 3 2 1 0
Octet 3
bit offset 7 6 5 4 3 2 1 0
subindex 1
element bit 7 6 5 4 3 2 1 0

Variable "Custom 1" index=76 id=V_CustomColor1Configuration

description: Custom 1
data type: 24-bit Record
access rights: rw

subindex bit offset data type allowed values default value acc. restr. mod. other var. excl. from DS name description
1 0 8-bit UInteger 255 Red Red value for custom color
2 8 8-bit UInteger 255 Green Green value for custom color
3 16 8-bit UInteger 255 Blue Blue value for custom color

octet 0 1 2  
bit offset 23 - 16 15 - 8 7 - 0  
subindex 3 2 1  
element bit 7 - 0 7 - 0 7 - 0  

Variable "Custom 2" index=77 id=V_CustomColor2Configuration

description: Custom 2
data type: 24-bit Record
access rights: rw

subindex bit offset data type allowed values default value acc. restr. mod. other var. excl. from DS name description
1 0 8-bit UInteger 255 Red Red value for custom color
2 8 8-bit UInteger 255 Green Green value for custom color
3 16 8-bit UInteger 255 Blue Blue value for custom color

octet 0 1 2  
bit offset 23 - 16 15 - 8 7 - 0  
subindex 3 2 1  
element bit 7 - 0 7 - 0 7 - 0  

Variable "Level Mode Configuration" index=78 id=V_LevelModeConfiguration

description: Level Mode Configuration
data type: 176-bit Record
access rights: rw

subindex bit offset data type allowed values default value acc. restr. mod. other var. excl. from DS name description
1 0 16-bit UInteger 100 Full Scale Value Maximum value, valid entries for Level Mode Value are 0 to Full Scale Value
2 16 4-bit UInteger 0 = Green, 1 = Red, 2 = Orange, 3 = Amber, 4 = Yellow, 5 = Lime Green, 6 = Spring Green, 7 = Cyan, 8 = Sky Blue, 9 = Blue, 10 = Violet, 11 = Magenta, 12 = Rose, 13 = White, 14 = Custom 1, 15 = Custom 2 0 Base Color The Color of the Main Level Segments
3 24 3-bit UInteger 0 = High, 1 = Low, 2 = Medium, 3 = Off, 4 = Custom 0 Base Intensity The Intensity of the Main Level Segments
4 32 Boolean false = Steady, true = Flashing 0 Base State The State of the Main Level Segments
5 40 2-bit UInteger 0 = None, 1 = Low, 2 = High, 3 = High and Low 0 Threshold Type The Thresholds to use during operation
6 48 16-bit UInteger 20 Low Threshold Value The value of the Low Threshold
7 64 4-bit UInteger 0 = Green, 1 = Red, 2 = Orange, 3 = Amber, 4 = Yellow, 5 = Lime Green, 6 = Spring Green, 7 = Cyan, 8 = Sky Blue, 9 = Blue, 10 = Violet, 11 = Magenta, 12 = Rose, 13 = White, 14 = Custom 1, 15 = Custom 2 0 Low Threshold Color The Color of the Segments when Low Threshold is satisfied, values from 0 to Low Threshold Value will be this color
8 72 3-bit UInteger 0 = High, 1 = Low, 2 = Medium, 3 = Off, 4 = Custom 0 Low Threshold Intensity The Intensity of the Segments when Low Threshold is satisfied
9 80 Boolean false = Steady, true = Flashing 0 Low Threshold State The State of the Segments when Low Threshold is satisfied
10 88 16-bit UInteger 80 High Threshold Value The value of the High Threshold
11 104 4-bit UInteger 0 = Green, 1 = Red, 2 = Orange, 3 = Amber, 4 = Yellow, 5 = Lime Green, 6 = Spring Green, 7 = Cyan, 8 = Sky Blue, 9 = Blue, 10 = Violet, 11 = Magenta, 12 = Rose, 13 = White, 14 = Custom 1, 15 = Custom 2 0 High Threshold Color The Color of the Segments when High Threshold is satisfied, values from High Threshold Value to Full Scale Value will be this color
12 112 3-bit UInteger 0 = High, 1 = Low, 2 = Medium, 3 = Off, 4 = Custom 0 High Threshold Intensity The Intensity of the Segments when High Threshold is satisfied
13 120 Boolean false = Steady, true = Flashing 0 High Threshold State The State of the Segments when High Threshold is satisfied
14 128 2-bit UInteger 0 = Medium, 1 = Fast, 2 = Slow, 3 = Custom 0 Flash Rate The rate of Flashing
15 136 Boolean false = Non-Dominant, true = Dominant 0 Dominance In Non-Dominant mode, Segments maintain their threshold state. In Dominant mode all Segments follow the active threshold state.
16 144 2-bit UInteger 0 = Steady, 1 = Flashing, 2 = Analog 2 Subsegment Style Behavior of Segment Transition
17 152 4-bit UInteger 0 = Green, 1 = Red, 2 = Orange, 3 = Amber, 4 = Yellow, 5 = Lime Green, 6 = Spring Green, 7 = Cyan, 8 = Sky Blue, 9 = Blue, 10 = Violet, 11 = Magenta, 12 = Rose, 13 = White, 14 = Custom 1, 15 = Custom 2 0 Background Color The Color of the Background Segments
18 160 3-bit UInteger 0 = High, 1 = Low, 2 = Medium, 3 = Off, 4 = Custom 3 Background Intensity The Intensity of the Background Segments
19 168 Boolean false = Standard Orientation, true = Upside Down 0 Orientation Change direction of operation depending on orientation of mounting
Octet 0
bit offset 175 174 173 172 171 170 169 168
subindex / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / 19
Octet 1
bit offset 167 166 165 164 163 162 161 160
subindex / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / 18
element bit           2 1 0
Octet 2
bit offset 159 158 157 156 155 154 153 152
subindex / / / / / / / / / / / / / / / / / / / / / / / / 17
element bit         3 2 1 0
Octet 3
bit offset 151 150 149 148 147 146 145 144
subindex / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / 16
element bit             1 0
Octet 4
bit offset 143 142 141 140 139 138 137 136
subindex / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / 15
Octet 5
bit offset 135 134 133 132 131 130 129 128
subindex / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / 14
element bit             1 0
Octet 6
bit offset 127 126 125 124 123 122 121 120
subindex / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / 13
Octet 7
bit offset 119 118 117 116 115 114 113 112
subindex / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / 12
element bit           2 1 0
Octet 8
bit offset 111 110 109 108 107 106 105 104
subindex / / / / / / / / / / / / / / / / / / / / / / / / 11
element bit         3 2 1 0
Octet 9
bit offset 103 102 101 100 99 98 97 96
subindex 10
element bit 15 14 13 12 11 10 9 8
Octet 10
bit offset 95 94 93 92 91 90 89 88
subindex 10
element bit 7 6 5 4 3 2 1 0
Octet 11
bit offset 87 86 85 84 83 82 81 80
subindex / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / 9
Octet 12
bit offset 79 78 77 76 75 74 73 72
subindex / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / 8
element bit           2 1 0
Octet 13
bit offset 71 70 69 68 67 66 65 64
subindex / / / / / / / / / / / / / / / / / / / / / / / / 7
element bit         3 2 1 0
Octet 14
bit offset 63 62 61 60 59 58 57 56
subindex 6
element bit 15 14 13 12 11 10 9 8
Octet 15
bit offset 55 54 53 52 51 50 49 48
subindex 6
element bit 7 6 5 4 3 2 1 0
Octet 16
bit offset 47 46 45 44 43 42 41 40
subindex / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / 5
element bit             1 0
Octet 17
bit offset 39 38 37 36 35 34 33 32
subindex / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / 4
Octet 18
bit offset 31 30 29 28 27 26 25 24
subindex / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / 3
element bit           2 1 0
Octet 19
bit offset 23 22 21 20 19 18 17 16
subindex / / / / / / / / / / / / / / / / / / / / / / / / 2
element bit         3 2 1 0
Octet 20
bit offset 15 14 13 12 11 10 9 8
subindex 1
element bit 15 14 13 12 11 10 9 8
Octet 21
bit offset 7 6 5 4 3 2 1 0
subindex 1
element bit 7 6 5 4 3 2 1 0

ErrorTypes

CodeAdditional codeNameDescription
128 (0x80)0 (0x00)Device application error - no detailsService has been refused by the device application and no detailed information of the incident is available
128 (0x80)17 (0x11)Index not availableAccess occurs to a not existing index
128 (0x80)18 (0x12)Subindex not availableAccess occurs to a not existing subindex
128 (0x80)32 (0x20)Service temporarily not availableParameter is not accessible due to the current state of the device application
128 (0x80)35 (0x23)Access deniedWrite access on a read-only parameter
128 (0x80)48 (0x30)Parameter value out of rangeWritten parameter value is outside its permitted value range
128 (0x80)49 (0x31)Parameter value above limitWritten parameter value is above its specified value range
128 (0x80)51 (0x33)Parameter length overrunWritten parameter length is above its predefined length
128 (0x80)52 (0x34)Parameter length underrunWritten parameter length is below its predefined length
128 (0x80)53 (0x35)Function not availableWritten command is not supported by the device application
128 (0x80)54 (0x36)Function temporarily unavailableWritten command is not available due to the current state of the device application
128 (0x80)65 (0x41)Inconsistent parameter setParameter inconsistencies were found at the end of block parameter transfer, device plausibility check failed

Events

CodeTypeNameDescription
0 (0x0000)NotificationNo malfunction
20480 (0x5000)ErrorDevice hardware faultDevice Exchange

Observer Menus

Identification Menu
V_VendorName
V_VendorText
V_ProductName
V_ProductID
V_ProductText
V_SerialNumber
V_HardwareRevision
V_FirmwareRevision
V_ApplicationSpecificTag

Parameter Menu
Executable Commands
V_SystemCommand, Button:=130
Description=Factory Reset
Device Access Locks
V_DeviceAccessLocks.Parameter (write) Access Lock
V_DeviceAccessLocks.Data Storage Lock
Mode Selection
V_Mode
Basic Mode Settings
V_Segment_1_Basic_Parameters, rw Dec
V_Segment_2_Basic_Parameters, rw Dec
V_Segment_3_Basic_Parameters, rw Dec
V_Segment_4_Basic_Parameters, rw Dec
V_Segment_5_Basic_Parameters, rw Dec
V_Segment_6_Basic_Parameters, rw Dec
V_Segment_7_Basic_Parameters, rw Dec
V_Segment_8_Basic_Parameters, rw Dec
V_Segment_9_Basic_Parameters, rw Dec
V_Segment_10_Basic_Parameters, rw Dec
Level Mode Configuration
V_LevelModeConfiguration
Additional Settings
V_AdditionalSettings.Custom Intensity (0 - 100%), Dec
V_AdditionalSettings.Custom Flash Rate (0.5 - 20) * 0.1 Hz, Dec
V_AdditionalSettings.Number of Segments for Scroll and Bounce, Dec
V_AdditionalSettings.Restrict To Gamut, Dec
Custom Color 1 Configuration
V_CustomColor1Configuration.Red, Dec
V_CustomColor1Configuration.Green, Dec
V_CustomColor1Configuration.Blue, Dec
Custom Color 2 Configuration
V_CustomColor2Configuration.Red, Dec
V_CustomColor2Configuration.Green, Dec
V_CustomColor2Configuration.Blue, Dec

Maintenance Menus

Identification Menu
V_VendorName
V_VendorText
V_ProductName
V_ProductID
V_ProductText
V_SerialNumber
V_HardwareRevision
V_FirmwareRevision
V_ApplicationSpecificTag

Parameter Menu
Executable Commands
V_SystemCommand, Button:=130
Description=Factory Reset
Device Access Locks
V_DeviceAccessLocks.Parameter (write) Access Lock
V_DeviceAccessLocks.Data Storage Lock
Mode Selection
V_Mode
Basic Mode Settings
V_Segment_1_Basic_Parameters, rw Dec
V_Segment_2_Basic_Parameters, rw Dec
V_Segment_3_Basic_Parameters, rw Dec
V_Segment_4_Basic_Parameters, rw Dec
V_Segment_5_Basic_Parameters, rw Dec
V_Segment_6_Basic_Parameters, rw Dec
V_Segment_7_Basic_Parameters, rw Dec
V_Segment_8_Basic_Parameters, rw Dec
V_Segment_9_Basic_Parameters, rw Dec
V_Segment_10_Basic_Parameters, rw Dec
Level Mode Configuration
V_LevelModeConfiguration
Additional Settings
V_AdditionalSettings.Custom Intensity (0 - 100%), Dec
V_AdditionalSettings.Custom Flash Rate (0.5 - 20) * 0.1 Hz, Dec
V_AdditionalSettings.Number of Segments for Scroll and Bounce, Dec
V_AdditionalSettings.Restrict To Gamut, Dec
Custom Color 1 Configuration
V_CustomColor1Configuration.Red, Dec
V_CustomColor1Configuration.Green, Dec
V_CustomColor1Configuration.Blue, Dec
Custom Color 2 Configuration
V_CustomColor2Configuration.Red, Dec
V_CustomColor2Configuration.Green, Dec
V_CustomColor2Configuration.Blue, Dec

Specialist Menus

Identification Menu
V_VendorName
V_VendorText
V_ProductName
V_ProductID
V_ProductText
V_SerialNumber
V_HardwareRevision
V_FirmwareRevision
V_ApplicationSpecificTag

Parameter Menu
Executable Commands
V_SystemCommand, Button:=130
Description=Factory Reset
Device Access Locks
V_DeviceAccessLocks.Parameter (write) Access Lock
V_DeviceAccessLocks.Data Storage Lock
Mode Selection
V_Mode
Basic Mode Settings
V_Segment_1_Basic_Parameters, rw Dec
V_Segment_2_Basic_Parameters, rw Dec
V_Segment_3_Basic_Parameters, rw Dec
V_Segment_4_Basic_Parameters, rw Dec
V_Segment_5_Basic_Parameters, rw Dec
V_Segment_6_Basic_Parameters, rw Dec
V_Segment_7_Basic_Parameters, rw Dec
V_Segment_8_Basic_Parameters, rw Dec
V_Segment_9_Basic_Parameters, rw Dec
V_Segment_10_Basic_Parameters, rw Dec
Level Mode Configuration
V_LevelModeConfiguration
Additional Settings
V_AdditionalSettings.Custom Intensity (0 - 100%), Dec
V_AdditionalSettings.Custom Flash Rate (0.5 - 20) * 0.1 Hz, Dec
V_AdditionalSettings.Number of Segments for Scroll and Bounce, Dec
V_AdditionalSettings.Restrict To Gamut, Dec
Custom Color 1 Configuration
V_CustomColor1Configuration.Red, Dec
V_CustomColor1Configuration.Green, Dec
V_CustomColor1Configuration.Blue, Dec
Custom Color 2 Configuration
V_CustomColor2Configuration.Red, Dec
V_CustomColor2Configuration.Green, Dec
V_CustomColor2Configuration.Blue, Dec

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